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-rw-r--r--src/mesa/main/texenvprogram.c367
1 files changed, 277 insertions, 90 deletions
diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c
index dcd7f90567..af51a206a5 100644
--- a/src/mesa/main/texenvprogram.c
+++ b/src/mesa/main/texenvprogram.c
@@ -2,6 +2,7 @@
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
+ * Copyright 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
@@ -38,6 +39,24 @@
#include "texenvprogram.h"
+#define MAX_TERMS 4
+
+
+/*
+ * Note on texture units:
+ *
+ * The number of texture units supported by fixed-function fragment
+ * processing is MAX_TEXTURE_COORD_UNITS, not MAX_TEXTURE_IMAGE_UNITS.
+ * That's because there's a one-to-one correspondence between texture
+ * coordinates and samplers in fixed-function processing.
+ *
+ * Since fixed-function vertex processing is limited to MAX_TEXTURE_COORD_UNITS
+ * sets of texcoords, so is fixed-function fragment processing.
+ *
+ * We can safely use ctx->Const.MaxTextureUnits for loop bounds.
+ */
+
+
struct texenvprog_cache_item
{
GLuint hash;
@@ -48,11 +67,9 @@ struct texenvprog_cache_item
/**
- * This MAX is probably a bit generous, but that's OK. There can be
- * up to four instructions per texture unit (TEX + 3 for combine),
- * then there's fog and specular add.
+ * Up to nine instructions per tex unit, plus fog, specular color.
*/
-#define MAX_INSTRUCTIONS ((MAX_TEXTURE_UNITS * 4) + 12)
+#define MAX_INSTRUCTIONS ((MAX_TEXTURE_COORD_UNITS * 9) + 12)
#define DISASSEM (MESA_VERBOSE & VERBOSE_DISASSEM)
@@ -62,10 +79,12 @@ struct mode_opt {
};
struct state_key {
- GLbitfield enabled_units;
+ GLuint nr_enabled_units:8;
+ GLuint enabled_units:8;
GLuint separate_specular:1;
GLuint fog_enabled:1;
GLuint fog_mode:2;
+ GLuint inputs_available:12;
struct {
GLuint enabled:1;
@@ -74,13 +93,13 @@ struct state_key {
GLuint ScaleShiftRGB:2;
GLuint ScaleShiftA:2;
- GLuint NumArgsRGB:2;
+ GLuint NumArgsRGB:3;
GLuint ModeRGB:4;
- struct mode_opt OptRGB[3];
+ struct mode_opt OptRGB[MAX_TERMS];
- GLuint NumArgsA:2;
+ GLuint NumArgsA:3;
GLuint ModeA:4;
- struct mode_opt OptA[3];
+ struct mode_opt OptA[MAX_TERMS];
} unit[8];
};
@@ -116,7 +135,9 @@ static GLuint translate_operand( GLenum operand )
case GL_ONE_MINUS_SRC_ALPHA: return OPR_ONE_MINUS_SRC_ALPHA;
case GL_ZERO: return OPR_ZERO;
case GL_ONE: return OPR_ONE;
- default: return OPR_UNKNOWN;
+ default:
+ assert(0);
+ return OPR_UNKNOWN;
}
}
@@ -132,6 +153,7 @@ static GLuint translate_operand( GLenum operand )
#define SRC_CONSTANT 9
#define SRC_PRIMARY_COLOR 10
#define SRC_PREVIOUS 11
+#define SRC_ZERO 12
#define SRC_UNKNOWN 15
static GLuint translate_source( GLenum src )
@@ -149,32 +171,49 @@ static GLuint translate_source( GLenum src )
case GL_CONSTANT: return SRC_CONSTANT;
case GL_PRIMARY_COLOR: return SRC_PRIMARY_COLOR;
case GL_PREVIOUS: return SRC_PREVIOUS;
- default: return SRC_UNKNOWN;
+ case GL_ZERO:
+ return SRC_ZERO;
+ default:
+ assert(0);
+ return SRC_UNKNOWN;
}
}
-#define MODE_REPLACE 0
-#define MODE_MODULATE 1
-#define MODE_ADD 2
-#define MODE_ADD_SIGNED 3
