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-rw-r--r--src/mesa/drivers/dri/nouveau/Makefile2
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_reg.h13
-rw-r--r--src/mesa/drivers/dri/nouveau/nv20_swtcl.c (renamed from src/mesa/drivers/dri/nouveau/nv30_tris.c)153
-rw-r--r--src/mesa/drivers/dri/nouveau/nv20_swtcl.h (renamed from src/mesa/drivers/dri/nouveau/nv30_tris.h)10
4 files changed, 93 insertions, 85 deletions
diff --git a/src/mesa/drivers/dri/nouveau/Makefile b/src/mesa/drivers/dri/nouveau/Makefile
index 3fd237e080..3e40240e76 100644
--- a/src/mesa/drivers/dri/nouveau/Makefile
+++ b/src/mesa/drivers/dri/nouveau/Makefile
@@ -16,7 +16,7 @@ DRIVER_SOURCES = \
nouveau_span.c \
nouveau_tex.c \
nouveau_tris.c \
- nv30_tris.c
+ nv20_swtcl.c
C_SOURCES = \
$(COMMON_SOURCES) \
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_reg.h b/src/mesa/drivers/dri/nouveau/nouveau_reg.h
index 8b936a5cec..4f35283040 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_reg.h
+++ b/src/mesa/drivers/dri/nouveau/nouveau_reg.h
@@ -1,6 +1,6 @@
/**************************************************************************
-Copyright 2006 Stephane Marchesin
+Copyright 2006 Stephane Marchesin, Sylvain Munaut
All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a
@@ -58,3 +58,14 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#define NV03_FIFO_CMD_JUMP_OFFSET_MASK 0x1ffffffc
#define NV03_FIFO_CMD_REWIND (NV03_FIFO_CMD_JUMP | (0 & NV03_FIFO_CMD_JUMP_OFFSET_MASK))
+/* Rendering commands */
+#define NV20_PRIMITIVE 0x000017fc
+#define NV30_PRIMITIVE 0x00001808
+#define NV20_BEGIN_VERTICES 0x00001818
+
+/* Vertex attributes */
+#define NV20_VERTEX_ATTRIBUTE(i) (0x00001760+i*4)
+#define NV30_VERTEX_ATTRIBUTES 0x00001740
+#define NV30_UNKNOWN_0 0x00001718
+
+
diff --git a/src/mesa/drivers/dri/nouveau/nv30_tris.c b/src/mesa/drivers/dri/nouveau/nv20_swtcl.c
index 6b949bd3b7..9f1327ba83 100644
--- a/src/mesa/drivers/dri/nouveau/nv30_tris.c
+++ b/src/mesa/drivers/dri/nouveau/nv20_swtcl.c
@@ -23,7 +23,7 @@
* DEALINGS IN THE SOFTWARE.
*/
-/* Software TCL for NV30, NV40, G70 */
+/* Software TCL for NV20, NV30, NV40, G70 */
#include <stdio.h>
#include <math.h>
@@ -41,7 +41,7 @@
#include "tnl/t_pipeline.h"
#include "nouveau_tris.h"
-#include "nv30_tris.h"
+#include "nv20_swtcl.h"
#include "nouveau_context.h"
#include "nouveau_span.h"
#include "nouveau_ioctl.h"
@@ -52,8 +52,8 @@
/* XXX hack for now */
#define channel 1
-static void nv30RenderPrimitive( GLcontext *ctx, GLenum prim );
-static void nv30RasterPrimitive( GLcontext *ctx, GLenum rprim, GLuint hwprim );
+static void nv20RenderPrimitive( GLcontext *ctx, GLenum prim );
+static void nv20RasterPrimitive( GLcontext *ctx, GLenum rprim, GLuint hwprim );
/***********************************************************************
@@ -67,31 +67,39 @@ static void nv30RasterPrimitive( GLcontext *ctx, GLenum rprim, GLuint hwprim );
/* the free room we want before we start a vertex batch. this is a performance-tunable */
-#define NV30_MIN_PRIM_SIZE (32/4)
+#define NV20_MIN_PRIM_SIZE (32/4)
+/* the size above which we fire the ring. this is a performance-tunable */
+#define NV20_FIRE_SIZE (2048/4)
-static inline void nv30StartPrimitive(struct nouveau_context* nmesa)
+static inline void nv20StartPrimitive(struct nouveau_context* nmesa)
{
- BEGIN_RING_SIZE(channel,0x1808,1);
+ if (nmesa->screen->card_type==NV20)
