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-rw-r--r--src/mesa/main/context.c127
1 files changed, 70 insertions, 57 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index a41cb42952..c5b90d9cda 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1,14 +1,9 @@
-/**
- * \file context.c
- * Mesa context/visual/framebuffer management functions.
- * \author Brian Paul
- */
-
/*
* Mesa 3-D graphics library
- * Version: 7.1
+ * Version: 7.3
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -28,6 +23,11 @@
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
+/**
+ * \file context.c
+ * Mesa context/visual/framebuffer management functions.
+ * \author Brian Paul
+ */
/**
* \mainpage Mesa Main Module
@@ -145,18 +145,13 @@
#include "glapi/glthread.h"
#include "glapi/glapioffsets.h"
#include "glapi/glapitable.h"
-#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program
#include "shader/program.h"
-#endif
#include "shader/shader_api.h"
#if FEATURE_ATI_fragment_shader
#include "shader/atifragshader.h"
#endif
#if _HAVE_FULL_GL
-#include "math/m_translate.h"
#include "math/m_matrix.h"
-#include "math/m_xform.h"
-#include "math/mathmod.h"
#endif
#ifdef USE_SPARC_ASM
@@ -186,9 +181,11 @@ GLfloat _mesa_ubyte_to_float_color_tab[256];
* We have to finish any pending rendering.
*/
void
-_mesa_notifySwapBuffers(__GLcontext *gc)
+_mesa_notifySwapBuffers(__GLcontext *ctx)
{
- FLUSH_VERTICES( gc, 0 );
+ if (ctx->Driver.Flush) {
+ ctx->Driver.Flush(ctx);
+ }
}
@@ -387,13 +384,9 @@ one_time_init( GLcontext *ctx )
_mesa_init_sqrt_table();
-#if _HAVE_FULL_GL
- _math_init();
-
for (i = 0; i < 256; i++) {
_mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F;
}
-#endif
#ifdef USE_SPARC_ASM
_mesa_init_sparc_glapi_relocs();
@@ -581,7 +574,7 @@ static void
delete_displaylist_cb(GLuint id, void *data, void *userData)
{
#if FEATURE_dlist
- struct mesa_display_list *list = (struct mesa_display_list *) data;
+ struct gl_display_list *list = (struct gl_display_list *) data;
GLcontext *ctx = (GLcontext *) userData;
_mesa_delete_list(ctx, list);
#endif
@@ -611,6 +604,7 @@ delete_program_cb(GLuint id, void *data, void *userData)
ctx->Driver.DeleteProgram(ctx, prog);
}
+#if FEATURE_ATI_fragment_shader
/**
* Callback for deleting an ATI fragment shader object.
* Called by _mesa_HashDeleteAll().
@@ -622,6 +616,7 @@ delete_fragshader_cb(GLuint id, void *data, void *userData)
GLcontext *ctx = (GLcontext *) userData;
_mesa_delete_ati_fragment_shader(ctx, shader);
}
+#endif
/**
* Callback for deleting a buffer object. Called by _mesa_HashDeleteAll().
@@ -712,7 +707,6 @@ delete_renderbuffer_cb(GLuint id, void *data, void *userData)
}
-
/**
* Deallocate a shared state object and all children structures.
*
@@ -818,11 +812,33 @@ _mesa_init_current(GLcontext *ctx)
/**
- * Init vertex/fragment program native limits from logical limits.
+ * Init vertex/fragment program limits.
+ * Important: drivers should override these with actual limits.
