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path: root/src/mesa/drivers/windows/gldirect/dx9/gld_primitive_dx9.c
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Diffstat (limited to 'src/mesa/drivers/windows/gldirect/dx9/gld_primitive_dx9.c')
-rw-r--r--src/mesa/drivers/windows/gldirect/dx9/gld_primitive_dx9.c54
1 files changed, 27 insertions, 27 deletions
diff --git a/src/mesa/drivers/windows/gldirect/dx9/gld_primitive_dx9.c b/src/mesa/drivers/windows/gldirect/dx9/gld_primitive_dx9.c
index fd4dd4ed75..99edd26e9d 100644
--- a/src/mesa/drivers/windows/gldirect/dx9/gld_primitive_dx9.c
+++ b/src/mesa/drivers/windows/gldirect/dx9/gld_primitive_dx9.c
@@ -277,7 +277,7 @@
//---------------------------------------------------------------------------
__inline DWORD _gldComputeFog(
- GLcontext *ctx,
+ struct gl_context *ctx,
SWvertex *swv)
{
// Full fog calculation.
@@ -300,7 +300,7 @@ __inline DWORD _gldComputeFog(
//---------------------------------------------------------------------------
void gld_ResetLineStipple_DX9(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
// TODO: Fake stipple with a 32x32 texture.
}
@@ -310,7 +310,7 @@ void gld_ResetLineStipple_DX9(
//---------------------------------------------------------------------------
void gld_Points2D_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint first,
GLuint last)
{
@@ -357,7 +357,7 @@ void gld_Points2D_DX9(
//---------------------------------------------------------------------------
void gld_Line2DFlat_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1)
{
@@ -390,7 +390,7 @@ void gld_Line2DFlat_DX9(
//---------------------------------------------------------------------------
void gld_Line2DSmooth_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1)
{
@@ -421,7 +421,7 @@ void gld_Line2DSmooth_DX9(
//---------------------------------------------------------------------------
void gld_Triangle2DFlat_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2)
@@ -460,7 +460,7 @@ void gld_Triangle2DFlat_DX9(
//---------------------------------------------------------------------------
void gld_Triangle2DSmooth_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2)
@@ -499,7 +499,7 @@ void gld_Triangle2DSmooth_DX9(
//---------------------------------------------------------------------------
void gld_Triangle2DFlatExtras_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2)
@@ -548,7 +548,7 @@ void gld_Triangle2DFlatExtras_DX9(
//---------------------------------------------------------------------------
void gld_Triangle2DSmoothExtras_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2)
@@ -588,7 +588,7 @@ void gld_Triangle2DSmoothExtras_DX9(
//---------------------------------------------------------------------------
void gld_Quad2DFlat_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2,
@@ -652,7 +652,7 @@ void gld_Quad2DFlat_DX9(
//---------------------------------------------------------------------------
void gld_Quad2DSmooth_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2,
@@ -715,7 +715,7 @@ void gld_Quad2DSmooth_DX9(
//---------------------------------------------------------------------------
void gld_Quad2DFlatExtras_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2,
@@ -792,7 +792,7 @@ void gld_Quad2DFlatExtras_DX9(
//---------------------------------------------------------------------------
void gld_Quad2DSmoothExtras_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2,
@@ -859,7 +859,7 @@ void gld_Quad2DSmoothExtras_DX9(
//---------------------------------------------------------------------------
void gld_Points3D_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint first,
GLuint last)
{
@@ -911,7 +911,7 @@ void gld_Points3D_DX9(
//---------------------------------------------------------------------------
void gld_Line3DFlat_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1)
{
@@ -937,7 +937,7 @@ void gld_Line3DFlat_DX9(
//---------------------------------------------------------------------------
void gld_Line3DSmooth_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1)
{
@@ -964,7 +964,7 @@ void gld_Line3DSmooth_DX9(
//---------------------------------------------------------------------------
void gld_Triangle3DFlat_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2)
@@ -997,7 +997,7 @@ void gld_Triangle3DFlat_DX9(
//---------------------------------------------------------------------------
void gld_Triangle3DSmooth_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2)
@@ -1031,7 +1031,7 @@ void gld_Triangle3DSmooth_DX9(
//---------------------------------------------------------------------------
void gld_Quad3DFlat_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2,
@@ -1083,7 +1083,7 @@ void gld_Quad3DFlat_DX9(
//---------------------------------------------------------------------------
void gld_Quad3DSmooth_DX9(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2,
@@ -1137,34 +1137,34 @@ void gld_Quad3DSmooth_DX9(
/*
-void gld_Points2DTwoside_DX9(GLcontext *ctx, GLuint first, GLuint last)
+void gld_Points2DTwoside_DX9(struct gl_context *ctx, GLuint first, GLuint last)
{
// NOTE: Two-sided lighting does not apply to Points
}
//---------------------------------------------------------------------------
-void gld_Line2DFlatTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1)
+void gld_Line2DFlatTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1)
{
// NOTE: Two-sided lighting does not apply to Lines
}
//---------------------------------------------------------------------------
-void gld_Line2DSmoothTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1)
+void gld_Line2DSmoothTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1)
{
// NOTE: Two-sided lighting does not apply to Lines
}
//---------------------------------------------------------------------------
-void gld_Triangle2DFlatTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2)
+void gld_Triangle2DFlatTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2)
{
}
//---------------------------------------------------------------------------
-void gld_Triangle2DSmoothTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2)
+void gld_Triangle2DSmoothTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
@@ -1229,7 +1229,7 @@ void gld_Triangle2DSmoothTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuin
//---------------------------------------------------------------------------
-void gld_Quad2DFlatTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+void gld_Quad2DFlatTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
@@ -1336,7 +1336,7 @@ void gld_Quad2DFlatTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2,
//---------------------------------------------------------------------------
-void gld_Quad2DSmoothTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+void gld_Quad2DSmoothTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);