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-rw-r--r--src/mesa/main/attrib.c2
-rw-r--r--src/mesa/main/bufferobj.c141
-rw-r--r--src/mesa/main/bufferobj.h33
-rw-r--r--src/mesa/main/context.c42
-rw-r--r--src/mesa/main/dlist.c26
-rw-r--r--src/mesa/main/drawpix.c62
-rw-r--r--src/mesa/main/fbobject.c2
-rw-r--r--src/mesa/main/get.c60
-rw-r--r--src/mesa/main/get_gen.py5
-rw-r--r--src/mesa/main/getstring.c9
-rw-r--r--src/mesa/main/imports.c19
-rw-r--r--src/mesa/main/imports.h6
-rw-r--r--src/mesa/main/mtypes.h2
-rw-r--r--src/mesa/main/state.c2
-rw-r--r--src/mesa/main/teximage.c3
15 files changed, 374 insertions, 40 deletions
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
index 80c989e564..c3c1f927fd 100644
--- a/src/mesa/main/attrib.c
+++ b/src/mesa/main/attrib.c
@@ -47,10 +47,10 @@
#include "stencil.h"
#include "texobj.h"
#include "texstate.h"
+#include "varray.h"
#include "mtypes.h"
#include "math/m_xform.h"
-
/**
* Special struct for saving/restoring texture state (GL_TEXTURE_BIT)
*/
diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c
index 9ad2dccc12..eb418610a7 100644
--- a/src/mesa/main/bufferobj.c
+++ b/src/mesa/main/bufferobj.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.1
+ * Version: 7.1
*
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -565,6 +565,143 @@ _mesa_validate_pbo_access(GLuint dimensions,
/**
+ * If the source of glBitmap data is a PBO, check that we won't read out
+ * of buffer bounds, then map the buffer.
+ * If not sourcing from a PBO, just return the bitmap pointer.
+ * This is a helper function for (some) drivers.
+ * Return NULL if error.
+ * If non-null return, must call _mesa_unmap_bitmap_pbo() when done.
+ */
+const GLubyte *
+_mesa_map_bitmap_pbo(GLcontext *ctx,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap)
+{
+ const GLubyte *buf;
+
+ if (unpack->BufferObj->Name) {
+ /* unpack from PBO */
+ buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
+ GL_READ_ONLY_ARB,
+ unpack->BufferObj);
+ if (!buf)
+ return NULL;
+
+ buf = ADD_POINTERS(buf, bitmap);
+ }
+ else {
+ /* unpack from normal memory */
+ buf = bitmap;
+ }
+
+ return buf;
+}
+
+
+/**
+ * Counterpart to _mesa_map_bitmap_pbo()
+ * This is a helper function for (some) drivers.
+ */
+void
+_mesa_unmap_bitmap_pbo(GLcontext *ctx,
+ const struct gl_pixelstore_attrib *unpack)
+{
+ if (unpack->BufferObj->Name) {
+ ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
+ unpack->BufferObj);
+ }
+}
+
+
+/**
+ * \sa _mesa_map_bitmap_pbo
+ */
+const GLvoid *
+_mesa_map_drawpix_pbo(GLcontext *ctx,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *pixels)
+{
+ const GLvoid *buf;
+
+ if (unpack->BufferObj->Name) {
+ /* unpack from PBO */
+ buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
+ GL_READ_ONLY_ARB,
+ unpack->BufferObj);
+ if (!buf)
+ return NULL;
+
+ buf = ADD_POINTERS(buf, pixels);
+ }
+ else {
+ /* unpack from normal memory */
+ buf = pixels;
+ }
+
+ return buf;
+}
+
+
+/**
+ * \sa _mesa_unmap_bitmap_pbo
+ */
+void
+_mesa_unmap_drapix_pbo(GLcontext *ctx,
+ const struct gl_pixelstore_attrib *unpack)
+{
+ if (unpack->BufferObj->Name) {
+ ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
+ unpack->BufferObj);
+ }
+}
+
+
+/**
+ * If PBO is bound, map the buffer, return dest pointer in mapped buffer.
