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Diffstat (limited to 'src/mesa/main/texobj.c')
-rw-r--r--src/mesa/main/texobj.c49
1 files changed, 39 insertions, 10 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 2a54ff7ff9..b4e30c8bb7 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -42,6 +42,8 @@
#include "texstate.h"
#include "texobj.h"
#include "mtypes.h"
+#include "shader/prog_instruction.h"
+
/**********************************************************************/
@@ -132,12 +134,15 @@ _mesa_initialize_texture_object( struct gl_texture_object *obj,
obj->BaseLevel = 0;
obj->MaxLevel = 1000;
obj->MaxAnisotropy = 1.0;
- obj->CompareFlag = GL_FALSE; /* SGIX_shadow */
- obj->CompareOperator = GL_TEXTURE_LEQUAL_R_SGIX; /* SGIX_shadow */
obj->CompareMode = GL_NONE; /* ARB_shadow */
obj->CompareFunc = GL_LEQUAL; /* ARB_shadow */
+ obj->CompareFailValue = 0.0F; /* ARB_shadow_ambient */
obj->DepthMode = GL_LUMINANCE; /* ARB_depth_texture */
- obj->ShadowAmbient = 0.0F; /* ARB/SGIX_shadow_ambient */
+ obj->Swizzle[0] = GL_RED;
+ obj->Swizzle[1] = GL_GREEN;
+ obj->Swizzle[2] = GL_BLUE;
+ obj->Swizzle[3] = GL_ALPHA;
+ obj->_Swizzle = SWIZZLE_NOOP;
}
@@ -241,17 +246,17 @@ _mesa_copy_texture_object( struct gl_texture_object *dest,
dest->BaseLevel = src->BaseLevel;
dest->MaxLevel = src->MaxLevel;
dest->MaxAnisotropy = src->MaxAnisotropy;
- dest->CompareFlag = src->CompareFlag;
- dest->CompareOperator = src->CompareOperator;
- dest->ShadowAmbient = src->ShadowAmbient;
dest->CompareMode = src->CompareMode;
dest->CompareFunc = src->CompareFunc;
+ dest->CompareFailValue = src->CompareFailValue;
dest->DepthMode = src->DepthMode;
dest->_MaxLevel = src->_MaxLevel;
dest->_MaxLambda = src->_MaxLambda;
dest->GenerateMipmap = src->GenerateMipmap;
dest->Palette = src->Palette;
dest->_Complete = src->_Complete;
+ COPY_4V(dest->Swizzle, src->Swizzle);
+ dest->_Swizzle = src->_Swizzle;
}
@@ -383,11 +388,21 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
t->_Complete = GL_TRUE; /* be optimistic */
+ /* Detect cases where the application set the base level to an invalid
+ * value.
+ */
+ if ((baseLevel < 0) || (baseLevel > MAX_TEXTURE_LEVELS)) {
+ char s[100];
+ _mesa_sprintf(s, "base level = %d is invalid", baseLevel);
+ incomplete(t, s);
+ t->_Complete = GL_FALSE;
+ return;
+ }
+
/* Always need the base level image */
if (!t->Image[0][baseLevel]) {
char s[100];
- _mesa_sprintf(s, "obj %p (%d) Image[baseLevel=%d] == NULL",
- (void *) t, t->Name, baseLevel);
+ _mesa_sprintf(s, "Image[baseLevel=%d] == NULL", baseLevel);
incomplete(t, s);
t->_Complete = GL_FALSE;
return;
@@ -750,24 +765,31 @@ unbind_texobj_from_texunits(GLcontext *ctx, struct gl_texture_object *texObj)
struct gl_texture_unit *unit = &ctx->Texture.Unit[u];
if (texObj == unit->Current1D) {
_mesa_reference_texobj(&unit->Current1D, ctx->Shared->Default1D);
+ ASSERT(unit->Current1D);
}
else if (texObj == unit->Current2D) {
_mesa_reference_texobj(&unit->Current2D, ctx->Shared->Default2D);
+ ASSERT(unit->Current2D);
}
else if (texObj == unit->Current3D) {
_mesa_reference_texobj(&unit->Current3D, ctx->Shared->Default3D);
+ ASSERT(unit->Current3D);
}
else if (texObj == unit->CurrentCubeMap) {
_mesa_reference_texobj(&unit->CurrentCubeMap, ctx->Shared->DefaultCubeMap);
+ ASSERT(unit->CurrentCubeMap);
}
else if (texObj == unit->CurrentRect) {
_mesa_reference_texobj(&unit->CurrentRect, ctx->Shared->DefaultRect);
+ ASSERT(unit->CurrentRect);
}
else if (texObj == unit->Current1DArray) {
_mesa_reference_texobj(&unit->Current1DArray, ctx->Shared->Default1DArray);
+ ASSERT(unit->Current1DArray);
}
else if (texObj == unit->Current2DArray) {
_mesa_reference_texobj(&unit->Current2DArray, ctx->Shared->Default2DArray);
+ ASSERT(unit->Current2DArray);
}
}
}
@@ -941,24 +963,31 @@ _mesa_BindTexture( GLenum target, GLuint texName )
switch (target) {
case GL_TEXTURE_1D:
_mesa_reference_texobj(&texUnit->Current1D, newTexObj);
+ ASSERT(texUnit->Current1D);
break;
case GL_TEXTURE_2D:
_mesa_reference_texobj(&texUnit->Current2D, newTexObj);
+ ASSERT(texUnit->Current2D);
break;
case GL_TEXTURE_3D:
_mesa_reference_texobj(&texUnit->Current3D, newTexObj);
+ ASSERT(texUnit->Current3D);
break;
case GL_TEXTURE_CUBE_MAP_ARB:
_mesa_reference_texobj(&texUnit->CurrentCubeMap, newTexObj);
+ ASSERT(texUnit->CurrentCubeMap);
break;
case GL_TEXTURE_RECTANGLE_NV:
_mesa_reference_texobj(&texUnit->CurrentRect, newTexObj);
+ ASSERT(texUnit->CurrentRect);
break;
case GL_TEXTURE_1D_ARRAY_EXT:
- texUnit->Current1DArray = newTexObj;
+ _mesa_reference_texobj(&texUnit->Current1DArray, newTexObj);
+ ASSERT(texUnit->Current1DArray);
break;
case GL_TEXTURE_2D_ARRAY_EXT:
- texUnit->Current2DArray = newTexObj;
+ _mesa_reference_texobj(&texUnit->Current2DArray, newTexObj);
+ ASSERT(texUnit->Current2DArray);
break;
default:
/* Bad target should be caught above */