diff options
Diffstat (limited to 'src/mesa/drivers')
| -rw-r--r-- | src/mesa/drivers/svga/svgamesa.c | 516 | ||||
| -rw-r--r-- | src/mesa/drivers/svga/svgamesa15.c | 220 | ||||
| -rw-r--r-- | src/mesa/drivers/svga/svgamesa15.h | 42 | ||||
| -rw-r--r-- | src/mesa/drivers/svga/svgamesa16.c | 218 | ||||
| -rw-r--r-- | src/mesa/drivers/svga/svgamesa16.h | 43 | ||||
| -rw-r--r-- | src/mesa/drivers/svga/svgamesa24.c | 242 | ||||
| -rw-r--r-- | src/mesa/drivers/svga/svgamesa24.h | 43 | ||||
| -rw-r--r-- | src/mesa/drivers/svga/svgamesa32.c | 223 | ||||
| -rw-r--r-- | src/mesa/drivers/svga/svgamesa32.h | 43 | ||||
| -rw-r--r-- | src/mesa/drivers/svga/svgamesa8.c | 196 | ||||
| -rw-r--r-- | src/mesa/drivers/svga/svgamesa8.h | 43 | ||||
| -rw-r--r-- | src/mesa/drivers/svga/svgapix.h | 70 | 
12 files changed, 0 insertions, 1899 deletions
| diff --git a/src/mesa/drivers/svga/svgamesa.c b/src/mesa/drivers/svga/svgamesa.c deleted file mode 100644 index 5afa8e188b..0000000000 --- a/src/mesa/drivers/svga/svgamesa.c +++ /dev/null @@ -1,516 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version:  5.0 - * Copyright (C) 1995-2002  Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - - -/* - * SVGA driver for Mesa. - * Original author:  Brian Paul - * Additional authors:  Slawomir Szczyrba <steev@hot.pl>  (Mesa 3.2) - */ - - -#ifdef HAVE_CONFIG_H -#include "conf.h" -#endif - -#ifdef SVGA - -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <vga.h> -#include "GL/svgamesa.h" -#include "main/buffers.h" -#include "main/context.h" -#include "main/extensions.h" -#include "main/imports.h" -#include "main/matrix.h" -#include "main/mtypes.h" -#include "swrast/swrast.h" -#include "svgapix.h" -#include "svgamesa8.h" -#include "svgamesa15.h" -#include "svgamesa16.h" -#include "svgamesa24.h" -#include "svgamesa32.h" - -struct svga_buffer SVGABuffer; -vga_modeinfo * SVGAInfo; -SVGAMesaContext SVGAMesa;    /* the current context */ - -#ifdef SVGA_DEBUG - -#include <sys/types.h> -#include <signal.h> - -FILE * logfile; -char cbuf[1024]={0}; - -void SVGAlog(char * what) -{ - logfile=fopen("svgamesa.log","a"); - if (!logfile) return; - fprintf(logfile,"%s\n",what); - fclose(logfile); -} -#endif - -/**********************************************************************/ -/*****                       Init stuff...                        *****/ -/**********************************************************************/ - -int SVGAMesaInit( int GraphMode ) -{ -   vga_init(); -   if (!vga_hasmode(GraphMode)) -   { -    fprintf(stderr,"GraphMode %d unavailable...",GraphMode); -#ifdef SVGA_DEBUG -    SVGAlog("SVGAMesaInit: invalid GraphMode (doesn't exist)"); -#endif -    return(1); -   } -   SVGAInfo=vga_getmodeinfo(GraphMode); -   if (SVGAInfo->flags & IS_MODEX) -   { -    fprintf(stderr,"ModeX not implemented..."); -#ifdef SVGA_DEBUG -    SVGAlog("SVGAMesaInit: invalid GraphMode (ModeX)"); -#endif -    return(2); -   } -   if (!SVGAInfo->bytesperpixel) -   { -    fprintf(stderr,"1 / 4 bit color not implemented..."); -#ifdef SVGA_DEBUG -    SVGAlog("SVGAMesaInit: invalid GraphMode (1 or 4 bit)"); -#endif -    return(3); -   } -   switch (SVGAInfo->colors) { -    case   256: SVGABuffer.Depth = 8;  break; -    case 32768: SVGABuffer.Depth = 15; break; -    case 65536: SVGABuffer.Depth = 16; break; -    default: SVGABuffer.Depth = SVGAInfo->bytesperpixel<<3; break; -   } -   SVGABuffer.BufferSize=SVGAInfo->linewidth*SVGAInfo->height; -#ifdef SVGA_DEBUG -   sprintf(cbuf,"SVGAMesaInit: double buffer info.\n" \ -                 "              depth  : %d\n" \ -                 "              mode   : %d\n" \ -		 "              width  : %d\n" \ -		 "              height : %d\n" \ -		 "              bufsize: %d\n", \ -		 SVGABuffer.Depth,GraphMode,SVGAInfo->linewidth, \ -		 SVGAInfo->height,SVGABuffer.BufferSize); -   SVGAlog(cbuf); -#endif -   SVGABuffer.FrontBuffer=(void*)malloc(SVGABuffer.BufferSize + 4); -   if (!SVGABuffer.FrontBuffer) { -    { -     fprintf(stderr,"Not enough RAM for FRONT_LEFT_BUFFER..."); -#ifdef SVGA_DEBUG -     SVGAlog("SVGAMesaInit: Not enough RAM (front buffer)"); -#endif -     return(4); -    } -   } -#ifdef SVGA_DEBUG -   sprintf(cbuf,"SVGAMesaInit: FrontBuffer - %p",SVGABuffer.FrontBuffer); -   SVGAlog(cbuf); -#endif -   SVGABuffer.BackBuffer=(void*)malloc(SVGABuffer.BufferSize + 4); -   if (!SVGABuffer.BackBuffer) { -    { -     free(SVGABuffer.FrontBuffer); -     fprintf(stderr,"Not enough RAM for BACK_LEFT_BUFFER..."); -#ifdef SVGA_DEBUG -     SVGAlog("SVGAMesaInit: Not enough RAM (back buffer)"); -#endif -     return(5); -    } -   } -#ifdef SVGA_DEBUG -   sprintf(cbuf,"SVGAMesaInit: BackBuffer - %p",SVGABuffer.BackBuffer); -   SVGAlog(cbuf); -#endif - -   vga_setmode(GraphMode); -   SVGABuffer.VideoRam=vga_getgraphmem(); -#ifdef SVGA_DEBUG -   sprintf(cbuf,"SVGAMesaInit: VRAM - %p",SVGABuffer.VideoRam); -   SVGAlog(cbuf); -   sprintf(cbuf,"SVGAMesaInit: done. (Mode %d)",GraphMode); -   SVGAlog(cbuf); -#endif - -   SVGABuffer.DrawBuffer = SVGABuffer.BackBuffer; -   SVGABuffer.ReadBuffer = SVGABuffer.BackBuffer; - -   return 0; -} - -int SVGAMesaClose( void ) -{ -   vga_setmode(TEXT); -   free(SVGABuffer.FrontBuffer); -   free(SVGABuffer.BackBuffer); -   return 0; -} - -void SVGAMesaSetCI(int ndx, GLubyte red, GLubyte green, GLubyte blue) -{ -   if (ndx<256) -      vga_setpalette(ndx, red>>2, green>>2, blue>>2); -} - -/**********************************************************************/ -/*****                 Miscellaneous functions                    *****/ -/**********************************************************************/ - -static void copy_buffer( const GLubyte * buffer) { - int size = SVGABuffer.BufferSize, page = 0; - -#ifdef SVGA_DEBUG -   sprintf(cbuf,"copy_buffer: copy %p to %p",buffer,SVGABuffer.VideoRam); -   SVGAlog(cbuf); -#endif - - while(size>0) { - vga_setpage(page++); -  if (size>>16) { -   memcpy(SVGABuffer.VideoRam,buffer,0x10000); -   buffer+=0x10000; -  }else{ -   memcpy(SVGABuffer.VideoRam,buffer,size & 0xffff); -  } -  size-=0xffff; - } -} - -static void get_buffer_size( GLframebuffer *buffer, GLuint *width, GLuint *height ) -{ -   *width = SVGAMesa->width = vga_getxdim(); -   *height = SVGAMesa->height = vga_getydim(); -} - -/** - * We only implement this function as a mechanism to check if the - * framebuffer size has changed (and update corresponding state). - */ -static void viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) -{ -   GLuint newWidth, newHeight; -   GLframebuffer *buffer = ctx->WinSysDrawBuffer; -   get_buffer_size( buffer, &newWidth, &newHeight ); -   if (buffer->Width != newWidth || buffer->Height != newHeight) { -      _mesa_resize_framebuffer(ctx, buffer, newWidth, newHeight ); -   } -} - -static void set_buffer( GLcontext *ctx, GLframebuffer *colorBuffer, -                        GLenum buffer ) -{ -   /* We can ignore colorBuffer since