+ * Call _mesa_unmap_readpix_pbo() when finished
+ * \return NULL if error
+ */
+void *
+_mesa_map_readpix_pbo(GLcontext *ctx,
+ const struct gl_pixelstore_attrib *pack,
+ GLvoid *dest)
+{
+ void *buf;
+
+ if (pack->BufferObj->Name) {
+ /* pack into PBO */
+ buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
+ GL_WRITE_ONLY_ARB,
+ pack->BufferObj);
+ if (!buf)
+ return NULL;
+
+ buf = ADD_POINTERS(buf, dest);
+ }
+ else {
+ /* pack to normal memory */
+ buf = dest;
+ }
+
+ return buf;
+}
+
+
+/**
+ * Counterpart to _mesa_map_readpix_pbo()
+ */
+void
+_mesa_unmap_readpix_pbo(GLcontext *ctx,
+ const struct gl_pixelstore_attrib *pack)
+{
+ if (pack->BufferObj->Name) {
+ ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, pack->BufferObj);
+ }
+}
+
+
+
+/**
* Return the gl_buffer_object for the given ID.
* Always return NULL for ID 0.
*/
diff --git a/src/mesa/main/bufferobj.h b/src/mesa/main/bufferobj.h
index 1d2715da84..8baa59d617 100644
--- a/src/mesa/main/bufferobj.h
+++ b/src/mesa/main/bufferobj.h
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.3
+ * Version: 7.1
*
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -89,6 +89,35 @@ _mesa_validate_pbo_access(GLuint dimensions,
GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLenum type, const GLvoid *ptr);
+extern const GLubyte *
+_mesa_map_bitmap_pbo(GLcontext *ctx,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap);
+
+extern void
+_mesa_unmap_bitmap_pbo(GLcontext *ctx,
+ const struct gl_pixelstore_attrib *unpack);
+
+extern const GLvoid *
+_mesa_map_drawpix_pbo(GLcontext *ctx,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *pixels);
+
+extern void
+_mesa_unmap_drapix_pbo(GLcontext *ctx,
+ const struct gl_pixelstore_attrib *unpack);
+
+
+extern void *
+_mesa_map_readpix_pbo(GLcontext *ctx,
+ const struct gl_pixelstore_attrib *pack,
+ GLvoid *dest);
+
+extern void
+_mesa_unmap_readpix_pbo(GLcontext *ctx,
+ const struct gl_pixelstore_attrib *pack);
+
+
extern void
_mesa_unbind_buffer_object( GLcontext *ctx, struct gl_buffer_object *bufObj );
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 63dc1379e9..d94876e70b 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -444,7 +444,6 @@ alloc_shared_state( GLcontext *ctx )
ss->ArrayObjects = _mesa_NewHashTable();
#if FEATURE_ARB_shader_objects
- ss->ShaderProgramObjects = _mesa_NewHashTable();
ss->ShaderObjects = _mesa_NewHashTable();
#endif
@@ -524,8 +523,6 @@ cleanup:
_mesa_DeleteHashTable (ss->ArrayObjects);
#if FEATURE_ARB_shader_objects
- if (ss->ShaderProgramObjects)
- _mesa_DeleteHashTable (ss->ShaderProgramObjects);
if (ss->ShaderObjects)
_mesa_DeleteHashTable (ss->ShaderObjects);
#endif
@@ -626,25 +623,37 @@ delete_arrayobj_cb(GLuint id, void *data, void *userData)
}
/**
- * Callback for deleting shader and shader programs objects.
- * Called by _mesa_HashDeleteAll().
+ * Callback for freeing shader program data. Call it before delete_shader_cb
+ * to avoid memory access error.