*/
static void
-init_natives(struct gl_program_constants *prog)
+init_program_limits(GLenum type, struct gl_program_constants *prog)
{
+ prog->MaxInstructions = MAX_PROGRAM_INSTRUCTIONS;
+ prog->MaxAluInstructions = MAX_PROGRAM_INSTRUCTIONS;
+ prog->MaxTexInstructions = MAX_PROGRAM_INSTRUCTIONS;
+ prog->MaxTexIndirections = MAX_PROGRAM_INSTRUCTIONS;
+ prog->MaxTemps = MAX_PROGRAM_TEMPS;
+ prog->MaxEnvParams = MAX_PROGRAM_ENV_PARAMS;
+ prog->MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS;
+ prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
+
+ if (type == GL_VERTEX_PROGRAM_ARB) {
+ prog->MaxParameters = MAX_NV_VERTEX_PROGRAM_PARAMS;
+ prog->MaxAttribs = MAX_NV_VERTEX_PROGRAM_INPUTS;
+ prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
+ }
+ else {
+ prog->MaxParameters = MAX_NV_FRAGMENT_PROGRAM_PARAMS;
+ prog->MaxAttribs = MAX_NV_FRAGMENT_PROGRAM_INPUTS;
+ prog->MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS;
+ }
+
+ /* copy the above limits to init native limits */
prog->MaxNativeInstructions = prog->MaxInstructions;
prog->MaxNativeAluInstructions = prog->MaxAluInstructions;
prog->MaxNativeTexInstructions = prog->MaxTexInstructions;
@@ -847,9 +863,6 @@ _mesa_init_constants(GLcontext *ctx)
assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS);
assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS);
- assert(MAX_TEXTURE_UNITS >= MAX_TEXTURE_COORD_UNITS);
- assert(MAX_TEXTURE_UNITS >= MAX_TEXTURE_IMAGE_UNITS);
-
/* Constants, may be overriden (usually only reduced) by device drivers */
ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
ctx->Const.Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS;
@@ -884,33 +897,10 @@ _mesa_init_constants(GLcontext *ctx)
ctx->Const.MaxViewportWidth = MAX_WIDTH;
ctx->Const.MaxViewportHeight = MAX_HEIGHT;
#if FEATURE_ARB_vertex_program
- ctx->Const.VertexProgram.MaxInstructions = MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS;
- ctx->Const.VertexProgram.MaxAluInstructions = 0;
- ctx->Const.VertexProgram.MaxTexInstructions = 0;
- ctx->Const.VertexProgram.MaxTexIndirections = 0;
- ctx->Const.VertexProgram.MaxAttribs = MAX_NV_VERTEX_PROGRAM_INPUTS;
- ctx->Const.VertexProgram.MaxTemps = MAX_PROGRAM_TEMPS;
- ctx->Const.VertexProgram.MaxParameters = MAX_NV_VERTEX_PROGRAM_PARAMS;
- ctx->Const.VertexProgram.MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS;
- ctx->Const.VertexProgram.MaxEnvParams = MAX_PROGRAM_ENV_PARAMS;
- ctx->Const.VertexProgram.MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
- ctx->Const.VertexProgram.MaxUniformComponents = 4 * MAX_UNIFORMS;
- init_natives(&ctx->Const.VertexProgram);
+ init_program_limits(GL_VERTEX_PROGRAM_ARB, &ctx->Const.VertexProgram);
#endif
-
#if FEATURE_ARB_fragment_program
- ctx->Const.FragmentProgram.MaxInstructions = MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS;
- ctx->Const.FragmentProgram.MaxAluInstructions = MAX_FRAGMENT_PROGRAM_ALU_INSTRUCTIONS;
- ctx->Const.FragmentProgram.MaxTexInstructions = MAX_FRAGMENT_PROGRAM_TEX_INSTRUCTIONS;
- ctx->Const.FragmentProgram.MaxTexIndirections = MAX_FRAGMENT_PROGRAM_TEX_INDIRECTIONS;
- ctx->Const.FragmentProgram.MaxAttribs = MAX_NV_FRAGMENT_PROGRAM_INPUTS;
- ctx->Const.FragmentProgram.MaxTemps = MAX_PROGRAM_TEMPS;
- ctx->Const.FragmentProgram.MaxParameters = MAX_NV_FRAGMENT_PROGRAM_PARAMS;
- ctx->Const.FragmentProgram.MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS;
- ctx->Const.FragmentProgram.MaxEnvParams = MAX_PROGRAM_ENV_PARAMS;
- ctx->Const.FragmentProgram.MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS;
- ctx->Const.FragmentProgram.MaxUniformComponents = 4 * MAX_UNIFORMS;
- init_natives(&ctx->Const.FragmentProgram);
