summaryrefslogtreecommitdiff
path: root/src/mesa/main
diff options
context:
space:
mode:
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/api_exec.c12
-rw-r--r--src/mesa/main/api_validate.c2
-rw-r--r--src/mesa/main/arrayobj.c115
-rw-r--r--src/mesa/main/arrayobj.h5
-rw-r--r--src/mesa/main/bufferobj.c291
-rw-r--r--src/mesa/main/bufferobj.h45
-rw-r--r--src/mesa/main/compiler.h4
-rw-r--r--src/mesa/main/context.c45
-rw-r--r--src/mesa/main/context.h3
-rw-r--r--src/mesa/main/dlist.c151
-rw-r--r--src/mesa/main/enums.c4745
-rw-r--r--src/mesa/main/enums.h6
-rw-r--r--src/mesa/main/extensions.c9
-rw-r--r--src/mesa/main/ffvertex_prog.c374
-rw-r--r--src/mesa/main/get.c24
-rw-r--r--src/mesa/main/get_gen.py7
-rw-r--r--src/mesa/main/light.c37
-rw-r--r--src/mesa/main/light.h14
-rw-r--r--src/mesa/main/macros.h18
-rw-r--r--src/mesa/main/mfeatures.h1
-rw-r--r--src/mesa/main/mipmap.c3
-rw-r--r--src/mesa/main/mtypes.h26
-rw-r--r--src/mesa/main/queryobj.c24
-rw-r--r--src/mesa/main/queryobj.h17
-rw-r--r--src/mesa/main/shared.c23
-rw-r--r--src/mesa/main/state.c12
-rw-r--r--src/mesa/main/texenv.c4
-rw-r--r--src/mesa/main/texenvprogram.c11
-rw-r--r--src/mesa/main/texformat_tmp.h28
-rw-r--r--src/mesa/main/texgetimage.c6
-rw-r--r--src/mesa/main/teximage.c2
-rw-r--r--src/mesa/main/texparam.c3
-rw-r--r--src/mesa/main/varray.c103
-rw-r--r--src/mesa/main/varray.h4
-rw-r--r--src/mesa/main/viewport.c4
35 files changed, 3323 insertions, 2855 deletions
diff --git a/src/mesa/main/api_exec.c b/src/mesa/main/api_exec.c
index c714d177a2..e49cd041a6 100644
--- a/src/mesa/main/api_exec.c
+++ b/src/mesa/main/api_exec.c
@@ -641,6 +641,8 @@ _mesa_init_exec_table(struct _glapi_table *exec)
/* ???. GL_EXT_depth_bounds_test */
SET_DepthBoundsEXT(exec, _mesa_DepthBoundsEXT);
+ SET_ProvokingVertexEXT(exec, _mesa_ProvokingVertexEXT);
+
/* ARB 1. GL_ARB_multitexture */
#if _HAVE_FULL_GL
SET_ActiveTextureARB(exec, _mesa_ActiveTextureARB);
@@ -895,7 +897,15 @@ _mesa_init_exec_table(struct _glapi_table *exec)
SET_RenderbufferStorageMultisample(exec, _mesa_RenderbufferStorageMultisample);
#endif
+#if FEATURE_ARB_map_buffer_range
+ SET_MapBufferRange(exec, _mesa_MapBufferRange);
+ SET_FlushMappedBufferRange(exec, _mesa_FlushMappedBufferRange);
+#endif
+
/* GL_ARB_copy_buffer */
SET_CopyBufferSubData(exec, _mesa_CopyBufferSubData);
-}
+ /* GL_ARB_vertex_array_object */
+ SET_BindVertexArray(exec, _mesa_BindVertexArray);
+ SET_GenVertexArrays(exec, _mesa_GenVertexArrays);
+}
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index 1507671250..b2f11ffbfe 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -60,7 +60,7 @@ max_buffer_index(GLcontext *ctx, GLuint count, GLenum type,
{
const GLubyte *map = NULL;
GLuint max = 0;
- GLint i;
+ GLuint i;
if (elementBuf->Name) {
/* elements are in a user-defined buffer object. need to map it */
diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c
index c03353b78f..fd35d4e38c 100644
--- a/src/mesa/main/arrayobj.c
+++ b/src/mesa/main/arrayobj.c
@@ -63,10 +63,11 @@
static INLINE struct gl_array_object *
lookup_arrayobj(GLcontext *ctx, GLuint id)
{
- return (id == 0)
- ? NULL
- : (struct gl_array_object *) _mesa_HashLookup(ctx->Shared->ArrayObjects,
- id);
+ if (id == 0)
+ return NULL;
+ else
+ return (struct gl_array_object *)
+ _mesa_HashLookup(ctx->Array.Objects, id);
}
@@ -252,7 +253,7 @@ save_array_object( GLcontext *ctx, struct gl_array_object *obj )
{
if (obj->Name > 0) {
/* insert into hash table */
- _mesa_HashInsert(ctx->Shared->ArrayObjects, obj->Name, obj);
+ _mesa_HashInsert(ctx->Array.Objects, obj->Name, obj);
}
}
@@ -266,7 +267,7 @@ remove_array_object( GLcontext *ctx, struct gl_array_object *obj )
{
if (obj->Name > 0) {
/* remove from hash table */
- _mesa_HashRemove(ctx->Shared->ArrayObjects, obj->Name);
+ _mesa_HashRemove(ctx->Array.Objects, obj->Name);
}
}
@@ -352,18 +353,15 @@ _mesa_update_array_object_max_element(GLcontext *ctx,
/* API Functions */
/**********************************************************************/
+
/**
- * Bind a new array.
- *
- * \todo
- * The binding could be done more efficiently by comparing the non-NULL
- * pointers in the old and new objects. The only arrays that are "dirty" are
- * the ones that are non-NULL in either object.
+ * Helper for _mesa_BindVertexArray() and _mesa_BindVertexArrayAPPLE().
+ * \param genRequired specifies behavour when id was not generated with
+ * glGenVertexArrays().
*/
-void GLAPIENTRY
-_mesa_BindVertexArrayAPPLE( GLuint id )
+static void
+bind_vertex_array(GLcontext *ctx, GLuint id, GLboolean genRequired)
{
- GET_CURRENT_CONTEXT(ctx);
struct gl_array_object * const oldObj = ctx->Array.ArrayObj;
struct gl_array_object *newObj = NULL;
ASSERT_OUTSIDE_BEGIN_END(ctx);
@@ -386,8 +384,12 @@ _mesa_BindVertexArrayAPPLE( GLuint id )
/* non-default array object */
newObj = lookup_arrayobj(ctx, id);
if (!newObj) {
- /* If this is a new array object id, allocate an array object now.
- */
+ if (genRequired) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBindVertexArray(id)");
+ return;
+ }
+
+ /* For APPLE version, generate a new array object now */
newObj = (*ctx->Driver.NewArrayObject)(ctx, id);
if (!newObj) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindVertexArrayAPPLE");
@@ -403,7 +405,37 @@ _mesa_BindVertexArrayAPPLE( GLuint id )
/* Pass BindVertexArray call to device driver */
if (ctx->Driver.BindArrayObject && newObj)
- (*ctx->Driver.BindArrayObject)( ctx, newObj );
+ ctx->Driver.BindArrayObject(ctx, newObj);
+}
+
+
+/**
+ * ARB version of glBindVertexArray()
+ * This function behaves differently from glBindVertexArrayAPPLE() in
+ * that this function requires all ids to have been previously generated
+ * by glGenVertexArrays[APPLE]().
+ */
+void GLAPIENTRY
+_mesa_BindVertexArray( GLuint id )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ bind_vertex_array(ctx, id, GL_TRUE);
+}
+
+
+/**
+ * Bind a new array.
+ *
+ * \todo
+ * The binding could be done more efficiently by comparing the non-NULL
+ * pointers in the old and new objects. The only arrays that are "dirty" are
+ * the ones that are non-NULL in either object.
+ */
+void GLAPIENTRY
+_mesa_BindVertexArrayAPPLE( GLuint id )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ bind_vertex_array(ctx, id, GL_FALSE);
}
@@ -425,8 +457,6 @@ _mesa_DeleteVertexArraysAPPLE(GLsizei n, const GLuint *ids)
return;
}
- _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
-
for (i = 0; i < n; i++) {
struct gl_array_object *obj = lookup_arrayobj(ctx, ids[i]);
@@ -450,21 +480,19 @@ _mesa_DeleteVertexArraysAPPLE(GLsizei n, const GLuint *ids)
_mesa_reference_array_object(ctx, &obj, NULL);
}
}
-
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
}
/**
* Generate a set of unique array object IDs and store them in \c arrays.
- *
+ * Helper for _mesa_GenVertexArrays[APPLE]() functions below.
* \param n Number of IDs to generate.
* \param arrays Array of \c n locations to store the IDs.
+ * \param vboOnly Will arrays have to reside in VBOs?
*/
-void GLAPIENTRY
-_mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *arrays)
+static void
+gen_vertex_arrays(GLcontext *ctx, GLsizei n, GLuint *arrays, GLboolean vboOnly)
{
- GET_CURRENT_CONTEXT(ctx);
GLuint first;
GLint i;
ASSERT_OUTSIDE_BEGIN_END(ctx);
@@ -478,12 +506,7 @@ _mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *arrays)
return;
}
- /*
- * This must be atomic (generation and allocation of array object IDs)
- */
- _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
-
- first = _mesa_HashFindFreeKeyBlock(ctx->Shared->ArrayObjects, n);
+ first = _mesa_HashFindFreeKeyBlock(ctx->Array.Objects, n);
/* Allocate new, empty array objects and return identifiers */
for (i = 0; i < n; i++) {
@@ -492,15 +515,37 @@ _mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *arrays)
obj = (*ctx->Driver.NewArrayObject)( ctx, name );
if (!obj) {
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenVertexArraysAPPLE");
return;
}
+ obj->VBOonly = vboOnly;
save_array_object(ctx, obj);
arrays[i] = first + i;
}
+}
+
+
+/**
+ * ARB version of glGenVertexArrays()
+ * All arrays will be required to live in VBOs.
+ */
+void GLAPIENTRY
+_mesa_GenVertexArrays(GLsizei n, GLuint *arrays)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ gen_vertex_arrays(ctx, n, arrays, GL_TRUE);
+}
+
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+/**
+ * APPLE version of glGenVertexArraysAPPLE()
+ * Arrays may live in VBOs or ordinary memory.
+ */
+void GLAPIENTRY
+_mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *arrays)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ gen_vertex_arrays(ctx, n, arrays, GL_FALSE);
}
@@ -521,9 +566,7 @@ _mesa_IsVertexArrayAPPLE( GLuint id )
if (id == 0)
return GL_FALSE;
- _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
obj = lookup_arrayobj(ctx, id);
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
return (obj != NULL) ? GL_TRUE : GL_FALSE;
}
diff --git a/src/mesa/main/arrayobj.h b/src/mesa/main/arrayobj.h
index abca5ab9b4..8999edc724 100644
--- a/src/mesa/main/arrayobj.h
+++ b/src/mesa/main/arrayobj.h
@@ -67,10 +67,15 @@ _mesa_update_array_object_max_element(GLcontext *ctx,
* API functions
*/
+
+void GLAPIENTRY _mesa_BindVertexArray( GLuint id );
+
void GLAPIENTRY _mesa_BindVertexArrayAPPLE( GLuint id );
void GLAPIENTRY _mesa_DeleteVertexArraysAPPLE(GLsizei n, const GLuint *ids);
+void GLAPIENTRY _mesa_GenVertexArrays(GLsizei n, GLuint *arrays);
+
void GLAPIENTRY _mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *buffer);
GLboolean GLAPIENTRY _mesa_IsVertexArrayAPPLE( GLuint id );
diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c
index a49da3d3b5..d640f5358e 100644
--- a/src/mesa/main/bufferobj.c
+++ b/src/mesa/main/bufferobj.c
@@ -45,9 +45,9 @@
#ifdef FEATURE_OES_mapbuffer
-#define DEFAULT_ACCESS GL_WRITE_ONLY;
+#define DEFAULT_ACCESS GL_MAP_WRITE_BIT
#else
-#define DEFAULT_ACCESS GL_READ_WRITE;
+#define DEFAULT_ACCESS (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)
#endif
@@ -101,6 +101,24 @@ get_buffer(GLcontext *ctx, GLenum target)
/**
+ * Convert a GLbitfield describing the mapped buffer access flags
+ * into one of GL_READ_WRITE, GL_READ_ONLY, or GL_WRITE_ONLY.
+ */
+static GLenum
+simplified_access_mode(GLbitfield access)
+{
+ const GLbitfield rwFlags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT;
+ if ((access & rwFlags) == rwFlags)
+ return GL_READ_WRITE;
+ if ((access & GL_MAP_READ_BIT) == GL_MAP_READ_BIT)
+ return GL_READ_ONLY;
+ if ((access & GL_MAP_WRITE_BIT) == GL_MAP_WRITE_BIT)
+ return GL_WRITE_ONLY;
+ return GL_READ_WRITE; /* this should never happen, but no big deal */
+}
+
+
+/**
* Tests the subdata range parameters and sets the GL error code for
* \c glBufferSubDataARB and \c glGetBufferSubDataARB.
*
@@ -162,7 +180,7 @@ buffer_object_subdata_range_good( GLcontext * ctx, GLenum target,
*
* Default callback for the \c dd_function_table::NewBufferObject() hook.
*/
-struct gl_buffer_object *
+static struct gl_buffer_object *
_mesa_new_buffer_object( GLcontext *ctx, GLuint name, GLenum target )
{
struct gl_buffer_object *obj;
@@ -180,7 +198,7 @@ _mesa_new_buffer_object( GLcontext *ctx, GLuint name, GLenum target )
*
* Default callback for the \c dd_function_table::DeleteBuffer() hook.
*/
-void
+static void
_mesa_delete_buffer_object( GLcontext *ctx, struct gl_buffer_object *bufObj )
{
(void) ctx;
@@ -276,7 +294,7 @@ _mesa_initialize_buffer_object( struct gl_buffer_object *obj,
obj->RefCount = 1;
obj->Name = name;
obj->Usage = GL_STATIC_DRAW_ARB;
- obj->Access = DEFAULT_ACCESS;
+ obj->AccessFlags = DEFAULT_ACCESS;
}
@@ -298,7 +316,7 @@ _mesa_initialize_buffer_object( struct gl_buffer_object *obj,
*
* \sa glBufferDataARB, dd_function_table::BufferData.
*/
-void
+static void
_mesa_buffer_data( GLcontext *ctx, GLenum target, GLsizeiptrARB size,
const GLvoid * data, GLenum usage,
struct gl_buffer_object * bufObj )
@@ -337,7 +355,7 @@ _mesa_buffer_data( GLcontext *ctx, GLenum target, GLsizeiptrARB size,
*
* \sa glBufferSubDataARB, dd_function_table::BufferSubData.
*/
-void
+static void
_mesa_buffer_subdata( GLcontext *ctx, GLenum target, GLintptrARB offset,
GLsizeiptrARB size, const GLvoid * data,
struct gl_buffer_object * bufObj )
@@ -370,7 +388,7 @@ _mesa_buffer_subdata( GLcontext *ctx, GLenum target, GLintptrARB offset,
*
* \sa glBufferGetSubDataARB, dd_function_table::GetBufferSubData.
*/
-void
+static void
_mesa_buffer_get_subdata( GLcontext *ctx, GLenum target, GLintptrARB offset,
GLsizeiptrARB size, GLvoid * data,
struct gl_buffer_object * bufObj )
@@ -397,7 +415,7 @@ _mesa_buffer_get_subdata( GLcontext *ctx, GLenum target, GLintptrARB offset,
*
* \sa glMapBufferARB, dd_function_table::MapBuffer
*/
-void *
+static void *
_mesa_buffer_map( GLcontext *ctx, GLenum target, GLenum access,
struct gl_buffer_object *bufObj )
{
@@ -415,13 +433,50 @@ _mesa_buffer_map( GLcontext *ctx, GLenum target, GLenum access,
/**
+ * Default fallback for \c dd_function_table::MapBufferRange().
+ * Called via glMapBufferRange().
+ */
+static void *
+_mesa_buffer_map_range( GLcontext *ctx, GLenum target, GLintptr offset,
+ GLsizeiptr length, GLbitfield access,
+ struct gl_buffer_object *bufObj )
+{
+ (void) ctx;
+ (void) target;
+ (void) access;
+ (void) length;
+ assert(!bufObj->Pointer);
+ /* Just return a direct pointer to the data */
+ return bufObj->Data + offset;
+}
+
+
+/**
+ * Default fallback for \c dd_function_table::FlushMappedBufferRange().
+ * Called via glFlushMappedBufferRange().
+ */
+static void
+_mesa_buffer_flush_mapped_range( GLcontext *ctx, GLenum target,
+ GLintptr offset, GLsizeiptr length,
+ struct gl_buffer_object *obj )
+{
+ (void) ctx;
+ (void) target;
+ (void) offset;
+ (void) length;
+ (void) obj;
+ /* no-op */
+}
+
+
+/**
* Default callback for \c dd_function_table::MapBuffer().
*
* The input parameters will have been already tested for errors.
*
* \sa glUnmapBufferARB, dd_function_table::UnmapBuffer
*/
-GLboolean
+static GLboolean
_mesa_buffer_unmap( GLcontext *ctx, GLenum target,
struct gl_buffer_object *bufObj )
{
@@ -437,7 +492,7 @@ _mesa_buffer_unmap( GLcontext *ctx, GLenum target,
* Default fallback for \c dd_function_table::CopyBufferSubData().
* Called via glCopyBuffserSubData().
*/
-void
+static void
_mesa_copy_buffer_subdata(GLcontext *ctx,
struct gl_buffer_object *src,
struct gl_buffer_object *dst,
@@ -470,11 +525,15 @@ _mesa_copy_buffer_subdata(GLcontext *ctx,
void
_mesa_init_buffer_objects( GLcontext *ctx )
{
- ctx->Array.ArrayBufferObj = ctx->Shared->NullBufferObj;
- ctx->Array.ElementArrayBufferObj = ctx->Shared->NullBufferObj;
-
- ctx->CopyReadBuffer = ctx->Shared->NullBufferObj;
- ctx->CopyWriteBuffer = ctx->Shared->NullBufferObj;
+ _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj,
+ ctx->Shared->NullBufferObj);
+ _mesa_reference_buffer_object(ctx, &ctx->Array.ElementArrayBufferObj,
+ ctx->Shared->NullBufferObj);
+
+ _mesa_reference_buffer_object(ctx, &ctx->CopyReadBuffer,
+ ctx->Shared->NullBufferObj);
+ _mesa_reference_buffer_object(ctx, &ctx->CopyWriteBuffer,
+ ctx->Shared->NullBufferObj);
}
@@ -804,6 +863,32 @@ unbind(GLcontext *ctx,
}
+/**
+ * Plug default/fallback buffer object functions into the device
+ * driver hooks.
+ */
+void
+_mesa_init_buffer_object_functions(struct dd_function_table *driver)
+{
+ /* GL_ARB_vertex/pixel_buffer_object */
+ driver->NewBufferObject = _mesa_new_buffer_object;
+ driver->DeleteBuffer = _mesa_delete_buffer_object;
+ driver->BindBuffer = NULL;
+ driver->BufferData = _mesa_buffer_data;
+ driver->BufferSubData = _mesa_buffer_subdata;
+ driver->GetBufferSubData = _mesa_buffer_get_subdata;
+ driver->MapBuffer = _mesa_buffer_map;
+ driver->UnmapBuffer = _mesa_buffer_unmap;
+
+ /* GL_ARB_map_buffer_range */
+ driver->MapBufferRange = _mesa_buffer_map_range;
+ driver->FlushMappedBufferRange = _mesa_buffer_flush_mapped_range;
+
+ /* GL_ARB_copy_buffer */
+ driver->CopyBufferSubData = _mesa_copy_buffer_subdata;
+}
+
+
/**********************************************************************/
/* API Functions */
@@ -850,7 +935,7 @@ _mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids)
if (bufObj->Pointer) {
/* if mapped, unmap it now */
ctx->Driver.UnmapBuffer(ctx, 0, bufObj);
- bufObj->Access = DEFAULT_ACCESS;
+ bufObj->AccessFlags = DEFAULT_ACCESS;
bufObj->Pointer = NULL;
}
@@ -1009,7 +1094,7 @@ _mesa_BufferDataARB(GLenum target, GLsizeiptrARB size,
if (bufObj->Pointer) {
/* Unmap the existing buffer. We'll replace it now. Not an error. */
ctx->Driver.UnmapBuffer(ctx, target, bufObj);
- bufObj->Access = DEFAULT_ACCESS;
+ bufObj->AccessFlags = DEFAULT_ACCESS;
bufObj->Pointer = NULL;
}
@@ -1079,13 +1164,18 @@ _mesa_MapBufferARB(GLenum target, GLenum access)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_buffer_object * bufObj;
+ GLbitfield accessFlags;
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL);
switch (access) {
case GL_READ_ONLY_ARB:
+ accessFlags = GL_MAP_READ_BIT;
+ break;
case GL_WRITE_ONLY_ARB:
+ accessFlags = GL_MAP_WRITE_BIT;
+ break;
case GL_READ_WRITE_ARB:
- /* OK */
+ accessFlags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT;
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glMapBufferARB(access)");
@@ -1112,7 +1202,10 @@ _mesa_MapBufferARB(GLenum target, GLenum access)
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glMapBufferARB(access)");
}
- bufObj->Access = access;
+ bufObj->AccessFlags = accessFlags;
+ bufObj->Offset = 0;
+ bufObj->Length = bufObj->Size;
+
if (access == GL_WRITE_ONLY_ARB || access == GL_READ_WRITE_ARB)
bufObj->Written = GL_TRUE;
@@ -1181,7 +1274,7 @@ _mesa_UnmapBufferARB(GLenum target)
#endif
#ifdef VBO_DEBUG
- if (bufObj->Access == GL_WRITE_ONLY_ARB) {
+ if (bufObj->AccessFlags & GL_MAP_WRITE_BIT) {
GLuint i, unchanged = 0;
GLubyte *b = (GLubyte *) bufObj->Pointer;
GLint pos = -1;
@@ -1201,8 +1294,10 @@ _mesa_UnmapBufferARB(GLenum target)
#endif
status = ctx->Driver.UnmapBuffer( ctx, target, bufObj );
- bufObj->Access = DEFAULT_ACCESS;
+ bufObj->AccessFlags = DEFAULT_ACCESS;
bufObj->Pointer = NULL;
+ bufObj->Offset = 0;
+ bufObj->Length = 0;
return status;
}
@@ -1233,7 +1328,7 @@ _mesa_GetBufferParameterivARB(GLenum target, GLenum pname, GLint *params)
*params = bufObj->Usage;
break;
case GL_BUFFER_ACCESS_ARB:
- *params = bufObj->Access;
+ *params = simplified_access_mode(bufObj->AccessFlags);
break;
case GL_BUFFER_MAPPED_ARB:
*params = (bufObj->Pointer != NULL);
@@ -1350,3 +1445,153 @@ _mesa_CopyBufferSubData(GLenum readTarget, GLenum writeTarget,
ctx->Driver.CopyBufferSubData(ctx, src, dst, readOffset, writeOffset, size);
}
+
+/**
+ * See GL_ARB_map_buffer_range spec
+ */
+void * GLAPIENTRY
+_mesa_MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length,
+ GLbitfield access)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_buffer_object *bufObj;
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL);
+
+ if (!ctx->Extensions.ARB_map_buffer_range) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glMapBufferRange(extension not supported)");
+ return NULL;
+ }
+
+ if (offset < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glMapBufferRange(offset = %ld)", offset);
+ return NULL;
+ }
+
+ if (length < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glMapBufferRange(length = %ld)", length);
+ return NULL;
+ }
+
+ if ((access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glMapBufferRange(access indicates neither read or write)");
+ return NULL;
+ }
+
+ if (access & GL_MAP_READ_BIT) {
+ if ((access & GL_MAP_INVALIDATE_RANGE_BIT) ||
+ (access & GL_MAP_INVALIDATE_BUFFER_BIT) ||
+ (access & GL_MAP_UNSYNCHRONIZED_BIT)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glMapBufferRange(invalid access flags)");
+ return NULL;
+ }
+ }
+
+ if ((access & GL_MAP_FLUSH_EXPLICIT_BIT) &&
+ ((access & GL_MAP_WRITE_BIT) == 0)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glMapBufferRange(invalid access flags)");
+ return NULL;
+ }
+
+ bufObj = get_buffer(ctx, target);
+ if (!bufObj || bufObj->Name == 0) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glMapBufferRange(target = 0x%x)", target);
+ return NULL;
+ }
+
+ if (offset + length > bufObj->Size) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glMapBufferRange(offset + length > size)");
+ return NULL;
+ }
+
+ if (bufObj->Pointer) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glMapBufferRange(buffer already mapped)");
+ return NULL;
+ }
+
+ ASSERT(ctx->Driver.MapBufferRange);
+ bufObj->Pointer = ctx->Driver.MapBufferRange(ctx, target, offset, length,
+ access, bufObj);
+
+ bufObj->Offset = offset;
+ bufObj->Length = length;
+ bufObj->AccessFlags = access;
+
+ return bufObj->Pointer;
+}
+
+
+/**
+ * See GL_ARB_map_buffer_range spec
+ */
+void GLAPIENTRY
+_mesa_FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_buffer_object *bufObj;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (!ctx->Extensions.ARB_map_buffer_range) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glMapBufferRange(extension not supported)");
+ return;
+ }
+
+ if (offset < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glMapBufferRange(offset = %ld)", offset);
+ return;
+ }
+
+ if (length < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glMapBufferRange(length = %ld)", length);
+ return;
+ }
+
+ bufObj = get_buffer(ctx, target);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glMapBufferRange(target = 0x%x)", target);
+ return;
+ }
+
+ if (bufObj->Name == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glMapBufferRange(current buffer is 0)");
+ return;
+ }
+
+ if (!bufObj->Pointer) {
+ /* buffer is not mapped */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glMapBufferRange(buffer is not mapped)");
+ return;
+ }
+
+ if ((bufObj->AccessFlags & GL_MAP_FLUSH_EXPLICIT_BIT) == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glMapBufferRange(GL_MAP_FLUSH_EXPLICIT_BIT not set)");
+ return;
+ }
+
+ if (offset + length > bufObj->Length) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glMapBufferRange(offset %ld + length %ld > mapped length %ld)",
+ offset, length, bufObj->Length);
+ return;
+ }
+
+ ASSERT(bufObj->AccessFlags & GL_MAP_WRITE_BIT);
+
+ if (ctx->Driver.FlushMappedBufferRange)
+ ctx->Driver.FlushMappedBufferRange(ctx, target, offset, length, bufObj);
+}
diff --git a/src/mesa/main/bufferobj.h b/src/mesa/main/bufferobj.h
index 79c027aa4d..ef59ff83c8 100644
--- a/src/mesa/main/bufferobj.h
+++ b/src/mesa/main/bufferobj.h
@@ -42,11 +42,6 @@ _mesa_init_buffer_objects( GLcontext *ctx );
extern void
_mesa_update_default_objects_buffer_objects(GLcontext *ctx);
-extern struct gl_buffer_object *
-_mesa_new_buffer_object( GLcontext *ctx, GLuint name, GLenum target );
-
-extern void
-_mesa_delete_buffer_object( GLcontext *ctx, struct gl_buffer_object *bufObj );
extern struct gl_buffer_object *
_mesa_lookup_bufferobj(GLcontext *ctx, GLuint buffer);
@@ -60,36 +55,6 @@ _mesa_reference_buffer_object(GLcontext *ctx,
struct gl_buffer_object **ptr,
struct gl_buffer_object *bufObj);
-extern void
-_mesa_buffer_data( GLcontext *ctx, GLenum target, GLsizeiptrARB size,
- const GLvoid * data, GLenum usage,
- struct gl_buffer_object * bufObj );
-
-extern void
-_mesa_buffer_subdata( GLcontext *ctx, GLenum target, GLintptrARB offset,
- GLsizeiptrARB size, const GLvoid * data,
- struct gl_buffer_object * bufObj );
-
-extern void
-_mesa_buffer_get_subdata( GLcontext *ctx, GLenum target, GLintptrARB offset,
- GLsizeiptrARB size, GLvoid * data,
- struct gl_buffer_object * bufObj );
-
-extern void *
-_mesa_buffer_map( GLcontext *ctx, GLenum target, GLenum access,
- struct gl_buffer_object * bufObj );
-
-extern GLboolean
-_mesa_buffer_unmap( GLcontext *ctx, GLenum target,
- struct gl_buffer_object * bufObj );
-
-extern void
-_mesa_copy_buffer_subdata(GLcontext *ctx,
- struct gl_buffer_object *src,
- struct gl_buffer_object *dst,
- GLintptr readOffset, GLintptr writeOffset,
- GLsizeiptr size);
-
extern GLboolean
_mesa_validate_pbo_access(GLuint dimensions,
const struct gl_pixelstore_attrib *pack,
@@ -124,6 +89,9 @@ _mesa_unmap_readpix_pbo(GLcontext *ctx,
const struct gl_pixelstore_attrib *pack);
+extern void
+_mesa_init_buffer_object_functions(struct dd_function_table *driver);
+
/*
* API functions
@@ -167,4 +135,11 @@ _mesa_CopyBufferSubData(GLenum readTarget, GLenum writeTarget,
GLintptr readOffset, GLintptr writeOffset,
GLsizeiptr size);
+extern void * GLAPIENTRY
+_mesa_MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length,
+ GLbitfield access);
+
+extern void GLAPIENTRY
+_mesa_FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
+
#endif
diff --git a/src/mesa/main/compiler.h b/src/mesa/main/compiler.h
index 93103fe878..e79bbc2ac5 100644
--- a/src/mesa/main/compiler.h
+++ b/src/mesa/main/compiler.h
@@ -468,9 +468,9 @@ do { \
#endif
-
+#ifndef Elements
#define Elements(x) (sizeof(x)/sizeof(*(x)))
-
+#endif
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index bf53bd3467..415e339cb8 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -592,6 +592,9 @@ _mesa_init_constants(GLcontext *ctx)
/* GL_ATI_envmap_bumpmap */
ctx->Const.SupportedBumpUnits = SUPPORTED_ATI_BUMP_UNITS;
+ /* GL_EXT_provoking_vertex */
+ ctx->Const.QuadsFollowProvokingVertexConvention = GL_TRUE;
+
/* sanity checks */
ASSERT(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.MaxTextureImageUnits,
ctx->Const.MaxTextureCoordUnits));
@@ -1008,6 +1011,7 @@ _mesa_free_context_data( GLcontext *ctx )
#if FEATURE_ARB_occlusion_query
_mesa_free_query_data(ctx);
#endif
+ _mesa_free_varray_data(ctx);
_mesa_delete_array_object(ctx, ctx->Array.DefaultArrayObj);
@@ -1256,6 +1260,24 @@ initialize_framebuffer_size(GLcontext *ctx, GLframebuffer *fb)
/**
+ * Check if the viewport/scissor size has not yet been initialized.