*/
static void
-delete_shader_cb(GLuint id, void *data, void *userData)
+free_shader_program_data_cb(GLuint id, void *data, void *userData)
{
GLcontext *ctx = (GLcontext *) userData;
- struct gl_shader *sh = (struct gl_shader *) data;
- assert(sh->Type == GL_FRAGMENT_SHADER || sh->Type == GL_VERTEX_SHADER);
- _mesa_free_shader(ctx, sh);
+ struct gl_shader_program *shProg = (struct gl_shader_program *) data;
+
+ if (shProg->Type == GL_SHADER_PROGRAM_MESA) {
+ _mesa_free_shader_program_data(ctx, shProg);
+ }
}
+/**
+ * Callback for deleting shader and shader programs objects.
+ * Called by _mesa_HashDeleteAll().
+ */
static void
-delete_shader_program_cb(GLuint id, void *data, void *userData)
+delete_shader_cb(GLuint id, void *data, void *userData)
{
GLcontext *ctx = (GLcontext *) userData;
- struct gl_shader_program *shProg = (struct gl_shader_program *) data;
- assert(shProg->Type == GL_SHADER_PROGRAM_MESA);
- _mesa_free_shader_program(ctx, shProg);
+ struct gl_shader *sh = (struct gl_shader *) data;
+ if (sh->Type == GL_FRAGMENT_SHADER || sh->Type == GL_VERTEX_SHADER) {
+ _mesa_free_shader(ctx, sh);
+ }
+ else {
+ struct gl_shader_program *shProg = (struct gl_shader_program *) data;
+ ASSERT(shProg->Type == GL_SHADER_PROGRAM_MESA);
+ _mesa_free_shader_program(ctx, shProg);
+ }
}
/**
@@ -706,10 +715,10 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss )
_mesa_DeleteHashTable(ss->Programs);
#endif
#if FEATURE_ARB_vertex_program
- _mesa_delete_program(ctx, ss->DefaultVertexProgram);
+ ctx->Driver.DeleteProgram(ctx, ss->DefaultVertexProgram);
#endif
#if FEATURE_ARB_fragment_program
- _mesa_delete_program(ctx, ss->DefaultFragmentProgram);
+ ctx->Driver.DeleteProgram(ctx, ss->DefaultFragmentProgram);
#endif
#if FEATURE_ATI_fragment_shader
@@ -727,8 +736,7 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss )
_mesa_DeleteHashTable(ss->ArrayObjects);
#if FEATURE_ARB_shader_objects
- _mesa_HashDeleteAll(ss->ShaderProgramObjects, delete_shader_program_cb, ctx);
- _mesa_DeleteHashTable(ss->ShaderProgramObjects);
+ _mesa_HashWalk(ss->ShaderObjects, free_shader_program_data_cb, ctx);
_mesa_HashDeleteAll(ss->ShaderObjects, delete_shader_cb, ctx);
_mesa_DeleteHashTable(ss->ShaderObjects);
#endif
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index a421d04957..8d10d8a750 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -5578,6 +5578,27 @@ save_VertexAttrib4fvARB(GLuint index, const GLfloat * v)
}
+/* GL_ARB_shader_objects, GL_ARB_vertex/fragment_shader */
+
+static void GLAPIENTRY
+exec_BindAttribLocationARB(GLuint program, GLuint index, const GLchar *name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ CALL_BindAttribLocationARB(ctx->Exec, (program, index, name));
+}
+
+static GLint GLAPIENTRY
+exec_GetAttribLocationARB(GLuint program, const GLchar *name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ return CALL_GetAttribLocationARB(ctx->Exec, (program, name));
+}
+/* XXX more shader functions needed here */
+
+
+
#if FEATURE_EXT_framebuffer_blit
static void GLAPIENTRY
save_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
@@ -8111,6 +8132,11 @@ _mesa_init_dlist_table(struct _glapi_table *table)
SET_BlitFramebufferEXT(table, save_BlitFramebufferEXT);
#endif
+ /* ARB 30/31/32. GL_ARB_shader_objects, GL_ARB_vertex/fragment_shader */
+ SET_BindAttribLocationARB(table, exec_BindAttribLocationARB);
+ SET_GetAttribLocationARB(table, exec_GetAttribLocationARB);
+ /* XXX additional functions need to be implemented here! */
+
/* 299. GL_EXT_blend_equation_separate */
SET_BlendEquationSeparateEXT(table, save_BlendEquationSeparateEXT);
diff --git a/src/mesa/main/drawpix.c b/src/mesa/main/drawpix.c