we don't support a MakeCurrentRead() -    * function. -    */ -   (void) colorBuffer; - -   if (buffer == GL_FRONT_LEFT) { -      SVGABuffer.ReadBuffer = SVGABuffer.FrontBuffer; -      SVGABuffer.DrawBuffer = SVGABuffer.FrontBuffer; -#if 0 -      void * tmpptr; -      /*    vga_waitretrace(); */ -      copy_buffer(SVGABuffer.FrontBuffer); -      tmpptr=SVGABuffer.BackBuffer; -      SVGABuffer.BackBuffer=SVGABuffer.FrontBuffer; -      SVGABuffer.FrontBuffer=tmpptr; -#endif -   } -   else if (buffer == GL_BACK_LEFT) { -      SVGABuffer.ReadBuffer = SVGABuffer.BackBuffer; -      SVGABuffer.DrawBuffer = SVGABuffer.BackBuffer; -#if 0 -      /*    vga_waitretrace(); */ -      copy_buffer(SVGABuffer.BackBuffer); -#endif -   } -} - -/**********************************************************************/ -/*****                                                            *****/ -/**********************************************************************/ - -static void svgamesa_update_state( GLcontext *ctx, GLuint new_state ) -{ -   struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference( ctx ); - -   /* Initialize all the pointers in the DD struct.  Do this whenever */ -   /* a new context is made current or we change buffers via set_buffer! */ - -   ctx->Driver.UpdateState = svgamesa_update_state; - -   ctx->Driver.GetBufferSize = get_buffer_size; -   ctx->Driver.Viewport = viewport; - -   /* Fill in the swrast driver interface: -    */ -   swdd->SetBuffer = set_buffer; - -   switch (SVGABuffer.Depth) { -    case  8: ctx->Driver.ClearIndex = __clear_index8; -             ctx->Driver.Clear 	    = __clear8; - -             swdd->ReadCI32Span         = __read_ci32_span8; -             swdd->ReadCI32Pixels       = __read_ci32_pixels8; -             swdd->WriteCI8Span         = __write_ci8_span8; -             swdd->WriteCI32Span        = __write_ci32_span8; -             swdd->WriteCI32Pixels      = __write_ci32_pixels8; -             swdd->WriteMonoCISpan      = __write_mono_ci_span8; -             swdd->WriteMonoCIPixels    = __write_mono_ci_pixels8; -#ifdef SVGA_DEBUG -    SVGAlog("SVGAUpdateState: 8 bit mode."); -#endif - -	     break; -    case 15: ctx->Driver.ClearColor = __clear_color15; -             ctx->Driver.Clear 	    = __clear15; - -             swdd->ReadRGBASpan         = __read_rgba_span15; -             swdd->ReadRGBAPixels       = __read_rgba_pixels15; -             swdd->WriteRGBASpan        = __write_rgba_span15; -             swdd->WriteRGBAPixels      = __write_rgba_pixels15; -             swdd->WriteMonoRGBASpan    = __write_mono_rgba_span15; -             swdd->WriteMonoRGBAPixels  = __write_mono_rgba_pixels15; -#ifdef SVGA_DEBUG -    SVGAlog("SVGAUpdateState: 15 bit mode."); -#endif -	     break; -    case 16: ctx->Driver.ClearColor = __clear_color16; -             ctx->Driver.Clear 	    = __clear16; - -             swdd->ReadRGBASpan         = __read_rgba_span16; -             swdd->ReadRGBAPixels       = __read_rgba_pixels16; -             swdd->WriteRGBASpan        = __write_rgba_span16; -             swdd->WriteRGBAPixels      = __write_rgba_pixels16; -             swdd->WriteMonoRGBASpan    = __write_mono_rgba_span16; -             swdd->WriteMonoRGBAPixels  = __write_mono_rgba_pixels16; -	     break; -#ifdef SVGA_DEBUG -    SVGAlog("SVGAUpdateState: 16 bit mode."); -#endif -    case 24: ctx->Driver.ClearColor = __clear_color24; -             ctx->Driver.Clear 	    = __clear24; - -             swdd->ReadRGBASpan         = __read_rgba_span24; -             swdd->ReadRGBAPixels       = __read_rgba_pixels24; -             swdd->WriteRGBASpan        = __write_rgba_span24; -             swdd->WriteRGBAPixels      = __write_rgba_pixels24; -             swdd->WriteMonoRGBASpan    = __write_mono_rgba_span24; -             swdd->WriteMonoRGBAPixels  = __write_mono_rgba_pixels24; -	     break; -#ifdef SVGA_DEBUG -    SVGAlog("SVGAUpdateState: 32 bit mode."); -#endif -    case 32: ctx->Driver.ClearColor = __clear_color32; -             ctx->Driver.Clear 	    = __clear32; - -             swdd->ReadRGBASpan         = __read_rgba_span32; -             swdd->ReadRGBAPixels       = __read_rgba_pixels32; -             swdd->WriteRGBASpan        = __write_rgba_span32; -             swdd->WriteRGBAPixels      = __write_rgba_pixels32; -             swdd->WriteMonoRGBASpan    = __write_mono_rgba_span32; -             swdd->WriteMonoRGBAPixels  = __write_mono_rgba_pixels32; -   }	 -} - -/* - * Create a new VGA/Mesa context and return a handle to it. - */ -SVGAMesaContext SVGAMesaCreateContext( GLboolean doubleBuffer ) -{ -   SVGAMesaContext ctx; -#ifndef DEV -   GLboolean rgb_flag; -   GLfloat redscale, greenscale, bluescale, alphascale; -   GLint index_bits; -   GLint redbits, greenbits, bluebits, alphabits; - -   /* determine if we're in RGB or color index mode */ -   if ((SVGABuffer.Depth==32) || (SVGABuffer.Depth==24)) { -      rgb_flag = GL_TRUE; -      redscale = greenscale = bluescale = alphascale = 255.0; -      redbits = greenbits = bluebits = 8; -      alphabits = 0; -      index_bits = 0; -   } -   else if (SVGABuffer.Depth==8) { -      rgb_flag = GL_FALSE; -      redscale = greenscale = bluescale = alphascale = 0.0; -      redbits = greenbits = bluebits = alphabits = 0; -      index_bits = 8; -   } -   else if (SVGABuffer.Depth==15) { -      rgb_flag = GL_TRUE; -      redscale = greenscale = bluescale = alphascale = 31.0; -      redbits = greenbits = bluebits = 5; -      alphabits = 0; -      index_bits = 0; -   } -   else if (SVGABuffer.Depth==16) { -      rgb_flag = GL_TRUE; -      redscale = bluescale = alphascale = 31.0; -      greenscale = 63.0; -      redbits = bluebits = 5; -      greenbits = 6; -      alphabits = 0; -      index_bits = 0; -   } - -   ctx = (SVGAMesaContext) calloc( 1, sizeof(struct svgamesa_context) ); -   if (!ctx) { -      return NULL; -   } - -   ctx->gl_vis = _mesa_create_visual( rgb_flag, -                                      doubleBuffer, -                                      GL_FALSE,  /* stereo */ -                                      redbits, greenbits, -                                      bluebits, alphabits, -                                      index_bits, -                                      16,   /* depth_size */ -                                      8,    /* stencil_size */ -                                      16, 16, 16, 16,   /* accum_size */ -                                      1     /* samples */ -                                      ); - -   ctx->gl_ctx = _mesa_create_context( ctx->gl_vis, -                                       NULL,  /* share list context */ -                                       (void *) ctx, GL_FALSE ); - -   _mesa_enable_sw_extensions(ctx->gl_ctx); -   _mesa_enable_1_3_extensions(ctx->gl_ctx); - -   _mesa_init_driver_functions(&ctx->Driver); - -   ctx->gl_buffer = _mesa_create_framebuffer( ctx->gl_vis, -                                              ctx->gl_vis->depthBits > 0, -                                              ctx->gl_vis->stencilBits > 0, -                                              ctx->gl_vis->accumRedBits > 0, -                                              ctx->gl_vis->alphaBits > 0 ); - -   ctx->width = ctx->height = 0;  /* temporary until first "make-current" */ -#endif -   return ctx; -} - -/* - * Destroy the given VGA/Mesa context. - */ -void SVGAMesaDestroyContext( SVGAMesaContext ctx ) -{ -#ifndef DEV -   if (ctx) { -      _mesa_destroy_visual( ctx->gl_vis ); -      _mesa_destroy_context( ctx->gl_ctx ); -      free( ctx ); -      if (ctx==SVGAMesa) { -         SVGAMesa = NULL; -      } -   } -#endif -} - -/* - * Make the specified VGA/Mesa context the current one. - */ -void SVGAMesaMakeCurrent( SVGAMesaContext ctx ) -{ -#ifndef DEV -   SVGAMesa = ctx; -   svgamesa_update_state( ctx->gl_ctx, ~0 ); -   _mesa_make_current( ctx->gl_ctx, ctx->gl_buffer ); - -   if (ctx->width==0 || ctx->height==0) { -      ctx->width = vga_getxdim(); -      ctx->height = vga_getydim(); -   } -#endif -} - -/* - * Return a handle to the current VGA/Mesa context. - */ -SVGAMesaContext SVGAMesaGetCurrentContext( void ) -{ -   return SVGAMesa; -} - -/* - * Swap front/back buffers for current context if double buffered. - */ -void SVGAMesaSwapBuffers( void ) -{ -#if 000 -   void * tmpptr; -#endif - -   /* vga_waitretrace(); */ -   copy_buffer(SVGABuffer.BackBuffer); - -#ifndef DEV -   _mesa_notifySwapBuffers( SVGAMesa->gl_ctx ); -   if (SVGAMesa->gl_vis->doubleBufferMode) -#endif /* DEV */ -   { -#ifdef SVGA_DEBUG -      sprintf(cbuf,"SVGAMesaSwapBuffers : Swapping..."); -      SVGAlog(cbuf); -#endif /* SVGA_DEBUG */ -#if 000 -      tmpptr=SVGABuffer.BackBuffer; -      SVGABuffer.BackBuffer=SVGABuffer.FrontBuffer; -      SVGABuffer.FrontBuffer=tmpptr; -#endif -#ifdef SVGA_DEBUG -      sprintf(cbuf,"SVGAMesaSwapBuffers : WriteBuffer : %p\n" -              "                      Readbuffer  : %p", \ -              SVGABuffer.BackBuffer, SVGABuffer.FrontBuffer ); -      SVGAlog(cbuf); -#endif /* SVGA_DEBUG */ -   } -} - -#else /*SVGA*/ - -/* - * Need this to provide at least one external definition when SVGA is - * not defined on the compiler command line. - */ -extern int gl_svga_dummy_function(void); -int gl_svga_dummy_function(void) -{ -   return 0; -} - -#endif  /*SVGA*/ - diff --git a/src/mesa/drivers/svga/svgamesa15.c b/src/mesa/drivers/svga/svgamesa15.c deleted file mode 100644 index 934aaa33fb..0000000000 --- a/src/mesa/drivers/svga/svgamesa15.c +++ /dev/null @@ -1,220 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version:  5.0 - * Copyright (C) 1995-2002  Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - - -/* - * SVGA driver for Mesa. - * Original author:  Brian Paul - * Additional authors:  Slawomir Szczyrba <steev@hot.pl>  (Mesa 3.2) - */ - -#ifdef HAVE_CONFIG_H -#include "conf.h" -#endif - -#ifdef SVGA - -#include "svgapix.h" -#include "svgamesa15.h" -#include "swrast/swrast.h" - - -static void __svga_drawpixel15(int x, int y, unsigned long c) -{ -    unsigned long offset; -    GLshort *shortBuffer=(void *)SVGABuffer.DrawBuffer; -    y = SVGAInfo->height-y-1; -    offset = y * SVGAInfo->width + x; -    shortBuffer[offset]=c; -} - -static unsigned long __svga_getpixel15(int x, int y) -{ -    unsigned long offset; -    GLshort *shortBuffer=(void *)SVGABuffer.ReadBuffer; -    y = SVGAInfo->height-y-1; -    offset = y * SVGAInfo->width + x; -    return shortBuffer[offset]; -} - -void __clear_color15( GLcontext *ctx, const GLfloat color[4] ) -{ -   GLubyte col[3]; -   CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]); -   CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]); -   CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]); -   SVGAMesa->clear_hicolor=(col[0]>>3)<<10 | (col[1]>>3)<<5 | (col[2]>>3);   -/*   SVGAMesa->clear_hicolor=(red)<<10 | (green)<<5 | (blue);*/ -}    - -void __clear15( GLcontext *ctx, GLbitfield mask ) -{ -   int i, j; -   int x = ctx->DrawBuffer->_Xmin; -   int y = ctx->DrawBuffer->_Ymin; -   int width = ctx->DrawBuffer->_Xmax - x; -   int height = ctx->DrawBuffer->_Ymax - y; -   GLboolean all = (width == ctx->DrawBuffer->Width && height == ctx->DrawBuffer->height) - -   if (mask & DD_FRONT_LEFT_BIT) { -      GLshort *shortBuffer=(void *)SVGABuffer.FrontBuffer; -      if (all) { -         for (i=0;i<SVGABuffer.BufferSize / 2;i++) -            shortBuffer[i]=SVGAMesa->clear_hicolor; -      } -      else { -         GLubyte *tmp = SVGABuffer.DrawBuffer; -         SVGABuffer.DrawBuffer = SVGABuffer.FrontBuffer; -         for (i=x;i<width;i++) -            for (j=y;j<height;j++) -               __svga_drawpixel15(i,j,SVGAMesa->clear_hicolor); -         SVGABuffer.DrawBuffer = tmp; -      } -      mask &= ~DD_FRONT_LEFT_BIT; -   } -   if (mask & DD_BACK_LEFT_BIT) { -      GLshort *shortBuffer=(void *)SVGABuffer.BackBuffer; -      if (all) { -         for (i=0;i<SVGABuffer.BufferSize / 2;i++) -            shortBuffer[i]=SVGAMesa->clear_hicolor; -      } -      else { -         GLubyte *tmp = SVGABuffer.DrawBuffer; -         SVGABuffer.DrawBuffer = SVGABuffer.BackBuffer; -         for (i=x;i<width;i++) -            for (j=y;j<height;j++) -               __svga_drawpixel15(i,j,SVGAMesa->clear_hicolor); -         SVGABuffer.DrawBuffer = tmp; -      } -      mask &= ~DD_BACK_LEFT_BIT; -   } - -   if (mask) -      _swrast_Clear( ctx, mask ); -} - -void __write_rgba_span15( const GLcontext *ctx, GLuint n, GLint x, GLint y, -                          const GLubyte rgba[][4], const GLubyte mask[] ) -{ -   int i; -   if (mask) { -      /* draw some pixels */ -      for (i=0; i<n; i++, x++) { -         if (mask[i]) { -         __svga_drawpixel15( x, y, (rgba[i][RCOMP]>>3)<<10 | \ -			           (rgba[i][GCOMP]>>3)<<5 |  \ -			           (rgba[i][BCOMP]>>3)); -         } -      } -   } -   else { -      /* draw all pixels */ -      for (i=0; i<n; i++, x++) { -         __svga_drawpixel15( x, y, (rgba[i][RCOMP]>>3)<<10 | \ -			           (rgba[i][GCOMP]>>3)<<5  | \ -			           (rgba[i][BCOMP]>>3)); -      } -   } -} - -void __write_mono_rgba_span15( const GLcontext *ctx, -                               GLuint n, GLint x, GLint y, -                               const GLchan color[4], const GLubyte mask[]) -{ -   GLushort hicolor = (color[RCOMP] >> 3) << 10 | -                      (color[GCOMP] >> 3) << 5 | -                      (color[BCOMP] >> 3);  -   int i; -   for (i=0; i<n; i++, x++) { -      if (mask[i]) { -         __svga_drawpixel15( x, y, hicolor); -      } -   } -} - -void __read_rgba_span15( const GLcontext *ctx, GLuint n, GLint x, GLint y, -                         GLubyte rgba[][4] ) -{ -   int i,pix; -   for (i=0; i<n; i++, x++) { -    pix = __svga_getpixel15( x, y); -    rgba[i][RCOMP] = ((pix>>10)<<3) & 0xff; -    