+ * Initialize the size if the given width and height are non-zero.
+ */
+void
+_mesa_check_init_viewport(GLcontext *ctx, GLuint width, GLuint height)
+{
+ if (!ctx->ViewportInitialized && width > 0 && height > 0) {
+ /* Note: set flag here, before calling _mesa_set_viewport(), to prevent
+ * potential infinite recursion.
+ */
+ ctx->ViewportInitialized = GL_TRUE;
+ _mesa_set_viewport(ctx, 0, 0, width, height);
+ _mesa_set_scissor(ctx, 0, 0, width, height);
+ }
+}
+
+
+/**
* Bind the given context to the given drawBuffer and readBuffer and
* make it the current context for the calling thread.
* We'll render into the drawBuffer and read pixels from the
@@ -1372,25 +1394,24 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer,
ASSERT(drawBuffer->Height > 0);
#endif
- if (newCtx->FirstTimeCurrent) {
- /* set initial viewport and scissor size now */
- _mesa_set_viewport(newCtx, 0, 0,
- drawBuffer->Width, drawBuffer->Height);
- _mesa_set_scissor(newCtx, 0, 0,
- drawBuffer->Width, drawBuffer->Height );
- check_context_limits(newCtx);
+ if (drawBuffer) {
+ _mesa_check_init_viewport(newCtx,
+ drawBuffer->Width, drawBuffer->Height);
}
}
- /* We can use this to help debug user's problems. Tell them to set
- * the MESA_INFO env variable before running their app. Then the
- * first time each context is made current we'll print some useful
- * information.
- */
if (newCtx->FirstTimeCurrent) {
+ check_context_limits(newCtx);
+
+ /* We can use this to help debug user's problems. Tell them to set
+ * the MESA_INFO env variable before running their app. Then the
+ * first time each context is made current we'll print some useful
+ * information.
+ */
if (_mesa_getenv("MESA_INFO")) {
_mesa_print_info();
}
+
newCtx->FirstTimeCurrent = GL_FALSE;
}
}
diff --git a/src/mesa/main/context.h b/src/mesa/main/context.h
index 6b3e1b2b97..0531ae8ee8 100644
--- a/src/mesa/main/context.h
+++ b/src/mesa/main/context.h
@@ -130,6 +130,9 @@ extern void
_mesa_copy_context(const GLcontext *src, GLcontext *dst, GLuint mask);
+extern void
+_mesa_check_init_viewport(GLcontext *ctx, GLuint width, GLuint height);
+
extern GLboolean
_mesa_make_current( GLcontext *ctx, GLframebuffer *drawBuffer,
GLframebuffer *readBuffer );
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index d3c1717a50..49f202daa1 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -352,6 +352,9 @@ typedef enum
OPCODE_EVAL_P1,
OPCODE_EVAL_P2,
+ /* GL_EXT_provoking_vertex */
+ OPCODE_PROVOKING_VERTEX,
+
/* The following three are meta instructions */
OPCODE_ERROR, /* raise compiled-in error */
OPCODE_CONTINUE,
@@ -957,6 +960,20 @@ save_BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
}
}
+static void invalidate_saved_current_state( GLcontext *ctx )
+{
+ GLint i;
+
+ for (i = 0; i < VERT_ATTRIB_MAX; i++)
+ ctx->ListState.ActiveAttribSize[i] = 0;
+
+ for (i = 0; i < MAT_ATTRIB_MAX; i++)
+ ctx->ListState.ActiveMaterialSize[i] = 0;
+
+ memset(&ctx->ListState.Current, 0, sizeof ctx->ListState.Current);
+
+ ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
+}
void GLAPIENTRY
_mesa_save_CallList(GLuint list)
@@ -970,9 +987,10 @@ _mesa_save_CallList(GLuint list)
n[1].ui = list;
}
- /* After this, we don't know what begin/end state we're in:
+ /* After this, we don't know what state we're in. Invalidate all
+ * cached information previously gathered:
*/
- ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
+ invalidate_saved_current_state( ctx );
if (ctx->ExecuteFlag) {
_mesa_CallList(list);
@@ -1015,9 +1033,10 @@ _mesa_save_CallLists(GLsizei n, GLenum type, const GLvoid * lists)
}
}
- /* After this, we don't know what begin/end state we're in:
+ /* After this, we don't know what state we're in. Invalidate all
+ * cached information previously gathered:
*/
- ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
+ invalidate_saved_current_state( ctx );
if (ctx->ExecuteFlag) {
CALL_CallLists(ctx->Exec, (n, type, lists));
@@ -3177,14 +3196,26 @@ save_ShadeModel(GLenum mode)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx);
+
+ if (ctx->ExecuteFlag) {
+ CALL_ShadeModel(ctx->Exec, (mode));
+ }
+
+ if (ctx->ListState.Current.ShadeModel == mode)
+ return;
+
+ SAVE_FLUSH_VERTICES(ctx);
+
+ /* Only save the value if we know the statechange will take effect:
+ */
+ if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END)
+ ctx->ListState.Current.ShadeModel = mode;
+
n = ALLOC_INSTRUCTION(ctx, OPCODE_SHADE_MODEL, 1);
if (n) {
n[1].e = mode;
}
- if (ctx->ExecuteFlag) {
- CALL_ShadeModel(ctx->Exec, (mode));
- }
}
@@ -5146,14 +5177,21 @@ save_EdgeFlag(GLboolean x)
save_Attr1fNV(VERT_ATTRIB_EDGEFLAG, x ? (GLfloat)1.0 : (GLfloat)0.0);
}
+static INLINE GLboolean compare4fv( const GLfloat *a,
+ const GLfloat *b,
+ GLuint count )
+{
+ return memcmp( a, b, count * sizeof(GLfloat) ) == 0;
+}
+
+
static void GLAPIENTRY
save_Materialfv(GLenum face, GLenum pname, const GLfloat * param)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
int args, i;
-
- SAVE_FLUSH_VERTICES(ctx);
+ GLuint bitmask;
switch (face) {
case GL_BACK:
@@ -5183,26 +5221,43 @@ save_Materialfv(GLenum face, GLenum pname, const GLfloat * param)
_mesa_compile_error(ctx, GL_INVALID_ENUM, "material(pname)");
return;
}
-
- n = ALLOC_INSTRUCTION(ctx, OPCODE_MATERIAL, 6);
- if (n) {
- n[1].e = face;
- n[2].e = pname;
- for (i = 0; i < args; i++)
- n[3 + i].f = param[i];
+
+ if (ctx->ExecuteFlag) {
+ CALL_Materialfv(ctx->Exec, (face, pname, param));
}
- {
- GLuint bitmask = _mesa_material_bitmask(ctx, face, pname, ~0, NULL);
- for (i = 0; i < MAT_ATTRIB_MAX; i++)
- if (bitmask & (1 << i)) {
+ bitmask = _mesa_material_bitmask(ctx, face, pname, ~0, NULL);
+
+ /* Try to eliminate redundant statechanges. Because it is legal to
+ * call glMaterial even inside begin/end calls, don't need to worry
+ * about ctx->Driver.CurrentSavePrimitive here.
+ */
+ for (i = 0; i < MAT_ATTRIB_MAX; i++) {
+ if (bitmask & (1 << i)) {
+ if (ctx->ListState.ActiveMaterialSize[i] == args &&
+ compare4fv(ctx->ListState.CurrentMaterial[i], param, args)) {
+ bitmask &= ~(1 << i);
+ }
+ else {
ctx->ListState.ActiveMaterialSize[i] = args;
COPY_SZ_4V(ctx->ListState.CurrentMaterial[i], args, param);
}
+ }
}
- if (ctx->ExecuteFlag) {
- CALL_Materialfv(ctx->Exec, (face, pname, param));
+ /* If this call has effect, return early:
+ */
+ if (bitmask == 0)
+ return;
+
+ SAVE_FLUSH_VERTICES(ctx);
+
+ n = ALLOC_INSTRUCTION(ctx, OPCODE_MATERIAL, 6);
+ if (n) {
+ n[1].e = face;
+ n[2].e = pname;
+ for (i = 0; i < args; i++)
+ n[3 + i].f = param[i];
}
}
@@ -5705,6 +5760,25 @@ save_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
#endif
+/** GL_EXT_provoking_vertex */
+static void GLAPIENTRY
+save_ProvokingVertexEXT(GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = ALLOC_INSTRUCTION(ctx, OPCODE_PROVOKING_VERTEX, 1);
+ if (n) {
+ n[1].e = mode;
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_ProvokingVertexEXT(ctx->Exec, (mode));*/
+ _mesa_ProvokingVertexEXT(mode);
+ }
+}
+
+
+
/**
* Save an error-generating command into display list.
*
@@ -6269,6 +6343,9 @@ execute_list(GLcontext *ctx, GLuint list)
case OPCODE_SHADE_MODEL:
CALL_ShadeModel(ctx->Exec, (n[1].e));
break;
+ case OPCODE_PROVOKING_VERTEX:
+ CALL_ProvokingVertexEXT(ctx->Exec, (n[1].e));
+ break;
case OPCODE_STENCIL_FUNC:
CALL_StencilFunc(ctx->Exec, (n[1].e, n[2].i, n[3].ui));
break;
@@ -6771,7 +6848,6 @@ void GLAPIENTRY
_mesa_NewList(GLuint name, GLenum mode)
{
GET_CURRENT_CONTEXT(ctx);
- GLint i;
FLUSH_CURRENT(ctx, 0); /* must be called before assert */
ASSERT_OUTSIDE_BEGIN_END(ctx);
@@ -6799,20 +6875,15 @@ _mesa_NewList(GLuint name, GLenum mode)
ctx->CompileFlag = GL_TRUE;
ctx->ExecuteFlag = (mode == GL_COMPILE_AND_EXECUTE);
+ /* Reset acumulated list state:
+ */
+ invalidate_saved_current_state( ctx );
+
/* Allocate new display list */
ctx->ListState.CurrentList = make_list(name, BLOCK_SIZE);
ctx->ListState.CurrentBlock = ctx->ListState.CurrentList->Head;
ctx->ListState.CurrentPos = 0;
- /* Reset acumulated list state:
- */
- for (i = 0; i < Elements(ctx->ListState.ActiveAttribSize); i++)
- ctx->ListState.ActiveAttribSize[i] = 0;
-
- for (i = 0; i < Elements(ctx->ListState.ActiveMaterialSize); i++)
- ctx->ListState.ActiveMaterialSize[i] = 0;
-
- ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
ctx->Driver.NewList(ctx, name, mode);
ctx->CurrentDispatch = ctx->Save;
@@ -8239,8 +8310,17 @@ _mesa_init_dlist_table(struct _glapi_table *table)
SET_ProgramLocalParameters4fvEXT(table, save_ProgramLocalParameters4fvEXT);
#endif
+ /* ARB 50. GL_ARB_map_buffer_range */
+#if FEATURE_ARB_map_buffer_range
+ SET_MapBufferRange(table, _mesa_MapBufferRange); /* no dlist save */
+ SET_FlushMappedBufferRange(table, _mesa_FlushMappedBufferRange); /* no dl */
+#endif
+
/* ARB 59. GL_ARB_copy_buffer */
SET_CopyBufferSubData(table, _mesa_CopyBufferSubData); /* no dlist save */
+
+ /* 364. GL_EXT_provoking_vertex */
+ SET_ProvokingVertexEXT(table, save_ProvokingVertexEXT);
}
@@ -8477,6 +8557,11 @@ print_list(GLcontext *ctx, GLuint list)
_mesa_printf("EVAL_P2 %d %d\n", n[1].i, n[2].i);
break;
+ case OPCODE_PROVOKING_VERTEX:
+ _mesa_printf("ProvokingVertex %s\n",
+ _mesa_lookup_enum_by_nr(n[1].ui));
+ break;
+
/*
* meta opcodes/commands
*/
diff --git a/src/mesa/main/enums.c b/src/mesa/main/enums.c
index 4339e3ba4e..6e2adea636 100644
--- a/src/mesa/main/enums.c
+++ b/src/mesa/main/enums.c
@@ -514,6 +514,7 @@ LONGSTRING static const char enum_string_table[] =
"GL_FEEDBACK_BUFFER_SIZE\0"
"GL_FEEDBACK_BUFFER_TYPE\0"
"GL_FILL\0"
+ "GL_FIRST_VERTEX_CONVENTION_EXT\0"
"GL_FLAT\0"
"GL_FLOAT\0"
"GL_FLOAT_MAT2\0"
@@ -696,6 +697,7 @@ LONGSTRING static const char enum_string_table[] =
"GL_INVERSE_TRANSPOSE_NV\0"
"GL_INVERT\0"
"GL_KEEP\0"
+ "GL_LAST_VERTEX_CONVENTION_EXT\0"
"GL_LEFT\0"
"GL_LEQUAL\0"
"GL_LESS\0"
@@ -821,7 +823,13 @@ LONGSTRING static const char enum_string_table[] =
"GL_MAP2_VERTEX_ATTRIB8_4_NV\0"
"GL_MAP2_VERTEX_ATTRIB9_4_NV\0"
"GL_MAP_COLOR\0"
+ "GL_MAP_FLUSH_EXPLICIT_BIT\0"
+ "GL_MAP_INVALIDATE_BUFFER_BIT\0"
+ "GL_MAP_INVALIDATE_RANGE_BIT\0"
+ "GL_MAP_READ_BIT\0"
"GL_MAP_STENCIL\0"
+ "GL_MAP_UNSYNCHRONIZED_BIT\0"
+ "GL_MAP_WRITE_BIT\0"
"GL_MATRIX0_ARB\0"
"GL_MATRIX0_NV\0"
"GL_MATRIX10_ARB\0"
@@ -1273,6 +1281,7 @@ LONGSTRING static const char enum_string_table[] =
"GL_PROJECTION\0"
"GL_PROJECTION_MATRIX\0"
"GL_PROJECTION_STACK_DEPTH\0"
+ "GL_PROVOKING_VERTEX_EXT\0"
"GL_PROXY_COLOR_TABLE\0"
"GL_PROXY_HISTOGRAM\0"
"GL_PROXY_HISTOGRAM_EXT\0"
@@ -1293,6 +1302,7 @@ LONGSTRING static const char enum_string_table[] =
"GL_Q\0"
"GL_QUADRATIC_ATTENUATION\0"
"GL_QUADS\0"
+ "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT\0"
"GL_QUAD_MESH_SUN\0"
"GL_QUAD_STRIP\0"
"GL_QUERY_COUNTER_BITS\0"
@@ -1789,6 +1799,7 @@ LONGSTRING static const char enum_string_table[] =
"GL_VENDOR\0"
"GL_VERSION\0"
"GL_VERTEX_ARRAY\0"
+ "GL_VERTEX_ARRAY_BINDING\0"
"GL_VERTEX_ARRAY_BINDING_APPLE\0"
"GL_VERTEX_ARRAY_BUFFER_BINDING\0"
"GL_VERTEX_ARRAY_BUFFER_BINDING_ARB\0"
@@ -1860,7 +1871,7 @@ LONGSTRING static const char enum_string_table[] =
"GL_ZOOM_Y\0"
;
-static const enum_elt all_enums[1822] =
+static const enum_elt all_enums[1833] =
{
{ 0, 0x00000600 }, /* GL_2D */
{ 6, 0x00001407 }, /* GL_2_BYTES */
@@ -2340,1429 +2351,1440 @@ static const enum_elt all_enums[1822] =
{ 9547, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */
{ 9571, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */
{ 9595, 0x00001B02 }, /* GL_FILL */
- { 9603, 0x00001D00 }, /* GL_FLAT */
- { 9611, 0x00001406 }, /* GL_FLOAT */
- { 9620, 0x00008B5A }, /* GL_FLOAT_MAT2 */
- { 9634, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */
- { 9652, 0x00008B65 }, /* GL_FLOAT_MAT2x3 */
- { 9668, 0x00008B66 }, /* GL_FLOAT_MAT2x4 */
- { 9684, 0x00008B5B }, /* GL_FLOAT_MAT3 */
- { 9698, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */
- { 9716, 0x00008B67 }, /* GL_FLOAT_MAT3x2 */
- { 9732, 0x00008B68 }, /* GL_FLOAT_MAT3x4 */
- { 9748, 0x00008B5C }, /* GL_FLOAT_MAT4 */
- { 9762, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */
- { 9780, 0x00008B69 }, /* GL_FLOAT_MAT4x2 */
- { 9796, 0x00008B6A }, /* GL_FLOAT_MAT4x3 */
- { 9812, 0x00008B50 }, /* GL_FLOAT_VEC2 */
- { 9826, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */
- { 9844, 0x00008B51 }, /* GL_FLOAT_VEC3 */
- { 9858, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */
- { 9876, 0x00008B52 }, /* GL_FLOAT_VEC4 */
- { 9890, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */
- { 9908, 0x00000B60 }, /* GL_FOG */
- { 9915, 0x00000080 }, /* GL_FOG_BIT */
- { 9926, 0x00000B66 }, /* GL_FOG_COLOR */
- { 9939, 0x00008451 }, /* GL_FOG_COORD */
- { 9952, 0x00008451 }, /* GL_FOG_COORDINATE */
- { 9970, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */
- { 9994, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
- { 10033, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */
- { 10076, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */
- { 10108, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */
- { 10139, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */
- { 10168, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */
- { 10193, 0x00008457 }, /* GL_FOG_COORD_ARRAY */
- { 10212, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */
- { 10246, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */
- { 10273, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */
- { 10299, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */
- { 10323, 0x00008450 }, /* GL_FOG_COORD_SRC */
- { 10340, 0x00000B62 }, /* GL_FOG_DENSITY */
- { 10355, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */
- { 10379, 0x00000B64 }, /* GL_FOG_END */
- { 10390, 0x00000C54 }, /* GL_FOG_HINT */
- { 10402, 0x00000B61 }, /* GL_FOG_INDEX */
- { 10415, 0x00000B65 }, /* GL_FOG_MODE */
- { 10427, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */
- { 10446, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */
- { 10471, 0x00000B63 }, /* GL_FOG_START */
- { 10484, 0x00008452 }, /* GL_FRAGMENT_DEPTH */
- { 10502, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */
- { 10526, 0x00008B30 }, /* GL_FRAGMENT_SHADER */
- { 10545, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */
- { 10568, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */
- { 10603, 0x00008D40 }, /* GL_FRAMEBUFFER */
- { 10618, 0x00008215 }, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
- { 10655, 0x00008214 }, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
- { 10691, 0x00008210 }, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
- { 10732, 0x00008211 }, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
- { 10773, 0x00008216 }, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
- { 10810, 0x00008213 }, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
- { 10847, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
- { 10885, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */
- { 10927, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
- { 10965, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */
- { 11007, 0x00008212 }, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
- { 11042, 0x00008217 }, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
- { 11081, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */
- { 11130, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
- { 11178, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */
- { 11230, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
- { 11270, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
- { 11314, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
- { 11354, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */
- { 11398, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */
- { 11425, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE */
- { 11449, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */
- { 11477, 0x00008218 }, /* GL_FRAMEBUFFER_DEFAULT */
- { 11500, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */
- { 11519, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
- { 11556, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */
- { 11597, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */
- { 11638, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */
- { 11680, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */
- { 11731, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */
- { 11769, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
- { 11814, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */
- { 11863, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
- { 11901, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */
- { 11943, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */
- { 11975, 0x00008219 }, /* GL_FRAMEBUFFER_UNDEFINED */
- { 12000, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED */
- { 12027, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */
- { 12058, 0x00000404 }, /* GL_FRONT */
- { 12067, 0x00000408 }, /* GL_FRONT_AND_BACK */
- { 12085, 0x00000B46 }, /* GL_FRONT_FACE */
- { 12099, 0x00000400 }, /* GL_FRONT_LEFT */
- { 12113, 0x00000401 }, /* GL_FRONT_RIGHT */
- { 12128, 0x00008006 }, /* GL_FUNC_ADD */
- { 12140, 0x00008006 }, /* GL_FUNC_ADD_EXT */
- { 12156, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */
- { 12181, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */
- { 12210, 0x0000800A }, /* GL_FUNC_SUBTRACT */
- { 12227, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */
- { 12248, 0x00008191 }, /* GL_GENERATE_MIPMAP */
- { 12267, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */
- { 12291, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */
- { 12320, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */
- { 12344, 0x00000206 }, /* GL_GEQUAL */
- { 12354, 0x00000204 }, /* GL_GREATER */
- { 12365, 0x00001904 }, /* GL_GREEN */
- { 12374, 0x00000D19 }, /* GL_GREEN_BIAS */
- { 12388, 0x00000D53 }, /* GL_GREEN_BITS */
- { 12402, 0x00000D18 }, /* GL_GREEN_SCALE */
- { 12417, 0x00008000 }, /* GL_HINT_BIT */
- { 12429, 0x00008024 }, /* GL_HISTOGRAM */
- { 12442, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */
- { 12466, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */
- { 12494, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */
- { 12517, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */
- { 12544, 0x00008024 }, /* GL_HISTOGRAM_EXT */
- { 12561, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */
- { 12581, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */
- { 12605, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */
- { 12629, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */
- { 12657, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */
- { 12685, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */
- { 12717, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */
- { 12739, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */
- { 12765, 0x0000802D }, /* GL_HISTOGRAM_SINK */
- { 12783, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */
- { 12805, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */
- { 12824, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */
- { 12847, 0x0000862A }, /* GL_IDENTITY_NV */
- { 12862, 0x00008150 }, /* GL_IGNORE_BORDER_HP */
- { 12882, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */
- { 12922, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */
- { 12960, 0x00001E02 }, /* GL_INCR */
- { 12968, 0x00008507 }, /* GL_INCR_WRAP */
- { 12981, 0x00008507 }, /* GL_INCR_WRAP_EXT */
- { 12998, 0x00008222 }, /* GL_INDEX */
- { 13007, 0x00008077 }, /* GL_INDEX_ARRAY */
- { 13022, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */
- { 13052, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */
- { 13086, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */
- { 13109, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */
- { 13131, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */
- { 13151, 0x00000D51 }, /* GL_INDEX_BITS */
- { 13165, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */
- { 13186, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */
- { 13204, 0x00000C30 }, /* GL_INDEX_MODE */
- { 13218, 0x00000D13 }, /* GL_INDEX_OFFSET */
- { 13234, 0x00000D12 }, /* GL_INDEX_SHIFT */
- { 13249, 0x00000C21 }, /* GL_INDEX_WRITEMASK */
- { 13268, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */
- { 13287, 0x00001404 }, /* GL_INT */
- { 13294, 0x00008049 }, /* GL_INTENSITY */
- { 13307, 0x0000804C }, /* GL_INTENSITY12 */
- { 13322, 0x0000804C }, /* GL_INTENSITY12_EXT */
- { 13341, 0x0000804D }, /* GL_INTENSITY16 */
- { 13356, 0x0000804D }, /* GL_INTENSITY16_EXT */
- { 13375, 0x0000804A }, /* GL_INTENSITY4 */
- { 13389, 0x0000804A }, /* GL_INTENSITY4_EXT */
- { 13407, 0x0000804B }, /* GL_INTENSITY8 */
- { 13421, 0x0000804B }, /* GL_INTENSITY8_EXT */
- { 13439, 0x00008049 }, /* GL_INTENSITY_EXT */
- { 13456, 0x00008575 }, /* GL_INTERPOLATE */
- { 13471, 0x00008575 }, /* GL_INTERPOLATE_ARB */
- { 13490, 0x00008575 }, /* GL_INTERPOLATE_EXT */
- { 13509, 0x00008B53 }, /* GL_INT_VEC2 */
- { 13521, 0x00008B53 }, /* GL_INT_VEC2_ARB */
- { 13537, 0x00008B54 }, /* GL_INT_VEC3 */
- { 13549, 0x00008B54 }, /* GL_INT_VEC3_ARB */
- { 13565, 0x00008B55 }, /* GL_INT_VEC4 */
- { 13577, 0x00008B55 }, /* GL_INT_VEC4_ARB */
- { 13593, 0x00000500 }, /* GL_INVALID_ENUM */
- { 13609, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION */
- { 13642, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */
- { 13679, 0x00000502 }, /* GL_INVALID_OPERATION */
- { 13700, 0x00000501 }, /* GL_INVALID_VALUE */
- { 13717, 0x0000862B }, /* GL_INVERSE_NV */
- { 13731, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */
- { 13755, 0x0000150A }, /* GL_INVERT */
- { 13765, 0x00001E00 }, /* GL_KEEP */
- { 13773, 0x00000406 }, /* GL_LEFT */
- { 13781, 0x00000203 }, /* GL_LEQUAL */
- { 13791, 0x00000201 }, /* GL_LESS */
- { 13799, 0x00004000 }, /* GL_LIGHT0 */
- { 13809, 0x00004001 }, /* GL_LIGHT1 */
- { 13819, 0x00004002 }, /* GL_LIGHT2 */
- { 13829, 0x00004003 }, /* GL_LIGHT3 */
- { 13839, 0x00004004 }, /* GL_LIGHT4 */
- { 13849, 0x00004005 }, /* GL_LIGHT5 */
- { 13859, 0x00004006 }, /* GL_LIGHT6 */
- { 13869, 0x00004007 }, /* GL_LIGHT7 */
- { 13879, 0x00000B50 }, /* GL_LIGHTING */
- { 13891, 0x00000040 }, /* GL_LIGHTING_BIT */
- { 13907, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */
- { 13930, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */
- { 13959, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */
- { 13992, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
- { 14020, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */
- { 14044, 0x00001B01 }, /* GL_LINE */
- { 14052, 0x00002601 }, /* GL_LINEAR */
- { 14062, 0x00001208 }, /* GL_LINEAR_ATTENUATION */
- { 14084, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
- { 14114, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
- { 14145, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */
- { 14169, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */
- { 14194, 0x00000001 }, /* GL_LINES */
- { 14203, 0x00000004 }, /* GL_LINE_BIT */
- { 14215, 0x00000002 }, /* GL_LINE_LOOP */
- { 14228, 0x00000707 }, /* GL_LINE_RESET_TOKEN */
- { 14248, 0x00000B20 }, /* GL_LINE_SMOOTH */
- { 14263, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */
- { 14283, 0x00000B24 }, /* GL_LINE_STIPPLE */
- { 14299, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */
- { 14323, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */
- { 14346, 0x00000003 }, /* GL_LINE_STRIP */
- { 14360, 0x00000702 }, /* GL_LINE_TOKEN */
- { 14374, 0x00000B21 }, /* GL_LINE_WIDTH */
- { 14388, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */
- { 14414, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */
- { 14434, 0x00008B82 }, /* GL_LINK_STATUS */
- { 14449, 0x00000B32 }, /* GL_LIST_BASE */
- { 14462, 0x00020000 }, /* GL_LIST_BIT */
- { 14474, 0x00000B33 }, /* GL_LIST_INDEX */
- { 14488, 0x00000B30 }, /* GL_LIST_MODE */
- { 14501, 0x00000101 }, /* GL_LOAD */
- { 14509, 0x00000BF1 }, /* GL_LOGIC_OP */
- { 14521, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */
- { 14538, 0x00008CA1 }, /* GL_LOWER_LEFT */
- { 14552, 0x00001909 }, /* GL_LUMINANCE */
- { 14565, 0x00008041 }, /* GL_LUMINANCE12 */
- { 14580, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */
- { 14603, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */
- { 14630, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */
- { 14652, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */
- { 14678, 0x00008041 }, /* GL_LUMINANCE12_EXT */
- { 14697, 0x00008042 }, /* GL_LUMINANCE16 */
- { 14712, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */
- { 14735, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */
- { 14762, 0x00008042 }, /* GL_LUMINANCE16_EXT */
- { 14781, 0x0000803F }, /* GL_LUMINANCE4 */
- { 14795, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */
- { 14816, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */
- { 14841, 0x0000803F }, /* GL_LUMINANCE4_EXT */
- { 14859, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */
- { 14880, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */
- { 14905, 0x00008040 }, /* GL_LUMINANCE8 */
- { 14919, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */
- { 14940, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */
- { 14965, 0x00008040 }, /* GL_LUMINANCE8_EXT */
- { 14983, 0x0000190A }, /* GL_LUMINANCE_ALPHA */
- { 15002, 0x00000D90 }, /* GL_MAP1_COLOR_4 */
- { 15018, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */
- { 15038, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */
- { 15060, 0x00000D91 }, /* GL_MAP1_INDEX */
- { 15074, 0x00000D92 }, /* GL_MAP1_NORMAL */
- { 15089, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */
- { 15113, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */
- { 15137, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */
- { 15161, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */
- { 15185, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */
- { 15202, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */
- { 15219, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
- { 15247, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */
- { 15276, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */
- { 15305, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */
- { 15334, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */
- { 15363, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */
- { 15392, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */
- { 15421, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
- { 15449, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
- { 15477, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */
- { 15505, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */
- { 15533, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */
- { 15561, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */
- { 15589, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */
- { 15617, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */
- { 15645, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */
- { 15673, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */
- { 15689, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */
- { 15709, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */
- { 15731, 0x00000DB1 }, /* GL_MAP2_INDEX */
- { 15745, 0x00000DB2 }, /* GL_MAP2_NORMAL */
- { 15760, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */
- { 15784, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */
- { 15808, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */
- { 15832, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */
- { 15856, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */
- { 15873, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */
- { 15890, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */
- { 15918, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
- { 15947, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */
- { 15976, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */
- { 16005, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
- { 16034, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
- { 16063, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
- { 16092, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */
- { 16120, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */
- { 16148, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */
- { 16176, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
- { 16204, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
- { 16232, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