index a001cf172c..4f28766674 100644
--- a/src/mesa/main/drawpix.c
+++ b/src/mesa/main/drawpix.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5
+ * Version: 7.1
*
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -24,6 +24,7 @@
#include "glheader.h"
#include "imports.h"
+#include "bufferobj.h"
#include "context.h"
#include "drawpix.h"
#include "feedback.h"
@@ -182,6 +183,23 @@ _mesa_DrawPixels( GLsizei width, GLsizei height,
/* Round, to satisfy conformance tests (matches SGI's OpenGL) */
GLint x = IROUND(ctx->Current.RasterPos[0]);
GLint y = IROUND(ctx->Current.RasterPos[1]);
+
+ if (ctx->Unpack.BufferObj->Name) {
+ /* unpack from PBO */
+ if (!_mesa_validate_pbo_access(2, &ctx->Unpack, width, height, 1,
+ format, type, pixels)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glDrawPixels(invalid PBO access)");
+ return;
+ }
+ if (ctx->Unpack.BufferObj->Pointer) {
+ /* buffer is mapped - that's an error */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glDrawPixels(PBO is mapped)");
+ return;
+ }
+ }
+
ctx->Driver.DrawPixels(ctx, x, y, width, height, format, type,
&ctx->Unpack, pixels);
}
@@ -300,6 +318,21 @@ _mesa_ReadPixels( GLint x, GLint y, GLsizei width, GLsizei height,
return;
}
+ if (ctx->Pack.BufferObj->Name) {
+ if (!_mesa_validate_pbo_access(2, &ctx->Pack, width, height, 1,
+ format, type, pixels)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glReadPixels(invalid PBO access)");
+ return;
+ }
+
+ if (ctx->Pack.BufferObj->Pointer) {
+ /* buffer is mapped - that's an error */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glReadPixels(PBO is mapped)");
+ return;
+ }
+ }
+
ctx->Driver.ReadPixels(ctx, x, y, width, height,
format, type, &ctx->Pack, pixels);
}
@@ -340,12 +373,27 @@ _mesa_Bitmap( GLsizei width, GLsizei height,
}
if (ctx->RenderMode == GL_RENDER) {
- if (bitmap) {
- /* Truncate, to satisfy conformance tests (matches SGI's OpenGL). */
- GLint x = IFLOOR(ctx->Current.RasterPos[0] - xorig);
- GLint y = IFLOOR(ctx->Current.RasterPos[1] - yorig);
- ctx->Driver.Bitmap( ctx, x, y, width, height, &ctx->Unpack, bitmap );
+ /* Truncate, to satisfy conformance tests (matches SGI's OpenGL). */
+ GLint x = IFLOOR(ctx->Current.RasterPos[0] - xorig);
+ GLint y = IFLOOR(ctx->Current.RasterPos[1] - yorig);
+
+ if (ctx->Unpack.BufferObj->Name) {
+ /* unpack from PBO */
+ if (!_mesa_validate_pbo_access(2, &ctx->Unpack, width, height, 1,
+ GL_COLOR_INDEX, GL_BITMAP,
+ (GLvoid *) bitmap)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBitmap(invalid PBO access)");
+ return;
+ }
+ if (ctx->Unpack.BufferObj->Pointer) {
+ /* buffer is mapped - that's an error */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBitmap(PBO is mapped)");
+ return;
+ }
}
+
+ ctx->Driver.Bitmap( ctx, x, y, width, height, &ctx->Unpack, bitmap );
}
#if _HAVE_FULL_GL
else if (ctx->RenderMode == GL_FEEDBACK) {
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 671f80c7a4..9b60c73294 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -303,7 +303,7 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format,
/* OK */
}
else if (ctx->Extensions.EXT_packed_depth_stencil &&
- att->Renderbuffer->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
+ texImage->TexFormat->BaseFormat == GL_DEPTH_STENCIL_EXT) {
/* OK */
}
else {
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index eb81ee4a52..9d8f2002c9 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -870,6 +870,14 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
case GL_TEXTURE_3D:
params[0] = _mesa_IsEnabled(GL_TEXTURE_3D);
break;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ CHECK_EXT1(MESA_texture_array, "GetBooleanv");