+ init_program_limits(GL_FRAGMENT_PROGRAM_ARB, &ctx->Const.FragmentProgram);
#endif
ctx->Const.MaxProgramMatrices = MAX_PROGRAM_MATRICES;
ctx->Const.MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH;
@@ -935,6 +925,9 @@ _mesa_init_constants(GLcontext *ctx)
ctx->Const.MaxVarying = MAX_VARYING;
#endif
+ /* GL_ARB_framebuffer_object */
+ ctx->Const.MaxSamples = 0;
+
/* sanity checks */
ASSERT(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.MaxTextureImageUnits,
ctx->Const.MaxTextureCoordUnits));
@@ -963,6 +956,9 @@ check_context_limits(GLcontext *ctx)
assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_IMAGE_UNITS);
assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_COORD_UNITS);
+ /* number of coord units cannot be greater than number of image units */
+ assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.MaxTextureImageUnits);
+
assert(ctx->Const.MaxViewportWidth <= MAX_WIDTH);
assert(ctx->Const.MaxViewportHeight <= MAX_WIDTH);
@@ -1063,6 +1059,7 @@ init_attrib_groups(GLcontext *ctx)
/* Miscellaneous */
ctx->NewState = _NEW_ALL;
ctx->ErrorValue = (GLenum) GL_NO_ERROR;
+ ctx->varying_vp_inputs = ~0;
return GL_TRUE;
}
@@ -1162,7 +1159,7 @@ _mesa_initialize_context(GLcontext *ctx,
const struct dd_function_table *driverFunctions,
void *driverContext)
{
- ASSERT(driverContext);
+ /*ASSERT(driverContext);*/
assert(driverFunctions->NewTextureObject);
assert(driverFunctions->FreeTexImageData);
@@ -1225,7 +1222,6 @@ _mesa_initialize_context(GLcontext *ctx,
ctx->FragmentProgram._MaintainTexEnvProgram
= (_mesa_getenv("MESA_TEX_PROG") != NULL);
- ctx->FragmentProgram._UseTexEnvProgram = ctx->FragmentProgram._MaintainTexEnvProgram;
ctx->VertexProgram._MaintainTnlProgram
= (_mesa_getenv("MESA_TNL_PROG") != NULL);
@@ -1267,7 +1263,7 @@ _mesa_create_context(const GLvisual *visual,
GLcontext *ctx;
ASSERT(visual);
- ASSERT(driverContext);
+ /*ASSERT(driverContext);*/
ctx = (GLcontext *) _mesa_calloc(sizeof(GLcontext));
if (!ctx)
@@ -1302,10 +1298,10 @@ _mesa_free_context_data( GLcontext *ctx )
}
/* unreference WinSysDraw/Read buffers */
- _mesa_unreference_framebuffer(&ctx->WinSysDrawBuffer);
- _mesa_unreference_framebuffer(&ctx->WinSysReadBuffer);
- _mesa_unreference_framebuffer(&ctx->DrawBuffer);
- _mesa_unreference_framebuffer(&ctx->ReadBuffer);
+ _mesa_reference_framebuffer(&ctx->WinSysDrawBuffer, NULL);
+ _mesa_reference_framebuffer(&ctx->WinSysReadBuffer, NULL);
+ _mesa_reference_framebuffer(&ctx->DrawBuffer, NULL);
+ _mesa_reference_framebuffer(&ctx->ReadBuffer, NULL);
_mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL);
_mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
@@ -1315,7 +1311,9 @@ _mesa_free_context_data( GLcontext *ctx )
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL);
+#if FEATURE_attrib_stack
_mesa_free_attrib_data(ctx);
+#endif
_mesa_free_lighting_data( ctx );
#if FEATURE_evaluators
_mesa_free_eval_data( ctx );
@@ -1632,7 +1630,22 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer,
* or not bound to a user-created FBO.
*/
if (!newCtx->DrawBuffer || newCtx->DrawBuffer->Name == 0) {
+ /* KW: merge conflict here, revisit.
+ */
+ /* fix up the fb fields - these will end up wrong otherwise
+ * if the DRIdrawable changes, and everything relies on them.
+ * This is a bit messy (same as needed in _mesa_BindFramebufferEXT)
+ */
+ unsigned int i;
+ GLenum buffers[MAX_DRAW_BUFFERS];
+
_mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer);
+
+ for(i = 0; i < newCtx->Const.MaxDrawBuffers; i++) {
+ buffers[i] = newCtx->Color.DrawBuffer[i];
+ }
+
+ _mesa_drawbuffers(newCtx, newCtx->Const.MaxDrawBuffers, buffers, NULL);
}
if (!newCtx->ReadBuffer || newCtx->ReadBuffer->Name == 0) {
_mesa_reference_framebuffer(&newCtx->ReadBuffer, readBuffer);