- { 16260, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */
- { 16288, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
- { 16316, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
- { 16344, 0x00000D10 }, /* GL_MAP_COLOR */
- { 16357, 0x00000D11 }, /* GL_MAP_STENCIL */
- { 16372, 0x000088C0 }, /* GL_MATRIX0_ARB */
- { 16387, 0x00008630 }, /* GL_MATRIX0_NV */
- { 16401, 0x000088CA }, /* GL_MATRIX10_ARB */
- { 16417, 0x000088CB }, /* GL_MATRIX11_ARB */
- { 16433, 0x000088CC }, /* GL_MATRIX12_ARB */
- { 16449, 0x000088CD }, /* GL_MATRIX13_ARB */
- { 16465, 0x000088CE }, /* GL_MATRIX14_ARB */
- { 16481, 0x000088CF }, /* GL_MATRIX15_ARB */
- { 16497, 0x000088D0 }, /* GL_MATRIX16_ARB */
- { 16513, 0x000088D1 }, /* GL_MATRIX17_ARB */
- { 16529, 0x000088D2 }, /* GL_MATRIX18_ARB */
- { 16545, 0x000088D3 }, /* GL_MATRIX19_ARB */
- { 16561, 0x000088C1 }, /* GL_MATRIX1_ARB */
- { 16576, 0x00008631 }, /* GL_MATRIX1_NV */
- { 16590, 0x000088D4 }, /* GL_MATRIX20_ARB */
- { 16606, 0x000088D5 }, /* GL_MATRIX21_ARB */
- { 16622, 0x000088D6 }, /* GL_MATRIX22_ARB */
- { 16638, 0x000088D7 }, /* GL_MATRIX23_ARB */
- { 16654, 0x000088D8 }, /* GL_MATRIX24_ARB */
- { 16670, 0x000088D9 }, /* GL_MATRIX25_ARB */
- { 16686, 0x000088DA }, /* GL_MATRIX26_ARB */
- { 16702, 0x000088DB }, /* GL_MATRIX27_ARB */
- { 16718, 0x000088DC }, /* GL_MATRIX28_ARB */
- { 16734, 0x000088DD }, /* GL_MATRIX29_ARB */
- { 16750, 0x000088C2 }, /* GL_MATRIX2_ARB */
- { 16765, 0x00008632 }, /* GL_MATRIX2_NV */
- { 16779, 0x000088DE }, /* GL_MATRIX30_ARB */
- { 16795, 0x000088DF }, /* GL_MATRIX31_ARB */
- { 16811, 0x000088C3 }, /* GL_MATRIX3_ARB */
- { 16826, 0x00008633 }, /* GL_MATRIX3_NV */
- { 16840, 0x000088C4 }, /* GL_MATRIX4_ARB */
- { 16855, 0x00008634 }, /* GL_MATRIX4_NV */
- { 16869, 0x000088C5 }, /* GL_MATRIX5_ARB */
- { 16884, 0x00008635 }, /* GL_MATRIX5_NV */
- { 16898, 0x000088C6 }, /* GL_MATRIX6_ARB */
- { 16913, 0x00008636 }, /* GL_MATRIX6_NV */
- { 16927, 0x000088C7 }, /* GL_MATRIX7_ARB */
- { 16942, 0x00008637 }, /* GL_MATRIX7_NV */
- { 16956, 0x000088C8 }, /* GL_MATRIX8_ARB */
- { 16971, 0x000088C9 }, /* GL_MATRIX9_ARB */
- { 16986, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */
- { 17012, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
- { 17046, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */
- { 17077, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
- { 17110, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
- { 17141, 0x00000BA0 }, /* GL_MATRIX_MODE */
- { 17156, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */
- { 17178, 0x00008008 }, /* GL_MAX */
- { 17185, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */
- { 17208, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */
- { 17240, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */
- { 17266, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
- { 17299, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
- { 17325, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- { 17359, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */
- { 17378, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */
- { 17407, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
- { 17439, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */
- { 17475, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */
- { 17511, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */
- { 17551, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */
- { 17577, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */
- { 17607, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */
- { 17632, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */
- { 17661, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
- { 17690, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */
- { 17723, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */
- { 17743, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */
- { 17767, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */
- { 17791, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */
- { 17815, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */
- { 17840, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */
- { 17858, 0x00008008 }, /* GL_MAX_EXT */
- { 17869, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */
- { 17904, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */
- { 17943, 0x00000D31 }, /* GL_MAX_LIGHTS */
- { 17957, 0x00000B31 }, /* GL_MAX_LIST_NESTING */
- { 17977, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */
- { 18015, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */
- { 18044, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */
- { 18068, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */
- { 18096, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */
- { 18119, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
- { 18156, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
- { 18192, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
- { 18219, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
- { 18248, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
- { 18282, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
- { 18318, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
- { 18345, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
- { 18377, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
- { 18413, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
- { 18442, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
- { 18471, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */
- { 18499, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
- { 18537, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- { 18581, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- { 18624, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
- { 18658, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- { 18697, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
- { 18734, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
- { 18772, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- { 18815, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- { 18858, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
- { 18888, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
- { 18919, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
- { 18955, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
- { 18991, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */
- { 19021, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */
- { 19055, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */
- { 19088, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */
- { 19117, 0x00008D57 }, /* GL_MAX_SAMPLES */
- { 19132, 0x00008504 }, /* GL_MAX_SHININESS_NV */
- { 19152, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */
- { 19176, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */
- { 19198, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */
- { 19224, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */
- { 19251, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */
- { 19282, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */
- { 19306, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
- { 19340, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */
- { 19360, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */
- { 19387, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */
- { 19408, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */
- { 19433, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */
- { 19458, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
- { 19493, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */
- { 19515, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */
- { 19541, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */
- { 19563, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */
- { 19589, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
- { 19623, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
- { 19661, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
- { 19694, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */
- { 19731, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */
- { 19755, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */
- { 19776, 0x00008007 }, /* GL_MIN */
- { 19783, 0x0000802E }, /* GL_MINMAX */
- { 19793, 0x0000802E }, /* GL_MINMAX_EXT */
- { 19807, 0x0000802F }, /* GL_MINMAX_FORMAT */
- { 19824, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */
- { 19845, 0x00008030 }, /* GL_MINMAX_SINK */
- { 19860, 0x00008030 }, /* GL_MINMAX_SINK_EXT */
- { 19879, 0x00008007 }, /* GL_MIN_EXT */
- { 19890, 0x00008370 }, /* GL_MIRRORED_REPEAT */
- { 19909, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */
- { 19932, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */
- { 19955, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */
- { 19975, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */
- { 19995, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
- { 20025, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */
- { 20053, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
- { 20081, 0x00001700 }, /* GL_MODELVIEW */
- { 20094, 0x00001700 }, /* GL_MODELVIEW0_ARB */
- { 20112, 0x0000872A }, /* GL_MODELVIEW10_ARB */
- { 20131, 0x0000872B }, /* GL_MODELVIEW11_ARB */
- { 20150, 0x0000872C }, /* GL_MODELVIEW12_ARB */
- { 20169, 0x0000872D }, /* GL_MODELVIEW13_ARB */
- { 20188, 0x0000872E }, /* GL_MODELVIEW14_ARB */
- { 20207, 0x0000872F }, /* GL_MODELVIEW15_ARB */
- { 20226, 0x00008730 }, /* GL_MODELVIEW16_ARB */
- { 20245, 0x00008731 }, /* GL_MODELVIEW17_ARB */
- { 20264, 0x00008732 }, /* GL_MODELVIEW18_ARB */
- { 20283, 0x00008733 }, /* GL_MODELVIEW19_ARB */
- { 20302, 0x0000850A }, /* GL_MODELVIEW1_ARB */
- { 20320, 0x00008734 }, /* GL_MODELVIEW20_ARB */
- { 20339, 0x00008735 }, /* GL_MODELVIEW21_ARB */
- { 20358, 0x00008736 }, /* GL_MODELVIEW22_ARB */
- { 20377, 0x00008737 }, /* GL_MODELVIEW23_ARB */
- { 20396, 0x00008738 }, /* GL_MODELVIEW24_ARB */
- { 20415, 0x00008739 }, /* GL_MODELVIEW25_ARB */
- { 20434, 0x0000873A }, /* GL_MODELVIEW26_ARB */
- { 20453, 0x0000873B }, /* GL_MODELVIEW27_ARB */
- { 20472, 0x0000873C }, /* GL_MODELVIEW28_ARB */
- { 20491, 0x0000873D }, /* GL_MODELVIEW29_ARB */
- { 20510, 0x00008722 }, /* GL_MODELVIEW2_ARB */
- { 20528, 0x0000873E }, /* GL_MODELVIEW30_ARB */
- { 20547, 0x0000873F }, /* GL_MODELVIEW31_ARB */
- { 20566, 0x00008723 }, /* GL_MODELVIEW3_ARB */
- { 20584, 0x00008724 }, /* GL_MODELVIEW4_ARB */
- { 20602, 0x00008725 }, /* GL_MODELVIEW5_ARB */
- { 20620, 0x00008726 }, /* GL_MODELVIEW6_ARB */
- { 20638, 0x00008727 }, /* GL_MODELVIEW7_ARB */
- { 20656, 0x00008728 }, /* GL_MODELVIEW8_ARB */
- { 20674, 0x00008729 }, /* GL_MODELVIEW9_ARB */
- { 20692, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */
- { 20712, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */
- { 20739, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */
- { 20764, 0x00002100 }, /* GL_MODULATE */
- { 20776, 0x00008744 }, /* GL_MODULATE_ADD_ATI */
- { 20796, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */
- { 20823, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */
- { 20848, 0x00000103 }, /* GL_MULT */
- { 20856, 0x0000809D }, /* GL_MULTISAMPLE */
- { 20871, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */
- { 20891, 0x0000809D }, /* GL_MULTISAMPLE_ARB */
- { 20910, 0x20000000 }, /* GL_MULTISAMPLE_BIT */
- { 20929, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */
- { 20953, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */
- { 20976, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */
- { 21006, 0x00002A25 }, /* GL_N3F_V3F */
- { 21017, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */
- { 21037, 0x0000150E }, /* GL_NAND */
- { 21045, 0x00002600 }, /* GL_NEAREST */
- { 21056, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
- { 21087, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
- { 21119, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */
- { 21144, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */
- { 21170, 0x00000200 }, /* GL_NEVER */
- { 21179, 0x00001102 }, /* GL_NICEST */
- { 21189, 0x00000000 }, /* GL_NONE */
- { 21197, 0x00001505 }, /* GL_NOOP */
- { 21205, 0x00001508 }, /* GL_NOR */
- { 21212, 0x00000BA1 }, /* GL_NORMALIZE */
- { 21225, 0x00008075 }, /* GL_NORMAL_ARRAY */
- { 21241, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
- { 21272, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */
- { 21307, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */
- { 21331, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */
- { 21354, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */
- { 21375, 0x00008511 }, /* GL_NORMAL_MAP */
- { 21389, 0x00008511 }, /* GL_NORMAL_MAP_ARB */
- { 21407, 0x00008511 }, /* GL_NORMAL_MAP_NV */
- { 21424, 0x00000205 }, /* GL_NOTEQUAL */
- { 21436, 0x00000000 }, /* GL_NO_ERROR */
- { 21448, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
- { 21482, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */
- { 21520, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */
- { 21552, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */
- { 21594, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */
- { 21624, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */
- { 21664, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */
- { 21695, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */
- { 21724, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */
- { 21752, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */
- { 21782, 0x00002401 }, /* GL_OBJECT_LINEAR */
- { 21799, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */
- { 21825, 0x00002501 }, /* GL_OBJECT_PLANE */
- { 21841, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */
- { 21876, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */
- { 21898, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */
- { 21917, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */
- { 21947, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */
- { 21968, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */
- { 21996, 0x00000001 }, /* GL_ONE */
- { 22003, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */
- { 22031, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */
- { 22063, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */
- { 22091, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */
- { 22123, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */
- { 22146, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */
- { 22169, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */
- { 22192, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */
- { 22215, 0x00008598 }, /* GL_OPERAND0_ALPHA */
- { 22233, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */
- { 22255, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */
- { 22277, 0x00008590 }, /* GL_OPERAND0_RGB */
- { 22293, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */
- { 22313, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */
- { 22333, 0x00008599 }, /* GL_OPERAND1_ALPHA */
- { 22351, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */
- { 22373, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */
- { 22395, 0x00008591 }, /* GL_OPERAND1_RGB */
- { 22411, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */
- { 22431, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */
- { 22451, 0x0000859A }, /* GL_OPERAND2_ALPHA */
- { 22469, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */
- { 22491, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */
- { 22513, 0x00008592 }, /* GL_OPERAND2_RGB */
- { 22529, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */
- { 22549, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */
- { 22569, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */
- { 22590, 0x00008593 }, /* GL_OPERAND3_RGB_NV */
- { 22609, 0x00001507 }, /* GL_OR */
- { 22615, 0x00000A01 }, /* GL_ORDER */
- { 22624, 0x0000150D }, /* GL_OR_INVERTED */
- { 22639, 0x0000150B }, /* GL_OR_REVERSE */
- { 22653, 0x00000505 }, /* GL_OUT_OF_MEMORY */
- { 22670, 0x00000D05 }, /* GL_PACK_ALIGNMENT */
- { 22688, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */
- { 22709, 0x00008758 }, /* GL_PACK_INVERT_MESA */
- { 22729, 0x00000D01 }, /* GL_PACK_LSB_FIRST */
- { 22747, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */
- { 22766, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */
- { 22786, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */
- { 22806, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */
- { 22824, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */
- { 22843, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */
- { 22868, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */
- { 22892, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */
- { 22913, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */
- { 22935, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */
- { 22957, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */
- { 22982, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */
- { 23006, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */
- { 23027, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */
- { 23049, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */
- { 23071, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */
- { 23093, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */
- { 23124, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */
- { 23144, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */
- { 23169, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */
- { 23189, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */
- { 23214, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */
- { 23234, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */
- { 23259, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */
- { 23279, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */
- { 23304, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */
- { 23324, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */
- { 23349, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */
- { 23369, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */
- { 23394, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */
- { 23414, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */
- { 23439, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */
- { 23459, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */
- { 23484, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */
- { 23504, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */
- { 23529, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */
- { 23549, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */
- { 23574, 0x00000020 }, /* GL_PIXEL_MODE_BIT */
- { 23592, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER */
- { 23613, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING */
- { 23642, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */
- { 23675, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */
- { 23700, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER */
- { 23723, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING */
- { 23754, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */
- { 23789, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */
- { 23816, 0x00001B00 }, /* GL_POINT */
- { 23825, 0x00000000 }, /* GL_POINTS */
- { 23835, 0x00000002 }, /* GL_POINT_BIT */
- { 23848, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */
- { 23878, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */
- { 23912, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */
- { 23946, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */
- { 23981, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */
- { 24010, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */
- { 24043, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */
- { 24076, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */
- { 24110, 0x00000B11 }, /* GL_POINT_SIZE */
- { 24124, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */
- { 24150, 0x00008127 }, /* GL_POINT_SIZE_MAX */
- { 24168, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */
- { 24190, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */
- { 24212, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */
- { 24235, 0x00008126 }, /* GL_POINT_SIZE_MIN */
- { 24253, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */
- { 24275, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */
- { 24297, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */
- { 24320, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */
- { 24340, 0x00000B10 }, /* GL_POINT_SMOOTH */
- { 24356, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */
- { 24377, 0x00008861 }, /* GL_POINT_SPRITE */
- { 24393, 0x00008861 }, /* GL_POINT_SPRITE_ARB */
- { 24413, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */
- { 24442, 0x00008861 }, /* GL_POINT_SPRITE_NV */
- { 24461, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */
- { 24487, 0x00000701 }, /* GL_POINT_TOKEN */
- { 24502, 0x00000009 }, /* GL_POLYGON */
- { 24513, 0x00000008 }, /* GL_POLYGON_BIT */
- { 24528, 0x00000B40 }, /* GL_POLYGON_MODE */
- { 24544, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */
- { 24567, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */
- { 24592, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */
- { 24615, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */
- { 24638, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */
- { 24662, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */
- { 24686, 0x00000B41 }, /* GL_POLYGON_SMOOTH */
- { 24704, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */
- { 24727, 0x00000B42 }, /* GL_POLYGON_STIPPLE */
- { 24746, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */
- { 24769, 0x00000703 }, /* GL_POLYGON_TOKEN */
- { 24786, 0x00001203 }, /* GL_POSITION */
- { 24798, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
- { 24830, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */
- { 24866, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
- { 24899, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */
- { 24936, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
- { 24967, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */
- { 25002, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
- { 25034, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */
- { 25070, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
- { 25103, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
- { 25135, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */
- { 25171, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
- { 25204, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */
- { 25241, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */
- { 25271, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */
- { 25305, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */
- { 25336, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */
- { 25371, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
- { 25402, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */
- { 25437, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
- { 25469, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */
- { 25505, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */
- { 25535, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */
- { 25569, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */
- { 25600, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */
- { 25635, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */
- { 25667, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */
- { 25698, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */
- { 25733, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */
- { 25765, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */
- { 25801, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */
- { 25830, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */
- { 25863, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */
- { 25893, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */
- { 25927, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
- { 25966, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
- { 25999, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
- { 26039, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
- { 26073, 0x00008578 }, /* GL_PREVIOUS */
- { 26085, 0x00008578 }, /* GL_PREVIOUS_ARB */
- { 26101, 0x00008578 }, /* GL_PREVIOUS_EXT */
- { 26117, 0x00008577 }, /* GL_PRIMARY_COLOR */
- { 26134, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */
- { 26155, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */
- { 26176, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
- { 26209, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
- { 26241, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */
- { 26264, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */
- { 26287, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */
- { 26317, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */
- { 26346, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */
- { 26374, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */
- { 26396, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */
- { 26424, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */
- { 26452, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */
- { 26474, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */
- { 26495, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- { 26535, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- { 26574, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
- { 26604, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- { 26639, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
- { 26672, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
- { 26706, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- { 26745, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- { 26784, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */
- { 26806, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */
- { 26832, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */
- { 26856, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */
- { 26879, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */
- { 26901, 0x00008628 }, /* GL_PROGRAM_STRING_NV */
- { 26922, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */
- { 26943, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */
- { 26970, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
- { 27002, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
- { 27034, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
- { 27069, 0x00001701 }, /* GL_PROJECTION */
- { 27083, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */
- { 27104, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */
- { 27130, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */
- { 27151, 0x00008025 }, /* GL_PROXY_HISTOGRAM */
- { 27170, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */
- { 27193, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
- { 27232, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
- { 27270, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */
- { 27290, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */
- { 27320, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */
- { 27344, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */
- { 27364, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */
- { 27394, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */
- { 27418, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */
- { 27438, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
- { 27471, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */
- { 27497, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */
- { 27527, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */
- { 27558, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */
- { 27588, 0x00002003 }, /* GL_Q */
- { 27593, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */
- { 27618, 0x00000007 }, /* GL_QUADS */
- { 27627, 0x00008614 }, /* GL_QUAD_MESH_SUN */
- { 27644, 0x00000008 }, /* GL_QUAD_STRIP */
- { 27658, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */
- { 27680, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */
- { 27706, 0x00008866 }, /* GL_QUERY_RESULT */
- { 27722, 0x00008866 }, /* GL_QUERY_RESULT_ARB */
- { 27742, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */
- { 27768, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */
- { 27798, 0x00002002 }, /* GL_R */
- { 27803, 0x00002A10 }, /* GL_R3_G3_B2 */
- { 27815, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
- { 27848, 0x00000C02 }, /* GL_READ_BUFFER */
- { 27863, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER */
- { 27883, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */
- { 27915, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */
- { 27939, 0x000088B8 }, /* GL_READ_ONLY */
- { 27952, 0x000088B8 }, /* GL_READ_ONLY_ARB */
- { 27969, 0x000088BA }, /* GL_READ_WRITE */
- { 27983, 0x000088BA }, /* GL_READ_WRITE_ARB */
- { 28001, 0x00001903 }, /* GL_RED */
- { 28008, 0x00008016 }, /* GL_REDUCE */
- { 28018, 0x00008016 }, /* GL_REDUCE_EXT */
- { 28032, 0x00000D15 }, /* GL_RED_BIAS */
- { 28044, 0x00000D52 }, /* GL_RED_BITS */
- { 28056, 0x00000D14 }, /* GL_RED_SCALE */
- { 28069, 0x00008512 }, /* GL_REFLECTION_MAP */
- { 28087, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */
- { 28109, 0x00008512 }, /* GL_REFLECTION_MAP_NV */
- { 28130, 0x00001C00 }, /* GL_RENDER */
- { 28140, 0x00008D41 }, /* GL_RENDERBUFFER */
- { 28156, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE */
- { 28183, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */
- { 28211, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE */
- { 28237, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE */
- { 28264, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */
- { 28284, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE */
- { 28311, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT */
- { 28334, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */
- { 28361, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT */
- { 28393, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */
- { 28429, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE */
- { 28454, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES */
- { 28478, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE */
- { 28507, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH */
- { 28529, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */
- { 28555, 0x00001F01 }, /* GL_RENDERER */
- { 28567, 0x00000C40 }, /* GL_RENDER_MODE */
- { 28582, 0x00002901 }, /* GL_REPEAT */
- { 28592, 0x00001E01 }, /* GL_REPLACE */
- { 28603, 0x00008062 }, /* GL_REPLACE_EXT */
- { 28618, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */
- { 28641, 0x0000803A }, /* GL_RESCALE_NORMAL */
- { 28659, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */
- { 28681, 0x00000102 }, /* GL_RETURN */
- { 28691, 0x00001907 }, /* GL_RGB */
- { 28698, 0x00008052 }, /* GL_RGB10 */
- { 28707, 0x00008059 }, /* GL_RGB10_A2 */
- { 28719, 0x00008059 }, /* GL_RGB10_A2_EXT */
- { 28735, 0x00008052 }, /* GL_RGB10_EXT */
- { 28748, 0x00008053 }, /* GL_RGB12 */
- { 28757, 0x00008053 }, /* GL_RGB12_EXT */
- { 28770, 0x00008054 }, /* GL_RGB16 */
- { 28779, 0x00008054 }, /* GL_RGB16_EXT */
- { 28792, 0x0000804E }, /* GL_RGB2_EXT */
- { 28804, 0x0000804F }, /* GL_RGB4 */
- { 28812, 0x0000804F }, /* GL_RGB4_EXT */
- { 28824, 0x000083A1 }, /* GL_RGB4_S3TC */
- { 28837, 0x00008050 }, /* GL_RGB5 */
- { 28845, 0x00008057 }, /* GL_RGB5_A1 */
- { 28856, 0x00008057 }, /* GL_RGB5_A1_EXT */
- { 28871, 0x00008050 }, /* GL_RGB5_EXT */
- { 28883, 0x00008051 }, /* GL_RGB8 */
- { 28891, 0x00008051 }, /* GL_RGB8_EXT */
- { 28903, 0x00001908 }, /* GL_RGBA */
- { 28911, 0x0000805A }, /* GL_RGBA12 */
- { 28921, 0x0000805A }, /* GL_RGBA12_EXT */
- { 28935, 0x0000805B }, /* GL_RGBA16 */
- { 28945, 0x0000805B }, /* GL_RGBA16_EXT */
- { 28959, 0x00008055 }, /* GL_RGBA2 */
- { 28968, 0x00008055 }, /* GL_RGBA2_EXT */
- { 28981, 0x00008056 }, /* GL_RGBA4 */
- { 28990, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */
- { 29009, 0x00008056 }, /* GL_RGBA4_EXT */
- { 29022, 0x000083A3 }, /* GL_RGBA4_S3TC */
- { 29036, 0x00008058 }, /* GL_RGBA8 */
- { 29045, 0x00008058 }, /* GL_RGBA8_EXT */
- { 29058, 0x00008F97 }, /* GL_RGBA8_SNORM */
- { 29073, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */
- { 29091, 0x00000C31 }, /* GL_RGBA_MODE */
- { 29104, 0x000083A2 }, /* GL_RGBA_S3TC */
- { 29117, 0x00008F93 }, /* GL_RGBA_SNORM */
- { 29131, 0x000083A0 }, /* GL_RGB_S3TC */
- { 29143, 0x00008573 }, /* GL_RGB_SCALE */
- { 29156, 0x00008573 }, /* GL_RGB_SCALE_ARB */
- { 29173, 0x00008573 }, /* GL_RGB_SCALE_EXT */
- { 29190, 0x00000407 }, /* GL_RIGHT */
- { 29199, 0x00002000 }, /* GL_S */
- { 29204, 0x00008B5D }, /* GL_SAMPLER_1D */
- { 29218, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */
- { 29239, 0x00008B5E }, /* GL_SAMPLER_2D */
- { 29253, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */
- { 29274, 0x00008B5F }, /* GL_SAMPLER_3D */
- { 29288, 0x00008B60 }, /* GL_SAMPLER_CUBE */
- { 29304, 0x000080A9 }, /* GL_SAMPLES */
- { 29315, 0x000086B4 }, /* GL_SAMPLES_3DFX */
- { 29331, 0x000080A9 }, /* GL_SAMPLES_ARB */
- { 29346, 0x00008914 }, /* GL_SAMPLES_PASSED */
- { 29364, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */
- { 29386, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
- { 29414, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */
- { 29446, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */
- { 29469, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */
- { 29496, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */
- { 29514, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */
- { 29537, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */
- { 29559, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */
- { 29578, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */
- { 29601, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */
- { 29627, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */
- { 29657, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */
- { 29682, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */
- { 29711, 0x00080000 }, /* GL_SCISSOR_BIT */
- { 29726, 0x00000C10 }, /* GL_SCISSOR_BOX */
- { 29741, 0x00000C11 }, /* GL_SCISSOR_TEST */
- { 29757, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */
- { 29782, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
- { 29822, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */
- { 29866, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
- { 29899, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
- { 29929, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
- { 29961, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
- { 29991, 0x00001C02 }, /* GL_SELECT */
- { 30001, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */
- { 30029, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */
- { 30054, 0x00008012 }, /* GL_SEPARABLE_2D */
- { 30070, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */
- { 30097, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */
- { 30128, 0x0000150F }, /* GL_SET */
- { 30135, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */
- { 30156, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */
- { 30180, 0x00008B4F }, /* GL_SHADER_TYPE */
- { 30195, 0x00000B54 }, /* GL_SHADE_MODEL */
- { 30210, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */
- { 30238, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */
- { 30261, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */
- { 30291, 0x00001601 }, /* GL_SHININESS */
- { 30304, 0x00001402 }, /* GL_SHORT */
- { 30313, 0x00008F9C }, /* GL_SIGNED_NORMALIZED */
- { 30334, 0x000081F9 }, /* GL_SINGLE_COLOR */
- { 30350, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */
- { 30370, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */
- { 30389, 0x00008C46 }, /* GL_SLUMINANCE */
- { 30403, 0x00008C47 }, /* GL_SLUMINANCE8 */
- { 30418, 0x00008C45 }, /* GL_SLUMINANCE8_ALPHA8 */
- { 30440, 0x00008C44 }, /* GL_SLUMINANCE_ALPHA */
- { 30460, 0x00001D01 }, /* GL_SMOOTH */
- { 30470, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */
- { 30503, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */
- { 30530, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */
- { 30563, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */
- { 30590, 0x00008588 }, /* GL_SOURCE0_ALPHA */
- { 30607, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */
- { 30628, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */
- { 30649, 0x00008580 }, /* GL_SOURCE0_RGB */
- { 30664, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */
- { 30683, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */
- { 30702, 0x00008589 }, /* GL_SOURCE1_ALPHA */
- { 30719, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */
- { 30740, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */
- { 30761, 0x00008581 }, /* GL_SOURCE1_RGB */
- { 30776, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */
- { 30795, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */
- { 30814, 0x0000858A }, /* GL_SOURCE2_ALPHA */
- { 30831, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */
- { 30852, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */
- { 30873, 0x00008582 }, /* GL_SOURCE2_RGB */
- { 30888, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */
- { 30907, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */
- { 30926, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */
- { 30946, 0x00008583 }, /* GL_SOURCE3_RGB_NV */
- { 30964, 0x00001202 }, /* GL_SPECULAR */
- { 30976, 0x00002402 }, /* GL_SPHERE_MAP */
- { 30990, 0x00001206 }, /* GL_SPOT_CUTOFF */
- { 31005, 0x00001204 }, /* GL_SPOT_DIRECTION */
- { 31023, 0x00001205 }, /* GL_SPOT_EXPONENT */
- { 31040, 0x00008588 }, /* GL_SRC0_ALPHA */
- { 31054, 0x00008580 }, /* GL_SRC0_RGB */
- { 31066, 0x00008589 }, /* GL_SRC1_ALPHA */
- { 31080, 0x00008581 }, /* GL_SRC1_RGB */
- { 31092, 0x0000858A }, /* GL_SRC2_ALPHA */
- { 31106, 0x00008582 }, /* GL_SRC2_RGB */
- { 31118, 0x00000302 }, /* GL_SRC_ALPHA */
- { 31131, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */
- { 31153, 0x00000300 }, /* GL_SRC_COLOR */
- { 31166, 0x00008C40 }, /* GL_SRGB */
- { 31174, 0x00008C41 }, /* GL_SRGB8 */
- { 31183, 0x00008C43 }, /* GL_SRGB8_ALPHA8 */
- { 31199, 0x00008C42 }, /* GL_SRGB_ALPHA */
- { 31213, 0x00000503 }, /* GL_STACK_OVERFLOW */
- { 31231, 0x00000504 }, /* GL_STACK_UNDERFLOW */
- { 31250, 0x000088E6 }, /* GL_STATIC_COPY */
- { 31265, 0x000088E6 }, /* GL_STATIC_COPY_ARB */
- { 31284, 0x000088E4 }, /* GL_STATIC_DRAW */
- { 31299, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */
- { 31318, 0x000088E5 }, /* GL_STATIC_READ */
- { 31333, 0x000088E5 }, /* GL_STATIC_READ_ARB */
- { 31352, 0x00001802 }, /* GL_STENCIL */
- { 31363, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT */
- { 31385, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */
- { 31411, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */
- { 31432, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */
- { 31457, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */
- { 31478, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */
- { 31503, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
- { 31535, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */
- { 31571, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
- { 31603, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */
- { 31639, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */
- { 31659, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */
- { 31686, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */
- { 31712, 0x00000D57 }, /* GL_STENCIL_BITS */
- { 31728, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */
- { 31750, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */
- { 31773, 0x00000B94 }, /* GL_STENCIL_FAIL */
- { 31789, 0x00000B92 }, /* GL_STENCIL_FUNC */
- { 31805, 0x00001901 }, /* GL_STENCIL_INDEX */
- { 31822, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */
- { 31845, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */
- { 31867, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */
- { 31889, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */
- { 31911, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */
- { 31932, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */
- { 31959, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */
- { 31986, 0x00000B97 }, /* GL_STENCIL_REF */
- { 32001, 0x00000B90 }, /* GL_STENCIL_TEST */
- { 32017, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
- { 32046, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */
- { 32068, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */
- { 32089, 0x00000C33 }, /* GL_STEREO */
- { 32099, 0x000088E2 }, /* GL_STREAM_COPY */
- { 32114, 0x000088E2 }, /* GL_STREAM_COPY_ARB */
- { 32133, 0x000088E0 }, /* GL_STREAM_DRAW */
- { 32148, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */
- { 32167, 0x000088E1 }, /* GL_STREAM_READ */
- { 32182, 0x000088E1 }, /* GL_STREAM_READ_ARB */
- { 32201, 0x00000D50 }, /* GL_SUBPIXEL_BITS */
- { 32218, 0x000084E7 }, /* GL_SUBTRACT */
- { 32230, 0x000084E7 }, /* GL_SUBTRACT_ARB */
- { 32246, 0x00002001 }, /* GL_T */
- { 32251, 0x00002A2A }, /* GL_T2F_C3F_V3F */
- { 32266, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */
- { 32285, 0x00002A29 }, /* GL_T2F_C4UB_V3F */
- { 32301, 0x00002A2B }, /* GL_T2F_N3F_V3F */
- { 32316, 0x00002A27 }, /* GL_T2F_V3F */
- { 32327, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */
- { 32346, 0x00002A28 }, /* GL_T4F_V4F */
- { 32357, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */
- { 32380, 0x00001702 }, /* GL_TEXTURE */
- { 32391, 0x000084C0 }, /* GL_TEXTURE0 */
- { 32403, 0x000084C0 }, /* GL_TEXTURE0_ARB */
- { 32419, 0x000084C1 }, /* GL_TEXTURE1 */
- { 32431, 0x000084CA }, /* GL_TEXTURE10 */
- { 32444, 0x000084CA }, /* GL_TEXTURE10_ARB */
- { 32461, 0x000084CB }, /* GL_TEXTURE11 */
- { 32474, 0x000084CB }, /* GL_TEXTURE11_ARB */
- { 32491, 0x000084CC }, /* GL_TEXTURE12 */
- { 32504, 0x000084CC }, /* GL_TEXTURE12_ARB */
- { 32521, 0x000084CD }, /* GL_TEXTURE13 */
- { 32534, 0x000084CD }, /* GL_TEXTURE13_ARB */
- { 32551, 0x000084CE }, /* GL_TEXTURE14 */
- { 32564, 0x000084CE }, /* GL_TEXTURE14_ARB */
- { 32581, 0x000084CF }, /* GL_TEXTURE15 */
- { 32594, 0x000084CF }, /* GL_TEXTURE15_ARB */
- { 32611, 0x000084D0 }, /* GL_TEXTURE16 */
- { 32624, 0x000084D0 }, /* GL_TEXTURE16_ARB */
- { 32641, 0x000084D1 }, /* GL_TEXTURE17 */
- { 32654, 0x000084D1 }, /* GL_TEXTURE17_ARB */
- { 32671, 0x000084D2 }, /* GL_TEXTURE18 */
- { 32684, 0x000084D2 }, /* GL_TEXTURE18_ARB */
- { 32701, 0x000084D3 }, /* GL_TEXTURE19 */
- { 32714, 0x000084D3 }, /* GL_TEXTURE19_ARB */
- { 32731, 0x000084C1 }, /* GL_TEXTURE1_ARB */
- { 32747, 0x000084C2 }, /* GL_TEXTURE2 */
- { 32759, 0x000084D4 }, /* GL_TEXTURE20 */
- { 32772, 0x000084D4 }, /* GL_TEXTURE20_ARB */
- { 32789, 0x000084D5 }, /* GL_TEXTURE21 */
- { 32802, 0x000084D5 }, /* GL_TEXTURE21_ARB */
- { 32819, 0x000084D6 }, /* GL_TEXTURE22 */
- { 32832, 0x000084D6 }, /* GL_TEXTURE22_ARB */
- { 32849, 0x000084D7 }, /* GL_TEXTURE23 */
- { 32862, 0x000084D7 }, /* GL_TEXTURE23_ARB */
- { 32879, 0x000084D8 }, /* GL_TEXTURE24 */
- { 32892, 0x000084D8 }, /* GL_TEXTURE24_ARB */
- { 32909, 0x000084D9 }, /* GL_TEXTURE25 */
- { 32922, 0x000084D9 }, /* GL_TEXTURE25_ARB */
- { 32939, 0x000084DA }, /* GL_TEXTURE26 */
- { 32952, 0x000084DA }, /* GL_TEXTURE26_ARB */
- { 32969, 0x000084DB }, /* GL_TEXTURE27 */
- { 32982, 0x000084DB }, /* GL_TEXTURE27_ARB */
- { 32999, 0x000084DC }, /* GL_TEXTURE28 */
- { 33012, 0x000084DC }, /* GL_TEXTURE28_ARB */
- { 33029, 0x000084DD }, /* GL_TEXTURE29 */
- { 33042, 0x000084DD }, /* GL_TEXTURE29_ARB */
- { 33059, 0x000084C2 }, /* GL_TEXTURE2_ARB */
- { 33075, 0x000084C3 }, /* GL_TEXTURE3 */
- { 33087, 0x000084DE }, /* GL_TEXTURE30 */
- { 33100, 0x000084DE }, /* GL_TEXTURE30_ARB */
- { 33117, 0x000084DF }, /* GL_TEXTURE31 */
- { 33130, 0x000084DF }, /* GL_TEXTURE31_ARB */
- { 33147, 0x000084C3 }, /* GL_TEXTURE3_ARB */
- { 33163, 0x000084C4 }, /* GL_TEXTURE4 */
- { 33175, 0x000084C4 }, /* GL_TEXTURE4_ARB */
- { 33191, 0x000084C5 }, /* GL_TEXTURE5 */
- { 33203, 0x000084C5 }, /* GL_TEXTURE5_ARB */
- { 33219, 0x000084C6 }, /* GL_TEXTURE6 */
- { 33231, 0x000084C6 }, /* GL_TEXTURE6_ARB */
- { 33247, 0x000084C7 }, /* GL_TEXTURE7 */
- { 33259, 0x000084C7 }, /* GL_TEXTURE7_ARB */
- { 33275, 0x000084C8 }, /* GL_TEXTURE8 */
- { 33287, 0x000084C8 }, /* GL_TEXTURE8_ARB */
- { 33303, 0x000084C9 }, /* GL_TEXTURE9 */
- { 33315, 0x000084C9 }, /* GL_TEXTURE9_ARB */
- { 33331, 0x00000DE0 }, /* GL_TEXTURE_1D */
- { 33345, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */
- { 33369, 0x00000DE1 }, /* GL_TEXTURE_2D */
- { 33383, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */
- { 33407, 0x0000806F }, /* GL_TEXTURE_3D */
- { 33421, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */
- { 33443, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */
- { 33469, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */
- { 33491, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */
- { 33513, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */
- { 33545, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */
- { 33567, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */
- { 33599, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */
- { 33621, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */
- { 33649, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */
- { 33681, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */
- { 33714, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */
- { 33746, 0x00040000 }, /* GL_TEXTURE_BIT */
- { 33761, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */
- { 33782, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */
- { 33807, 0x00001005 }, /* GL_TEXTURE_BORDER */
- { 33825, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */
- { 33849, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
- { 33880, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
- { 33910, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
- { 33940, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
- { 33975, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
- { 34006, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- { 34044, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */
- { 34071, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
- { 34103, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
- { 34137, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */
- { 34161, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */
- { 34189, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */
- { 34213, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */
- { 34241, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
- { 34274, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */
- { 34298, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */
- { 34320, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */
- { 34342, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */
- { 34368, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */
- { 34402, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
- { 34435, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */
- { 34472, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */
- { 34500, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */
- { 34532, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */
- { 34555, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
- { 34593, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */
- { 34635, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */
- { 34666, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */
- { 34694, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
- { 34724, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */
- { 34752, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */
- { 34772, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */
- { 34796, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
- { 34827, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */
- { 34862, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
- { 34893, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */
- { 34928, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
- { 34959, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */
- { 34994, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
- { 35025, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */
- { 35060, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
- { 35091, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */
- { 35126, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
- { 35157, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */
- { 35192, 0x00008071 }, /* GL_TEXTURE_DEPTH */
- { 35209, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */
- { 35231, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */
- { 35257, 0x00002300 }, /* GL_TEXTURE_ENV */
- { 35272, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */
- { 35293, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */
- { 35313, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */
- { 35339, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */
- { 35359, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */
- { 35376, 0x00000C62 }, /* GL_TEXTURE_GEN_R */
- { 35393, 0x00000C60 }, /* GL_TEXTURE_GEN_S */
- { 35410, 0x00000C61 }, /* GL_TEXTURE_GEN_T */
- { 35427, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */
- { 35452, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */
- { 35474, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */
- { 35500, 0x00001001 }, /* GL_TEXTURE_HEIGHT */
- { 35518, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */
- { 35544, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */
- { 35570, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */
- { 35600, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */
- { 35627, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */
- { 35652, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */
- { 35672, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */
- { 35696, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
- { 35723, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
- { 35750, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
- { 35777, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */
- { 35803, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */
- { 35833, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */
- { 35855, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */
- { 35873, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
- { 35903, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
- { 35931, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
- { 35959, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
- { 35987, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */
- { 36008, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */
- { 36027, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */
- { 36049, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */
- { 36068, 0x00008066 }, /* GL_TEXTURE_PRIORITY */
- { 36088, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */
- { 36113, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */
- { 36137, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */
- { 36157, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */
- { 36181, 0x00008067 }, /* GL_TEXTURE_RESIDENT */
- { 36201, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */
- { 36224, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */
- { 36248, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */
- { 36273, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
- { 36307, 0x00001000 }, /* GL_TEXTURE_WIDTH */
- { 36324, 0x00008072 }, /* GL_TEXTURE_WRAP_R */
- { 36342, 0x00002802 }, /* GL_TEXTURE_WRAP_S */
- { 36360, 0x00002803 }, /* GL_TEXTURE_WRAP_T */
- { 36378, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */
- { 36398, 0x00008648 }, /* GL_TRACK_MATRIX_NV */
- { 36417, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */
- { 36446, 0x00001000 }, /* GL_TRANSFORM_BIT */
- { 36463, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */
- { 36489, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */
- { 36519, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
- { 36551, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
- { 36581, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */
- { 36615, 0x0000862C }, /* GL_TRANSPOSE_NV */
- { 36631, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */
- { 36662, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */
- { 36697, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */
- { 36725, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */
- { 36757, 0x00000004 }, /* GL_TRIANGLES */
- { 36770, 0x00000006 }, /* GL_TRIANGLE_FAN */
- { 36786, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */
- { 36807, 0x00000005 }, /* GL_TRIANGLE_STRIP */
- { 36825, 0x00000001 }, /* GL_TRUE */
- { 36833, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */
- { 36853, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */
- { 36876, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */
- { 36896, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */
- { 36917, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */
- { 36939, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */
- { 36961, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */
- { 36981, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */
- { 37002, 0x00001401 }, /* GL_UNSIGNED_BYTE */
- { 37019, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */
- { 37046, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */
- { 37069, 0x00001405 }, /* GL_UNSIGNED_INT */
- { 37085, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */
- { 37112, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */
- { 37133, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */
- { 37157, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */
- { 37188, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */
- { 37212, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */
- { 37240, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */
- { 37263, 0x00001403 }, /* GL_UNSIGNED_SHORT */
- { 37281, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
- { 37311, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */
- { 37337, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
- { 37367, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */
- { 37393, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */
- { 37417, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */
- { 37445, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */
- { 37473, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */
- { 37500, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
- { 37532, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */
- { 37563, 0x00008CA2 }, /* GL_UPPER_LEFT */
- { 37577, 0x00002A20 }, /* GL_V2F */
- { 37584, 0x00002A21 }, /* GL_V3F */
- { 37591, 0x00008B83 }, /* GL_VALIDATE_STATUS */
- { 37610, 0x00001F00 }, /* GL_VENDOR */
- { 37620, 0x00001F02 }, /* GL_VERSION */
- { 37631, 0x00008074 }, /* GL_VERTEX_ARRAY */
- { 37647, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */
- { 37677, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
- { 37708, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */
- { 37743, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */
- { 37767, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */
- { 37788, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */
- { 37811, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */
- { 37832, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
- { 37859, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
- { 37887, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
- { 37915, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
- { 37943, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
- { 37971, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
- { 37999, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
- { 38027, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
- { 38054, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
- { 38081, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
- { 38108, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
- { 38135, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
- { 38162, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
- { 38189, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
- { 38216, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
- { 38243, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