+ BEGIN_RING_SIZE(channel,NV20_PRIMITIVE,1);
+ else
+ BEGIN_RING_SIZE(channel,NV30_PRIMITIVE,1);
OUT_RING(nmesa->current_primitive);
- BEGIN_RING_PRIM(channel,0x1818,NV30_MIN_PRIM_SIZE);
+ BEGIN_RING_PRIM(channel,NV20_BEGIN_VERTICES,NV20_MIN_PRIM_SIZE);
}
-static inline void nv30FinishPrimitive(struct nouveau_context *nmesa)
+static inline void nv20FinishPrimitive(struct nouveau_context *nmesa)
{
FINISH_RING_PRIM();
- BEGIN_RING_SIZE(channel,0x1808,1);
+ if (nmesa->screen->card_type==NV20)
+ BEGIN_RING_SIZE(channel,NV20_PRIMITIVE,1);
+ else
+ BEGIN_RING_SIZE(channel,NV30_PRIMITIVE,1);
OUT_RING(0x0);
FIRE_RING();
}
-static inline void nv30ExtendPrimitive(struct nouveau_context* nmesa, int size)
+static inline void nv20ExtendPrimitive(struct nouveau_context* nmesa, int size)
{
/* when the fifo has enough stuff (2048 bytes) or there is not enough room, fire */
- if ((RING_AHEAD()>=2048/4)||(RING_AVAILABLE()<size/4))
+ if ((RING_AHEAD()>=NV20_FIRE_SIZE)||(RING_AVAILABLE()<size/4))
{
- nv30FinishPrimitive(nmesa);
- nv30StartPrimitive(nmesa);
+ nv20FinishPrimitive(nmesa);
+ nv20StartPrimitive(nmesa);
}
/* make sure there's enough room. if not, wait */
@@ -101,14 +109,14 @@ static inline void nv30ExtendPrimitive(struct nouveau_context* nmesa, int size)
}
}
-static inline void nv30_draw_quad(nouveauContextPtr nmesa,
+static inline void nv20_draw_quad(nouveauContextPtr nmesa,
nouveauVertexPtr v0,
nouveauVertexPtr v1,
nouveauVertexPtr v2,
nouveauVertexPtr v3)
{
GLuint vertsize = nmesa->vertex_size;
- nv30ExtendPrimitive(nmesa, 4 * 4 * vertsize);
+ nv20ExtendPrimitive(nmesa, 4 * 4 * vertsize);
OUT_RINGp(v0,vertsize);
OUT_RINGp(v1,vertsize);
@@ -116,34 +124,34 @@ static inline void nv30_draw_quad(nouveauContextPtr nmesa,
OUT_RINGp(v3,vertsize);
}
-static inline void nv30_draw_triangle(nouveauContextPtr nmesa,
+static inline void nv20_draw_triangle(nouveauContextPtr nmesa,
nouveauVertexPtr v0,
nouveauVertexPtr v1,
nouveauVertexPtr v2)
{
GLuint vertsize = nmesa->vertex_size;
- nv30ExtendPrimitive(nmesa, 3 * 4 * vertsize);
+ nv20ExtendPrimitive(nmesa, 3 * 4 * vertsize);
OUT_RINGp(v0,vertsize);
OUT_RINGp(v1,vertsize);
OUT_RINGp(v2,vertsize);
}
-static inline void nv30_draw_line(nouveauContextPtr nmesa,
+static inline void nv20_draw_line(nouveauContextPtr nmesa,
nouveauVertexPtr v0,
nouveauVertexPtr v1)
{
GLuint vertsize = nmesa->vertex_size;
- nv30ExtendPrimitive(nmesa, 2 * 4 * vertsize);
+ nv20ExtendPrimitive(nmesa, 2 * 4 * vertsize);
OUT_RINGp(v0,vertsize);
OUT_RINGp(v1,vertsize);
}
-static inline void nv30_draw_point(nouveauContextPtr nmesa,
+static inline void nv20_draw_point(nouveauContextPtr nmesa,
nouveauVertexPtr v0)
{
GLuint vertsize = nmesa->vertex_size;
- nv30ExtendPrimitive(nmesa, 1 * 4 * vertsize);
+ nv20ExtendPrimitive(nmesa, 1 * 4 * vertsize);
OUT_RINGp(v0,vertsize);
}
@@ -158,7 +166,7 @@ static inline void nv30_draw_point(nouveauContextPtr nmesa,
if (DO_FALLBACK) \
nmesa->draw_tri(nmesa, a, b, c); \
else \
- nv30_draw_triangle(nmesa, a, b, c); \
+ nv20_draw_triangle(nmesa, a, b, c); \
} while (0)
#define QUAD(a, b, c, d) \
@@ -168,7 +176,7 @@ static inline void nv30_draw_point(nouveauContextPtr nmesa,
nmesa->draw_tri(nmesa, b, c, d); \
} \
else \
- nv30_draw_quad(nmesa, a, b, c, d); \
+ nv20_draw_quad(nmesa, a, b, c, d); \
} while (0)
#define LINE(v0, v1) \
@@ -176,7 +184,7 @@ static inline void nv30_draw_point(nouveauContextPtr nmesa,