-#define MODE_INTERPOLATE 4
-#define MODE_SUBTRACT 5
-#define MODE_DOT3_RGB 6
-#define MODE_DOT3_RGB_EXT 7
-#define MODE_DOT3_RGBA 8
-#define MODE_DOT3_RGBA_EXT 9
-#define MODE_MODULATE_ADD_ATI 10
-#define MODE_MODULATE_SIGNED_ADD_ATI 11
-#define MODE_MODULATE_SUBTRACT_ATI 12
-#define MODE_UNKNOWN 15
-
-static GLuint translate_mode( GLenum mode )
+#define MODE_REPLACE 0 /* r = a0 */
+#define MODE_MODULATE 1 /* r = a0 * a1 */
+#define MODE_ADD 2 /* r = a0 + a1 */
+#define MODE_ADD_SIGNED 3 /* r = a0 + a1 - 0.5 */
+#define MODE_INTERPOLATE 4 /* r = a0 * a2 + a1 * (1 - a2) */
+#define MODE_SUBTRACT 5 /* r = a0 - a1 */
+#define MODE_DOT3_RGB 6 /* r = a0 . a1 */
+#define MODE_DOT3_RGB_EXT 7 /* r = a0 . a1 */
+#define MODE_DOT3_RGBA 8 /* r = a0 . a1 */
+#define MODE_DOT3_RGBA_EXT 9 /* r = a0 . a1 */
+#define MODE_MODULATE_ADD_ATI 10 /* r = a0 * a2 + a1 */
+#define MODE_MODULATE_SIGNED_ADD_ATI 11 /* r = a0 * a2 + a1 - 0.5 */
+#define MODE_MODULATE_SUBTRACT_ATI 12 /* r = a0 * a2 - a1 */
+#define MODE_ADD_PRODUCTS 13 /* r = a0 * a1 + a2 * a3 */
+#define MODE_ADD_PRODUCTS_SIGNED 14 /* r = a0 * a1 + a2 * a3 - 0.5 */
+#define MODE_UNKNOWN 15
+
+/**
+ * Translate GL combiner state into a MODE_x value
+ */
+static GLuint translate_mode( GLenum envMode, GLenum mode )
{
switch (mode) {
case GL_REPLACE: return MODE_REPLACE;
case GL_MODULATE: return MODE_MODULATE;
- case GL_ADD: return MODE_ADD;
- case GL_ADD_SIGNED: return MODE_ADD_SIGNED;
+ case GL_ADD:
+ if (envMode == GL_COMBINE4_NV)
+ return MODE_ADD_PRODUCTS;
+ else
+ return MODE_ADD;
+ case GL_ADD_SIGNED:
+ if (envMode == GL_COMBINE4_NV)
+ return MODE_ADD_PRODUCTS_SIGNED;
+ else
+ return MODE_ADD_SIGNED;
case GL_INTERPOLATE: return MODE_INTERPOLATE;
case GL_SUBTRACT: return MODE_SUBTRACT;
case GL_DOT3_RGB: return MODE_DOT3_RGB;
@@ -184,23 +223,127 @@ static GLuint translate_mode( GLenum mode )
case GL_MODULATE_ADD_ATI: return MODE_MODULATE_ADD_ATI;
case GL_MODULATE_SIGNED_ADD_ATI: return MODE_MODULATE_SIGNED_ADD_ATI;
case GL_MODULATE_SUBTRACT_ATI: return MODE_MODULATE_SUBTRACT_ATI;
- default: return MODE_UNKNOWN;
+ default:
+ assert(0);
+ return MODE_UNKNOWN;
}
}
#define TEXTURE_UNKNOWN_INDEX 7
static GLuint translate_tex_src_bit( GLbitfield bit )
{
+ /* make sure number of switch cases is correct */
+ assert(NUM_TEXTURE_TARGETS == 7);
switch (bit) {
case TEXTURE_1D_BIT: return TEXTURE_1D_INDEX;
case TEXTURE_2D_BIT: return TEXTURE_2D_INDEX;
case TEXTURE_RECT_BIT: return TEXTURE_RECT_INDEX;
case TEXTURE_3D_BIT: return TEXTURE_3D_INDEX;
case TEXTURE_CUBE_BIT: return TEXTURE_CUBE_INDEX;
- default: return TEXTURE_UNKNOWN_INDEX;
+ case TEXTURE_1D_ARRAY_BIT: return TEXTURE_1D_ARRAY_INDEX;
+ case TEXTURE_2D_ARRAY_BIT: return TEXTURE_2D_ARRAY_INDEX;
+ default:
+ assert(0);
+ return TEXTURE_UNKNOWN_INDEX;
+ }
+}
+
+#define VERT_BIT_TEX_ANY (0xff << VERT_ATTRIB_TEX0)
+#define VERT_RESULT_TEX_ANY (0xff << VERT_RESULT_TEX0)
+
+/**
+ * Identify all possible varying inputs. The fragment program will
+ * never reference non-varying inputs, but will track them via state
+ * constants instead.