+ params[0] = _mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT);
+ break;
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ CHECK_EXT1(MESA_texture_array, "GetBooleanv");
+ params[0] = _mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT);
+ break;
case GL_TEXTURE_BINDING_1D:
params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name);
break;
@@ -879,6 +887,14 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
case GL_TEXTURE_BINDING_3D:
params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name);
break;
+ case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
+ CHECK_EXT1(MESA_texture_array, "GetBooleanv");
+ params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1DArray->Name);
+ break;
+ case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
+ CHECK_EXT1(MESA_texture_array, "GetBooleanv");
+ params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2DArray->Name);
+ break;
case GL_TEXTURE_ENV_COLOR:
{
const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;
@@ -1864,6 +1880,10 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
CHECK_EXT1(EXT_framebuffer_object, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Const.MaxRenderbufferSize);
break;
+ case GL_READ_FRAMEBUFFER_BINDING_EXT:
+ CHECK_EXT1(EXT_framebuffer_blit, "GetBooleanv");
+ params[0] = INT_TO_BOOLEAN(ctx->ReadBuffer->Name);
+ break;
case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
CHECK_EXT1(ARB_fragment_shader, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Const.FragmentProgram.MaxUniformComponents);
@@ -2701,6 +2721,14 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
case GL_TEXTURE_3D:
params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_3D));
break;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ CHECK_EXT1(MESA_texture_array, "GetFloatv");
+ params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT));
+ break;
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ CHECK_EXT1(MESA_texture_array, "GetFloatv");
+ params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT));
+ break;
case GL_TEXTURE_BINDING_1D:
params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name);
break;
@@ -2710,6 +2738,14 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
case GL_TEXTURE_BINDING_3D:
params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name);
break;
+ case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
+ CHECK_EXT1(MESA_texture_array, "GetFloatv");
+ params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1DArray->Name);
+ break;
+ case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
+ CHECK_EXT1(MESA_texture_array, "GetFloatv");
+ params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2DArray->Name);
+ break;
case GL_TEXTURE_ENV_COLOR:
{
const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;
@@ -3695,6 +3731,10 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
CHECK_EXT1(EXT_framebuffer_object, "GetFloatv");
params[0] = (GLfloat)(ctx->Const.MaxRenderbufferSize);
break;
+ case GL_READ_FRAMEBUFFER_BINDING_EXT:
+ CHECK_EXT1(EXT_framebuffer_blit, "GetFloatv");
+ params[0] = (GLfloat)(ctx->ReadBuffer->Name);
+ break;
case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
CHECK_EXT1(ARB_fragment_shader, "GetFloatv");
params[0] = (GLfloat)(ctx->Const.FragmentProgram.MaxUniformComponents);
@@ -4532,6 +4572,14 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
case GL_TEXTURE_3D:
params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_3D));
break;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ CHECK_EXT1(MESA_texture_array, "GetIntegerv");