rgba[i][GCOMP] = ((pix>> 5)<<3) & 0xff; -    rgba[i][BCOMP] = ((pix    )<<3) & 0xff; -   } -} - -void __write_rgba_pixels15( const GLcontext *ctx, -                            GLuint n, const GLint x[], const GLint y[], -                            const GLubyte rgba[][4], const GLubyte mask[] ) -{ -   int i; -   for (i=0; i<n; i++) { -      if (mask[i]) { -         __svga_drawpixel15( x[i], y[i], (rgba[i][RCOMP]>>3)<<10 | \ -			                 (rgba[i][GCOMP]>>3)<<5  | \ -			                 (rgba[i][BCOMP]>>3)); -      } -   } -} - - -void __write_mono_rgba_pixels15( const GLcontext *ctx, -                                 GLuint n, -                                 const GLint x[], const GLint y[], -                                 const GLchan color[4], const GLubyte mask[] ) -{ -   GLushort hicolor = (color[RCOMP] >> 3) << 10 | -                      (color[GCOMP] >> 3) << 5 | -                      (color[BCOMP] >> 3);  -   int i; -   /* use current rgb color */ -   for (i=0; i<n; i++) { -      if (mask[i]) { -         __svga_drawpixel15( x[i], y[i], hicolor ); -      } -   } -} - -void __read_rgba_pixels15( const GLcontext *ctx, -                           GLuint n, const GLint x[], const GLint y[], -                           GLubyte rgba[][4], const GLubyte mask[] ) -{ -   int i,pix; -   for (i=0; i<n; i++,x++) { -    pix = __svga_getpixel15( x[i], y[i] ); -    rgba[i][RCOMP] = ((pix>>10)<<3) & 0xff; -    rgba[i][GCOMP] = ((pix>> 5)<<3) & 0xff; -    rgba[i][BCOMP] = ((pix    )<<3) & 0xff; -   } -} - -#else - - -/* silence compiler warning */ -extern void _mesa_svga15_dummy_function(void); -void _mesa_svga15_dummy_function(void) -{ -} - - -#endif diff --git a/src/mesa/drivers/svga/svgamesa15.h b/src/mesa/drivers/svga/svgamesa15.h deleted file mode 100644 index d453fb8d35..0000000000 --- a/src/mesa/drivers/svga/svgamesa15.h +++ /dev/null @@ -1,42 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version:  5.0 - * Copyright (C) 1995-2002  Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - - -/* - * SVGA driver for Mesa. - * Original author:  Brian Paul - * Additional authors:  Slawomir Szczyrba <steev@hot.pl>  (Mesa 3.2) - */ - - -#ifndef SVGA_MESA_15_H -#define SVGA_MESA_15_H - -extern void __clear_color15( GLcontext *ctx, const GLfloat color[4] ); -extern void __clear15( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height ); -extern void __write_rgba_span15( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLubyte rgba[][4], const GLubyte mask[] ); -extern void __write_mono_rgba_span15( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLchan color[4], const GLubyte mask[]); -extern void __read_rgba_span15( const GLcontext *ctx, GLuint n, GLint x, GLint y, GLubyte rgba[][4] ); -extern void __write_rgba_pixels15( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte rgba[][4], const GLubyte mask[] ); -extern void __write_mono_rgba_pixels15( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], const GLchan color[4], const GLubyte mask[] ); -extern void __read_rgba_pixels15( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], GLubyte rgba[][4], const GLubyte mask[] ); - -#endif /* SVGA_MESA_15_H */ diff --git a/src/mesa/drivers/svga/svgamesa16.c b/src/mesa/drivers/svga/svgamesa16.c deleted file mode 100644 index 9fc8c786e8..0000000000 --- a/src/mesa/drivers/svga/svgamesa16.c +++ /dev/null @@ -1,218 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version:  5.0 - * Copyright (C) 1995-2002  Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - - -/* - * SVGA driver for Mesa. - * Original author:  Brian Paul - * Additional authors:  Slawomir Szczyrba <steev@hot.pl>  (Mesa 3.2) - */ - -#ifdef HAVE_CONFIG_H -#include "conf.h" -#endif - -#ifdef SVGA - -#include "svgapix.h" -#include "svgamesa16.h" -#include "swrast/swrast.h" - - -static void __svga_drawpixel16(int x, int y, unsigned long c) -{ -    unsigned long offset; -    GLshort *shortBuffer=(void *)SVGABuffer.DrawBuffer; -    y = SVGAInfo->height-y-1; -    offset = y * SVGAInfo->width + x; -    shortBuffer[offset]=c; -} - -static unsigned long __svga_getpixel16(int x, int y) -{ -    unsigned long offset; - -    GLshort *shortBuffer=(void *)SVGABuffer.ReadBuffer; -    y = SVGAInfo->height-y-1; -    offset = y * SVGAInfo->width + x; -    return shortBuffer[offset]; -} - -void __clear_color16( GLcontext *ctx, const GLfloat color[4] ) -{ -   GLubyte col[3]; -   CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]); -   CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]); -   CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]); -   SVGAMesa->clear_hicolor = (col[0] >> 3) << 11 | -                              (col[1] >> 2) << 5 | -                              (col[2] >> 3);  -/*    SVGAMesa->clear_hicolor=(red)<<11 | (green)<<5 | (blue); */ -}    - -void __clear16( GLcontext *ctx, GLbitfield mask ) -{ -   int i,j; -   int x = ctx->DrawBuffer->_Xmin; -   int y = ctx->DrawBuffer->_Ymin; -   int width = ctx->DrawBuffer->_Xmax - x; -   int height = ctx->DrawBuffer->_Ymax - y; -   GLboolean all = (width == ctx->DrawBuffer->Width && height == ctx->DrawBuffer->height) - -   if (mask & DD_FRONT_LEFT_BIT) { -      if (all) { -         GLshort *shortBuffer=(void *)SVGABuffer.FrontBuffer; -         for (i=0;i<SVGABuffer.BufferSize / 2;i++) -            shortBuffer[i]=SVGAMesa->clear_hicolor; -      } -      else { -         GLubyte *tmp = SVGABuffer.DrawBuffer; -         SVGABuffer.DrawBuffer = SVGABuffer.FrontBuffer; -         for (i=x;i<width;i++)     -            for (j=y;j<height;j++)     -               __svga_drawpixel16(i,j,SVGAMesa->clear_hicolor); -         SVGABuffer.DrawBuffer = tmp; -      } -      mask &= ~DD_FRONT_LEFT_BIT; -   } -   if (mask & DD_BACK_LEFT_BIT) { -      if (all) { -         GLshort *shortBuffer=(void *)SVGABuffer.BackBuffer; -         for (i=0;i<SVGABuffer.BufferSize / 2;i++) -            shortBuffer[i]=SVGAMesa->clear_hicolor; -      } -      else { -         GLubyte *tmp = SVGABuffer.DrawBuffer; -         SVGABuffer.DrawBuffer = SVGABuffer.BackBuffer; -         for (i=x;i<width;i++)     -            for (j=y;j<height;j++)     -               __svga_drawpixel16(i,j,SVGAMesa->clear_hicolor); -         SVGABuffer.DrawBuffer = tmp; -      } -      mask &= ~DD_BACK_LEFT_BIT; -   } - -   if (mask) -      _swrast_Clear( ctx, mask ); -} - -void __write_rgba_span16( const GLcontext *ctx, GLuint n, GLint x, GLint y, -                          const GLubyte rgba[][4], const GLubyte mask[] ) -{ -   int i; -   if (mask) { -      /* draw some pixels */ -      for (i=0; i<n; i++, x++) { -         if (mask[i]) { -         __svga_drawpixel16( x, y, (rgba[i][RCOMP]>>3)<<11 | \ -			           (rgba[i][GCOMP]>>2)<<5  | \ -			           (rgba[i][BCOMP]>>3)); -         } -      } -   } -   else { -      /* draw all pixels */ -      for (i=0; i<n; i++, x++) { -         __svga_drawpixel16( x, y, (rgba[i][RCOMP]>>3)<<11 | \ -			           (rgba[i][GCOMP]>>2)<<5  | \ -			           (rgba[i][BCOMP]>>3)); -      } -   } -} - -void __write_mono_rgba_span16( const GLcontext *ctx, -                               GLuint n, GLint x, GLint y, -                               const GLchan color[4], const GLubyte mask[]) -{ -   GLushort hicolor=(color[RCOMP]>>3)<<11 | (color[GCOMP]>>2)<<5 | (color[BCOMP]>>3);  -   int i; -   for (i=0; i<n; i++, x++) { -      if (mask[i]) { -         __svga_drawpixel16( x, y, hicolor); -      } -   } -} - -void __read_rgba_span16( const GLcontext *ctx, GLuint n, GLint x, GLint y, -                         GLubyte rgba[][4] ) -{ -   int i,pix; -   for (i=0; i<n; i++, x++) { -    pix = __svga_getpixel16( x, y ); -    rgba[i][RCOMP] = ((pix>>11)<<3) & 0xff; -    rgba[i][GCOMP] = ((pix>> 5)<<2) & 0xff; -    rgba[i][BCOMP] = ((pix    )<<3) & 0xff; -   } -} - -void __write_rgba_pixels16( const GLcontext *ctx, -                            GLuint n, const GLint x[], const GLint y[], -                            const GLubyte rgba[][4], const GLubyte mask[] ) -{ -   int i; -   for (i=0; i<n; i++) { -      if (mask[i]) { -         __svga_drawpixel16( x[i], y[i], (rgba[i][RCOMP]>>3)<<11 | \ -			                 (rgba[i][GCOMP]>>2)<<5  | \ -			                 (rgba[i][BCOMP]>>3)); -      } -   } -} - - -void __write_mono_rgba_pixels16( const GLcontext *ctx, -                                 GLuint n, -                                 const GLint x[], const GLint y[], -                                 const GLchan color[4], const GLubyte mask[] ) -{ -   GLushort hicolor=(color[RCOMP]>>3)<<11 | (color[GCOMP]>>2)<<5 | (color[BCOMP]>>3);  -   int i; -   for (i=0; i<n; i++) { -      if (mask[i]) { -         __svga_drawpixel16( x[i], y[i], hicolor ); -      } -   } -} - -void __read_rgba_pixels16( const GLcontext *ctx, -                           GLuint n, const GLint x[], const GLint y[], -                           GLubyte rgba[][4], const GLubyte mask[] ) -{ -   int i,pix; -   for (i=0; i<n; i++,x++) { -    pix = __svga_getpixel16( x[i], y[i] ); -    rgba[i][RCOMP] = ((pix>>11)<<3) & 0xff; -    rgba[i][GCOMP] = ((pix>> 5)<<2) & 0xff; -    rgba[i][BCOMP] = ((pix    )<<3) & 0xff; -   } -} - -#else - - -/* silence compiler warning */ -extern void _mesa_svga16_dummy_function(void); -void _mesa_svga16_dummy_function(void) -{ -} - - -#endif diff --git a/src/mesa/drivers/svga/svgamesa16.h b/src/mesa/drivers/svga/svgamesa16.h deleted file mode 100644 index b80cd3dd7e..0000000000 --- a/src/mesa/drivers/svga/svgamesa16.h +++ /dev/null @@ -1,43 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version:  5.0 - * Copyright (C) 1995-2002  Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - - -/* - * SVGA driver for Mesa. - * Original author:  Brian Paul - * Additional authors:  Slawomir Szczyrba <steev@hot.pl>  (Mesa 3.2) - */ - - -#ifndef SVGA_MESA_16_H -#define SVGA_MESA_16_H - -extern void __clear_color16( GLcontext *ctx, const GLfloat color[4] ); -extern void __clear16( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height ); -extern void __write_rgba_span16( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLubyte rgba[][4], const GLubyte mask[] ); -extern void __write_mono_rgba_span16( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLchan color[4], const GLubyte mask[]); -extern void __read_rgba_span16( const GLcontext *ctx, GLuint n, GLint x, GLint y, GLubyte rgba[][4] ); -extern void __write_rgba_pixels16( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte rgba[][4], const GLubyte mask[] ); -extern void __write_mono_rgba_pixels16( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], const GLchan color[4], const GLubyte mask[] ); -extern void __read_rgba_pixels16( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], GLubyte rgba[][4], const GLubyte mask[] ); - -#endif /* SVGA_MESA_16_H */ - diff --git a/src/mesa/drivers/svga/svgamesa24.c b/src/mesa/drivers/svga/svgamesa24.c deleted file mode 100644 index f2ec9c0364..0000000000 --- a/src/mesa/drivers/svga/svgamesa24.c +++ /dev/null @@ -1,242 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version:  5.0 - * Copyright (C) 1995-2002  Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - - -/* - * SVGA driver for Mesa. - * Original author:  Brian Paul - * Additional authors:  Slawomir Szczyrba <steev@hot.pl>  (Mesa 3.2) - */ - -#ifdef HAVE_CONFIG_H -#include "conf.h" -#endif - -#ifdef SVGA - -#include "svgapix.h" -#include "svgamesa24.h" -#include "swrast/swrast.h" - - -#if 0 -/* this doesn't compile with GCC on RedHat 6.1 */ -static INLINE int RGB2BGR24(int c) -{ -	asm("rorw  $8, %0\n"	  -	    "rorl $16, %0\n"	  -	    "rorw  $8, %0\n"	  -	    "shrl  $8, %0\n"	  -      : "=q"(c):"0"(c)); -    return c; -} -#else -static unsigned long RGB2BGR24(unsigned long color) -{ -   return (color & 0xff00)|(color>>16)|((color & 0xff)<<16); -} -#endif - -static void __svga_drawpixel24(int x, int y, GLubyte r, GLubyte g, GLubyte b) -{ -    unsigned long offset; - -    _RGB *rgbBuffer=(void *)SVGABuffer.DrawBuffer; -    y = SVGAInfo->height-y-1; -    offset = y * SVGAInfo->width + x; - -    rgbBuffer[offset].r=r; -    rgbBuffer[offset].g=g; -    rgbBuffer[offset].b=b; -} - -static unsigned long __svga_getpixel24(int x, int y) -{ -    unsigned long offset; - -    _RGB *rgbBuffer=(void *)SVGABuffer.ReadBuffer; -    y = SVGAInfo->height-y-1; -    offset = y * SVGAInfo->width + x; -    return rgbBuffer[offset].r<<16 | rgbBuffer[offset].g<<8 | rgbBuffer[offset].b; -} - -void __clear_color24( GLcontext *ctx, const GLfloat color[4] ) -{ -   GLubyte col[3]; -   CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]); -   CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]); -   CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]); -   SVGAMesa->clear_red = col[0]; -   SVGAMesa->clear_green = col[1]; -   SVGAMesa->clear_blue = col[2]; -/*   SVGAMesa->clear_truecolor = red<<16 | green<<8 | blue; */ -} - -void __clear24( GLcontext *ctx, GLbitfield mask ) -{ -   int i,j; -   int x = ctx->DrawBuffer->_Xmin; -   int y = ctx->DrawBuffer->_Ymin; -   int width = ctx->DrawBuffer->_Xmax - x; -   int height = ctx->DrawBuffer->_Ymax - y; -   GLboolean all = (width == ctx->DrawBuffer->Width && height == ctx->DrawBuffer->height) -    -   if (mask & DD_FRONT_LEFT_BIT) { -      if (all) { -         _RGB *rgbBuffer=(void *)SVGABuffer.FrontBuffer; -         for (i=0;i<SVGABuffer.BufferSize / 3;i++) { -            rgbBuffer[i].r=SVGAMesa->clear_red; -            rgbBuffer[i].g=SVGAMesa->clear_green; -            rgbBuffer[i].b=SVGAMesa->clear_blue; -         }  -      } -      else { -         GLubyte *tmp = SVGABuffer.DrawBuffer; -         SVGABuffer.DrawBuffer = SVGABuffer.FrontBuffer; -         for (i=x;i<width;i++)     -            for (j=y;j<height;j++)     -               __svga_drawpixel24( i, j, SVGAMesa->clear_red, -                                   