if (DO_FALLBACK) \
nmesa->draw_line(nmesa, v0, v1); \
else \
- nv30_draw_line(nmesa, v0, v1); \
+ nv20_draw_line(nmesa, v0, v1); \
} while (0)
#define POINT(v0) \
@@ -184,7 +192,7 @@ static inline void nv30_draw_point(nouveauContextPtr nmesa,
if (DO_FALLBACK) \
nmesa->draw_point(nmesa, v0); \
else \
- nv30_draw_point(nmesa, v0); \
+ nv20_draw_point(nmesa, v0); \
} while (0)
@@ -304,7 +312,7 @@ static const GLuint hw_prim[GL_POLYGON+1] = {
GL_TRIANGLES+1
};
-#define RASTERIZE(x) nv30RasterPrimitive( ctx, x, hw_prim[x] )
+#define RASTERIZE(x) nv20RasterPrimitive( ctx, x, hw_prim[x] )
#define RENDER_PRIMITIVE nmesa->renderPrimitive
#define TAG(x) x
#define IND NOUVEAU_FALLBACK_BIT
@@ -432,7 +440,7 @@ static void init_rast_tab(void)
#define RENDER_LINE(v0, v1) LINE(V(v0), V(v1))
#define RENDER_TRI( v0, v1, v2) TRI( V(v0), V(v1), V(v2))
#define RENDER_QUAD(v0, v1, v2, v3) QUAD(V(v0), V(v1), V(v2), V(v3))
-#define INIT(x) nv30RasterPrimitive(ctx, x, hw_prim[x])
+#define INIT(x) nv20RasterPrimitive(ctx, x, hw_prim[x])
#undef LOCAL_VARS
#define LOCAL_VARS \
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); \
@@ -501,7 +509,7 @@ static void nouveauFastRenderClippedPoly(GLcontext *ctx, const GLuint *elts,
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
GLuint vertsize = nmesa->vertex_size;
- nv30ExtendPrimitive(nmesa, (n - 2) * 3 * 4 * vertsize);
+ nv20ExtendPrimitive(nmesa, (n - 2) * 3 * 4 * vertsize);
GLubyte *vertptr = (GLubyte *)nmesa->verts;
const GLuint *start = (const GLuint *)V(elts[0]);
int i;
@@ -541,16 +549,16 @@ do { \
} while (0)
-static void nv30ChooseRenderState(GLcontext *ctx)
+static void nv20ChooseRenderState(GLcontext *ctx)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
GLuint flags = ctx->_TriangleCaps;
GLuint index = 0;
- nmesa->draw_point = nv30_draw_point;
- nmesa->draw_line = nv30_draw_line;
- nmesa->draw_tri = nv30_draw_triangle;
+ nmesa->draw_point = nv20_draw_point;
+ nmesa->draw_line = nv20_draw_line;
+ nmesa->draw_tri = nv20_draw_triangle;
if (flags & (ANY_FALLBACK_FLAGS|ANY_RASTER_FLAGS)) {
if (flags & DD_TRI_LIGHT_TWOSIDE) index |= NOUVEAU_TWOSIDE_BIT;
@@ -601,7 +609,7 @@ static void nv30ChooseRenderState(GLcontext *ctx)
-static inline void nv30OutputVertexFormat(struct nouveau_context* nmesa, GLuint index)
+static inline void nv20OutputVertexFormat(struct nouveau_context* nmesa, GLuint index)
{
GLcontext* ctx=nmesa->glCtx;
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -673,42 +681,31 @@ static inline void nv30OutputVertexFormat(struct nouveau_context* nmesa, GLuint
/*
* Tell the hardware about the vertex format
*/
- switch(nmesa->screen->card_type)
- {
- case NV_20:
- {
- for(i=0;i<16;i++)
- {
- int size=attr_size[i];
- BEGIN_RING_SIZE(channel,0x1760+i*4,1);
- OUT_RING(0x00000002|(size*0x10));
- }
- }
- break;
- case NV_30:
- case NV_40:
- case G_70:
- {
- BEGIN_RING_SIZE(channel,0x1740,slots);
- for(i=0;i<slots;i++)
- {
- int size=attr_size[i];
- OUT_RING(0x00000002|(size*0x10));
- }
- BEGIN_RING_SIZE(channel,0x1718,1);
- OUT_RING(0);
- BEGIN_RING_SIZE(channel,0x1718,1);
- OUT_RING(0);
- BEGIN_RING_SIZE(channel,0x1718,1);
- OUT_RING(0);
- }
- break;
-
+ if (nmesa->screen->card_type==NV_20) {
+ for(i=0;i<16;i++)
+ {
+ int size=attr_size[i];
+ BEGIN_RING_SIZE(channel,NV20_VERTEX_ATTRIBUTE(i),1);
+ OUT_RING(0x00000002|(size*0x10));