+ params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT));
+ break;
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ CHECK_EXT1(MESA_texture_array, "GetIntegerv");
+ params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT));
+ break;
case GL_TEXTURE_BINDING_1D:
params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name;
break;
@@ -4541,6 +4589,14 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
case GL_TEXTURE_BINDING_3D:
params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name;
break;
+ case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
+ CHECK_EXT1(MESA_texture_array, "GetIntegerv");
+ params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1DArray->Name;
+ break;
+ case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
+ CHECK_EXT1(MESA_texture_array, "GetIntegerv");
+ params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2DArray->Name;
+ break;
case GL_TEXTURE_ENV_COLOR:
{
const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;
@@ -5526,6 +5582,10 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
CHECK_EXT1(EXT_framebuffer_object, "GetIntegerv");
params[0] = ctx->Const.MaxRenderbufferSize;
break;
+ case GL_READ_FRAMEBUFFER_BINDING_EXT:
+ CHECK_EXT1(EXT_framebuffer_blit, "GetIntegerv");
+ params[0] = ctx->ReadBuffer->Name;
+ break;
case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
CHECK_EXT1(ARB_fragment_shader, "GetIntegerv");
params[0] = ctx->Const.FragmentProgram.MaxUniformComponents;
diff --git a/src/mesa/main/get_gen.py b/src/mesa/main/get_gen.py
index 9055433281..819a7cc5d7 100644
--- a/src/mesa/main/get_gen.py
+++ b/src/mesa/main/get_gen.py
@@ -983,6 +983,11 @@ StateVars = [
["ctx->Const.MaxRenderbufferSize"], "",
["EXT_framebuffer_object"] ),
+ # GL_EXT_framebuffer_blit
+ # NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT
+ ( "GL_READ_FRAMEBUFFER_BINDING_EXT", GLint, ["ctx->ReadBuffer->Name"], "",
+ ["EXT_framebuffer_blit"] ),
+
# GL_ARB_fragment_shader
( "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", GLint,
["ctx->Const.FragmentProgram.MaxUniformComponents"], "",
diff --git a/src/mesa/main/getstring.c b/src/mesa/main/getstring.c
index c15f6a39bc..55fb42096d 100644
--- a/src/mesa/main/getstring.c
+++ b/src/mesa/main/getstring.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.2
+ * Version: 7.1
*
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -81,6 +81,7 @@ _mesa_GetString( GLenum name )
case GL_RENDERER:
return (const GLubyte *) renderer;
case GL_VERSION:
+ /* tests for 1.3: */
if (ctx->Extensions.ARB_multisample &&
ctx->Extensions.ARB_multitexture &&
ctx->Extensions.ARB_texture_border_clamp &&
@@ -89,6 +90,7 @@ _mesa_GetString( GLenum name )
ctx->Extensions.EXT_texture_env_add &&
ctx->Extensions.ARB_texture_env_combine &&
ctx->Extensions.ARB_texture_env_dot3) {
+ /* tests for 1.4: */
if (ctx->Extensions.ARB_depth_texture &&
ctx->Extensions.ARB_shadow &&
ctx->Extensions.ARB_texture_env_crossbar &&
@@ -105,9 +107,11 @@ _mesa_GetString( GLenum name )
ctx->Extensions.EXT_stencil_wrap &&
ctx->Extensions.EXT_texture_lod_bias &&
ctx->Extensions.SGIS_generate_mipmap) {
+ /* tests for 1.5: */
if (ctx->Extensions.ARB_occlusion_query &&
ctx->Extensions.ARB_vertex_buffer_object &&
ctx->Extensions.EXT_shadow_funcs) {
+ /* tests for 2.0: */
if (ctx->Extensions.ARB_draw_buffers &&
ctx->Extensions.ARB_point_sprite &&
ctx->Extensions.ARB_shader_objects &&
@@ -115,6 +119,7 @@ _mesa_GetString( GLenum name )
ctx->Extensions.ARB_fragment_shader &&
ctx->Extensions.ARB_texture_non_power_of_two &&
ctx->Extensions.EXT_blend_equation_separate) {
+ /* tests for 2.1: */
if (ctx->Extensions.ARB_shading_language_120 &&