+ *
+ * This function figures out all the inputs that the fragment program
+ * has access to. The bitmask is later reduced to just those which
+ * are actually referenced.
+ */
+static GLbitfield get_fp_input_mask( GLcontext *ctx )
+{
+ const GLboolean vertexShader = (ctx->Shader.CurrentProgram &&
+ ctx->Shader.CurrentProgram->VertexProgram);
+ const GLboolean vertexProgram = ctx->VertexProgram._Enabled;
+ GLbitfield fp_inputs = 0x0;
+
+ if (ctx->VertexProgram._Overriden) {
+ /* Somebody's messing with the vertex program and we don't have
+ * a clue what's happening. Assume that it could be producing
+ * all possible outputs.
+ */
+ fp_inputs = ~0;
+ }
+ else if (ctx->RenderMode == GL_FEEDBACK) {
+ fp_inputs = (FRAG_BIT_COL0 | FRAG_BIT_TEX0);
+ }
+ else if (!(vertexProgram || vertexShader) ||
+ !ctx->VertexProgram._Current) {
+ /* Fixed function vertex logic */
+ GLbitfield varying_inputs = ctx->varying_vp_inputs;
+
+ /* These get generated in the setup routine regardless of the
+ * vertex program:
+ */
+ if (ctx->Point.PointSprite)
+ varying_inputs |= FRAG_BITS_TEX_ANY;
+
+ /* First look at what values may be computed by the generated
+ * vertex program:
+ */
+ if (ctx->Light.Enabled) {
+ fp_inputs |= FRAG_BIT_COL0;
+
+ if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)
+ fp_inputs |= FRAG_BIT_COL1;
+ }
+
+ fp_inputs |= (ctx->Texture._TexGenEnabled |
+ ctx->Texture._TexMatEnabled) << FRAG_ATTRIB_TEX0;
+
+ /* Then look at what might be varying as a result of enabled
+ * arrays, etc:
+ */
+ if (varying_inputs & VERT_BIT_COLOR0) fp_inputs |= FRAG_BIT_COL0;
+ if (varying_inputs & VERT_BIT_COLOR1) fp_inputs |= FRAG_BIT_COL1;
+
+ fp_inputs |= (((varying_inputs & VERT_BIT_TEX_ANY) >> VERT_ATTRIB_TEX0)
+ << FRAG_ATTRIB_TEX0);
+
+ }
+ else {
+ /* calculate from vp->outputs */
+ struct gl_vertex_program *vprog;
+ GLbitfield vp_outputs;
+
+ /* Choose GLSL vertex shader over ARB vertex program. Need this
+ * since vertex shader state validation comes after fragment state
+ * validation (see additional comments in state.c).
+ */
+ if (vertexShader)
+ vprog = ctx->Shader.CurrentProgram->VertexProgram;
+ else
+ vprog = ctx->VertexProgram._Current;
+
+ vp_outputs = vprog->Base.OutputsWritten;
+
+ /* These get generated in the setup routine regardless of the
+ * vertex program:
+ */
+ if (ctx->Point.PointSprite)
+ vp_outputs |= FRAG_BITS_TEX_ANY;
+
+ if (vp_outputs & (1 << VERT_RESULT_COL0)) fp_inputs |= FRAG_BIT_COL0;
+ if (vp_outputs & (1 << VERT_RESULT_COL1)) fp_inputs |= FRAG_BIT_COL1;
+
+ fp_inputs |= (((vp_outputs & VERT_RESULT_TEX_ANY) >> VERT_RESULT_TEX0)
+ << FRAG_ATTRIB_TEX0);
}
+
+ return fp_inputs;
}
+
/**
* Examine current texture environment state and generate a unique
* key to identify it.
