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Diffstat (limited to 'src/mesa/main/api_validate.c')
-rw-r--r--src/mesa/main/api_validate.c187
1 files changed, 89 insertions, 98 deletions
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index 59c2debb22..4a1448deee 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -24,82 +24,105 @@
#include "glheader.h"
#include "api_validate.h"
+#include "bufferobj.h"
#include "context.h"
#include "imports.h"
#include "mtypes.h"
#include "state.h"
+#include "vbo/vbo.h"
/**
- * Find the max index in the given element/index buffer
+ * \return number of bytes in array [count] of type.
*/
-static GLuint
-max_buffer_index(GLcontext *ctx, GLuint count, GLenum type,
- const void *indices,
- struct gl_buffer_object *elementBuf)
+static GLsizei
+index_bytes(GLenum type, GLsizei count)
{
- const GLubyte *map = NULL;
- GLuint max = 0;
- GLint i;
-
- if (elementBuf->Name) {
- /* elements are in a user-defined buffer object. need to map it */
- map = ctx->Driver.MapBuffer(ctx,
- GL_ELEMENT_ARRAY_BUFFER_ARB,
- GL_READ_ONLY,
- elementBuf);
- /* Actual address is the sum of pointers */
- indices = (const GLvoid *) ADD_POINTERS(map, (const GLubyte *) indices);
- }
-
if (type == GL_UNSIGNED_INT) {
- for (i = 0; i < count; i++)
- if (((GLuint *) indices)[i] > max)
- max = ((GLuint *) indices)[i];
+ return count * sizeof(GLuint);
}
- else if (type == GL_UNSIGNED_SHORT) {
- for (i = 0; i < count; i++)
- if (((GLushort *) indices)[i] > max)
- max = ((GLushort *) indices)[i];
+ else if (type == GL_UNSIGNED_BYTE) {
+ return count * sizeof(GLubyte);
}
else {
- ASSERT(type == GL_UNSIGNED_BYTE);
- for (i = 0; i < count; i++)
- if (((GLubyte *) indices)[i] > max)
- max = ((GLubyte *) indices)[i];
- }
-
- if (map) {
- ctx->Driver.UnmapBuffer(ctx,
- GL_ELEMENT_ARRAY_BUFFER_ARB,
- ctx->Array.ElementArrayBufferObj);
+ ASSERT(type == GL_UNSIGNED_SHORT);
+ return count * sizeof(GLushort);
}
-
- return max;
}
+
+/**
+ * Check if OK to draw arrays/elements.
+ */
static GLboolean
-check_valid_to_render(GLcontext *ctx, char *function)
+check_valid_to_render(GLcontext *ctx, const char *function)
{
- if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
- "glDraw%s(incomplete framebuffer)", function);
+ if (!_mesa_valid_to_render(ctx, function)) {
return GL_FALSE;
}
- /* Always need vertex positions, unless a vertex program is in use */
- if (!ctx->VertexProgram._Current &&
- !ctx->Array.ArrayObj->Vertex.Enabled &&
+#if FEATURE_es2_glsl
+ /* For ES2, we can draw if any vertex array is enabled (and we should
+ * always have a vertex program/shader).
+ */
+ if (ctx->Array.ArrayObj->_Enabled == 0x0 || !ctx->VertexProgram._Current)
+ return GL_FALSE;
+#else
+ /* For regular OpenGL, only draw if we have vertex positions (regardless
+ * of whether or not we have a vertex program/shader).
+ */
+ if (!ctx->Array.ArrayObj->Vertex.Enabled &&
!ctx->Array.ArrayObj->VertexAttrib[0].Enabled)
return GL_FALSE;
+#endif
return GL_TRUE;
}
+static GLboolean
+check_index_bounds(GLcontext *ctx, GLsizei count, GLenum type,
+ const GLvoid *indices, GLint basevertex)
+{
+ struct _mesa_prim prim;
+ struct _mesa_index_buffer ib;
+ GLuint min, max;
+
+ /* Only the X Server needs to do this -- otherwise, accessing outside
+ * array/BO bounds allows application termination.
+ */
+ if (!ctx->Const.CheckArrayBounds)
+ return GL_TRUE;
+
+ memset(&prim, 0, sizeof(prim));
+ prim.count = count;
+
+ memset(&ib, 0, sizeof(ib));
+ ib.type = type;
+ ib.ptr = indices;
+ ib.obj = ctx->Array.ElementArrayBufferObj;
+
+ vbo_get_minmax_index(ctx, &prim, &ib, &min, &max);
+
+ if (min + basevertex < 0 ||
+ max + basevertex > ctx->Array.ArrayObj->_MaxElement) {
+ /* the max element is out of bounds of one or more enabled arrays */
+ _mesa_warning(ctx, "glDrawElements() index=%u is "
+ "out of bounds (max=%u)", max, ctx->Array.ArrayObj->_MaxElement);
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+/**
+ * Error checking for glDrawElements(). Includes parameter checking
+ * and VBO bounds checking.