- { 38270, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
- { 38308, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */
- { 38350, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
- { 38381, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */
- { 38416, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
- { 38450, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */
- { 38488, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
- { 38519, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */
- { 38554, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
- { 38582, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */
- { 38614, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
- { 38644, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */
- { 38678, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
- { 38706, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */
- { 38738, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */
- { 38758, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */
- { 38780, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */
- { 38809, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */
- { 38830, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */
- { 38859, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */
- { 38892, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */
- { 38924, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */
- { 38951, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */
- { 38982, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */
- { 39012, 0x00008B31 }, /* GL_VERTEX_SHADER */
- { 39029, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */
- { 39050, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */
- { 39077, 0x00000BA2 }, /* GL_VIEWPORT */
- { 39089, 0x00000800 }, /* GL_VIEWPORT_BIT */
- { 39105, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */
- { 39125, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
- { 39156, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */
- { 39191, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */
- { 39219, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */
- { 39244, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
- { 39271, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */
- { 39296, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */
- { 39320, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */
- { 39339, 0x000088B9 }, /* GL_WRITE_ONLY */
- { 39353, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */
- { 39371, 0x00001506 }, /* GL_XOR */
- { 39378, 0x000085B9 }, /* GL_YCBCR_422_APPLE */
- { 39397, 0x00008757 }, /* GL_YCBCR_MESA */
- { 39411, 0x00000000 }, /* GL_ZERO */
- { 39419, 0x00000D16 }, /* GL_ZOOM_X */
- { 39429, 0x00000D17 }, /* GL_ZOOM_Y */
+ { 9603, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION_EXT */
+ { 9634, 0x00001D00 }, /* GL_FLAT */
+ { 9642, 0x00001406 }, /* GL_FLOAT */
+ { 9651, 0x00008B5A }, /* GL_FLOAT_MAT2 */
+ { 9665, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */
+ { 9683, 0x00008B65 }, /* GL_FLOAT_MAT2x3 */
+ { 9699, 0x00008B66 }, /* GL_FLOAT_MAT2x4 */
+ { 9715, 0x00008B5B }, /* GL_FLOAT_MAT3 */
+ { 9729, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */
+ { 9747, 0x00008B67 }, /* GL_FLOAT_MAT3x2 */
+ { 9763, 0x00008B68 }, /* GL_FLOAT_MAT3x4 */
+ { 9779, 0x00008B5C }, /* GL_FLOAT_MAT4 */
+ { 9793, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */
+ { 9811, 0x00008B69 }, /* GL_FLOAT_MAT4x2 */
+ { 9827, 0x00008B6A }, /* GL_FLOAT_MAT4x3 */
+ { 9843, 0x00008B50 }, /* GL_FLOAT_VEC2 */
+ { 9857, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */
+ { 9875, 0x00008B51 }, /* GL_FLOAT_VEC3 */
+ { 9889, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */
+ { 9907, 0x00008B52 }, /* GL_FLOAT_VEC4 */
+ { 9921, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */
+ { 9939, 0x00000B60 }, /* GL_FOG */
+ { 9946, 0x00000080 }, /* GL_FOG_BIT */
+ { 9957, 0x00000B66 }, /* GL_FOG_COLOR */
+ { 9970, 0x00008451 }, /* GL_FOG_COORD */
+ { 9983, 0x00008451 }, /* GL_FOG_COORDINATE */
+ { 10001, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */
+ { 10025, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
+ { 10064, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */
+ { 10107, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */
+ { 10139, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */
+ { 10170, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */
+ { 10199, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */
+ { 10224, 0x00008457 }, /* GL_FOG_COORD_ARRAY */
+ { 10243, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */
+ { 10277, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */
+ { 10304, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */
+ { 10330, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */
+ { 10354, 0x00008450 }, /* GL_FOG_COORD_SRC */
+ { 10371, 0x00000B62 }, /* GL_FOG_DENSITY */
+ { 10386, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */
+ { 10410, 0x00000B64 }, /* GL_FOG_END */
+ { 10421, 0x00000C54 }, /* GL_FOG_HINT */
+ { 10433, 0x00000B61 }, /* GL_FOG_INDEX */
+ { 10446, 0x00000B65 }, /* GL_FOG_MODE */
+ { 10458, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */
+ { 10477, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */
+ { 10502, 0x00000B63 }, /* GL_FOG_START */
+ { 10515, 0x00008452 }, /* GL_FRAGMENT_DEPTH */
+ { 10533, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */
+ { 10557, 0x00008B30 }, /* GL_FRAGMENT_SHADER */
+ { 10576, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */
+ { 10599, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */
+ { 10634, 0x00008D40 }, /* GL_FRAMEBUFFER */
+ { 10649, 0x00008215 }, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
+ { 10686, 0x00008214 }, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
+ { 10722, 0x00008210 }, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
+ { 10763, 0x00008211 }, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
+ { 10804, 0x00008216 }, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
+ { 10841, 0x00008213 }, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
+ { 10878, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
+ { 10916, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */
+ { 10958, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
+ { 10996, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */
+ { 11038, 0x00008212 }, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
+ { 11073, 0x00008217 }, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
+ { 11112, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */
+ { 11161, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
+ { 11209, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */
+ { 11261, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
+ { 11301, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
+ { 11345, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
+ { 11385, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */
+ { 11429, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */
+ { 11456, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE */
+ { 11480, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */
+ { 11508, 0x00008218 }, /* GL_FRAMEBUFFER_DEFAULT */
+ { 11531, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */
+ { 11550, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
+ { 11587, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */
+ { 11628, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */
+ { 11669, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */
+ { 11711, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */
+ { 11762, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */
+ { 11800, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
+ { 11845, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */
+ { 11894, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
+ { 11932, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */
+ { 11974, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */
+ { 12006, 0x00008219 }, /* GL_FRAMEBUFFER_UNDEFINED */
+ { 12031, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED */
+ { 12058, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */
+ { 12089, 0x00000404 }, /* GL_FRONT */
+ { 12098, 0x00000408 }, /* GL_FRONT_AND_BACK */
+ { 12116, 0x00000B46 }, /* GL_FRONT_FACE */
+ { 12130, 0x00000400 }, /* GL_FRONT_LEFT */
+ { 12144, 0x00000401 }, /* GL_FRONT_RIGHT */
+ { 12159, 0x00008006 }, /* GL_FUNC_ADD */
+ { 12171, 0x00008006 }, /* GL_FUNC_ADD_EXT */
+ { 12187, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */
+ { 12212, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */
+ { 12241, 0x0000800A }, /* GL_FUNC_SUBTRACT */
+ { 12258, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */
+ { 12279, 0x00008191 }, /* GL_GENERATE_MIPMAP */
+ { 12298, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */
+ { 12322, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */
+ { 12351, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */
+ { 12375, 0x00000206 }, /* GL_GEQUAL */
+ { 12385, 0x00000204 }, /* GL_GREATER */
+ { 12396, 0x00001904 }, /* GL_GREEN */
+ { 12405, 0x00000D19 }, /* GL_GREEN_BIAS */
+ { 12419, 0x00000D53 }, /* GL_GREEN_BITS */
+ { 12433, 0x00000D18 }, /* GL_GREEN_SCALE */
+ { 12448, 0x00008000 }, /* GL_HINT_BIT */
+ { 12460, 0x00008024 }, /* GL_HISTOGRAM */
+ { 12473, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */
+ { 12497, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */
+ { 12525, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */
+ { 12548, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */
+ { 12575, 0x00008024 }, /* GL_HISTOGRAM_EXT */
+ { 12592, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */
+ { 12612, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */
+ { 12636, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */
+ { 12660, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */
+ { 12688, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */
+ { 12716, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */
+ { 12748, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */
+ { 12770, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */
+ { 12796, 0x0000802D }, /* GL_HISTOGRAM_SINK */
+ { 12814, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */
+ { 12836, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */
+ { 12855, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */
+ { 12878, 0x0000862A }, /* GL_IDENTITY_NV */
+ { 12893, 0x00008150 }, /* GL_IGNORE_BORDER_HP */
+ { 12913, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */
+ { 12953, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */
+ { 12991, 0x00001E02 }, /* GL_INCR */
+ { 12999, 0x00008507 }, /* GL_INCR_WRAP */
+ { 13012, 0x00008507 }, /* GL_INCR_WRAP_EXT */
+ { 13029, 0x00008222 }, /* GL_INDEX */
+ { 13038, 0x00008077 }, /* GL_INDEX_ARRAY */
+ { 13053, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */
+ { 13083, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */
+ { 13117, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */
+ { 13140, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */
+ { 13162, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */
+ { 13182, 0x00000D51 }, /* GL_INDEX_BITS */
+ { 13196, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */
+ { 13217, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */
+ { 13235, 0x00000C30 }, /* GL_INDEX_MODE */
+ { 13249, 0x00000D13 }, /* GL_INDEX_OFFSET */
+ { 13265, 0x00000D12 }, /* GL_INDEX_SHIFT */
+ { 13280, 0x00000C21 }, /* GL_INDEX_WRITEMASK */
+ { 13299, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */
+ { 13318, 0x00001404 }, /* GL_INT */
+ { 13325, 0x00008049 }, /* GL_INTENSITY */
+ { 13338, 0x0000804C }, /* GL_INTENSITY12 */
+ { 13353, 0x0000804C }, /* GL_INTENSITY12_EXT */
+ { 13372, 0x0000804D }, /* GL_INTENSITY16 */
+ { 13387, 0x0000804D }, /* GL_INTENSITY16_EXT */
+ { 13406, 0x0000804A }, /* GL_INTENSITY4 */
+ { 13420, 0x0000804A }, /* GL_INTENSITY4_EXT */
+ { 13438, 0x0000804B }, /* GL_INTENSITY8 */
+ { 13452, 0x0000804B }, /* GL_INTENSITY8_EXT */
+ { 13470, 0x00008049 }, /* GL_INTENSITY_EXT */
+ { 13487, 0x00008575 }, /* GL_INTERPOLATE */
+ { 13502, 0x00008575 }, /* GL_INTERPOLATE_ARB */
+ { 13521, 0x00008575 }, /* GL_INTERPOLATE_EXT */
+ { 13540, 0x00008B53 }, /* GL_INT_VEC2 */
+ { 13552, 0x00008B53 }, /* GL_INT_VEC2_ARB */
+ { 13568, 0x00008B54 }, /* GL_INT_VEC3 */
+ { 13580, 0x00008B54 }, /* GL_INT_VEC3_ARB */
+ { 13596, 0x00008B55 }, /* GL_INT_VEC4 */
+ { 13608, 0x00008B55 }, /* GL_INT_VEC4_ARB */
+ { 13624, 0x00000500 }, /* GL_INVALID_ENUM */
+ { 13640, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION */
+ { 13673, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */
+ { 13710, 0x00000502 }, /* GL_INVALID_OPERATION */
+ { 13731, 0x00000501 }, /* GL_INVALID_VALUE */
+ { 13748, 0x0000862B }, /* GL_INVERSE_NV */
+ { 13762, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */
+ { 13786, 0x0000150A }, /* GL_INVERT */
+ { 13796, 0x00001E00 }, /* GL_KEEP */
+ { 13804, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION_EXT */
+ { 13834, 0x00000406 }, /* GL_LEFT */
+ { 13842, 0x00000203 }, /* GL_LEQUAL */
+ { 13852, 0x00000201 }, /* GL_LESS */
+ { 13860, 0x00004000 }, /* GL_LIGHT0 */
+ { 13870, 0x00004001 }, /* GL_LIGHT1 */
+ { 13880, 0x00004002 }, /* GL_LIGHT2 */
+ { 13890, 0x00004003 }, /* GL_LIGHT3 */
+ { 13900, 0x00004004 }, /* GL_LIGHT4 */
+ { 13910, 0x00004005 }, /* GL_LIGHT5 */
+ { 13920, 0x00004006 }, /* GL_LIGHT6 */
+ { 13930, 0x00004007 }, /* GL_LIGHT7 */
+ { 13940, 0x00000B50 }, /* GL_LIGHTING */
+ { 13952, 0x00000040 }, /* GL_LIGHTING_BIT */
+ { 13968, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */
+ { 13991, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */
+ { 14020, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */
+ { 14053, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
+ { 14081, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */
+ { 14105, 0x00001B01 }, /* GL_LINE */
+ { 14113, 0x00002601 }, /* GL_LINEAR */
+ { 14123, 0x00001208 }, /* GL_LINEAR_ATTENUATION */
+ { 14145, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
+ { 14175, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
+ { 14206, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */
+ { 14230, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */
+ { 14255, 0x00000001 }, /* GL_LINES */
+ { 14264, 0x00000004 }, /* GL_LINE_BIT */
+ { 14276, 0x00000002 }, /* GL_LINE_LOOP */
+ { 14289, 0x00000707 }, /* GL_LINE_RESET_TOKEN */
+ { 14309, 0x00000B20 }, /* GL_LINE_SMOOTH */
+ { 14324, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */
+ { 14344, 0x00000B24 }, /* GL_LINE_STIPPLE */
+ { 14360, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */
+ { 14384, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */
+ { 14407, 0x00000003 }, /* GL_LINE_STRIP */
+ { 14421, 0x00000702 }, /* GL_LINE_TOKEN */
+ { 14435, 0x00000B21 }, /* GL_LINE_WIDTH */
+ { 14449, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */
+ { 14475, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */
+ { 14495, 0x00008B82 }, /* GL_LINK_STATUS */
+ { 14510, 0x00000B32 }, /* GL_LIST_BASE */
+ { 14523, 0x00020000 }, /* GL_LIST_BIT */
+ { 14535, 0x00000B33 }, /* GL_LIST_INDEX */
+ { 14549, 0x00000B30 }, /* GL_LIST_MODE */
+ { 14562, 0x00000101 }, /* GL_LOAD */
+ { 14570, 0x00000BF1 }, /* GL_LOGIC_OP */
+ { 14582, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */
+ { 14599, 0x00008CA1 }, /* GL_LOWER_LEFT */
+ { 14613, 0x00001909 }, /* GL_LUMINANCE */
+ { 14626, 0x00008041 }, /* GL_LUMINANCE12 */
+ { 14641, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */
+ { 14664, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */
+ { 14691, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */
+ { 14713, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */
+ { 14739, 0x00008041 }, /* GL_LUMINANCE12_EXT */
+ { 14758, 0x00008042 }, /* GL_LUMINANCE16 */
+ { 14773, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */
+ { 14796, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */
+ { 14823, 0x00008042 }, /* GL_LUMINANCE16_EXT */
+ { 14842, 0x0000803F }, /* GL_LUMINANCE4 */
+ { 14856, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */
+ { 14877, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */
+ { 14902, 0x0000803F }, /* GL_LUMINANCE4_EXT */
+ { 14920, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */
+ { 14941, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */
+ { 14966, 0x00008040 }, /* GL_LUMINANCE8 */
+ { 14980, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */
+ { 15001, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */
+ { 15026, 0x00008040 }, /* GL_LUMINANCE8_EXT */
+ { 15044, 0x0000190A }, /* GL_LUMINANCE_ALPHA */
+ { 15063, 0x00000D90 }, /* GL_MAP1_COLOR_4 */
+ { 15079, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */
+ { 15099, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */
+ { 15121, 0x00000D91 }, /* GL_MAP1_INDEX */
+ { 15135, 0x00000D92 }, /* GL_MAP1_NORMAL */
+ { 15150, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */
+ { 15174, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */
+ { 15198, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */
+ { 15222, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */
+ { 15246, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */
+ { 15263, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */
+ { 15280, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
+ { 15308, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */
+ { 15337, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */
+ { 15366, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */
+ { 15395, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */
+ { 15424, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */
+ { 15453, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */
+ { 15482, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
+ { 15510, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
+ { 15538, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */
+ { 15566, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */
+ { 15594, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */
+ { 15622, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */
+ { 15650, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */
+ { 15678, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */
+ { 15706, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */
+ { 15734, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */
+ { 15750, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */
+ { 15770, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */
+ { 15792, 0x00000DB1 }, /* GL_MAP2_INDEX */
+ { 15806, 0x00000DB2 }, /* GL_MAP2_NORMAL */
+ { 15821, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */
+ { 15845, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */
+ { 15869, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */
+ { 15893, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */
+ { 15917, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */
+ { 15934, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */
+ { 15951, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */
+ { 15979, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
+ { 16008, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */
+ { 16037, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */
+ { 16066, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
+ { 16095, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
+ { 16124, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
+ { 16153, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */
+ { 16181, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */
+ { 16209, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */
+ { 16237, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
+ { 16265, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
+ { 16293, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
+ { 16321, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */
+ { 16349, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
+ { 16377, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
+ { 16405, 0x00000D10 }, /* GL_MAP_COLOR */
+ { 16418, 0x00000010 }, /* GL_MAP_FLUSH_EXPLICIT_BIT */
+ { 16444, 0x00000008 }, /* GL_MAP_INVALIDATE_BUFFER_BIT */
+ { 16473, 0x00000004 }, /* GL_MAP_INVALIDATE_RANGE_BIT */
+ { 16501, 0x00000001 }, /* GL_MAP_READ_BIT */
+ { 16517, 0x00000D11 }, /* GL_MAP_STENCIL */
+ { 16532, 0x00000020 }, /* GL_MAP_UNSYNCHRONIZED_BIT */
+ { 16558, 0x00000002 }, /* GL_MAP_WRITE_BIT */
+ { 16575, 0x000088C0 }, /* GL_MATRIX0_ARB */
+ { 16590, 0x00008630 }, /* GL_MATRIX0_NV */
+ { 16604, 0x000088CA }, /* GL_MATRIX10_ARB */
+ { 16620, 0x000088CB }, /* GL_MATRIX11_ARB */
+ { 16636, 0x000088CC }, /* GL_MATRIX12_ARB */
+ { 16652, 0x000088CD }, /* GL_MATRIX13_ARB */
+ { 16668, 0x000088CE }, /* GL_MATRIX14_ARB */
+ { 16684, 0x000088CF }, /* GL_MATRIX15_ARB */
+ { 16700, 0x000088D0 }, /* GL_MATRIX16_ARB */
+ { 16716, 0x000088D1 }, /* GL_MATRIX17_ARB */
+ { 16732, 0x000088D2 }, /* GL_MATRIX18_ARB */
+ { 16748, 0x000088D3 }, /* GL_MATRIX19_ARB */
+ { 16764, 0x000088C1 }, /* GL_MATRIX1_ARB */
+ { 16779, 0x00008631 }, /* GL_MATRIX1_NV */
+ { 16793, 0x000088D4 }, /* GL_MATRIX20_ARB */
+ { 16809, 0x000088D5 }, /* GL_MATRIX21_ARB */
+ { 16825, 0x000088D6 }, /* GL_MATRIX22_ARB */
+ { 16841, 0x000088D7 }, /* GL_MATRIX23_ARB */
+ { 16857, 0x000088D8 }, /* GL_MATRIX24_ARB */
+ { 16873, 0x000088D9 }, /* GL_MATRIX25_ARB */
+ { 16889, 0x000088DA }, /* GL_MATRIX26_ARB */
+ { 16905, 0x000088DB }, /* GL_MATRIX27_ARB */
+ { 16921, 0x000088DC }, /* GL_MATRIX28_ARB */
+ { 16937, 0x000088DD }, /* GL_MATRIX29_ARB */
+ { 16953, 0x000088C2 }, /* GL_MATRIX2_ARB */
+ { 16968, 0x00008632 }, /* GL_MATRIX2_NV */
+ { 16982, 0x000088DE }, /* GL_MATRIX30_ARB */
+ { 16998, 0x000088DF }, /* GL_MATRIX31_ARB */
+ { 17014, 0x000088C3 }, /* GL_MATRIX3_ARB */
+ { 17029, 0x00008633 }, /* GL_MATRIX3_NV */
+ { 17043, 0x000088C4 }, /* GL_MATRIX4_ARB */
+ { 17058, 0x00008634 }, /* GL_MATRIX4_NV */
+ { 17072, 0x000088C5 }, /* GL_MATRIX5_ARB */
+ { 17087, 0x00008635 }, /* GL_MATRIX5_NV */
+ { 17101, 0x000088C6 }, /* GL_MATRIX6_ARB */
+ { 17116, 0x00008636 }, /* GL_MATRIX6_NV */
+ { 17130, 0x000088C7 }, /* GL_MATRIX7_ARB */
+ { 17145, 0x00008637 }, /* GL_MATRIX7_NV */
+ { 17159, 0x000088C8 }, /* GL_MATRIX8_ARB */
+ { 17174, 0x000088C9 }, /* GL_MATRIX9_ARB */
+ { 17189, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */
+ { 17215, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
+ { 17249, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */
+ { 17280, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
+ { 17313, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
+ { 17344, 0x00000BA0 }, /* GL_MATRIX_MODE */
+ { 17359, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */
+ { 17381, 0x00008008 }, /* GL_MAX */
+ { 17388, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */
+ { 17411, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */
+ { 17443, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */
+ { 17469, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
+ { 17502, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
+ { 17528, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+ { 17562, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */
+ { 17581, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */
+ { 17610, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
+ { 17642, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */
+ { 17678, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */
+ { 17714, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */
+ { 17754, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */
+ { 17780, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */
+ { 17810, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */
+ { 17835, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */
+ { 17864, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
+ { 17893, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */
+ { 17926, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */
+ { 17946, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */
+ { 17970, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */
+ { 17994, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */
+ { 18018, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */
+ { 18043, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */
+ { 18061, 0x00008008 }, /* GL_MAX_EXT */
+ { 18072, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */
+ { 18107, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */
+ { 18146, 0x00000D31 }, /* GL_MAX_LIGHTS */
+ { 18160, 0x00000B31 }, /* GL_MAX_LIST_NESTING */
+ { 18180, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */
+ { 18218, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */
+ { 18247, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */
+ { 18271, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */
+ { 18299, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */
+ { 18322, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
+ { 18359, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
+ { 18395, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
+ { 18422, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
+ { 18451, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
+ { 18485, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
+ { 18521, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
+ { 18548, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
+ { 18580, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
+ { 18616, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
+ { 18645, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
+ { 18674, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */
+ { 18702, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
+ { 18740, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+ { 18784, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+ { 18827, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
+ { 18861, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+ { 18900, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
+ { 18937, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
+ { 18975, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+ { 19018, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+ { 19061, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
+ { 19091, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
+ { 19122, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
+ { 19158, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ { 19194, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */
+ { 19224, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */
+ { 19258, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */
+ { 19291, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */
+ { 19320, 0x00008D57 }, /* GL_MAX_SAMPLES */
+ { 19335, 0x00008504 }, /* GL_MAX_SHININESS_NV */
+ { 19355, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */
+ { 19379, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */
+ { 19401, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */
+ { 19427, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */
+ { 19454, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */
+ { 19485, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */
+ { 19509, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
+ { 19543, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */
+ { 19563, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */
+ { 19590, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */
+ { 19611, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */
+ { 19636, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */
+ { 19661, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
+ { 19696, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */
+ { 19718, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */
+ { 19744, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */
+ { 19766, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */
+ { 19792, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
+ { 19826, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
+ { 19864, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
+ { 19897, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */
+ { 19934, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */
+ { 19958, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */
+ { 19979, 0x00008007 }, /* GL_MIN */
+ { 19986, 0x0000802E }, /* GL_MINMAX */
+ { 19996, 0x0000802E }, /* GL_MINMAX_EXT */
+ { 20010, 0x0000802F }, /* GL_MINMAX_FORMAT */
+ { 20027, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */
+ { 20048, 0x00008030 }, /* GL_MINMAX_SINK */
+ { 20063, 0x00008030 }, /* GL_MINMAX_SINK_EXT */
+ { 20082, 0x00008007 }, /* GL_MIN_EXT */
+ { 20093, 0x00008370 }, /* GL_MIRRORED_REPEAT */
+ { 20112, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */
+ { 20135, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */
+ { 20158, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */
+ { 20178, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */
+ { 20198, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
+ { 20228, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */
+ { 20256, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
+ { 20284, 0x00001700 }, /* GL_MODELVIEW */
+ { 20297, 0x00001700 }, /* GL_MODELVIEW0_ARB */
+ { 20315, 0x0000872A }, /* GL_MODELVIEW10_ARB */
+ { 20334, 0x0000872B }, /* GL_MODELVIEW11_ARB */
+ { 20353, 0x0000872C }, /* GL_MODELVIEW12_ARB */
+ { 20372, 0x0000872D }, /* GL_MODELVIEW13_ARB */
+ { 20391, 0x0000872E }, /* GL_MODELVIEW14_ARB */
+ { 20410, 0x0000872F }, /* GL_MODELVIEW15_ARB */
+ { 20429, 0x00008730 }, /* GL_MODELVIEW16_ARB */
+ { 20448, 0x00008731 }, /* GL_MODELVIEW17_ARB */
+ { 20467, 0x00008732 }, /* GL_MODELVIEW18_ARB */
+ { 20486, 0x00008733 }, /* GL_MODELVIEW19_ARB */
+ { 20505, 0x0000850A }, /* GL_MODELVIEW1_ARB */
+ { 20523, 0x00008734 }, /* GL_MODELVIEW20_ARB */
+ { 20542, 0x00008735 }, /* GL_MODELVIEW21_ARB */
+ { 20561, 0x00008736 }, /* GL_MODELVIEW22_ARB */
+ { 20580, 0x00008737 }, /* GL_MODELVIEW23_ARB */
+ { 20599, 0x00008738 }, /* GL_MODELVIEW24_ARB */
+ { 20618, 0x00008739 }, /* GL_MODELVIEW25_ARB */
+ { 20637, 0x0000873A }, /* GL_MODELVIEW26_ARB */
+ { 20656, 0x0000873B }, /* GL_MODELVIEW27_ARB */
+ { 20675, 0x0000873C }, /* GL_MODELVIEW28_ARB */
+ { 20694, 0x0000873D }, /* GL_MODELVIEW29_ARB */
+ { 20713, 0x00008722 }, /* GL_MODELVIEW2_ARB */
+ { 20731, 0x0000873E }, /* GL_MODELVIEW30_ARB */
+ { 20750, 0x0000873F }, /* GL_MODELVIEW31_ARB */
+ { 20769, 0x00008723 }, /* GL_MODELVIEW3_ARB */
+ { 20787, 0x00008724 }, /* GL_MODELVIEW4_ARB */
+ { 20805, 0x00008725 }, /* GL_MODELVIEW5_ARB */
+ { 20823, 0x00008726 }, /* GL_MODELVIEW6_ARB */
+ { 20841, 0x00008727 }, /* GL_MODELVIEW7_ARB */
+ { 20859, 0x00008728 }, /* GL_MODELVIEW8_ARB */
+ { 20877, 0x00008729 }, /* GL_MODELVIEW9_ARB */
+ { 20895, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */
+ { 20915, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */
+ { 20942, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */
+ { 20967, 0x00002100 }, /* GL_MODULATE */
+ { 20979, 0x00008744 }, /* GL_MODULATE_ADD_ATI */
+ { 20999, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */
+ { 21026, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */
+ { 21051, 0x00000103 }, /* GL_MULT */
+ { 21059, 0x0000809D }, /* GL_MULTISAMPLE */
+ { 21074, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */
+ { 21094, 0x0000809D }, /* GL_MULTISAMPLE_ARB */
+ { 21113, 0x20000000 }, /* GL_MULTISAMPLE_BIT */
+ { 21132, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */
+ { 21156, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */
+ { 21179, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */
+ { 21209, 0x00002A25 }, /* GL_N3F_V3F */
+ { 21220, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */
+ { 21240, 0x0000150E }, /* GL_NAND */
+ { 21248, 0x00002600 }, /* GL_NEAREST */
+ { 21259, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
+ { 21290, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
+ { 21322, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */
+ { 21347, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */
+ { 21373, 0x00000200 }, /* GL_NEVER */
+ { 21382, 0x00001102 }, /* GL_NICEST */
+ { 21392, 0x00000000 }, /* GL_NONE */
+ { 21400, 0x00001505 }, /* GL_NOOP */
+ { 21408, 0x00001508 }, /* GL_NOR */
+ { 21415, 0x00000BA1 }, /* GL_NORMALIZE */
+ { 21428, 0x00008075 }, /* GL_NORMAL_ARRAY */
+ { 21444, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
+ { 21475, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */
+ { 21510, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */
+ { 21534, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */
+ { 21557, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */
+ { 21578, 0x00008511 }, /* GL_NORMAL_MAP */
+ { 21592, 0x00008511 }, /* GL_NORMAL_MAP_ARB */
+ { 21610, 0x00008511 }, /* GL_NORMAL_MAP_NV */
+ { 21627, 0x00000205 }, /* GL_NOTEQUAL */
+ { 21639, 0x00000000 }, /* GL_NO_ERROR */
+ { 21651, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
+ { 21685, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */
+ { 21723, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */
+ { 21755, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */
+ { 21797, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */
+ { 21827, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */
+ { 21867, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */
+ { 21898, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */
+ { 21927, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */
+ { 21955, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */
+ { 21985, 0x00002401 }, /* GL_OBJECT_LINEAR */
+ { 22002, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */
+ { 22028, 0x00002501 }, /* GL_OBJECT_PLANE */
+ { 22044, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */
+ { 22079, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */
+ { 22101, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */
+ { 22120, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */
+ { 22150, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */
+ { 22171, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */
+ { 22199, 0x00000001 }, /* GL_ONE */
+ { 22206, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */
+ { 22234, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */
+ { 22266, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */
+ { 22294, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */
+ { 22326, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */
+ { 22349, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */
+ { 22372, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */
+ { 22395, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */
+ { 22418, 0x00008598 }, /* GL_OPERAND0_ALPHA */
+ { 22436, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */
+ { 22458, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */
+ { 22480, 0x00008590 }, /* GL_OPERAND0_RGB */
+ { 22496, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */
+ { 22516, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */
+ { 22536, 0x00008599 }, /* GL_OPERAND1_ALPHA */
+ { 22554, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */
+ { 22576, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */
+ { 22598, 0x00008591 }, /* GL_OPERAND1_RGB */
+ { 22614, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */
+ { 22634, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */
+ { 22654, 0x0000859A }, /* GL_OPERAND2_ALPHA */
+ { 22672, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */
+ { 22694, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */
+ { 22716, 0x00008592 }, /* GL_OPERAND2_RGB */
+ { 22732, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */
+ { 22752, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */
+ { 22772, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */
+ { 22793, 0x00008593 }, /* GL_OPERAND3_RGB_NV */
+ { 22812, 0x00001507 }, /* GL_OR */
+ { 22818, 0x00000A01 }, /* GL_ORDER */
+ { 22827, 0x0000150D }, /* GL_OR_INVERTED */
+ { 22842, 0x0000150B }, /* GL_OR_REVERSE */
+ { 22856, 0x00000505 }, /* GL_OUT_OF_MEMORY */
+ { 22873, 0x00000D05 }, /* GL_PACK_ALIGNMENT */
+ { 22891, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */
+ { 22912, 0x00008758 }, /* GL_PACK_INVERT_MESA */
+ { 22932, 0x00000D01 }, /* GL_PACK_LSB_FIRST */
+ { 22950, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */
+ { 22969, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */
+ { 22989, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */
+ { 23009, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */
+ { 23027, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */
+ { 23046, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */
+ { 23071, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */
+ { 23095, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */
+ { 23116, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */
+ { 23138, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */
+ { 23160, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */
+ { 23185, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */
+ { 23209, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */
+ { 23230, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */
+ { 23252, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */
+ { 23274, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */
+ { 23296, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */
+ { 23327, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */
+ { 23347, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */
+ { 23372, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */
+ { 23392, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */
+ { 23417, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */
+ { 23437, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */
+ { 23462, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */
+ { 23482, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */
+ { 23507, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */
+ { 23527, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */
+ { 23552, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */
+ { 23572, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */
+ { 23597, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */
+ { 23617, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */
+ { 23642, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */
+ { 23662, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */
+ { 23687, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */
+ { 23707, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */
+ { 23732, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */
+ { 23752, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */
+ { 23777, 0x00000020 }, /* GL_PIXEL_MODE_BIT */
+ { 23795, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER */
+ { 23816, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING */
+ { 23845, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */
+ { 23878, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */
+ { 23903, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER */
+ { 23926, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING */
+ { 23957, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */
+ { 23992, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */
+ { 24019, 0x00001B00 }, /* GL_POINT */
+ { 24028, 0x00000000 }, /* GL_POINTS */
+ { 24038, 0x00000002 }, /* GL_POINT_BIT */
+ { 24051, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */
+ { 24081, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */
+ { 24115, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */
+ { 24149, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */
+ { 24184, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */
+ { 24213, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */
+ { 24246, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */
+ { 24279, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */
+ { 24313, 0x00000B11 }, /* GL_POINT_SIZE */
+ { 24327, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */
+ { 24353, 0x00008127 }, /* GL_POINT_SIZE_MAX */
+ { 24371, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */
+ { 24393, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */
+ { 24415, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */
+ { 24438, 0x00008126 }, /* GL_POINT_SIZE_MIN */
+ { 24456, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */
+ { 24478, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */
+ { 24500, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */
+ { 24523, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */
+ { 24543, 0x00000B10 }, /* GL_POINT_SMOOTH */
+ { 24559, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */
+ { 24580, 0x00008861 }, /* GL_POINT_SPRITE */
+ { 24596, 0x00008861 }, /* GL_POINT_SPRITE_ARB */
+ { 24616, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */
+ { 24645, 0x00008861 }, /* GL_POINT_SPRITE_NV */
+ { 24664, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */
+ { 24690, 0x00000701 }, /* GL_POINT_TOKEN */
+ { 24705, 0x00000009 }, /* GL_POLYGON */
+ { 24716, 0x00000008 }, /* GL_POLYGON_BIT */
+ { 24731, 0x00000B40 }, /* GL_POLYGON_MODE */
+ { 24747, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */
+ { 24770, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */
+ { 24795, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */
+ { 24818, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */
+ { 24841, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */
+ { 24865, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */
+ { 24889, 0x00000B41 }, /* GL_POLYGON_SMOOTH */
+ { 24907, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */
+ { 24930, 0x00000B42 }, /* GL_POLYGON_STIPPLE */
+ { 24949, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */
+ { 24972, 0x00000703 }, /* GL_POLYGON_TOKEN */
+ { 24989, 0x00001203 }, /* GL_POSITION */
+ { 25001, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
+ { 25033, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */
+ { 25069, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
+ { 25102, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */
+ { 25139, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
+ { 25170, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */
+ { 25205, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
+ { 25237, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */
+ { 25273, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
+ { 25306, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
+ { 25338, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */
+ { 25374, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
+ { 25407, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */
+ { 25444, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */
+ { 25474, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */
+ { 25508, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */
+ { 25539, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */
+ { 25574, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
+ { 25605, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */
+ { 25640, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
+ { 25672, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */
+ { 25708, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */
+ { 25738, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */
+ { 25772, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */
+ { 25803, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */
+ { 25838, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */
+ { 25870, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */
+ { 25901, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */
+ { 25936, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */
+ { 25968, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */
+ { 26004, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */
+ { 26033, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */
+ { 26066, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */
+ { 26096, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */
+ { 26130, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
+ { 26169, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
+ { 26202, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
+ { 26242, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
+ { 26276, 0x00008578 }, /* GL_PREVIOUS */
+ { 26288, 0x00008578 }, /* GL_PREVIOUS_ARB */
+ { 26304, 0x00008578 }, /* GL_PREVIOUS_EXT */
+ { 26320, 0x00008577 }, /* GL_PRIMARY_COLOR */
+ { 26337, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */
+ { 26358, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */
+ { 26379, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
+ { 26412, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
+ { 26444, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */
+ { 26467, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */
+ { 26490, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */
+ { 26520, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */
+ { 26549, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */
+ { 26577, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */
+ { 26599, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */
+ { 26627, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */
+ { 26655, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */
+ { 26677, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */
+ { 26698, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+ { 26738, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+ { 26777, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
+ { 26807, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+ { 26842, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
+ { 26875, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
+ { 26909, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+ { 26948, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+ { 26987, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */
+ { 27009, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */
+ { 27035, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */
+ { 27059, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */
+ { 27082, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */
+ { 27104, 0x00008628 }, /* GL_PROGRAM_STRING_NV */
+ { 27125, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */
+ { 27146, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */
+ { 27173, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
+ { 27205, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ { 27237, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
+ { 27272, 0x00001701 }, /* GL_PROJECTION */
+ { 27286, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */
+ { 27307, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */
+ { 27333, 0x00008E4F }, /* GL_PROVOKING_VERTEX_EXT */
+ { 27357, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */
+ { 27378, 0x00008025 }, /* GL_PROXY_HISTOGRAM */
+ { 27397, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */
+ { 27420, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
+ { 27459, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
+ { 27497, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */
+ { 27517, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */
+ { 27547, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */
+ { 27571, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */
+ { 27591, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */
+ { 27621, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */
+ { 27645, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */
+ { 27665, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
+ { 27698, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */
+ { 27724, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */
+ { 27754, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */
+ { 27785, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */
+ { 27815, 0x00002003 }, /* GL_Q */
+ { 27820, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */
+ { 27845, 0x00000007 }, /* GL_QUADS */
+ { 27854, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */
+ { 27902, 0x00008614 }, /* GL_QUAD_MESH_SUN */
+ { 27919, 0x00000008 }, /* GL_QUAD_STRIP */
+ { 27933, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */
+ { 27955, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */
+ { 27981, 0x00008866 }, /* GL_QUERY_RESULT */
+ { 27997, 0x00008866 }, /* GL_QUERY_RESULT_ARB */
+ { 28017, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */
+ { 28043, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */
+ { 28073, 0x00002002 }, /* GL_R */
+ { 28078, 0x00002A10 }, /* GL_R3_G3_B2 */
+ { 28090, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
+ { 28123, 0x00000C02 }, /* GL_READ_BUFFER */
+ { 28138, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER */
+ { 28158, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */
+ { 28190, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */
+ { 28214, 0x000088B8 }, /* GL_READ_ONLY */
+ { 28227, 0x000088B8 }, /* GL_READ_ONLY_ARB */
+ { 28244, 0x000088BA }, /* GL_READ_WRITE */
+ { 28258, 0x000088BA }, /* GL_READ_WRITE_ARB */
+ { 28276, 0x00001903 }, /* GL_RED */
+ { 28283, 0x00008016 }, /* GL_REDUCE */
+ { 28293, 0x00008016 }, /* GL_REDUCE_EXT */
+ { 28307, 0x00000D15 }, /* GL_RED_BIAS */
+ { 28319, 0x00000D52 }, /* GL_RED_BITS */
+ { 28331, 0x00000D14 }, /* GL_RED_SCALE */
+ { 28344, 0x00008512 }, /* GL_REFLECTION_MAP */
+ { 28362, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */
+ { 28384, 0x00008512 }, /* GL_REFLECTION_MAP_NV */
+ { 28405, 0x00001C00 }, /* GL_RENDER */
+ { 28415, 0x00008D41 }, /* GL_RENDERBUFFER */
+ { 28431, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE */
+ { 28458, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */
+ { 28486, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE */
+ { 28512, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE */
+ { 28539, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */
+ { 28559, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE */
+ { 28586, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT */
+ { 28609, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */
+ { 28636, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT */
+ { 28668, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */
+ { 28704, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE */
+ { 28729, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES */
+ { 28753, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE */
+ { 28782, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH */
+ { 28804, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */
+ { 28830, 0x00001F01 }, /* GL_RENDERER */
+ { 28842, 0x00000C40 }, /* GL_RENDER_MODE */
+ { 28857, 0x00002901 }, /* GL_REPEAT */
+ { 28867, 0x00001E01 }, /* GL_REPLACE */
+ { 28878, 0x00008062 }, /* GL_REPLACE_EXT */
+ { 28893, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */
+ { 28916, 0x0000803A }, /* GL_RESCALE_NORMAL */
+ { 28934, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */
+ { 28956, 0x00000102 }, /* GL_RETURN */
+ { 28966, 0x00001907 }, /* GL_RGB */
+ { 28973, 0x00008052 }, /* GL_RGB10 */
+ { 28982, 0x00008059 }, /* GL_RGB10_A2 */
+ { 28994, 0x00008059 }, /* GL_RGB10_A2_EXT */
+ { 29010, 0x00008052 }, /* GL_RGB10_EXT */
+ { 29023, 0x00008053 }, /* GL_RGB12 */
+ { 29032, 0x00008053 }, /* GL_RGB12_EXT */
+ { 29045, 0x00008054 }, /* GL_RGB16 */
+ { 29054, 0x00008054 }, /* GL_RGB16_EXT */
+ { 29067, 0x0000804E }, /* GL_RGB2_EXT */
+ { 29079, 0x0000804F }, /* GL_RGB4 */
+ { 29087, 0x0000804F }, /* GL_RGB4_EXT */
+ { 29099, 0x000083A1 }, /* GL_RGB4_S3TC */
+ { 29112, 0x00008050 }, /* GL_RGB5 */
+ { 29120, 0x00008057 }, /* GL_RGB5_A1 */
+ { 29131, 0x00008057 }, /* GL_RGB5_A1_EXT */
+ { 29146, 0x00008050 }, /* GL_RGB5_EXT */
+ { 29158, 0x00008051 }, /* GL_RGB8 */
+ { 29166, 0x00008051 }, /* GL_RGB8_EXT */
+ { 29178, 0x00001908 }, /* GL_RGBA */
+ { 29186, 0x0000805A }, /* GL_RGBA12 */
+ { 29196, 0x0000805A }, /* GL_RGBA12_EXT */
+ { 29210, 0x0000805B }, /* GL_RGBA16 */
+ { 29220, 0x0000805B }, /* GL_RGBA16_EXT */
+ { 29234, 0x00008055 }, /* GL_RGBA2 */
+ { 29243, 0x00008055 }, /* GL_RGBA2_EXT */
+ { 29256, 0x00008056 }, /* GL_RGBA4 */
+ { 29265, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */
+ { 29284, 0x00008056 }, /* GL_RGBA4_EXT */
+ { 29297, 0x000083A3 }, /* GL_RGBA4_S3TC */
+ { 29311, 0x00008058 }, /* GL_RGBA8 */
+ { 29320, 0x00008058 }, /* GL_RGBA8_EXT */
+ { 29333, 0x00008F97 }, /* GL_RGBA8_SNORM */
+ { 29348, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */
+ { 29366, 0x00000C31 }, /* GL_RGBA_MODE */
+ { 29379, 0x000083A2 }, /* GL_RGBA_S3TC */
+ { 29392, 0x00008F93 }, /* GL_RGBA_SNORM */
+ { 29406, 0x000083A0 }, /* GL_RGB_S3TC */
+ { 29418, 0x00008573 }, /* GL_RGB_SCALE */
+ { 29431, 0x00008573 }, /* GL_RGB_SCALE_ARB */
+ { 29448, 0x00008573 }, /* GL_RGB_SCALE_EXT */
+ { 29465, 0x00000407 }, /* GL_RIGHT */
+ { 29474, 0x00002000 }, /* GL_S */
+ { 29479, 0x00008B5D }, /* GL_SAMPLER_1D */
+ { 29493, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */
+ { 29514, 0x00008B5E }, /* GL_SAMPLER_2D */
+ { 29528, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */
+ { 29549, 0x00008B5F }, /* GL_SAMPLER_3D */
+ { 29563, 0x00008B60 }, /* GL_SAMPLER_CUBE */
+ { 29579, 0x000080A9 }, /* GL_SAMPLES */
+ { 29590, 0x000086B4 }, /* GL_SAMPLES_3DFX */
+ { 29606, 0x000080A9 }, /* GL_SAMPLES_ARB */
+ { 29621, 0x00008914 }, /* GL_SAMPLES_PASSED */
+ { 29639, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */
+ { 29661, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
+ { 29689, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */
+ { 29721, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */
+ { 29744, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */
+ { 29771, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */
+ { 29789, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */
+ { 29812, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */
+ { 29834, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */
+ { 29853, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */
+ { 29876, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */
+ { 29902, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */
+ { 29932, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */
+ { 29957, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */
+ { 29986, 0x00080000 }, /* GL_SCISSOR_BIT */
+ { 30001, 0x00000C10 }, /* GL_SCISSOR_BOX */
+ { 30016, 0x00000C11 }, /* GL_SCISSOR_TEST */
+ { 30032, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */
+ { 30057, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
+ { 30097, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */
+ { 30141, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
+ { 30174, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
+ { 30204, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
+ { 30236, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
+ { 30266, 0x00001C02 }, /* GL_SELECT */
+ { 30276, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */
+ { 30304, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */
+ { 30329, 0x00008012 }, /* GL_SEPARABLE_2D */
+ { 30345, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */
+ { 30372, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */
+ { 30403, 0x0000150F }, /* GL_SET */
+ { 30410, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */
+ { 30431, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */
+ { 30455, 0x00008B4F }, /* GL_SHADER_TYPE */
+ { 30470, 0x00000B54 }, /* GL_SHADE_MODEL */
+ { 30485, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */
+ { 30513, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */
+ { 30536, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */
+ { 30566, 0x00001601 }, /* GL_SHININESS */
+ { 30579, 0x00001402 }, /* GL_SHORT */
+ { 30588, 0x00008F9C }, /* GL_SIGNED_NORMALIZED */
+ { 30609, 0x000081F9 }, /* GL_SINGLE_COLOR */
+ { 30625, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */
+ { 30645, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */
+ { 30664, 0x00008C46 }, /* GL_SLUMINANCE */
+ { 30678, 0x00008C47 }, /* GL_SLUMINANCE8 */
+ { 30693, 0x00008C45 }, /* GL_SLUMINANCE8_ALPHA8 */
+ { 30715, 0x00008C44 }, /* GL_SLUMINANCE_ALPHA */
+ { 30735, 0x00001D01 }, /* GL_SMOOTH */
+ { 30745, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */
+ { 30778, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */
+ { 30805, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */
+ { 30838, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */
+ { 30865, 0x00008588 }, /* GL_SOURCE0_ALPHA */
+ { 30882, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */
+ { 30903, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */
+ { 30924, 0x00008580 }, /* GL_SOURCE0_RGB */
+ { 30939, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */
+ { 30958, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */
+ { 30977, 0x00008589 }, /* GL_SOURCE1_ALPHA */
+ { 30994, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */
+ { 31015, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */
+ { 31036, 0x00008581 }, /* GL_SOURCE1_RGB */
+ { 31051, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */
+ { 31070, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */
+ { 31089, 0x0000858A }, /* GL_SOURCE2_ALPHA */
+ { 31106, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */
+ { 31127, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */
+ { 31148, 0x00008582 }, /* GL_SOURCE2_RGB */
+ { 31163, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */
+ { 31182, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */
+ { 31201, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */
+ { 31221, 0x00008583 }, /* GL_SOURCE3_RGB_NV */
+ { 31239, 0x00001202 }, /* GL_SPECULAR */
+ { 31251, 0x00002402 }, /* GL_SPHERE_MAP */
+ { 31265, 0x00001206 }, /* GL_SPOT_CUTOFF */
+ { 31280, 0x00001204 }, /* GL_SPOT_DIRECTION */
+ { 31298, 0x00001205 }, /* GL_SPOT_EXPONENT */
+ { 31315, 0x00008588 }, /* GL_SRC0_ALPHA */
+ { 31329, 0x00008580 }, /* GL_SRC0_RGB */
+ { 31341, 0x00008589 }, /* GL_SRC1_ALPHA */
+ { 31355, 0x00008581 }, /* GL_SRC1_RGB */
+ { 31367, 0x0000858A }, /* GL_SRC2_ALPHA */
+ { 31381, 0x00008582 }, /* GL_SRC2_RGB */
+ { 31393, 0x00000302 }, /* GL_SRC_ALPHA */
+ { 31406, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */
+ { 31428, 0x00000300 }, /* GL_SRC_COLOR */
+ { 31441, 0x00008C40 }, /* GL_SRGB */
+ { 31449, 0x00008C41 }, /* GL_SRGB8 */
+ { 31458, 0x00008C43 }, /* GL_SRGB8_ALPHA8 */
+ { 31474, 0x00008C42 }, /* GL_SRGB_ALPHA */
+ { 31488, 0x00000503 }, /* GL_STACK_OVERFLOW */
+ { 31506, 0x00000504 }, /* GL_STACK_UNDERFLOW */
+ { 31525, 0x000088E6 }, /* GL_STATIC_COPY */
+ { 31540, 0x000088E6 }, /* GL_STATIC_COPY_ARB */
+ { 31559, 0x000088E4 }, /* GL_STATIC_DRAW */
+ { 31574, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */
+ { 31593, 0x000088E5 }, /* GL_STATIC_READ */
+ { 31608, 0x000088E5 }, /* GL_STATIC_READ_ARB */
+ { 31627, 0x00001802 }, /* GL_STENCIL */
+ { 31638, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT */
+ { 31660, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */
+ { 31686, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */
+ { 31707, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */
+ { 31732, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */
+ { 31753, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */
+ { 31778, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
+ { 31810, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */
+ { 31846, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
+ { 31878, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */
+ { 31914, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */
+ { 31934, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */
+ { 31961, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */
+ { 31987, 0x00000D57 }, /* GL_STENCIL_BITS */
+ { 32003, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */
+ { 32025, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */
+ { 32048, 0x00000B94 }, /* GL_STENCIL_FAIL */
+ { 32064, 0x00000B92 }, /* GL_STENCIL_FUNC */
+ { 32080, 0x00001901 }, /* GL_STENCIL_INDEX */
+ { 32097, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */
+ { 32120, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */
+ { 32142, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */
+ { 32164, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */
+ { 32186, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */
+ { 32207, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */
+ { 32234, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */
+ { 32261, 0x00000B97 }, /* GL_STENCIL_REF */
+ { 32276, 0x00000B90 }, /* GL_STENCIL_TEST */
+ { 32292, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
+ { 32321, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */
+ { 32343, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */
+ { 32364, 0x00000C33 }, /* GL_STEREO */
+ { 32374, 0x000088E2 }, /* GL_STREAM_COPY */
+ { 32389, 0x000088E2 }, /* GL_STREAM_COPY_ARB */
+ { 32408, 0x000088E0 }, /* GL_STREAM_DRAW */
+ { 32423, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */
+ { 32442, 0x000088E1 }, /* GL_STREAM_READ */
+ { 32457, 0x000088E1 }, /* GL_STREAM_READ_ARB */
+ { 32476, 0x00000D50 }, /* GL_SUBPIXEL_BITS */
+ { 32493, 0x000084E7 }, /* GL_SUBTRACT */
+ { 32505, 0x000084E7 }, /* GL_SUBTRACT_ARB */
+ { 32521, 0x00002001 }, /* GL_T */
+ { 32526, 0x00002A2A }, /* GL_T2F_C3F_V3F */
+ { 32541, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */
+ { 32560, 0x00002A29 }, /* GL_T2F_C4UB_V3F */
+ { 32576, 0x00002A2B }, /* GL_T2F_N3F_V3F */
+ { 32591, 0x00002A27 }, /* GL_T2F_V3F */
+ { 32602, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */
+ { 32621, 0x00002A28 }, /* GL_T4F_V4F */
+ { 32632, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */
+ { 32655, 0x00001702 }, /* GL_TEXTURE */
+ { 32666, 0x000084C0 }, /* GL_TEXTURE0 */
+ { 32678, 0x000084C0 }, /* GL_TEXTURE0_ARB */
+ { 32694, 0x000084C1 }, /* GL_TEXTURE1 */
+ { 32706, 0x000084CA }, /* GL_TEXTURE10 */
+ { 32719, 0x000084CA }, /* GL_TEXTURE10_ARB */
+ { 32736, 0x000084CB }, /* GL_TEXTURE11 */
+ { 32749, 0x000084CB }, /* GL_TEXTURE11_ARB */
+ { 32766, 0x000084CC }, /* GL_TEXTURE12 */
+ { 32779, 0x000084CC }, /* GL_TEXTURE12_ARB */
+ { 32796, 0x000084CD }, /* GL_TEXTURE13 */
+ { 32809, 0x000084CD }, /* GL_TEXTURE13_ARB */
+ { 32826, 0x000084CE }, /* GL_TEXTURE14 */
+ { 32839, 0x000084CE }, /* GL_TEXTURE14_ARB */
+ { 32856, 0x000084CF }, /* GL_TEXTURE15 */
+ { 32869, 0x000084CF }, /* GL_TEXTURE15_ARB */
+ { 32886, 0x000084D0 }, /* GL_TEXTURE16 */
+ { 32899, 0x000084D0 }, /* GL_TEXTURE16_ARB */
+ { 32916, 0x000084D1 }, /* GL_TEXTURE17 */
+ { 32929, 0x000084D1 }, /* GL_TEXTURE17_ARB */
+ { 32946, 0x000084D2 }, /* GL_TEXTURE18 */
+ { 32959, 0x000084D2 }, /* GL_TEXTURE18_ARB */
+ { 32976, 0x000084D3 }, /* GL_TEXTURE19 */
+ { 32989, 0x000084D3 }, /* GL_TEXTURE19_ARB */
+ { 33006, 0x000084C1 }, /* GL_TEXTURE1_ARB */
+ { 33022, 0x000084C2 }, /* GL_TEXTURE2 */
+ { 33034, 0x000084D4 }, /* GL_TEXTURE20 */
+ { 33047, 0x000084D4 }, /* GL_TEXTURE20_ARB */
+ { 33064, 0x000084D5 }, /* GL_TEXTURE21 */
+ { 33077, 0x000084D5 }, /* GL_TEXTURE21_ARB */
+ { 33094, 0x000084D6 }, /* GL_TEXTURE22 */
+ { 33107, 0x000084D6 }, /* GL_TEXTURE22_ARB */
+ { 33124, 0x000084D7 }, /* GL_TEXTURE23 */
+ { 33137, 0x000084D7 }, /* GL_TEXTURE23_ARB */
+ { 33154, 0x000084D8 }, /* GL_TEXTURE24 */
+ { 33167, 0x000084D8 }, /* GL_TEXTURE24_ARB */
+ { 33184, 0x000084D9 }, /* GL_TEXTURE25 */
+ { 33197, 0x000084D9 }, /* GL_TEXTURE25_ARB */
+ { 33214, 0x000084DA }, /* GL_TEXTURE26 */
+ { 33227, 0x000084DA }, /* GL_TEXTURE26_ARB */
+ { 33244, 0x000084DB }, /* GL_TEXTURE27 */
+ { 33257, 0x000084DB }, /* GL_TEXTURE27_ARB */
+ { 33274, 0x000084DC }, /* GL_TEXTURE28 */
+ { 33287, 0x000084DC }, /* GL_TEXTURE28_ARB */
+ { 33304, 0x000084DD }, /* GL_TEXTURE29 */
+ { 33317, 0x000084DD }, /* GL_TEXTURE29_ARB */
+ { 33334, 0x000084C2 }, /* GL_TEXTURE2_ARB */
+ { 33350, 0x000084C3 }, /* GL_TEXTURE3 */
+ { 33362, 0x000084DE }, /* GL_TEXTURE30 */
+ { 33375, 0x000084DE }, /* GL_TEXTURE30_ARB */
+ { 33392, 0x000084DF }, /* GL_TEXTURE31 */
+ { 33405, 0x000084DF }, /* GL_TEXTURE31_ARB */
+ { 33422, 0x000084C3 }, /* GL_TEXTURE3_ARB */
+ { 33438, 0x000084C4 }, /* GL_TEXTURE4 */
+ { 33450, 0x000084C4 }, /* GL_TEXTURE4_ARB */
+ { 33466, 0x000084C5 }, /* GL_TEXTURE5 */
+ { 33478, 0x000084C5 }, /* GL_TEXTURE5_ARB */
+ { 33494, 0x000084C6 }, /* GL_TEXTURE6 */
+ { 33506, 0x000084C6 }, /* GL_TEXTURE6_ARB */
+ { 33522, 0x000084C7 }, /* GL_TEXTURE7 */
+ { 33534, 0x000084C7 }, /* GL_TEXTURE7_ARB */
+ { 33550, 0x000084C8 }, /* GL_TEXTURE8 */
+ { 33562, 0x000084C8 }, /* GL_TEXTURE8_ARB */
+ { 33578, 0x000084C9 }, /* GL_TEXTURE9 */
+ { 33590, 0x000084C9 }, /* GL_TEXTURE9_ARB */
+ { 33606, 0x00000DE0 }, /* GL_TEXTURE_1D */
+ { 33620, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */
+ { 33644, 0x00000DE1 }, /* GL_TEXTURE_2D */
+ { 33658, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */
+ { 33682, 0x0000806F }, /* GL_TEXTURE_3D */
+ { 33696, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */
+ { 33718, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */
+ { 33744, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */
+ { 33766, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */
+ { 33788, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */
+ { 33820, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */
+ { 33842, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */
+ { 33874, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */
+ { 33896, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */
+ { 33924, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */
+ { 33956, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */
+ { 33989, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */
+ { 34021, 0x00040000 }, /* GL_TEXTURE_BIT */
+ { 34036, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */
+ { 34057, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */
+ { 34082, 0x00001005 }, /* GL_TEXTURE_BORDER */
+ { 34100, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */
+ { 34124, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
+ { 34155, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
+ { 34185, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
+ { 34215, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
+ { 34250, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
+ { 34281, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+ { 34319, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */
+ { 34346, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
+ { 34378, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
+ { 34412, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */
+ { 34436, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */
+ { 34464, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */
+ { 34488, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */
+ { 34516, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
+ { 34549, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */
+ { 34573, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */
+ { 34595, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */
+ { 34617, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */
+ { 34643, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */
+ { 34677, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
+ { 34710, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */
+ { 34747, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */
+ { 34775, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */
+ { 34807, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */
+ { 34830, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
+ { 34868, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */
+ { 34910, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */
+ { 34941, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */
+ { 34969, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
+ { 34999, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */
+ { 35027, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */
+ { 35047, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */
+ { 35071, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
+ { 35102, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */
+ { 35137, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
+ { 35168, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */
+ { 35203, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
+ { 35234, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */
+ { 35269, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
+ { 35300, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */
+ { 35335, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
+ { 35366, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */
+ { 35401, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
+ { 35432, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */
+ { 35467, 0x00008071 }, /* GL_TEXTURE_DEPTH */
+ { 35484, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */
+ { 35506, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */
+ { 35532, 0x00002300 }, /* GL_TEXTURE_ENV */
+ { 35547, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */
+ { 35568, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */
+ { 35588, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */
+ { 35614, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */
+ { 35634, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */
+ { 35651, 0x00000C62 }, /* GL_TEXTURE_GEN_R */
+ { 35668, 0x00000C60 }, /* GL_TEXTURE_GEN_S */
+ { 35685, 0x00000C61 }, /* GL_TEXTURE_GEN_T */
+ { 35702, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */
+ { 35727, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */
+ { 35749, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */
+ { 35775, 0x00001001 }, /* GL_TEXTURE_HEIGHT */
+ { 35793, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */
+ { 35819, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */
+ { 35845, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */
+ { 35875, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */
+ { 35902, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */
+ { 35927, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */
+ { 35947, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */
+ { 35971, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
+ { 35998, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
+ { 36025, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
+ { 36052, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */
+ { 36078, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */
+ { 36108, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */
+ { 36130, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */
+ { 36148, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
+ { 36178, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
+ { 36206, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
+ { 36234, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
+ { 36262, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */
+ { 36283, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */
+ { 36302, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */
+ { 36324, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */
+ { 36343, 0x00008066 }, /* GL_TEXTURE_PRIORITY */
+ { 36363, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */
+ { 36388, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */
+ { 36412, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */
+ { 36432, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */
+ { 36456, 0x00008067 }, /* GL_TEXTURE_RESIDENT */
+ { 36476, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */
+ { 36499, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */
+ { 36523, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */
+ { 36548, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
+ { 36582, 0x00001000 }, /* GL_TEXTURE_WIDTH */
+ { 36599, 0x00008072 }, /* GL_TEXTURE_WRAP_R */
+ { 36617, 0x00002802 }, /* GL_TEXTURE_WRAP_S */
+ { 36635, 0x00002803 }, /* GL_TEXTURE_WRAP_T */
+ { 36653, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */
+ { 36673, 0x00008648 }, /* GL_TRACK_MATRIX_NV */
+ { 36692, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */
+ { 36721, 0x00001000 }, /* GL_TRANSFORM_BIT */
+ { 36738, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */
+ { 36764, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */
+ { 36794, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
+ { 36826, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
+ { 36856, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */
+ { 36890, 0x0000862C }, /* GL_TRANSPOSE_NV */
+ { 36906, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */
+ { 36937, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */
+ { 36972, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */
+ { 37000, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */
+ { 37032, 0x00000004 }, /* GL_TRIANGLES */
+ { 37045, 0x00000006 }, /* GL_TRIANGLE_FAN */
+ { 37061, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */
+ { 37082, 0x00000005 }, /* GL_TRIANGLE_STRIP */
+ { 37100, 0x00000001 }, /* GL_TRUE */
+ { 37108, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */
+ { 37128, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */
+ { 37151, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */
+ { 37171, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */
+ { 37192, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */
+ { 37214, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */
+ { 37236, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */
+ { 37256, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */
+ { 37277, 0x00001401 }, /* GL_UNSIGNED_BYTE */
+ { 37294, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */
+ { 37321, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */
+ { 37344, 0x00001405 }, /* GL_UNSIGNED_INT */
+ { 37360, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */
+ { 37387, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */
+ { 37408, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */
+ { 37432, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */
+ { 37463, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */
+ { 37487, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */
+ { 37515, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */
+ { 37538, 0x00001403 }, /* GL_UNSIGNED_SHORT */
+ { 37556, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
+ { 37586, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */
+ { 37612, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
+ { 37642, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */
+ { 37668, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */
+ { 37692, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */
+ { 37720, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */
+ { 37748, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */
+ { 37775, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
+ { 37807, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */
+ { 37838, 0x00008CA2 }, /* GL_UPPER_LEFT */
+ { 37852, 0x00002A20 }, /* GL_V2F */
+ { 37859, 0x00002A21 }, /* GL_V3F */
+ { 37866, 0x00008B83 }, /* GL_VALIDATE_STATUS */
+ { 37885, 0x00001F00 }, /* GL_VENDOR */
+ { 37895, 0x00001F02 }, /* GL_VERSION */
+ { 37906, 0x00008074 }, /* GL_VERTEX_ARRAY */
+ { 37922, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING */
+ { 37946, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */
+ { 37976, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
+ { 38007, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */
+ { 38042, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */
+ { 38066, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */
+ { 38087, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */
+ { 38110, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */
+ { 38131, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
+ { 38158, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
+ { 38186, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
+ { 38214, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
+ { 38242, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
+ { 38270, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
+ { 38298, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
+ { 38326, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
+ { 38353, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
+ { 38380, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
+ { 38407, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
+ { 38434, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
+ { 38461, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
+ { 38488, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
+ { 38515, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
+ { 38542, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
+ { 38569, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
+ { 38607, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */
+ { 38649, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
+ { 38680, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */
+ { 38715, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
+ { 38749, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */
+ { 38787, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
+ { 38818, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */
+ { 38853, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
+ { 38881, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */
+ { 38913, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
+ { 38943, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */
+ { 38977, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
+ { 39005, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */
+ { 39037, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */
+ { 39057, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */
+ { 39079, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */
+ { 39108, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */
+ { 39129, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */
+ { 39158, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */
+ { 39191, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */
+ { 39223, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */
+ { 39250, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */
+ { 39281, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */
+ { 39311, 0x00008B31 }, /* GL_VERTEX_SHADER */
+ { 39328, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */
+ { 39349, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */
+ { 39376, 0x00000BA2 }, /* GL_VIEWPORT */
+ { 39388, 0x00000800 }, /* GL_VIEWPORT_BIT */
+ { 39404, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */
+ { 39424, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
+ { 39455, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */
+ { 39490, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */
+ { 39518, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */
+ { 39543, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
+ { 39570, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */
+ { 39595, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */
+ { 39619, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */
+ { 39638, 0x000088B9 }, /* GL_WRITE_ONLY */
+ { 39652, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */
+ { 39670, 0x00001506 }, /* GL_XOR */
+ { 39677, 0x000085B9 }, /* GL_YCBCR_422_APPLE */
+ { 39696, 0x00008757 }, /* GL_YCBCR_MESA */
+ { 39710, 0x00000000 }, /* GL_ZERO */
+ { 39718, 0x00000D16 }, /* GL_ZOOM_X */
+ { 39728, 0x00000D17 }, /* GL_ZOOM_Y */
};
-static const unsigned reduced_enums[1321] =
+static const unsigned reduced_enums[1325] =
{
471, /* GL_FALSE */
- 685, /* GL_LINES */
- 687, /* GL_LINE_LOOP */
- 694, /* GL_LINE_STRIP */
- 1711, /* GL_TRIANGLES */
- 1714, /* GL_TRIANGLE_STRIP */
- 1712, /* GL_TRIANGLE_FAN */
- 1256, /* GL_QUADS */
- 1258, /* GL_QUAD_STRIP */
- 1144, /* GL_POLYGON */
- 1156, /* GL_POLYGON_STIPPLE_BIT */
- 1105, /* GL_PIXEL_MODE_BIT */
- 672, /* GL_LIGHTING_BIT */
- 499, /* GL_FOG_BIT */
+ 687, /* GL_LINES */
+ 689, /* GL_LINE_LOOP */
+ 696, /* GL_LINE_STRIP */
+ 1721, /* GL_TRIANGLES */
+ 1724, /* GL_TRIANGLE_STRIP */
+ 1722, /* GL_TRIANGLE_FAN */
+ 1265, /* GL_QUADS */
+ 1268, /* GL_QUAD_STRIP */
+ 1152, /* GL_POLYGON */
+ 1164, /* GL_POLYGON_STIPPLE_BIT */
+ 1113, /* GL_PIXEL_MODE_BIT */
+ 674, /* GL_LIGHTING_BIT */
+ 500, /* GL_FOG_BIT */
8, /* GL_ACCUM */
- 704, /* GL_LOAD */
- 1310, /* GL_RETURN */
- 978, /* GL_MULT */
+ 706, /* GL_LOAD */
+ 1320, /* GL_RETURN */
+ 986, /* GL_MULT */
23, /* GL_ADD */
- 994, /* GL_NEVER */
- 662, /* GL_LESS */
+ 1002, /* GL_NEVER */
+ 664, /* GL_LESS */
461, /* GL_EQUAL */
- 661, /* GL_LEQUAL */
- 585, /* GL_GREATER */
- 1009, /* GL_NOTEQUAL */
- 584, /* GL_GEQUAL */
+ 663, /* GL_LEQUAL */
+ 586, /* GL_GREATER */
+ 1017, /* GL_NOTEQUAL */
+ 585, /* GL_GEQUAL */
46, /* GL_ALWAYS */
- 1450, /* GL_SRC_COLOR */
- 1038, /* GL_ONE_MINUS_SRC_COLOR */
- 1448, /* GL_SRC_ALPHA */
- 1037, /* GL_ONE_MINUS_SRC_ALPHA */
+ 1460, /* GL_SRC_COLOR */
+ 1046, /* GL_ONE_MINUS_SRC_COLOR */
+ 1458, /* GL_SRC_ALPHA */
+ 1045, /* GL_ONE_MINUS_SRC_ALPHA */
440, /* GL_DST_ALPHA */
- 1035, /* GL_ONE_MINUS_DST_ALPHA */
+ 1043, /* GL_ONE_MINUS_DST_ALPHA */
441, /* GL_DST_COLOR */
- 1036, /* GL_ONE_MINUS_DST_COLOR */
- 1449, /* GL_SRC_ALPHA_SATURATE */
- 572, /* GL_FRONT_LEFT */
- 573, /* GL_FRONT_RIGHT */
+ 1044, /* GL_ONE_MINUS_DST_COLOR */
+ 1459, /* GL_SRC_ALPHA_SATURATE */
+ 573, /* GL_FRONT_LEFT */
+ 574, /* GL_FRONT_RIGHT */
68, /* GL_BACK_LEFT */
69, /* GL_BACK_RIGHT */
- 569, /* GL_FRONT */
+ 570, /* GL_FRONT */
67, /* GL_BACK */
- 660, /* GL_LEFT */
- 1352, /* GL_RIGHT */
- 570, /* GL_FRONT_AND_BACK */
+ 662, /* GL_LEFT */
+ 1362, /* GL_RIGHT */
+ 571, /* GL_FRONT_AND_BACK */
62, /* GL_AUX0 */
63, /* GL_AUX1 */
64, /* GL_AUX2 */
65, /* GL_AUX3 */
- 651, /* GL_INVALID_ENUM */
- 655, /* GL_INVALID_VALUE */
- 654, /* GL_INVALID_OPERATION */
- 1455, /* GL_STACK_OVERFLOW */
- 1456, /* GL_STACK_UNDERFLOW */
- 1063, /* GL_OUT_OF_MEMORY */
- 652, /* GL_INVALID_FRAMEBUFFER_OPERATION */
+ 652, /* GL_INVALID_ENUM */
+ 656, /* GL_INVALID_VALUE */
+ 655, /* GL_INVALID_OPERATION */
+ 1465, /* GL_STACK_OVERFLOW */
+ 1466, /* GL_STACK_UNDERFLOW */
+ 1071, /* GL_OUT_OF_MEMORY */
+ 653, /* GL_INVALID_FRAMEBUFFER_OPERATION */
0, /* GL_2D */
2, /* GL_3D */
3, /* GL_3D_COLOR */
4, /* GL_3D_COLOR_TEXTURE */
6, /* GL_4D_COLOR_TEXTURE */
- 1083, /* GL_PASS_THROUGH_TOKEN */
- 1143, /* GL_POINT_TOKEN */
- 695, /* GL_LINE_TOKEN */
- 1157, /* GL_POLYGON_TOKEN */
+ 1091, /* GL_PASS_THROUGH_TOKEN */
+ 1151, /* GL_POINT_TOKEN */
+ 697, /* GL_LINE_TOKEN */
+ 1165, /* GL_POLYGON_TOKEN */
73, /* GL_BITMAP_TOKEN */
439, /* GL_DRAW_PIXEL_TOKEN */
297, /* GL_COPY_PIXEL_TOKEN */
- 688, /* GL_LINE_RESET_TOKEN */
+ 690, /* GL_LINE_RESET_TOKEN */
464, /* GL_EXP */
465, /* GL_EXP2 */
333, /* GL_CW */
122, /* GL_CCW */
143, /* GL_COEFF */
- 1060, /* GL_ORDER */
+ 1068, /* GL_ORDER */
377, /* GL_DOMAIN */
307, /* GL_CURRENT_COLOR */
310, /* GL_CURRENT_INDEX */
@@ -3774,67 +3796,67 @@ static const unsigned reduced_enums[1321] =
324, /* GL_CURRENT_RASTER_POSITION */
325, /* GL_CURRENT_RASTER_POSITION_VALID */
322, /* GL_CURRENT_RASTER_DISTANCE */
- 1136, /* GL_POINT_SMOOTH */
- 1125, /* GL_POINT_SIZE */
- 1135, /* GL_POINT_SIZE_RANGE */
- 1126, /* GL_POINT_SIZE_GRANULARITY */
- 689, /* GL_LINE_SMOOTH */
- 696, /* GL_LINE_WIDTH */
- 698, /* GL_LINE_WIDTH_RANGE */
- 697, /* GL_LINE_WIDTH_GRANULARITY */
- 691, /* GL_LINE_STIPPLE */
- 692, /* GL_LINE_STIPPLE_PATTERN */
- 693, /* GL_LINE_STIPPLE_REPEAT */
- 703, /* GL_LIST_MODE */
- 862, /* GL_MAX_LIST_NESTING */
- 700, /* GL_LIST_BASE */
- 702, /* GL_LIST_INDEX */
- 1146, /* GL_POLYGON_MODE */
- 1153, /* GL_POLYGON_SMOOTH */
- 1155, /* GL_POLYGON_STIPPLE */
+ 1144, /* GL_POINT_SMOOTH */
+ 1133, /* GL_POINT_SIZE */
+ 1143, /* GL_POINT_SIZE_RANGE */
+ 1134, /* GL_POINT_SIZE_GRANULARITY */
+ 691, /* GL_LINE_SMOOTH */
+ 698, /* GL_LINE_WIDTH */
+ 700, /* GL_LINE_WIDTH_RANGE */
+ 699, /* GL_LINE_WIDTH_GRANULARITY */
+ 693, /* GL_LINE_STIPPLE */
+ 694, /* GL_LINE_STIPPLE_PATTERN */
+ 695, /* GL_LINE_STIPPLE_REPEAT */
+ 705, /* GL_LIST_MODE */
+ 870, /* GL_MAX_LIST_NESTING */
+ 702, /* GL_LIST_BASE */
+ 704, /* GL_LIST_INDEX */
+ 1154, /* GL_POLYGON_MODE */
+ 1161, /* GL_POLYGON_SMOOTH */
+ 1163, /* GL_POLYGON_STIPPLE */
450, /* GL_EDGE_FLAG */
300, /* GL_CULL_FACE */
301, /* GL_CULL_FACE_MODE */
- 571, /* GL_FRONT_FACE */
- 671, /* GL_LIGHTING */
- 676, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
- 677, /* GL_LIGHT_MODEL_TWO_SIDE */
- 673, /* GL_LIGHT_MODEL_AMBIENT */
- 1398, /* GL_SHADE_MODEL */
+ 572, /* GL_FRONT_FACE */
+ 673, /* GL_LIGHTING */
+ 678, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