@@ -208,34 +351,43 @@ static GLuint translate_tex_src_bit( GLbitfield bit )
static void make_state_key( GLcontext *ctx, struct state_key *key )
{
GLuint i, j;
-
+ GLbitfield inputs_referenced = FRAG_BIT_COL0;
+ GLbitfield inputs_available = get_fp_input_mask( ctx );
+
memset(key, 0, sizeof(*key));
- for (i=0;i<MAX_TEXTURE_UNITS;i++) {
+ for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
+ GLenum format;
if (!texUnit->_ReallyEnabled || !texUnit->Enabled)
continue;
+ format = texUnit->_Current->Image[0][texUnit->_Current->BaseLevel]->_BaseFormat;
+
key->unit[i].enabled = 1;
key->enabled_units |= (1<<i);
+ key->nr_enabled_units = i+1;
+ inputs_referenced |= FRAG_BIT_TEX(i);
key->unit[i].source_index =
translate_tex_src_bit(texUnit->_ReallyEnabled);
- key->unit[i].shadow = texUnit->_Current->CompareMode == GL_COMPARE_R_TO_TEXTURE;
+ key->unit[i].shadow = ((texUnit->_Current->CompareMode == GL_COMPARE_R_TO_TEXTURE) &&
+ ((format == GL_DEPTH_COMPONENT) ||
+ (format == GL_DEPTH_STENCIL_EXT)));
key->unit[i].NumArgsRGB = texUnit->_CurrentCombine->_NumArgsRGB;
key->unit[i].NumArgsA = texUnit->_CurrentCombine->_NumArgsA;
key->unit[i].ModeRGB =
- translate_mode(texUnit->_CurrentCombine->ModeRGB);
+ translate_mode(texUnit->EnvMode, texUnit->_CurrentCombine->ModeRGB);
key->unit[i].ModeA =
- translate_mode(texUnit->_CurrentCombine->ModeA);
+ translate_mode(texUnit->EnvMode, texUnit->_CurrentCombine->ModeA);
key->unit[i].ScaleShiftRGB = texUnit->_CurrentCombine->ScaleShiftRGB;
key->unit[i].ScaleShiftA = texUnit->_CurrentCombine->ScaleShiftA;
- for (j=0;j<3;j++) {
+ for (j = 0; j < MAX_TERMS; j++) {
key->unit[i].OptRGB[j].Operand =
translate_operand(texUnit->_CurrentCombine->OperandRGB[j]);
key->unit[i].OptA[j].Operand =
@@ -247,16 +399,22 @@ static void make_state_key( GLcontext *ctx, struct state_key *key )
}
}
- if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)
+ if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) {
key->separate_specular = 1;
+ inputs_referenced |= FRAG_BIT_COL1;
+ }
if (ctx->Fog.Enabled) {
key->fog_enabled = 1;
key->fog_mode = translate_fog_mode(ctx->Fog.Mode);
+ inputs_referenced |= FRAG_BIT_FOGC; /* maybe */
}
+
+ key->inputs_available = (inputs_available & inputs_referenced);
}
-/* Use uregs to represent registers internally, translate to Mesa's
+/**
+ * Use uregs to represent registers internally, translate to Mesa's
* expected formats on emit.
*
* NOTE: These are passed by value extensively in this file rather
@@ -289,28 +447,28 @@ static const struct ureg undef = {
};
-/* State used to build the fragment program:
+/** State used to build the fragment program:
*/
struct texenv_fragment_program {
struct gl_fragment_program *program;
GLcontext *ctx;
struct state_key *state;
- GLbitfield alu_temps; /* Track texture indirections, see spec. */
- GLbitfield temps_output; /* Track texture indirections, see spec. */
- GLbitfield temp_in_use; /* Tracks temporary regs which are in use. */
+ GLbitfield alu_temps; /**< Track texture indirections, see spec. */
+ GLbitfield temps_output; /**< Track texture indirections, see spec. */
+ GLbitfield temp_in_use; /**< Tracks temporary regs which are in use. */
GLboolean error;
- struct ureg src_texture[MAX_TEXTURE_UNITS];
+ struct ureg src_texture[MAX_TEXTURE_COORD_UNITS];
/* Reg containing each texture unit's sampled texture color,
* else undef.
*/
- struct ureg src_previous; /* Reg containing color from previous
+ struct ureg src_previous; /**< Reg containing color from previous
* stage. May need to be decl'd.