+ * \return GL_TRUE if OK to render, GL_FALSE if error found
+ */
GLboolean
_mesa_validate_DrawElements(GLcontext *ctx,
GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices)
+ const GLvoid *indices, GLint basevertex)
{
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
@@ -125,27 +148,14 @@ _mesa_validate_DrawElements(GLcontext *ctx,
if (ctx->NewState)
_mesa_update_state(ctx);
- if (!check_valid_to_render(ctx, "Elements"))
+ if (!check_valid_to_render(ctx, "glDrawElements"))
return GL_FALSE;
/* Vertex buffer object tests */
- if (ctx->Array.ElementArrayBufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
/* use indices in the buffer object */
- GLuint indexBytes;
-
- if (type == GL_UNSIGNED_INT) {
- indexBytes = count * sizeof(GLuint);
- }
- else if (type == GL_UNSIGNED_BYTE) {
- indexBytes = count * sizeof(GLubyte);
- }
- else {
- ASSERT(type == GL_UNSIGNED_SHORT);
- indexBytes = count * sizeof(GLushort);
- }
-
/* make sure count doesn't go outside buffer bounds */
- if (indexBytes > (GLuint) ctx->Array.ElementArrayBufferObj->Size) {
+ if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) {
_mesa_warning(ctx, "glDrawElements index out of buffer bounds");
return GL_FALSE;
}
@@ -156,24 +166,23 @@ _mesa_validate_DrawElements(GLcontext *ctx,
return GL_FALSE;
}
- if (ctx->Const.CheckArrayBounds) {
- /* find max array index */
- GLuint max = max_buffer_index(ctx, count, type, indices,
- ctx->Array.ElementArrayBufferObj);
- if (max >= ctx->Array._MaxElement) {
- /* the max element is out of bounds of one or more enabled arrays */
- return GL_FALSE;
- }
- }
+ if (!check_index_bounds(ctx, count, type, indices, basevertex))
+ return GL_FALSE;
return GL_TRUE;
}
+
+/**
+ * Error checking for glDrawRangeElements(). Includes parameter checking
+ * and VBO bounds checking.
+ * \return GL_TRUE if OK to render, GL_FALSE if error found
+ */
GLboolean
_mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,
GLuint start, GLuint end,
GLsizei count, GLenum type,
- const GLvoid *indices)
+ const GLvoid *indices, GLint basevertex)
{
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
@@ -203,27 +212,14 @@ _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,
if (ctx->NewState)
_mesa_update_state(ctx);
- if (!check_valid_to_render(ctx, "RangeElements"))
+ if (!check_valid_to_render(ctx, "glDrawRangeElements"))
return GL_FALSE;
/* Vertex buffer object tests */
- if (ctx->Array.ElementArrayBufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
/* use indices in the buffer object */
- GLuint indexBytes;
-
- if (type == GL_UNSIGNED_INT) {
- indexBytes = count * sizeof(GLuint);
- }
- else if (type == GL_UNSIGNED_BYTE) {
- indexBytes = count * sizeof(GLubyte);
- }
- else {
- ASSERT(type == GL_UNSIGNED_SHORT);
- indexBytes = count * sizeof(GLushort);
- }
-
/* make sure count doesn't go outside buffer bounds */
- if (indexBytes > ctx->Array.ElementArrayBufferObj->Size) {
+ if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) {
_mesa_warning(ctx, "glDrawRangeElements index out of buffer bounds");
return GL_FALSE;
}
@@ -234,14 +230,8 @@ _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,
return GL_FALSE;
}
- if (ctx->Const.CheckArrayBounds) {
- GLuint max = max_buffer_index(ctx, count, type, indices,
- ctx->Array.ElementArrayBufferObj);
- if (max >= ctx->Array._MaxElement) {
- /* the max element is out of bounds of one or more enabled arrays */
- return GL_FALSE;
- }
- }
+ if (!check_index_bounds(ctx, count, type, indices, basevertex))
+ return GL_FALSE;
return GL_TRUE;
}
@@ -250,6 +240,7 @@ _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,
/**
* Called from the tnl module to error check the function parameters and
* verify that we really can draw something.
+ * \return GL_TRUE if OK to render, GL_FALSE if error found
*/
GLboolean
_mesa_validate_DrawArrays(GLcontext *ctx,
@@ -271,11 +262,11 @@ _mesa_validate_DrawArrays(GLcontext *ctx,
if (ctx->NewState)
_mesa_update_state(ctx);
- if (!check_valid_to_render(ctx, "Arrays"))
+ if (!check_valid_to_render(ctx, "glDrawArrays"))
return GL_FALSE;
if (ctx->Const.CheckArrayBounds) {
- if (start + count > (GLint) ctx->Array._MaxElement)
+ if (start + count > (GLint) ctx->Array.ArrayObj->_MaxElement)
return GL_FALSE;
}