ctx->Extensions.EXT_pixel_buffer_object &&
ctx->Extensions.EXT_texture_sRGB) {
diff --git a/src/mesa/main/imports.c b/src/mesa/main/imports.c
index 3ae56c8b0b..1aebb25163 100644
--- a/src/mesa/main/imports.c
+++ b/src/mesa/main/imports.c
@@ -104,6 +104,8 @@ _mesa_align_malloc(size_t bytes, unsigned long alignment)
(void) posix_memalign(& mem, alignment, bytes);
return mem;
+#elif defined(_WIN32) && defined(_MSC_VER)
+ return _aligned_malloc(bytes, alignment);
#else
uintptr_t ptr, buf;
@@ -144,6 +146,15 @@ _mesa_align_calloc(size_t bytes, unsigned long alignment)
}
return mem;
+#elif defined(_WIN32) && defined(_MSC_VER)
+ void *mem;
+
+ mem = _aligned_malloc(bytes, alignment);
+ if (mem != NULL) {
+ (void) memset(mem, 0, bytes);
+ }
+
+ return mem;
#else
uintptr_t ptr, buf;
@@ -180,6 +191,8 @@ _mesa_align_free(void *ptr)
{
#if defined(HAVE_POSIX_MEMALIGN)
free(ptr);
+#elif defined(_WIN32) && defined(_MSC_VER)
+ _aligned_free(ptr);
#else
void **cubbyHole = (void **) ((char *) ptr - sizeof(void *));
void *realAddr = *cubbyHole;
@@ -194,6 +207,10 @@ void *
_mesa_align_realloc(void *oldBuffer, size_t oldSize, size_t newSize,
unsigned long alignment)
{
+#if defined(_WIN32) && defined(_MSC_VER)
+ (void) oldSize;
+ return _aligned_realloc(oldBuffer, newSize, alignment);
+#else
const size_t copySize = (oldSize < newSize) ? oldSize : newSize;
void *newBuf = _mesa_align_malloc(newSize, alignment);
if (newBuf && oldBuffer && copySize > 0) {
@@ -202,6 +219,7 @@ _mesa_align_realloc(void *oldBuffer, size_t oldSize, size_t newSize,
if (oldBuffer)
_mesa_align_free(oldBuffer);
return newBuf;
+#endif
}
@@ -560,6 +578,7 @@ _mesa_ffs(int i)
bit++;
i >>= 1;
}
+ bit++;
}
return bit;
#else
diff --git a/src/mesa/main/imports.h b/src/mesa/main/imports.h
index ebdfc452a7..7ee26b423c 100644
--- a/src/mesa/main/imports.h
+++ b/src/mesa/main/imports.h
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.2
+ * Version: 7.1
*
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -159,7 +159,7 @@ typedef union { GLfloat f; GLint i; } fi_type;
***/
#if defined(__i386__) || defined(__386__) || defined(__sparc__) || \
defined(__s390x__) || defined(__powerpc__) || \
- defined(__amd64__) || \
+ defined(__x86_64__) || \
defined(ia64) || defined(__ia64__) || \
defined(__hppa__) || defined(hpux) || \
defined(__mips) || defined(_MIPS_ARCH) || \
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index da60a469a4..c8718a7f63 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2202,8 +2202,8 @@ struct gl_shared_state
#endif
#if FEATURE_ARB_shader_objects
+ /** Table of both gl_shader and gl_shader_program objects */
struct _mesa_HashTable *ShaderObjects;
- struct _mesa_HashTable *ShaderProgramObjects;
#endif
#if FEATURE_EXT_framebuffer_object
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index a42c4fd805..5ff67b654e 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -965,7 +965,7 @@ update_program(GLcontext *ctx)
ctx->FragmentProgram._Enabled = ctx->FragmentProgram.Enabled
&& ctx->FragmentProgram.Current->Base.Instructions;
ctx->ATIFragmentShader._Enabled = ctx->ATIFragmentShader.Enabled
- && ctx->ATIFragmentShader.Current->Instructions;
+ && ctx->ATIFragmentShader.Current->Instructions[0];
/*
* Set the ctx->VertexProgram._Current and ctx->FragmentProgram._Current
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 7241cf61be..adf3d37597 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -2306,9 +2306,6 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format,
return;
}
- if (!pixels)
- return;
-
_mesa_lock_texture(ctx, texObj);
{
texImage = _mesa_select_tex_image(ctx, texObj, target, level);