*/
- GLuint last_tex_stage; /* Number of last enabled texture unit */
+ GLuint last_tex_stage; /**< Number of last enabled texture unit */
struct ureg half;
struct ureg one;
@@ -388,7 +546,7 @@ static struct ureg get_tex_temp( struct texenv_fragment_program *p )
{
int bit;
- /* First try to find availble temp not previously used (to avoid
+ /* First try to find available temp not previously used (to avoid
* starting a new texture indirection). According to the spec, the
* ~p->temps_output isn't necessary, but will keep it there for
* now:
@@ -413,6 +571,14 @@ static struct ureg get_tex_temp( struct texenv_fragment_program *p )
}
+/** Mark a temp reg as being no longer allocatable. */
+static void reserve_temp( struct texenv_fragment_program *p, struct ureg r )
+{
+ if (r.file == PROGRAM_TEMPORARY)
+ p->temps_output |= (1 << r.idx);
+}
+
+
static void release_temps(GLcontext *ctx, struct texenv_fragment_program *p )
{
GLuint max_temp = ctx->Const.FragmentProgram.MaxTemps;
@@ -451,11 +617,29 @@ static struct ureg register_param5( struct texenv_fragment_program *p,
#define register_param3(p,s0,s1,s2) register_param5(p,s0,s1,s2,0,0)
#define register_param4(p,s0,s1,s2,s3) register_param5(p,s0,s1,s2,s3,0)
+static GLuint frag_to_vert_attrib( GLuint attrib )
+{
+ switch (attrib) {
+ case FRAG_ATTRIB_COL0: return VERT_ATTRIB_COLOR0;
+ case FRAG_ATTRIB_COL1: return VERT_ATTRIB_COLOR1;
+ default:
+ assert(attrib >= FRAG_ATTRIB_TEX0);
+ assert(attrib <= FRAG_ATTRIB_TEX7);
+ return attrib - FRAG_ATTRIB_TEX0 + VERT_ATTRIB_TEX0;
+ }
+}
+
static struct ureg register_input( struct texenv_fragment_program *p, GLuint input )
{
- p->program->Base.InputsRead |= (1 << input);
- return make_ureg(PROGRAM_INPUT, input);
+ if (p->state->inputs_available & (1<<input)) {
+ p->program->Base.InputsRead |= (1 << input);
+ return make_ureg(PROGRAM_INPUT, input);
+ }
+ else {
+ GLuint idx = frag_to_vert_attrib( input );
+ return register_param3( p, STATE_INTERNAL, STATE_CURRENT_ATTRIB, idx );
+ }
}
@@ -506,10 +690,12 @@ emit_op(struct texenv_fragment_program *p,
emit_dst( &inst->DstReg, dest, mask );
+#if 0
/* Accounting for indirection tracking:
*/
if (dest.file == PROGRAM_TEMPORARY)
p->temps_output |= 1 << dest.idx;
+#endif
return inst;
}
@@ -564,6 +750,10 @@ static struct ureg emit_texld( struct texenv_fragment_program *p,
p->program->Base.NumTexInstructions++;
+ /* Accounting for indirection tracking:
+ */
+ reserve_temp(p, dest);
+
/* Is this a texture indirection?
*/
if ((coord.file == PROGRAM_TEMPORARY &&
@@ -588,14 +778,16 @@ static struct ureg register_const4f( struct texenv_fragment_program *p,
{
GLfloat values[4];
GLuint idx, swizzle;
+ struct ureg r;
values[0] = s0;
values[1] = s1;
values[2] = s2;
values[3] = s3;
idx = _mesa_add_unnamed_constant( p->program->Base.Parameters, values, 4,
&swizzle );
- ASSERT(swizzle == SWIZZLE_NOOP);
- return make_ureg(PROGRAM_CONSTANT, idx);
+ r = make_ureg(PROGRAM_CONSTANT, idx);
+ r.swz = swizzle;
+ return r;
}
#define register_scalar_const(p, s0) register_const4f(p, s0, s0, s0, s0)
@@ -657,12 +849,17 @@ static struct ureg get_source( struct texenv_fragment_program *p,
case SRC_PRIMARY_COLOR:
return register_input(p, FRAG_ATTRIB_COL0);
+ case SRC_ZERO:
+ return get_zero(p);
+
case SRC_PREVIOUS:
- default:
if (is_undef(p->src_previous))
return register_input(p, FRAG_ATTRIB_COL0);
else
return p->src_previous;
+
+ default:
+ assert(0);
}
}
@@ -703,7 +900,9 @@ static struct ureg emit_combine_source( struct texenv_fragment_program *p,
case OPR_ONE:
return get_one(p);
case OPR_SRC_COLOR:
+ return src;
default:
+ assert(0);
return src;
}
}
@@ -752,10 +951,12 @@ static struct ureg emit_combine( struct texenv_fragment_program *p,
GLuint mode,
const struct mode_opt *opt)
{
- struct ureg src[3];
+ struct ureg src[MAX_TERMS];
struct ureg tmp, half;
GLuint i;
+ assert(nr <= MAX_TERMS);
+
tmp = undef; /* silence warning (bug 5318) */
for (i = 0; i < nr; i++)
@@ -831,7 +1032,26 @@ static struct ureg emit_combine( struct texenv_fragment_program *p,
/* Arg0 * Arg2 - Arg1 */
emit_arith( p, OPCODE_MAD, dest, mask, 0, src[0], src[2], negate(src[1]) );
return dest;
+ case MODE_ADD_PRODUCTS:
+ /* Arg0 * Arg1 + Arg2 * Arg3 */
+ {
+ struct ureg tmp0 = get_temp(p);
+ emit_arith( p, OPCODE_MUL, tmp0, mask, 0, src[0], src[1], undef );
+ emit_arith( p, OPCODE_MAD, dest, mask, saturate, src[2], src[3], tmp0 );
+ }
+ return dest;
+ case MODE_ADD_PRODUCTS_SIGNED:
+ /* Arg0 * Arg1 + Arg2 * Arg3 - 0.5 */
+ {
+ struct ureg tmp0 = get_temp(p);
+ half = get_half(p);
+ emit_arith( p, OPCODE_MUL, tmp0, mask, 0, src[0], src[1], undef );
+ emit_arith( p, OPCODE_MAD, tmp0, mask, 0, src[2], src[3], tmp0 );
+ emit_arith( p, OPCODE_SUB, dest, mask, saturate, tmp0, half, undef );
+ }
+ return dest;
default:
+ assert(0);
return src[0];
}
}
@@ -953,6 +1173,7 @@ static void load_texture( struct texenv_fragment_program *p, GLuint unit )
p->src_texture[unit] = emit_texld( p, OPCODE_TXP,
tmp, WRITEMASK_XYZW,
unit, dim, texcoord );
+
if (p->state->unit[unit].shadow)
p->program->Base.ShadowSamplers |= 1 << unit;
@@ -987,6 +1208,7 @@ static GLboolean load_texenv_source( struct texenv_fragment_program *p,
break;
default:
+ /* not a texture src - do nothing */
break;
}
@@ -1051,7 +1273,7 @@ create_new_program(GLcontext *ctx, struct state_key *key,
p.program->Base.InputsRead = 0;
p.program->Base.OutputsWritten = 1 << FRAG_RESULT_COLR;
- for (unit = 0; unit < MAX_TEXTURE_UNITS; unit++)
+ for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++)
p.src_texture[unit] = undef;
p.src_previous = undef;
@@ -1078,6 +1300,7 @@ create_new_program(GLcontext *ctx, struct state_key *key,
for (unit = 0 ; unit < ctx->Const.MaxTextureUnits; unit++)
if (key->enabled_units & (1<<unit)) {
p.src_previous = emit_texenv( &p, unit );
+ reserve_temp(&p, p.src_previous); /* don't re-use this temp reg */
release_temps(ctx, &p); /* release all temps */
}
}
@@ -1182,39 +1405,3 @@ _mesa_get_fixed_func_fragment_program(GLcontext *ctx)
return prog;
}
-
-
-
-/**
- * If _MaintainTexEnvProgram is set we'll generate a fragment program that
- * implements the current texture env/combine mode.
- * This function generates that program and puts it into effect.
- */
-void
-_mesa_UpdateTexEnvProgram( GLcontext *ctx )
-{
- const struct gl_fragment_program *prev = ctx->FragmentProgram._Current;
-
- ASSERT(ctx->FragmentProgram._MaintainTexEnvProgram);
-
- /* If a conventional fragment program/shader isn't in effect... */
- if (!ctx->FragmentProgram._Enabled &&
- (!ctx->Shader.CurrentProgram ||
- !ctx->Shader.CurrentProgram->FragmentProgram) )
- {
- struct gl_fragment_program *newProg;
-
- newProg = _mesa_get_fixed_func_fragment_program(ctx);
-
- _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, newProg);
- _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, newProg);
- }
-
- /* Tell the driver about the change. Could define a new target for
- * this?
- */
- if (ctx->FragmentProgram._Current != prev && ctx->Driver.BindProgram) {
- ctx->Driver.BindProgram(ctx, GL_FRAGMENT_PROGRAM_ARB,
- (struct gl_program *) ctx->FragmentProgram._Current);
- }
-}