SVGAMesa->clear_green, -                                   SVGAMesa->clear_blue); -         SVGABuffer.DrawBuffer = tmp; -      }	 -      mask &= ~DD_FRONT_LEFT_BIT; -   } -   if (mask & DD_BACK_LEFT_BIT) { -      if (all) { -         _RGB *rgbBuffer=(void *)SVGABuffer.BackBuffer; -         for (i=0;i<SVGABuffer.BufferSize / 3;i++) { -            rgbBuffer[i].r=SVGAMesa->clear_red; -            rgbBuffer[i].g=SVGAMesa->clear_green; -            rgbBuffer[i].b=SVGAMesa->clear_blue; -         }  -      } -      else { -         GLubyte *tmp = SVGABuffer.DrawBuffer; -         SVGABuffer.DrawBuffer = SVGABuffer.BackBuffer; -         for (i=x;i<width;i++)     -            for (j=y;j<height;j++)     -               __svga_drawpixel24( i, j, SVGAMesa->clear_red, -                                   SVGAMesa->clear_green, -                                   SVGAMesa->clear_blue); -         SVGABuffer.DrawBuffer = tmp; -      }	 -      mask &= ~DD_BACK_LEFT_BIT; -   } - -   if (mask) -      _swrast_Clear( ctx, mask ); -} - -void __write_rgba_span24( const GLcontext *ctx, GLuint n, GLint x, GLint y, -                          const GLubyte rgba[][4], const GLubyte mask[] ) -{ -   int i; -   if (mask) { -      /* draw some pixels */ -      for (i=0; i<n; i++, x++) { -         if (mask[i]) { -         __svga_drawpixel24( x, y, rgba[i][RCOMP], -	                           rgba[i][GCOMP], -				   rgba[i][BCOMP]); -         } -      } -   } -   else { -      /* draw all pixels */ -      for (i=0; i<n; i++, x++) { -         __svga_drawpixel24( x, y, rgba[i][RCOMP], -	                           rgba[i][GCOMP], -				   rgba[i][BCOMP]); -      } -   } -} - -void __write_mono_rgba_span24( const GLcontext *ctx, -                               GLuint n, GLint x, GLint y, -                               const GLchan color[4], const GLubyte mask[]) -{ -   int i; -   for (i=0; i<n; i++, x++) { -      if (mask[i]) { -         __svga_drawpixel24( x, y, color[RCOMP], color[GCOMP], color[BCOMP]); -      } -   } -} - -void __read_rgba_span24( const GLcontext *ctx, GLuint n, GLint x, GLint y, -                         GLubyte rgba[][4] ) -{ -   int i; -   for (i=0; i<n; i++, x++) { -    *((GLint*)rgba[i]) = RGB2BGR24(__svga_getpixel24( x, y)); -   } -} - -void __write_rgba_pixels24( const GLcontext *ctx, -                            GLuint n, const GLint x[], const GLint y[], -                            const GLubyte rgba[][4], const GLubyte mask[] ) -{ -   int i; -   for (i=0; i<n; i++) { -      if (mask[i]) { -         __svga_drawpixel24( x[i], y[i], rgba[i][RCOMP], -	                                 rgba[i][GCOMP], -				         rgba[i][BCOMP]); -      } -   } -} - -void __write_mono_rgba_pixels24( const GLcontext *ctx, -                                 GLuint n, -                                 const GLint x[], const GLint y[], -                                 const GLchan color[4], const GLubyte mask[] ) -{ -   int i; -   for (i=0; i<n; i++) { -      if (mask[i]) { -         __svga_drawpixel24( x[i], y[i], -                             color[RCOMP], color[GCOMP], color[BCOMP] ); -      } -   } -} - -void __read_rgba_pixels24( const GLcontext *ctx, -                           GLuint n, const GLint x[], const GLint y[], -                           GLubyte rgba[][4], const GLubyte mask[] ) -{ -   int i; -   for (i=0; i<n; i++,x++) { -    *((GLint*)rgba[i]) = RGB2BGR24(__svga_getpixel24( x[i], y[i]));     -   } -} - -#else - - -/* silence compiler warning */ -extern void _mesa_svga24_dummy_function(void); -void _mesa_svga24_dummy_function(void) -{ -} - - -#endif diff --git a/src/mesa/drivers/svga/svgamesa24.h b/src/mesa/drivers/svga/svgamesa24.h deleted file mode 100644 index df5fa68c44..0000000000 --- a/src/mesa/drivers/svga/svgamesa24.h +++ /dev/null @@ -1,43 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version:  5.0 - * Copyright (C) 1995-2002  Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - - -/* - * SVGA driver for Mesa. - * Original author:  Brian Paul - * Additional authors:  Slawomir Szczyrba <steev@hot.pl>  (Mesa 3.2) - */ - - -#ifndef SVGA_MESA_24_H -#define SVGA_MESA_24_H - -extern void __clear_color24( GLcontext *ctx, const GLfloat color[4] ); -extern void __clear24( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height ); -extern void __write_rgba_span24( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLubyte rgba[][4], const GLubyte mask[] ); -extern void __write_mono_rgba_span24( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLchan color[4], const GLubyte mask[]); -extern void __read_rgba_span24( const GLcontext *ctx, GLuint n, GLint x, GLint y, GLubyte rgba[][4] ); -extern void __write_rgba_pixels24( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte rgba[][4], const GLubyte mask[] ); -extern void __write_mono_rgba_pixels24( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], const GLchan color[4], const GLubyte mask[] ); -extern void __read_rgba_pixels24( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], GLubyte rgba[][4], const GLubyte mask[] ); - -#endif /* SVGA_MESA_24_H */ - diff --git a/src/mesa/drivers/svga/svgamesa32.c b/src/mesa/drivers/svga/svgamesa32.c deleted file mode 100644 index 8eea3cbe64..0000000000 --- a/src/mesa/drivers/svga/svgamesa32.c +++ /dev/null @@ -1,223 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version:  5.0 - * Copyright (C) 1995-2002  Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - - -/* - * SVGA driver for Mesa. - * Original author:  Brian Paul - * Additional authors:  Slawomir Szczyrba <steev@hot.pl>  (Mesa 3.2) - */ - -#ifdef HAVE_CONFIG_H -#include "conf.h" -#endif - -#ifdef SVGA - -#include "svgapix.h" -#include "svgamesa32.h" -#include "swrast/swrast.h" - - -#if 0 -/* this doesn't compile with GCC on RedHat 6.1 */ -static INLINE int RGB2BGR32(int c) -{ -	asm("rorw  $8, %0\n"	  -	    "rorl $16, %0\n"	  -	    "rorw  $8, %0\n"	  -	    "shrl  $8, %0\n"	  -      : "=q"(c):"0"(c)); -    return c; -} -#else -static unsigned long RGB2BGR32(unsigned long color) -{ -   return (color & 0xff00)|(color>>16)|((color & 0xff)<<16); -} -#endif - -static void __svga_drawpixel32(int x, int y, unsigned long c) -{ -    unsigned long offset; - -    GLint *intBuffer=(void *)SVGABuffer.DrawBuffer; -    y = SVGAInfo->height-y-1; -    offset = y * SVGAInfo->width + x; -    intBuffer[offset]=c; -} - -static unsigned long __svga_getpixel32(int x, int y) -{ -    unsigned long offset; - -    const GLint *intBuffer=(void *)SVGABuffer.ReadBuffer; -    y = SVGAInfo->height-y-1; -    offset = y * SVGAInfo->width + x; -    return intBuffer[offset]; -} - -void __clear_color32( GLcontext *ctx, const GLfloat color[4] ) -{ -   GLubyte col[3]; -   CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]); -   CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]); -   CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]); -   SVGAMesa->clear_truecolor = (col[0] << 16) | (col[1] << 8) | col[2]; -} - -void __clear32( GLcontext *ctx, GLbitfield mask ) -{ -   int i,j; -   int x = ctx->DrawBuffer->_Xmin; -   int y = ctx->DrawBuffer->_Ymin; -   int width = ctx->DrawBuffer->_Xmax - x; -   int height = ctx->DrawBuffer->_Ymax - y; -   GLboolean all = (width == ctx->DrawBuffer->Width && height == ctx->DrawBuffer->height) -    -   if (mask & DD_FRONT_LEFT_BIT) { -      if (all) { -         GLint *intBuffer=(void *)SVGABuffer.FrontBuffer; -         for (i=0;i<SVGABuffer.BufferSize / 4;i++) -            intBuffer[i]=SVGAMesa->clear_truecolor; -      } -      else { -         GLubyte *tmp = SVGABuffer.DrawBuffer; -         SVGABuffer.DrawBuffer = SVGABuffer.FrontBuffer; -         for (i=x;i<width;i++)     -            for (j=y;j<height;j++)     -               __svga_drawpixel32(i,j,SVGAMesa->clear_truecolor); -         SVGABuffer.DrawBuffer = tmp; -      } -      mask &= ~DD_FRONT_LEFT_BIT; -   } -   if (mask & DD_BACK_LEFT_BIT) { -      if (all) { -         GLint *intBuffer=(void *)SVGABuffer.BackBuffer; -         for (i=0;i<SVGABuffer.BufferSize / 4;i++) -            intBuffer[i]=SVGAMesa->clear_truecolor; -      } -      else { -         GLubyte *tmp = SVGABuffer.DrawBuffer; -         SVGABuffer.DrawBuffer = SVGABuffer.BackBuffer; -         for (i=x;i<width;i++)     -            for (j=y;j<height;j++)     -               __svga_drawpixel32(i,j,SVGAMesa->clear_truecolor); -         SVGABuffer.DrawBuffer = tmp; -      } -      mask &= ~DD_BACK_LEFT_BIT; -   } - -   if (mask) -      _swrast_Clear( ctx, mask ); -} - -void __write_rgba_span32( const GLcontext *ctx, GLuint n, GLint x, GLint y, -                          const GLubyte rgba[][4], const GLubyte mask[] ) -{ -   int i; -   if (mask) { -      /* draw some pixels */ -      for (i=0; i<n; i++, x++) { -         if (mask[i]) { -         __svga_drawpixel32( x, y, RGB2BGR32(*((GLint*)rgba[i]))); -         } -      } -   } -   else { -      /* draw all pixels */ -      for (i=0; i<n; i++, x++) { -         __svga_drawpixel32( x, y, RGB2BGR32(*((GLint*)rgba[i]))); -      } -   } -} - -void __write_mono_rgba_span32( const GLcontext *ctx, -                               GLuint n, GLint x, GLint y, -                               const GLchan color[4], const GLubyte mask[]) -{ -   int i; -   GLuint truecolor = color[RCOMP]<<16 | color[GCOMP]<<8 | color[BCOMP]; -   for (i=0; i<n; i++, x++) { -      if (mask[i]) { -         __svga_drawpixel32( x, y, truecolor); -      } -   } -} - -void __read_rgba_span32( const GLcontext *ctx, GLuint n, GLint x, GLint y, -                         GLubyte rgba[][4] ) -{ -   int i; -   for (i=0; i<n; i++, x++) { -     *((GLint*)rgba[i]) = RGB2BGR32(__svga_getpixel32( x, y )); -   } -} - -void __write_rgba_pixels32( const GLcontext *ctx, -                            GLuint n, const GLint x[], const GLint y[], -                            const GLubyte rgba[][4], const GLubyte mask[] ) -{ -   int i; -   for (i=0; i<n; i++) { -      if (mask[i]) { -         __svga_drawpixel32( x[i], y[i], RGB2BGR32(*((GLint*)rgba[i]))); -      } -   } -} - -void __write_mono_rgba_pixels32( const GLcontext *ctx, -                                 GLuint n, -                                 const GLint x[], const GLint y[], -                                 const GLchan color[4], const GLubyte mask[] ) -{ -   GLuint truecolor = color[RCOMP]<<16 | color[GCOMP]<<8 | color[BCOMP]; -   int i; -   for (i=0; i<n; i++) { -      if (mask[i]) { -         __svga_drawpixel32( x[i], y[i], truecolor ); -      } -   } -} - -void __read_rgba_pixels32( const GLcontext *ctx, -                           GLuint n, const GLint x[], const GLint y[], -                           GLubyte rgba[][4], const GLubyte mask[] ) -{ -   int i; -   for (i=0; i<n; i++,x++) { -    *((GLint*)rgba[i]) = RGB2BGR32(__svga_getpixel32( x[i], y[i] )); -   } -} - - -#else - - -/* silence compiler warning */ -extern void _mesa_svga32_dummy_function(void); -void _mesa_svga32_dummy_function(void) -{ -} - - -#endif - diff --git a/src/mesa/drivers/svga/svgamesa32.h b/src/mesa/drivers/svga/svgamesa32.h deleted file mode 100644 index 6cf8315300..0000000000 --- a/src/mesa/drivers/svga/svgamesa32.h +++ /dev/null @@ -1,43 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version:  5.0 - * Copyright (C) 1995-2002  Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - - -/* - * SVGA driver for Mesa. - * Original author:  Brian Paul - * Additional authors:  Slawomir Szczyrba <steev@hot.pl>  (Mesa 3.2) - */ - - -#ifndef SVGA_MESA_32_H -#define SVGA_MESA_32_H - -extern void __clear_color32( GLcontext *ctx, const GLfloat color[4] ); -extern void __clear32( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height ); -extern void __write_rgba_span32( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLubyte rgba[][4], const GLubyte mask[] ); -extern void __write_mono_rgba_span32( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLchan color[4], const GLubyte mask[]); -extern void __read_rgba_span32( const GLcontext *ctx, GLuint n, GLint x, GLint y, GLubyte rgba[][4] ); -extern void __write_rgba_pixels32( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte rgba[][4], const GLubyte mask[] ); -extern void __write_mono_rgba_pixels32( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], const GLchan color[4], const GLubyte mask[] ); -extern void __read_rgba_pixels32( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], GLubyte rgba[][4], const GLubyte mask[] ); - -#endif /* SVGA_MESA_32_H */ - diff --git a/src/mesa/drivers/svga/svgamesa8.c b/src/mesa/drivers/svga/svgamesa8.c deleted file mode 100644 index 2f7048a930..0000000000 --- a/src/mesa/drivers/svga/svgamesa8.c +++ /dev/null @@ -1,196 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version:  3.3 - * Copyright (C) 1995-2000  Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - - -/* - * SVGA driver for Mesa. - * Original author:  Brian Paul - * Additional authors:  Slawomir Szczyrba <steev@hot.pl>  (Mesa 3.2) - */ - -#ifdef HAVE_CONFIG_H -#include "conf.h" -#endif - -#ifdef SVGA - - -#include "svgapix.h" -#include "svgamesa8.h" -#include "swrast/swrast.h" - - -static void __svga_drawpixel8(int x, int y, unsigned long c) -{ -    unsigned long offset; -    y = SVGAInfo->height-y-1; -    offset = y * SVGAInfo->linewidth + x; -    SVGABuffer.DrawBuffer[offset]=c; -} - -static unsigned long __svga_getpixel8(int x, int y) -{ -    unsigned long offset; -    y = SVGAInfo->height-y-1; -    offset = y * SVGAInfo->linewidth + x; -    return SVGABuffer.ReadBuffer[offset]; -} - -void __clear_index8( GLcontext *ctx, GLuint index ) -{ -   SVGAMesa->clear_index = index; -} - -void __clear8( GLcontext *ctx, GLbitfield mask ) -{ -   int i,j; -   int x = ctx->DrawBuffer->_Xmin; -   int y = ctx->DrawBuffer->_Ymin; -   int width = ctx->DrawBuffer->_Xmax - x; -   int height = ctx->DrawBuffer->_Ymax - y; -   GLboolean all = (width == ctx->DrawBuffer->Width && height == ctx->DrawBuffer->height) -    -   if (mask & DD_FRONT_LEFT_BIT) { -      if (all) {  -         memset(SVGABuffer.FrontBuffer, SVGAMesa->clear_index, SVGABuffer.BufferSize); -      } -      else { -         GLubyte *tmp = SVGABuffer.DrawBuffer; -         SVGABuffer.DrawBuffer = SVGABuffer.FrontBuffer; -         for (i=x;i<width;i++) -            for (j=y;j<height;j++) -               __svga_drawpixel8(i,j,SVGAMesa->clear_index); -         SVGABuffer.DrawBuffer = tmp; -      } -      mask &= ~DD_FRONT_LEFT_BIT; -   } -   if (mask & DD_BACK_LEFT_BIT) { -      if (all) {  -         memset(SVGABuffer.BackBuffer, SVGAMesa->clear_index, SVGABuffer.BufferSize); -      } -      else { -         GLubyte *tmp = SVGABuffer.DrawBuffer; -         SVGABuffer.DrawBuffer = SVGABuffer.BackBuffer; -         for (i=x;i<width;i++) -            for (j=y;j<height;j++) -               __svga_drawpixel8(i,j,SVGAMesa->clear_index); -         SVGABuffer.DrawBuffer = tmp; -      } -      mask &= ~DD_BACK_LEFT_BIT; -   } - -   if (mask) -      _swrast_Clear( ctx, mask ); -} - -void __write_ci32_span8( const GLcontext *ctx, struct gl_renderbuffer *rb, -                         GLuint n, GLint x, GLint y, -                         const GLuint index[], const GLubyte mask[] ) -{ -   int i; -   for (i=0;i<n;i++,x++) { -      if (mask[i]) { -         __svga_drawpixel8( x, y, index[i]); -      } -   } -} - -void __write_ci8_span8( const GLcontext *ctx, struct gl_renderbuffer *rb, -                        GLuint n, GLint x, GLint y, -                        const GLubyte index[], const GLubyte mask[] ) -{ -   int i; - -   for (i=0;i<n;i++,x++) { -      if (mask[i]) { -         __svga_drawpixel8( x, y, index[i]); -      } -   } -} - -void __write_mono_ci_span8( const GLcontext *ctx, struct gl_renderbuffer *rb, -                            GLuint n, GLint x, GLint y, -                            GLuint colorIndex, const GLubyte mask[] ) -{ -   int i; -   for (i=0;i<n;i++,x++) { -      if (mask[i]) { -         __svga_drawpixel8( x, y, colorIndex); -      } -   } -} - -void __read_ci32_span8( const GLcontext *ctx, struct gl_renderbuffer *rb, -                        GLuint n, GLint x, GLint y, GLuint index[]) -{ -   int i; -   for (i=0; i<n; i++,x++) { -      index[i] = __svga_getpixel8( x, y); -   } -} - -void __write_ci32_pixels8( const GLcontext *ctx, struct gl_renderbuffer *rb, -                           GLuint n, const GLint x[], const GLint y[], -                           const GLuint index[], const GLubyte mask[] ) -{ -   int i; -   for (i=0; i<n; i++) { -      if (mask[i]) { -         __svga_drawpixel8( x[i], y[i], index[i]); -      } -   } -} - - -void __write_mono_ci_pixels8( const GLcontext *ctx, struct gl_renderbuffer *rb, -                              GLuint n, const GLint x[], const GLint y[], -                              GLuint colorIndex, const GLubyte mask[] ) -{ -   int i; -   for (i=0; i<n; i++) { -      if (mask[i]) { -         __svga_drawpixel8( x[i], y[i], colorIndex); -      } -   } -} - -void __read_ci32_pixels8( const GLcontext *ctx, struct gl_renderbuffer *rb, -                          GLuint n, const GLint x[], const GLint y[], -                          GLuint index[], const GLubyte mask[] ) -{ -   int i; -   for (i=0; i<n; i++,x++) { -      index[i] = __svga_getpixel8( x[i], y[i]); -   } -} - - -#else - - -/* silence compiler warning */ -extern void _mesa_svga8_dummy_function(void); -void _mesa_svga8_dummy_function(void) -{ -} - - -#endif diff --git a/src/mesa/drivers/svga/svgamesa8.h b/src/mesa/drivers/svga/svgamesa8.h deleted file mode 100644 index d2b0509480..0000000000 --- a/src/mesa/drivers/svga/svgamesa8.h +++ /dev/null @@ -1,43 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version:  3.2 - * Copyright (C) 1995-2000  Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - - -/* - * SVGA driver for Mesa. - * Original author:  Brian Paul - * Additional authors:  Slawomir Szczyrba <steev@hot.pl>  (Mesa 3.2) - */ - - -#ifndef SVGA_MESA_8_H -#define SVGA_MESA_8_H - -extern void __clear_index8( GLcontext *ctx, GLuint index ); -extern void __clear8( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height ); -extern void __write_ci32_span8( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLuint index[], const GLubyte mask[] ); -extern void __write_ci8_span8( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLubyte index[], const GLubyte mask[] ); -extern void __write_mono_ci_span8( const GLcontext *ctx, GLuint n, GLint x, GLint y, GLuint colorIndex, const GLubyte mask[] ); -extern void __read_ci32_span8( const GLcontext *ctx, GLuint n, GLint x, GLint y, GLuint index[]); -extern void __write_ci32_pixels8( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], const GLuint index[], const GLubyte mask[] ); -extern void __write_mono_ci_pixels8( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], GLuint colorIndex, const GLubyte mask[] ); -extern void __read_ci32_pixels8( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], GLuint index[], const GLubyte mask[] ); - -#endif /* SVGA_MESA_15_H */ diff --git a/src/mesa/drivers/svga/svgapix.h b/src/mesa/drivers/svga/svgapix.h deleted file mode 100644 index c8cee37ca6..0000000000 --- a/src/mesa/drivers/svga/svgapix.h +++ /dev/null @@ -1,70 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version:  5.0 - * Copyright (C) 1995-2002  Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - - -/* - * SVGA driver for Mesa. - * Original author:  Brian Paul - * Additional authors:  Slawomir Szczyrba <steev@hot.pl>  (Mesa 3.2) - */ - - -#ifndef SVGAPIX_H -#define SVGAPIX_H - -#include "GL/gl.h" -#include "GL/svgamesa.h" -#include "main/context.h" -#include "main/colormac.h" -#include "vga.h" - -struct svgamesa_context { -   GLcontext *gl_ctx;		/* the core Mesa context */ -   GLvisual *gl_vis;		/* describes the color buffer */ -   GLframebuffer *gl_buffer;	/* the ancillary buffers */ -   GLuint clear_index;		/* current clear index */ -   GLint clear_red,  -         clear_green,  -	 clear_blue;		/* current clear rgb color */ -   GLuint clear_truecolor;	/* current clear rgb color */ -   GLushort hicolor;		/* current hicolor */ -   GLushort clear_hicolor;	/* current clear hicolor */ -   GLint width, height;		/* size of color buffer */ -   GLint depth;			/* bits per pixel (8,16,24 or 32) */ -}; - -typedef struct { GLubyte b,g,r; } _RGB; - -struct svga_buffer {    -   GLint     Depth; -   GLint     BufferSize; -   GLubyte   * FrontBuffer; -   GLubyte   * BackBuffer; -   GLubyte   * VideoRam; -   GLubyte   * DrawBuffer;  /* == FrontBuffer or BackBuffer */ -   GLubyte   * ReadBuffer;  /* == FrontBuffer or BackBuffer */ -}; - -extern struct svga_buffer SVGABuffer; -extern vga_modeinfo * SVGAInfo; -extern SVGAMesaContext SVGAMesa;    /* the current context */ - -#endif /* SVGAPIX_H */ | 