+ }
+ } else {
+ BEGIN_RING_SIZE(channel,NV30_VERTEX_ATTRIBUTES,slots);
+ for(i=0;i<slots;i++)
+ {
+ int size=attr_size[i];
+ OUT_RING(0x00000002|(size*0x10));
+ }
+ BEGIN_RING_SIZE(channel,NV30_UNKNOWN_0,1);
+ OUT_RING(0);
+ BEGIN_RING_SIZE(channel,NV30_UNKNOWN_0,1);
+ OUT_RING(0);
+ BEGIN_RING_SIZE(channel,NV30_UNKNOWN_0,1);
+ OUT_RING(0);
}
}
-static void nv30ChooseVertexState( GLcontext *ctx )
+static void nv20ChooseVertexState( GLcontext *ctx )
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -717,7 +714,7 @@ static void nv30ChooseVertexState( GLcontext *ctx )
if (index!=nmesa->render_inputs)
{
nmesa->render_inputs=index;
- nv30OutputVertexFormat(nmesa,index);
+ nv20OutputVertexFormat(nmesa,index);
}
}
@@ -727,7 +724,7 @@ static void nv30ChooseVertexState( GLcontext *ctx )
/**********************************************************************/
-static void nv30RenderStart(GLcontext *ctx)
+static void nv20RenderStart(GLcontext *ctx)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
@@ -742,23 +739,23 @@ static void nv30RenderStart(GLcontext *ctx)
}
if (nmesa->newRenderState) {
- nv30ChooseVertexState(ctx);
- nv30ChooseRenderState(ctx);
+ nv20ChooseVertexState(ctx);
+ nv20ChooseRenderState(ctx);
nmesa->newRenderState = 0;
}
}
-static void nv30RenderFinish(GLcontext *ctx)
+static void nv20RenderFinish(GLcontext *ctx)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
- nv30FinishPrimitive(nmesa);
+ nv20FinishPrimitive(nmesa);
}
/* System to flush dma and emit state changes based on the rasterized
* primitive.
*/
-void nv30RasterPrimitive(GLcontext *ctx,
+void nv20RasterPrimitive(GLcontext *ctx,
GLenum glprim,
GLuint hwprim)
{
@@ -775,9 +772,9 @@ void nv30RasterPrimitive(GLcontext *ctx,
/* Callback for mesa:
*/
-static void nv30RenderPrimitive( GLcontext *ctx, GLuint prim )
+static void nv20RenderPrimitive( GLcontext *ctx, GLuint prim )
{
- nv30RasterPrimitive( ctx, prim, hw_prim[prim] );
+ nv20RasterPrimitive( ctx, prim, hw_prim[prim] );
}
@@ -799,9 +796,9 @@ void nouveauInitTriFuncs(GLcontext *ctx)
}
tnl->Driver.RunPipeline = nouveauRunPipeline;
- tnl->Driver.Render.Start = nv30RenderStart;
- tnl->Driver.Render.Finish = nv30RenderFinish;
- tnl->Driver.Render.PrimitiveNotify = nv30RenderPrimitive;
+ tnl->Driver.Render.Start = nv20RenderStart;
+ tnl->Driver.Render.Finish = nv20RenderFinish;
+ tnl->Driver.Render.PrimitiveNotify = nv20RenderPrimitive;
tnl->Driver.Render.ResetLineStipple = nouveauResetLineStipple;
tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
tnl->Driver.Render.CopyPV = _tnl_copy_pv;
diff --git a/src/mesa/drivers/dri/nouveau/nv30_tris.h b/src/mesa/drivers/dri/nouveau/nv20_swtcl.h
index 680b578787..ed589d8bcf 100644
--- a/src/mesa/drivers/dri/nouveau/nv30_tris.h
+++ b/src/mesa/drivers/dri/nouveau/nv20_swtcl.h
@@ -26,14 +26,14 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
-#ifndef __NV30_TRIS_H__
-#define __NV30_TRIS_H__
+#ifndef __NV20_SWTCL_H__
+#define __NV20_SWTCL_H__
#include "mtypes.h"
-extern void nv30TriInitFunctions( GLcontext *ctx );
-extern void nv30Fallback( GLcontext *ctx, GLuint bit, GLboolean mode );
+extern void nv20TriInitFunctions( GLcontext *ctx );
+extern void nv20Fallback( GLcontext *ctx, GLuint bit, GLboolean mode );
#define FALLBACK( nmesa, bit, mode ) nouveauFallback( nmesa->glCtx, bit, mode )
-#endif /* __NV30_TRIS_H__ */
+#endif /* __NV20_SWTCL_H__ */