+ 679, /* GL_LIGHT_MODEL_TWO_SIDE */
+ 675, /* GL_LIGHT_MODEL_AMBIENT */
+ 1408, /* GL_SHADE_MODEL */
190, /* GL_COLOR_MATERIAL_FACE */
191, /* GL_COLOR_MATERIAL_PARAMETER */
189, /* GL_COLOR_MATERIAL */
- 498, /* GL_FOG */
- 520, /* GL_FOG_INDEX */
- 516, /* GL_FOG_DENSITY */
- 524, /* GL_FOG_START */
- 518, /* GL_FOG_END */
- 521, /* GL_FOG_MODE */
- 500, /* GL_FOG_COLOR */
+ 499, /* GL_FOG */
+ 521, /* GL_FOG_INDEX */
+ 517, /* GL_FOG_DENSITY */
+ 525, /* GL_FOG_START */
+ 519, /* GL_FOG_END */
+ 522, /* GL_FOG_MODE */
+ 501, /* GL_FOG_COLOR */
364, /* GL_DEPTH_RANGE */
371, /* GL_DEPTH_TEST */
374, /* GL_DEPTH_WRITEMASK */
352, /* GL_DEPTH_CLEAR_VALUE */
363, /* GL_DEPTH_FUNC */
12, /* GL_ACCUM_CLEAR_VALUE */
- 1491, /* GL_STENCIL_TEST */
- 1479, /* GL_STENCIL_CLEAR_VALUE */
- 1481, /* GL_STENCIL_FUNC */
- 1493, /* GL_STENCIL_VALUE_MASK */
- 1480, /* GL_STENCIL_FAIL */
- 1488, /* GL_STENCIL_PASS_DEPTH_FAIL */
- 1489, /* GL_STENCIL_PASS_DEPTH_PASS */
- 1490, /* GL_STENCIL_REF */
- 1494, /* GL_STENCIL_WRITEMASK */
- 831, /* GL_MATRIX_MODE */
- 999, /* GL_NORMALIZE */
- 1803, /* GL_VIEWPORT */
- 973, /* GL_MODELVIEW_STACK_DEPTH */
- 1236, /* GL_PROJECTION_STACK_DEPTH */
- 1689, /* GL_TEXTURE_STACK_DEPTH */
- 971, /* GL_MODELVIEW_MATRIX */
- 1235, /* GL_PROJECTION_MATRIX */
- 1674, /* GL_TEXTURE_MATRIX */
+ 1501, /* GL_STENCIL_TEST */
+ 1489, /* GL_STENCIL_CLEAR_VALUE */
+ 1491, /* GL_STENCIL_FUNC */
+ 1503, /* GL_STENCIL_VALUE_MASK */
+ 1490, /* GL_STENCIL_FAIL */
+ 1498, /* GL_STENCIL_PASS_DEPTH_FAIL */
+ 1499, /* GL_STENCIL_PASS_DEPTH_PASS */
+ 1500, /* GL_STENCIL_REF */
+ 1504, /* GL_STENCIL_WRITEMASK */
+ 839, /* GL_MATRIX_MODE */
+ 1007, /* GL_NORMALIZE */
+ 1814, /* GL_VIEWPORT */
+ 981, /* GL_MODELVIEW_STACK_DEPTH */
+ 1244, /* GL_PROJECTION_STACK_DEPTH */
+ 1699, /* GL_TEXTURE_STACK_DEPTH */
+ 979, /* GL_MODELVIEW_MATRIX */
+ 1243, /* GL_PROJECTION_MATRIX */
+ 1684, /* GL_TEXTURE_MATRIX */
60, /* GL_ATTRIB_STACK_DEPTH */
133, /* GL_CLIENT_ATTRIB_STACK_DEPTH */
43, /* GL_ALPHA_TEST */
@@ -3844,162 +3866,162 @@ static const unsigned reduced_enums[1321] =
77, /* GL_BLEND_DST */
86, /* GL_BLEND_SRC */
74, /* GL_BLEND */
- 706, /* GL_LOGIC_OP_MODE */
- 625, /* GL_INDEX_LOGIC_OP */
+ 708, /* GL_LOGIC_OP_MODE */
+ 626, /* GL_INDEX_LOGIC_OP */
188, /* GL_COLOR_LOGIC_OP */
66, /* GL_AUX_BUFFERS */
387, /* GL_DRAW_BUFFER */
- 1268, /* GL_READ_BUFFER */
- 1379, /* GL_SCISSOR_BOX */
- 1380, /* GL_SCISSOR_TEST */
- 624, /* GL_INDEX_CLEAR_VALUE */
- 629, /* GL_INDEX_WRITEMASK */
+ 1278, /* GL_READ_BUFFER */
+ 1389, /* GL_SCISSOR_BOX */
+ 1390, /* GL_SCISSOR_TEST */
+ 625, /* GL_INDEX_CLEAR_VALUE */
+ 630, /* GL_INDEX_WRITEMASK */
185, /* GL_COLOR_CLEAR_VALUE */
227, /* GL_COLOR_WRITEMASK */
- 626, /* GL_INDEX_MODE */
- 1345, /* GL_RGBA_MODE */
+ 627, /* GL_INDEX_MODE */
+ 1355, /* GL_RGBA_MODE */
386, /* GL_DOUBLEBUFFER */
- 1495, /* GL_STEREO */
- 1303, /* GL_RENDER_MODE */
- 1084, /* GL_PERSPECTIVE_CORRECTION_HINT */
- 1137, /* GL_POINT_SMOOTH_HINT */
- 690, /* GL_LINE_SMOOTH_HINT */
- 1154, /* GL_POLYGON_SMOOTH_HINT */
- 519, /* GL_FOG_HINT */
- 1655, /* GL_TEXTURE_GEN_S */
- 1656, /* GL_TEXTURE_GEN_T */
- 1654, /* GL_TEXTURE_GEN_R */
- 1653, /* GL_TEXTURE_GEN_Q */
- 1097, /* GL_PIXEL_MAP_I_TO_I */
- 1103, /* GL_PIXEL_MAP_S_TO_S */
- 1099, /* GL_PIXEL_MAP_I_TO_R */
- 1095, /* GL_PIXEL_MAP_I_TO_G */
- 1093, /* GL_PIXEL_MAP_I_TO_B */
- 1091, /* GL_PIXEL_MAP_I_TO_A */
- 1101, /* GL_PIXEL_MAP_R_TO_R */
- 1089, /* GL_PIXEL_MAP_G_TO_G */
- 1087, /* GL_PIXEL_MAP_B_TO_B */
- 1085, /* GL_PIXEL_MAP_A_TO_A */
- 1098, /* GL_PIXEL_MAP_I_TO_I_SIZE */
- 1104, /* GL_PIXEL_MAP_S_TO_S_SIZE */
- 1100, /* GL_PIXEL_MAP_I_TO_R_SIZE */
- 1096, /* GL_PIXEL_MAP_I_TO_G_SIZE */
- 1094, /* GL_PIXEL_MAP_I_TO_B_SIZE */
- 1092, /* GL_PIXEL_MAP_I_TO_A_SIZE */
- 1102, /* GL_PIXEL_MAP_R_TO_R_SIZE */
- 1090, /* GL_PIXEL_MAP_G_TO_G_SIZE */
- 1088, /* GL_PIXEL_MAP_B_TO_B_SIZE */
- 1086, /* GL_PIXEL_MAP_A_TO_A_SIZE */
- 1723, /* GL_UNPACK_SWAP_BYTES */
- 1718, /* GL_UNPACK_LSB_FIRST */
- 1719, /* GL_UNPACK_ROW_LENGTH */
- 1722, /* GL_UNPACK_SKIP_ROWS */
- 1721, /* GL_UNPACK_SKIP_PIXELS */
- 1716, /* GL_UNPACK_ALIGNMENT */
- 1072, /* GL_PACK_SWAP_BYTES */
- 1067, /* GL_PACK_LSB_FIRST */
- 1068, /* GL_PACK_ROW_LENGTH */
- 1071, /* GL_PACK_SKIP_ROWS */
- 1070, /* GL_PACK_SKIP_PIXELS */
- 1064, /* GL_PACK_ALIGNMENT */
- 784, /* GL_MAP_COLOR */
- 785, /* GL_MAP_STENCIL */
- 628, /* GL_INDEX_SHIFT */
- 627, /* GL_INDEX_OFFSET */
- 1281, /* GL_RED_SCALE */
- 1279, /* GL_RED_BIAS */
- 1820, /* GL_ZOOM_X */
- 1821, /* GL_ZOOM_Y */
- 589, /* GL_GREEN_SCALE */
- 587, /* GL_GREEN_BIAS */
+ 1505, /* GL_STEREO */
+ 1313, /* GL_RENDER_MODE */
+ 1092, /* GL_PERSPECTIVE_CORRECTION_HINT */
+ 1145, /* GL_POINT_SMOOTH_HINT */
+ 692, /* GL_LINE_SMOOTH_HINT */
+ 1162, /* GL_POLYGON_SMOOTH_HINT */
+ 520, /* GL_FOG_HINT */
+ 1665, /* GL_TEXTURE_GEN_S */
+ 1666, /* GL_TEXTURE_GEN_T */
+ 1664, /* GL_TEXTURE_GEN_R */
+ 1663, /* GL_TEXTURE_GEN_Q */
+ 1105, /* GL_PIXEL_MAP_I_TO_I */
+ 1111, /* GL_PIXEL_MAP_S_TO_S */
+ 1107, /* GL_PIXEL_MAP_I_TO_R */
+ 1103, /* GL_PIXEL_MAP_I_TO_G */
+ 1101, /* GL_PIXEL_MAP_I_TO_B */
+ 1099, /* GL_PIXEL_MAP_I_TO_A */
+ 1109, /* GL_PIXEL_MAP_R_TO_R */
+ 1097, /* GL_PIXEL_MAP_G_TO_G */
+ 1095, /* GL_PIXEL_MAP_B_TO_B */
+ 1093, /* GL_PIXEL_MAP_A_TO_A */
+ 1106, /* GL_PIXEL_MAP_I_TO_I_SIZE */
+ 1112, /* GL_PIXEL_MAP_S_TO_S_SIZE */
+ 1108, /* GL_PIXEL_MAP_I_TO_R_SIZE */
+ 1104, /* GL_PIXEL_MAP_I_TO_G_SIZE */
+ 1102, /* GL_PIXEL_MAP_I_TO_B_SIZE */
+ 1100, /* GL_PIXEL_MAP_I_TO_A_SIZE */
+ 1110, /* GL_PIXEL_MAP_R_TO_R_SIZE */
+ 1098, /* GL_PIXEL_MAP_G_TO_G_SIZE */
+ 1096, /* GL_PIXEL_MAP_B_TO_B_SIZE */
+ 1094, /* GL_PIXEL_MAP_A_TO_A_SIZE */
+ 1733, /* GL_UNPACK_SWAP_BYTES */
+ 1728, /* GL_UNPACK_LSB_FIRST */
+ 1729, /* GL_UNPACK_ROW_LENGTH */
+ 1732, /* GL_UNPACK_SKIP_ROWS */
+ 1731, /* GL_UNPACK_SKIP_PIXELS */
+ 1726, /* GL_UNPACK_ALIGNMENT */
+ 1080, /* GL_PACK_SWAP_BYTES */
+ 1075, /* GL_PACK_LSB_FIRST */
+ 1076, /* GL_PACK_ROW_LENGTH */
+ 1079, /* GL_PACK_SKIP_ROWS */
+ 1078, /* GL_PACK_SKIP_PIXELS */
+ 1072, /* GL_PACK_ALIGNMENT */
+ 786, /* GL_MAP_COLOR */
+ 791, /* GL_MAP_STENCIL */
+ 629, /* GL_INDEX_SHIFT */
+ 628, /* GL_INDEX_OFFSET */
+ 1291, /* GL_RED_SCALE */
+ 1289, /* GL_RED_BIAS */
+ 1831, /* GL_ZOOM_X */
+ 1832, /* GL_ZOOM_Y */
+ 590, /* GL_GREEN_SCALE */
+ 588, /* GL_GREEN_BIAS */
92, /* GL_BLUE_SCALE */
90, /* GL_BLUE_BIAS */
42, /* GL_ALPHA_SCALE */
40, /* GL_ALPHA_BIAS */
365, /* GL_DEPTH_SCALE */
346, /* GL_DEPTH_BIAS */
- 857, /* GL_MAX_EVAL_ORDER */
- 861, /* GL_MAX_LIGHTS */
- 840, /* GL_MAX_CLIP_PLANES */
- 906, /* GL_MAX_TEXTURE_SIZE */
- 867, /* GL_MAX_PIXEL_MAP_TABLE */
- 836, /* GL_MAX_ATTRIB_STACK_DEPTH */
- 864, /* GL_MAX_MODELVIEW_STACK_DEPTH */
- 865, /* GL_MAX_NAME_STACK_DEPTH */
- 893, /* GL_MAX_PROJECTION_STACK_DEPTH */
- 907, /* GL_MAX_TEXTURE_STACK_DEPTH */
- 921, /* GL_MAX_VIEWPORT_DIMS */
- 837, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
- 1502, /* GL_SUBPIXEL_BITS */
- 623, /* GL_INDEX_BITS */
- 1280, /* GL_RED_BITS */
- 588, /* GL_GREEN_BITS */
+ 865, /* GL_MAX_EVAL_ORDER */
+ 869, /* GL_MAX_LIGHTS */
+ 848, /* GL_MAX_CLIP_PLANES */
+ 914, /* GL_MAX_TEXTURE_SIZE */
+ 875, /* GL_MAX_PIXEL_MAP_TABLE */
+ 844, /* GL_MAX_ATTRIB_STACK_DEPTH */
+ 872, /* GL_MAX_MODELVIEW_STACK_DEPTH */
+ 873, /* GL_MAX_NAME_STACK_DEPTH */
+ 901, /* GL_MAX_PROJECTION_STACK_DEPTH */
+ 915, /* GL_MAX_TEXTURE_STACK_DEPTH */
+ 929, /* GL_MAX_VIEWPORT_DIMS */
+ 845, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
+ 1512, /* GL_SUBPIXEL_BITS */
+ 624, /* GL_INDEX_BITS */
+ 1290, /* GL_RED_BITS */
+ 589, /* GL_GREEN_BITS */
91, /* GL_BLUE_BITS */
41, /* GL_ALPHA_BITS */
347, /* GL_DEPTH_BITS */
- 1477, /* GL_STENCIL_BITS */
+ 1487, /* GL_STENCIL_BITS */
14, /* GL_ACCUM_RED_BITS */
13, /* GL_ACCUM_GREEN_BITS */
10, /* GL_ACCUM_BLUE_BITS */
9, /* GL_ACCUM_ALPHA_BITS */
- 987, /* GL_NAME_STACK_DEPTH */
+ 995, /* GL_NAME_STACK_DEPTH */
61, /* GL_AUTO_NORMAL */
- 730, /* GL_MAP1_COLOR_4 */
- 733, /* GL_MAP1_INDEX */
- 734, /* GL_MAP1_NORMAL */
- 735, /* GL_MAP1_TEXTURE_COORD_1 */
- 736, /* GL_MAP1_TEXTURE_COORD_2 */
- 737, /* GL_MAP1_TEXTURE_COORD_3 */
- 738, /* GL_MAP1_TEXTURE_COORD_4 */
- 739, /* GL_MAP1_VERTEX_3 */
- 740, /* GL_MAP1_VERTEX_4 */
- 757, /* GL_MAP2_COLOR_4 */
- 760, /* GL_MAP2_INDEX */
- 761, /* GL_MAP2_NORMAL */
- 762, /* GL_MAP2_TEXTURE_COORD_1 */
- 763, /* GL_MAP2_TEXTURE_COORD_2 */
- 764, /* GL_MAP2_TEXTURE_COORD_3 */
- 765, /* GL_MAP2_TEXTURE_COORD_4 */
- 766, /* GL_MAP2_VERTEX_3 */
- 767, /* GL_MAP2_VERTEX_4 */
- 731, /* GL_MAP1_GRID_DOMAIN */
- 732, /* GL_MAP1_GRID_SEGMENTS */
- 758, /* GL_MAP2_GRID_DOMAIN */
- 759, /* GL_MAP2_GRID_SEGMENTS */
- 1579, /* GL_TEXTURE_1D */
- 1581, /* GL_TEXTURE_2D */
+ 732, /* GL_MAP1_COLOR_4 */
+ 735, /* GL_MAP1_INDEX */
+ 736, /* GL_MAP1_NORMAL */
+ 737, /* GL_MAP1_TEXTURE_COORD_1 */
+ 738, /* GL_MAP1_TEXTURE_COORD_2 */
+ 739, /* GL_MAP1_TEXTURE_COORD_3 */
+ 740, /* GL_MAP1_TEXTURE_COORD_4 */
+ 741, /* GL_MAP1_VERTEX_3 */
+ 742, /* GL_MAP1_VERTEX_4 */
+ 759, /* GL_MAP2_COLOR_4 */
+ 762, /* GL_MAP2_INDEX */
+ 763, /* GL_MAP2_NORMAL */
+ 764, /* GL_MAP2_TEXTURE_COORD_1 */
+ 765, /* GL_MAP2_TEXTURE_COORD_2 */
+ 766, /* GL_MAP2_TEXTURE_COORD_3 */
+ 767, /* GL_MAP2_TEXTURE_COORD_4 */
+ 768, /* GL_MAP2_VERTEX_3 */
+ 769, /* GL_MAP2_VERTEX_4 */
+ 733, /* GL_MAP1_GRID_DOMAIN */
+ 734, /* GL_MAP1_GRID_SEGMENTS */
+ 760, /* GL_MAP2_GRID_DOMAIN */
+ 761, /* GL_MAP2_GRID_SEGMENTS */
+ 1589, /* GL_TEXTURE_1D */
+ 1591, /* GL_TEXTURE_2D */
474, /* GL_FEEDBACK_BUFFER_POINTER */
475, /* GL_FEEDBACK_BUFFER_SIZE */
476, /* GL_FEEDBACK_BUFFER_TYPE */
- 1389, /* GL_SELECTION_BUFFER_POINTER */
- 1390, /* GL_SELECTION_BUFFER_SIZE */
- 1693, /* GL_TEXTURE_WIDTH */
- 1660, /* GL_TEXTURE_HEIGHT */
- 1616, /* GL_TEXTURE_COMPONENTS */
- 1600, /* GL_TEXTURE_BORDER_COLOR */
- 1599, /* GL_TEXTURE_BORDER */
+ 1399, /* GL_SELECTION_BUFFER_POINTER */
+ 1400, /* GL_SELECTION_BUFFER_SIZE */
+ 1703, /* GL_TEXTURE_WIDTH */
+ 1670, /* GL_TEXTURE_HEIGHT */
+ 1626, /* GL_TEXTURE_COMPONENTS */
+ 1610, /* GL_TEXTURE_BORDER_COLOR */
+ 1609, /* GL_TEXTURE_BORDER */
378, /* GL_DONT_CARE */
472, /* GL_FASTEST */
- 995, /* GL_NICEST */
+ 1003, /* GL_NICEST */
47, /* GL_AMBIENT */
375, /* GL_DIFFUSE */
- 1437, /* GL_SPECULAR */
- 1158, /* GL_POSITION */
- 1440, /* GL_SPOT_DIRECTION */
- 1441, /* GL_SPOT_EXPONENT */
- 1439, /* GL_SPOT_CUTOFF */
+ 1447, /* GL_SPECULAR */
+ 1166, /* GL_POSITION */
+ 1450, /* GL_SPOT_DIRECTION */
+ 1451, /* GL_SPOT_EXPONENT */
+ 1449, /* GL_SPOT_CUTOFF */
271, /* GL_CONSTANT_ATTENUATION */
- 680, /* GL_LINEAR_ATTENUATION */
- 1255, /* GL_QUADRATIC_ATTENUATION */
+ 682, /* GL_LINEAR_ATTENUATION */
+ 1264, /* GL_QUADRATIC_ATTENUATION */
241, /* GL_COMPILE */
242, /* GL_COMPILE_AND_EXECUTE */
117, /* GL_BYTE */
- 1724, /* GL_UNSIGNED_BYTE */
- 1403, /* GL_SHORT */
- 1735, /* GL_UNSIGNED_SHORT */
- 631, /* GL_INT */
- 1727, /* GL_UNSIGNED_INT */
- 479, /* GL_FLOAT */
+ 1734, /* GL_UNSIGNED_BYTE */
+ 1413, /* GL_SHORT */
+ 1745, /* GL_UNSIGNED_SHORT */
+ 632, /* GL_INT */
+ 1737, /* GL_UNSIGNED_INT */
+ 480, /* GL_FLOAT */
1, /* GL_2_BYTES */
5, /* GL_3_BYTES */
7, /* GL_4_BYTES */
@@ -4009,284 +4031,284 @@ static const unsigned reduced_enums[1321] =
51, /* GL_AND_REVERSE */
295, /* GL_COPY */
50, /* GL_AND_INVERTED */
- 997, /* GL_NOOP */
- 1816, /* GL_XOR */
- 1059, /* GL_OR */
- 998, /* GL_NOR */
+ 1005, /* GL_NOOP */
+ 1827, /* GL_XOR */
+ 1067, /* GL_OR */
+ 1006, /* GL_NOR */
462, /* GL_EQUIV */
- 658, /* GL_INVERT */
- 1062, /* GL_OR_REVERSE */
+ 659, /* GL_INVERT */
+ 1070, /* GL_OR_REVERSE */
296, /* GL_COPY_INVERTED */
- 1061, /* GL_OR_INVERTED */
- 988, /* GL_NAND */
- 1394, /* GL_SET */
+ 1069, /* GL_OR_INVERTED */
+ 996, /* GL_NAND */
+ 1404, /* GL_SET */
459, /* GL_EMISSION */
- 1402, /* GL_SHININESS */
+ 1412, /* GL_SHININESS */
48, /* GL_AMBIENT_AND_DIFFUSE */
187, /* GL_COLOR_INDEXES */
- 938, /* GL_MODELVIEW */
- 1234, /* GL_PROJECTION */
- 1514, /* GL_TEXTURE */
+ 946, /* GL_MODELVIEW */
+ 1242, /* GL_PROJECTION */
+ 1524, /* GL_TEXTURE */
144, /* GL_COLOR */
342, /* GL_DEPTH */
- 1463, /* GL_STENCIL */
+ 1473, /* GL_STENCIL */
186, /* GL_COLOR_INDEX */
- 1482, /* GL_STENCIL_INDEX */
+ 1492, /* GL_STENCIL_INDEX */
353, /* GL_DEPTH_COMPONENT */
- 1276, /* GL_RED */
- 586, /* GL_GREEN */
+ 1286, /* GL_RED */
+ 587, /* GL_GREEN */
89, /* GL_BLUE */
31, /* GL_ALPHA */
- 1311, /* GL_RGB */
- 1330, /* GL_RGBA */
- 708, /* GL_LUMINANCE */
- 729, /* GL_LUMINANCE_ALPHA */
+ 1321, /* GL_RGB */
+ 1340, /* GL_RGBA */
+ 710, /* GL_LUMINANCE */
+ 731, /* GL_LUMINANCE_ALPHA */
72, /* GL_BITMAP */
- 1114, /* GL_POINT */
- 678, /* GL_LINE */
+ 1122, /* GL_POINT */
+ 680, /* GL_LINE */
477, /* GL_FILL */
- 1285, /* GL_RENDER */
+ 1295, /* GL_RENDER */
473, /* GL_FEEDBACK */
- 1388, /* GL_SELECT */
- 478, /* GL_FLAT */
- 1412, /* GL_SMOOTH */
- 659, /* GL_KEEP */
- 1305, /* GL_REPLACE */
- 613, /* GL_INCR */
+ 1398, /* GL_SELECT */
+ 479, /* GL_FLAT */
+ 1422, /* GL_SMOOTH */
+ 660, /* GL_KEEP */
+ 1315, /* GL_REPLACE */
+ 614, /* GL_INCR */
338, /* GL_DECR */
- 1750, /* GL_VENDOR */
- 1302, /* GL_RENDERER */
- 1751, /* GL_VERSION */
+ 1760, /* GL_VENDOR */
+ 1312, /* GL_RENDERER */
+ 1761, /* GL_VERSION */
466, /* GL_EXTENSIONS */
- 1353, /* GL_S */
- 1505, /* GL_T */
- 1265, /* GL_R */
- 1254, /* GL_Q */
- 974, /* GL_MODULATE */
+ 1363, /* GL_S */
+ 1515, /* GL_T */
+ 1275, /* GL_R */
+ 1263, /* GL_Q */
+ 982, /* GL_MODULATE */
337, /* GL_DECAL */
- 1650, /* GL_TEXTURE_ENV_MODE */
- 1649, /* GL_TEXTURE_ENV_COLOR */
- 1648, /* GL_TEXTURE_ENV */
+ 1660, /* GL_TEXTURE_ENV_MODE */
+ 1659, /* GL_TEXTURE_ENV_COLOR */
+ 1658, /* GL_TEXTURE_ENV */
467, /* GL_EYE_LINEAR */
- 1021, /* GL_OBJECT_LINEAR */
- 1438, /* GL_SPHERE_MAP */
- 1652, /* GL_TEXTURE_GEN_MODE */
- 1023, /* GL_OBJECT_PLANE */
+ 1029, /* GL_OBJECT_LINEAR */
+ 1448, /* GL_SPHERE_MAP */
+ 1662, /* GL_TEXTURE_GEN_MODE */
+ 1031, /* GL_OBJECT_PLANE */
468, /* GL_EYE_PLANE */
- 989, /* GL_NEAREST */
- 679, /* GL_LINEAR */
- 993, /* GL_NEAREST_MIPMAP_NEAREST */
- 684, /* GL_LINEAR_MIPMAP_NEAREST */
- 992, /* GL_NEAREST_MIPMAP_LINEAR */
- 683, /* GL_LINEAR_MIPMAP_LINEAR */
- 1673, /* GL_TEXTURE_MAG_FILTER */
- 1681, /* GL_TEXTURE_MIN_FILTER */
- 1695, /* GL_TEXTURE_WRAP_S */
- 1696, /* GL_TEXTURE_WRAP_T */
+ 997, /* GL_NEAREST */
+ 681, /* GL_LINEAR */
+ 1001, /* GL_NEAREST_MIPMAP_NEAREST */
+ 686, /* GL_LINEAR_MIPMAP_NEAREST */
+ 1000, /* GL_NEAREST_MIPMAP_LINEAR */
+ 685, /* GL_LINEAR_MIPMAP_LINEAR */
+ 1683, /* GL_TEXTURE_MAG_FILTER */
+ 1691, /* GL_TEXTURE_MIN_FILTER */
+ 1705, /* GL_TEXTURE_WRAP_S */
+ 1706, /* GL_TEXTURE_WRAP_T */
123, /* GL_CLAMP */
- 1304, /* GL_REPEAT */
- 1152, /* GL_POLYGON_OFFSET_UNITS */
- 1151, /* GL_POLYGON_OFFSET_POINT */
- 1150, /* GL_POLYGON_OFFSET_LINE */
- 1266, /* GL_R3_G3_B2 */
- 1747, /* GL_V2F */
- 1748, /* GL_V3F */
+ 1314, /* GL_REPEAT */
+ 1160, /* GL_POLYGON_OFFSET_UNITS */
+ 1159, /* GL_POLYGON_OFFSET_POINT */
+ 1158, /* GL_POLYGON_OFFSET_LINE */
+ 1276, /* GL_R3_G3_B2 */
+ 1757, /* GL_V2F */
+ 1758, /* GL_V3F */
120, /* GL_C4UB_V2F */
121, /* GL_C4UB_V3F */
118, /* GL_C3F_V3F */
- 986, /* GL_N3F_V3F */
+ 994, /* GL_N3F_V3F */
119, /* GL_C4F_N3F_V3F */
- 1510, /* GL_T2F_V3F */
- 1512, /* GL_T4F_V4F */
- 1508, /* GL_T2F_C4UB_V3F */
- 1506, /* GL_T2F_C3F_V3F */
- 1509, /* GL_T2F_N3F_V3F */
- 1507, /* GL_T2F_C4F_N3F_V3F */
- 1511, /* GL_T4F_C4F_N3F_V4F */
+ 1520, /* GL_T2F_V3F */
+ 1522, /* GL_T4F_V4F */
+ 1518, /* GL_T2F_C4UB_V3F */
+ 1516, /* GL_T2F_C3F_V3F */
+ 1519, /* GL_T2F_N3F_V3F */
+ 1517, /* GL_T2F_C4F_N3F_V3F */
+ 1521, /* GL_T4F_C4F_N3F_V4F */
136, /* GL_CLIP_PLANE0 */
137, /* GL_CLIP_PLANE1 */
138, /* GL_CLIP_PLANE2 */
139, /* GL_CLIP_PLANE3 */
140, /* GL_CLIP_PLANE4 */
141, /* GL_CLIP_PLANE5 */
- 663, /* GL_LIGHT0 */
- 664, /* GL_LIGHT1 */
- 665, /* GL_LIGHT2 */
- 666, /* GL_LIGHT3 */
- 667, /* GL_LIGHT4 */
- 668, /* GL_LIGHT5 */
- 669, /* GL_LIGHT6 */
- 670, /* GL_LIGHT7 */
- 590, /* GL_HINT_BIT */
+ 665, /* GL_LIGHT0 */
+ 666, /* GL_LIGHT1 */
+ 667, /* GL_LIGHT2 */
+ 668, /* GL_LIGHT3 */
+ 669, /* GL_LIGHT4 */
+ 670, /* GL_LIGHT5 */
+ 671, /* GL_LIGHT6 */
+ 672, /* GL_LIGHT7 */
+ 591, /* GL_HINT_BIT */
273, /* GL_CONSTANT_COLOR */
- 1033, /* GL_ONE_MINUS_CONSTANT_COLOR */
+ 1041, /* GL_ONE_MINUS_CONSTANT_COLOR */
268, /* GL_CONSTANT_ALPHA */
- 1031, /* GL_ONE_MINUS_CONSTANT_ALPHA */
+ 1039, /* GL_ONE_MINUS_CONSTANT_ALPHA */
75, /* GL_BLEND_COLOR */
- 574, /* GL_FUNC_ADD */
- 922, /* GL_MIN */
- 833, /* GL_MAX */
+ 575, /* GL_FUNC_ADD */
+ 930, /* GL_MIN */
+ 841, /* GL_MAX */
80, /* GL_BLEND_EQUATION */
- 578, /* GL_FUNC_SUBTRACT */
- 576, /* GL_FUNC_REVERSE_SUBTRACT */
+ 579, /* GL_FUNC_SUBTRACT */
+ 577, /* GL_FUNC_REVERSE_SUBTRACT */
276, /* GL_CONVOLUTION_1D */
277, /* GL_CONVOLUTION_2D */
- 1391, /* GL_SEPARABLE_2D */
+ 1401, /* GL_SEPARABLE_2D */
280, /* GL_CONVOLUTION_BORDER_MODE */
284, /* GL_CONVOLUTION_FILTER_SCALE */
282, /* GL_CONVOLUTION_FILTER_BIAS */
- 1277, /* GL_REDUCE */
+ 1287, /* GL_REDUCE */
286, /* GL_CONVOLUTION_FORMAT */
290, /* GL_CONVOLUTION_WIDTH */
288, /* GL_CONVOLUTION_HEIGHT */
- 848, /* GL_MAX_CONVOLUTION_WIDTH */
- 846, /* GL_MAX_CONVOLUTION_HEIGHT */
- 1191, /* GL_POST_CONVOLUTION_RED_SCALE */
- 1187, /* GL_POST_CONVOLUTION_GREEN_SCALE */
- 1182, /* GL_POST_CONVOLUTION_BLUE_SCALE */
- 1178, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
- 1189, /* GL_POST_CONVOLUTION_RED_BIAS */
- 1185, /* GL_POST_CONVOLUTION_GREEN_BIAS */
- 1180, /* GL_POST_CONVOLUTION_BLUE_BIAS */
- 1176, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
- 591, /* GL_HISTOGRAM */
- 1238, /* GL_PROXY_HISTOGRAM */
- 607, /* GL_HISTOGRAM_WIDTH */
- 597, /* GL_HISTOGRAM_FORMAT */
- 603, /* GL_HISTOGRAM_RED_SIZE */
- 599, /* GL_HISTOGRAM_GREEN_SIZE */
- 594, /* GL_HISTOGRAM_BLUE_SIZE */
- 592, /* GL_HISTOGRAM_ALPHA_SIZE */
- 601, /* GL_HISTOGRAM_LUMINANCE_SIZE */
- 605, /* GL_HISTOGRAM_SINK */
- 923, /* GL_MINMAX */
- 925, /* GL_MINMAX_FORMAT */
- 927, /* GL_MINMAX_SINK */
- 1513, /* GL_TABLE_TOO_LARGE_EXT */
- 1726, /* GL_UNSIGNED_BYTE_3_3_2 */
- 1737, /* GL_UNSIGNED_SHORT_4_4_4_4 */
- 1739, /* GL_UNSIGNED_SHORT_5_5_5_1 */
- 1732, /* GL_UNSIGNED_INT_8_8_8_8 */
- 1728, /* GL_UNSIGNED_INT_10_10_10_2 */
- 1149, /* GL_POLYGON_OFFSET_FILL */
- 1148, /* GL_POLYGON_OFFSET_FACTOR */
- 1147, /* GL_POLYGON_OFFSET_BIAS */
- 1308, /* GL_RESCALE_NORMAL */
+ 856, /* GL_MAX_CONVOLUTION_WIDTH */
+ 854, /* GL_MAX_CONVOLUTION_HEIGHT */
+ 1199, /* GL_POST_CONVOLUTION_RED_SCALE */
+ 1195, /* GL_POST_CONVOLUTION_GREEN_SCALE */
+ 1190, /* GL_POST_CONVOLUTION_BLUE_SCALE */
+ 1186, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
+ 1197, /* GL_POST_CONVOLUTION_RED_BIAS */
+ 1193, /* GL_POST_CONVOLUTION_GREEN_BIAS */
+ 1188, /* GL_POST_CONVOLUTION_BLUE_BIAS */
+ 1184, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
+ 592, /* GL_HISTOGRAM */
+ 1247, /* GL_PROXY_HISTOGRAM */
+ 608, /* GL_HISTOGRAM_WIDTH */
+ 598, /* GL_HISTOGRAM_FORMAT */
+ 604, /* GL_HISTOGRAM_RED_SIZE */
+ 600, /* GL_HISTOGRAM_GREEN_SIZE */
+ 595, /* GL_HISTOGRAM_BLUE_SIZE */
+ 593, /* GL_HISTOGRAM_ALPHA_SIZE */
+ 602, /* GL_HISTOGRAM_LUMINANCE_SIZE */
+ 606, /* GL_HISTOGRAM_SINK */
+ 931, /* GL_MINMAX */
+ 933, /* GL_MINMAX_FORMAT */
+ 935, /* GL_MINMAX_SINK */
+ 1523, /* GL_TABLE_TOO_LARGE_EXT */
+ 1736, /* GL_UNSIGNED_BYTE_3_3_2 */
+ 1747, /* GL_UNSIGNED_SHORT_4_4_4_4 */
+ 1749, /* GL_UNSIGNED_SHORT_5_5_5_1 */
+ 1742, /* GL_UNSIGNED_INT_8_8_8_8 */
+ 1738, /* GL_UNSIGNED_INT_10_10_10_2 */
+ 1157, /* GL_POLYGON_OFFSET_FILL */
+ 1156, /* GL_POLYGON_OFFSET_FACTOR */
+ 1155, /* GL_POLYGON_OFFSET_BIAS */
+ 1318, /* GL_RESCALE_NORMAL */
36, /* GL_ALPHA4 */
38, /* GL_ALPHA8 */
32, /* GL_ALPHA12 */
34, /* GL_ALPHA16 */
- 719, /* GL_LUMINANCE4 */
- 725, /* GL_LUMINANCE8 */
- 709, /* GL_LUMINANCE12 */
- 715, /* GL_LUMINANCE16 */
- 720, /* GL_LUMINANCE4_ALPHA4 */
- 723, /* GL_LUMINANCE6_ALPHA2 */
- 726, /* GL_LUMINANCE8_ALPHA8 */
- 712, /* GL_LUMINANCE12_ALPHA4 */
- 710, /* GL_LUMINANCE12_ALPHA12 */
- 716, /* GL_LUMINANCE16_ALPHA16 */
- 632, /* GL_INTENSITY */
- 637, /* GL_INTENSITY4 */
- 639, /* GL_INTENSITY8 */
- 633, /* GL_INTENSITY12 */
- 635, /* GL_INTENSITY16 */
- 1320, /* GL_RGB2_EXT */
- 1321, /* GL_RGB4 */
- 1324, /* GL_RGB5 */
- 1328, /* GL_RGB8 */
- 1312, /* GL_RGB10 */
- 1316, /* GL_RGB12 */
- 1318, /* GL_RGB16 */
- 1335, /* GL_RGBA2 */
- 1337, /* GL_RGBA4 */
- 1325, /* GL_RGB5_A1 */
- 1341, /* GL_RGBA8 */
- 1313, /* GL_RGB10_A2 */
- 1331, /* GL_RGBA12 */
- 1333, /* GL_RGBA16 */
- 1686, /* GL_TEXTURE_RED_SIZE */
- 1658, /* GL_TEXTURE_GREEN_SIZE */
- 1597, /* GL_TEXTURE_BLUE_SIZE */
- 1584, /* GL_TEXTURE_ALPHA_SIZE */
- 1671, /* GL_TEXTURE_LUMINANCE_SIZE */
- 1662, /* GL_TEXTURE_INTENSITY_SIZE */
- 1306, /* GL_REPLACE_EXT */
- 1242, /* GL_PROXY_TEXTURE_1D */
- 1245, /* GL_PROXY_TEXTURE_2D */
- 1691, /* GL_TEXTURE_TOO_LARGE_EXT */
- 1683, /* GL_TEXTURE_PRIORITY */
- 1688, /* GL_TEXTURE_RESIDENT */
- 1587, /* GL_TEXTURE_BINDING_1D */
- 1589, /* GL_TEXTURE_BINDING_2D */
- 1591, /* GL_TEXTURE_BINDING_3D */
- 1069, /* GL_PACK_SKIP_IMAGES */
- 1065, /* GL_PACK_IMAGE_HEIGHT */
- 1720, /* GL_UNPACK_SKIP_IMAGES */
- 1717, /* GL_UNPACK_IMAGE_HEIGHT */
- 1583, /* GL_TEXTURE_3D */
- 1248, /* GL_PROXY_TEXTURE_3D */
- 1645, /* GL_TEXTURE_DEPTH */
- 1694, /* GL_TEXTURE_WRAP_R */
- 834, /* GL_MAX_3D_TEXTURE_SIZE */
- 1752, /* GL_VERTEX_ARRAY */
- 1000, /* GL_NORMAL_ARRAY */
+ 721, /* GL_LUMINANCE4 */
+ 727, /* GL_LUMINANCE8 */
+ 711, /* GL_LUMINANCE12 */
+ 717, /* GL_LUMINANCE16 */
+ 722, /* GL_LUMINANCE4_ALPHA4 */
+ 725, /* GL_LUMINANCE6_ALPHA2 */
+ 728, /* GL_LUMINANCE8_ALPHA8 */
+ 714, /* GL_LUMINANCE12_ALPHA4 */
+ 712, /* GL_LUMINANCE12_ALPHA12 */
+ 718, /* GL_LUMINANCE16_ALPHA16 */
+ 633, /* GL_INTENSITY */
+ 638, /* GL_INTENSITY4 */
+ 640, /* GL_INTENSITY8 */
+ 634, /* GL_INTENSITY12 */
+ 636, /* GL_INTENSITY16 */
+ 1330, /* GL_RGB2_EXT */
+ 1331, /* GL_RGB4 */
+ 1334, /* GL_RGB5 */
+ 1338, /* GL_RGB8 */
+ 1322, /* GL_RGB10 */
+ 1326, /* GL_RGB12 */
+ 1328, /* GL_RGB16 */
+ 1345, /* GL_RGBA2 */
+ 1347, /* GL_RGBA4 */
+ 1335, /* GL_RGB5_A1 */
+ 1351, /* GL_RGBA8 */
+ 1323, /* GL_RGB10_A2 */
+ 1341, /* GL_RGBA12 */
+ 1343, /* GL_RGBA16 */
+ 1696, /* GL_TEXTURE_RED_SIZE */
+ 1668, /* GL_TEXTURE_GREEN_SIZE */
+ 1607, /* GL_TEXTURE_BLUE_SIZE */
+ 1594, /* GL_TEXTURE_ALPHA_SIZE */
+ 1681, /* GL_TEXTURE_LUMINANCE_SIZE */
+ 1672, /* GL_TEXTURE_INTENSITY_SIZE */
+ 1316, /* GL_REPLACE_EXT */
+ 1251, /* GL_PROXY_TEXTURE_1D */
+ 1254, /* GL_PROXY_TEXTURE_2D */
+ 1701, /* GL_TEXTURE_TOO_LARGE_EXT */
+ 1693, /* GL_TEXTURE_PRIORITY */
+ 1698, /* GL_TEXTURE_RESIDENT */
+ 1597, /* GL_TEXTURE_BINDING_1D */
+ 1599, /* GL_TEXTURE_BINDING_2D */
+ 1601, /* GL_TEXTURE_BINDING_3D */
+ 1077, /* GL_PACK_SKIP_IMAGES */
+ 1073, /* GL_PACK_IMAGE_HEIGHT */
+ 1730, /* GL_UNPACK_SKIP_IMAGES */
+ 1727, /* GL_UNPACK_IMAGE_HEIGHT */
+ 1593, /* GL_TEXTURE_3D */
+ 1257, /* GL_PROXY_TEXTURE_3D */
+ 1655, /* GL_TEXTURE_DEPTH */
+ 1704, /* GL_TEXTURE_WRAP_R */
+ 842, /* GL_MAX_3D_TEXTURE_SIZE */
+ 1762, /* GL_VERTEX_ARRAY */
+ 1008, /* GL_NORMAL_ARRAY */
145, /* GL_COLOR_ARRAY */
- 617, /* GL_INDEX_ARRAY */
- 1624, /* GL_TEXTURE_COORD_ARRAY */
+ 618, /* GL_INDEX_ARRAY */
+ 1634, /* GL_TEXTURE_COORD_ARRAY */
451, /* GL_EDGE_FLAG_ARRAY */
- 1757, /* GL_VERTEX_ARRAY_SIZE */
- 1759, /* GL_VERTEX_ARRAY_TYPE */
- 1758, /* GL_VERTEX_ARRAY_STRIDE */
- 1005, /* GL_NORMAL_ARRAY_TYPE */
- 1004, /* GL_NORMAL_ARRAY_STRIDE */
+ 1768, /* GL_VERTEX_ARRAY_SIZE */
+ 1770, /* GL_VERTEX_ARRAY_TYPE */
+ 1769, /* GL_VERTEX_ARRAY_STRIDE */
+ 1013, /* GL_NORMAL_ARRAY_TYPE */
+ 1012, /* GL_NORMAL_ARRAY_STRIDE */
149, /* GL_COLOR_ARRAY_SIZE */
151, /* GL_COLOR_ARRAY_TYPE */
150, /* GL_COLOR_ARRAY_STRIDE */
- 622, /* GL_INDEX_ARRAY_TYPE */
- 621, /* GL_INDEX_ARRAY_STRIDE */
- 1628, /* GL_TEXTURE_COORD_ARRAY_SIZE */
- 1630, /* GL_TEXTURE_COORD_ARRAY_TYPE */
- 1629, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
+ 623, /* GL_INDEX_ARRAY_TYPE */
+ 622, /* GL_INDEX_ARRAY_STRIDE */
+ 1638, /* GL_TEXTURE_COORD_ARRAY_SIZE */
+ 1640, /* GL_TEXTURE_COORD_ARRAY_TYPE */
+ 1639, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
455, /* GL_EDGE_FLAG_ARRAY_STRIDE */
- 1756, /* GL_VERTEX_ARRAY_POINTER */
- 1003, /* GL_NORMAL_ARRAY_POINTER */
+ 1767, /* GL_VERTEX_ARRAY_POINTER */
+ 1011, /* GL_NORMAL_ARRAY_POINTER */
148, /* GL_COLOR_ARRAY_POINTER */
- 620, /* GL_INDEX_ARRAY_POINTER */
- 1627, /* GL_TEXTURE_COORD_ARRAY_POINTER */
+ 621, /* GL_INDEX_ARRAY_POINTER */
+ 1637, /* GL_TEXTURE_COORD_ARRAY_POINTER */
454, /* GL_EDGE_FLAG_ARRAY_POINTER */
- 979, /* GL_MULTISAMPLE */
- 1365, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
- 1367, /* GL_SAMPLE_ALPHA_TO_ONE */
- 1372, /* GL_SAMPLE_COVERAGE */
- 1369, /* GL_SAMPLE_BUFFERS */
- 1360, /* GL_SAMPLES */
- 1376, /* GL_SAMPLE_COVERAGE_VALUE */
- 1374, /* GL_SAMPLE_COVERAGE_INVERT */
+ 987, /* GL_MULTISAMPLE */
+ 1375, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
+ 1377, /* GL_SAMPLE_ALPHA_TO_ONE */
+ 1382, /* GL_SAMPLE_COVERAGE */
+ 1379, /* GL_SAMPLE_BUFFERS */
+ 1370, /* GL_SAMPLES */
+ 1386, /* GL_SAMPLE_COVERAGE_VALUE */
+ 1384, /* GL_SAMPLE_COVERAGE_INVERT */
192, /* GL_COLOR_MATRIX */
194, /* GL_COLOR_MATRIX_STACK_DEPTH */
- 842, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
- 1174, /* GL_POST_COLOR_MATRIX_RED_SCALE */
- 1170, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
- 1165, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
- 1161, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
- 1172, /* GL_POST_COLOR_MATRIX_RED_BIAS */
- 1168, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
- 1163, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
- 1159, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
- 1607, /* GL_TEXTURE_COLOR_TABLE_SGI */
- 1249, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
- 1609, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
+ 850, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
+ 1182, /* GL_POST_COLOR_MATRIX_RED_SCALE */
+ 1178, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
+ 1173, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
+ 1169, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
+ 1180, /* GL_POST_COLOR_MATRIX_RED_BIAS */
+ 1176, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
+ 1171, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
+ 1167, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
+ 1617, /* GL_TEXTURE_COLOR_TABLE_SGI */
+ 1258, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
+ 1619, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
79, /* GL_BLEND_DST_RGB */
88, /* GL_BLEND_SRC_RGB */
78, /* GL_BLEND_DST_ALPHA */
87, /* GL_BLEND_SRC_ALPHA */
198, /* GL_COLOR_TABLE */
- 1184, /* GL_POST_CONVOLUTION_COLOR_TABLE */
- 1167, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
- 1237, /* GL_PROXY_COLOR_TABLE */
- 1241, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
- 1240, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
+ 1192, /* GL_POST_CONVOLUTION_COLOR_TABLE */
+ 1175, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
+ 1246, /* GL_PROXY_COLOR_TABLE */
+ 1250, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
+ 1249, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
222, /* GL_COLOR_TABLE_SCALE */
202, /* GL_COLOR_TABLE_BIAS */
207, /* GL_COLOR_TABLE_FORMAT */
@@ -4299,374 +4321,374 @@ static const unsigned reduced_enums[1321] =
213, /* GL_COLOR_TABLE_INTENSITY_SIZE */
70, /* GL_BGR */
71, /* GL_BGRA */
- 856, /* GL_MAX_ELEMENTS_VERTICES */
- 855, /* GL_MAX_ELEMENTS_INDICES */
- 1661, /* GL_TEXTURE_INDEX_SIZE_EXT */
+ 864, /* GL_MAX_ELEMENTS_VERTICES */
+ 863, /* GL_MAX_ELEMENTS_INDICES */
+ 1671, /* GL_TEXTURE_INDEX_SIZE_EXT */
142, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */
- 1131, /* GL_POINT_SIZE_MIN */
- 1127, /* GL_POINT_SIZE_MAX */
- 1121, /* GL_POINT_FADE_THRESHOLD_SIZE */
- 1117, /* GL_POINT_DISTANCE_ATTENUATION */
+ 1139, /* GL_POINT_SIZE_MIN */
+ 1135, /* GL_POINT_SIZE_MAX */
+ 1129, /* GL_POINT_FADE_THRESHOLD_SIZE */
+ 1125, /* GL_POINT_DISTANCE_ATTENUATION */
124, /* GL_CLAMP_TO_BORDER */
127, /* GL_CLAMP_TO_EDGE */
- 1682, /* GL_TEXTURE_MIN_LOD */
- 1680, /* GL_TEXTURE_MAX_LOD */
- 1586, /* GL_TEXTURE_BASE_LEVEL */
- 1679, /* GL_TEXTURE_MAX_LEVEL */
- 610, /* GL_IGNORE_BORDER_HP */
+ 1692, /* GL_TEXTURE_MIN_LOD */
+ 1690, /* GL_TEXTURE_MAX_LOD */
+ 1596, /* GL_TEXTURE_BASE_LEVEL */
+ 1689, /* GL_TEXTURE_MAX_LEVEL */
+ 611, /* GL_IGNORE_BORDER_HP */
272, /* GL_CONSTANT_BORDER_HP */
- 1307, /* GL_REPLICATE_BORDER_HP */
+ 1317, /* GL_REPLICATE_BORDER_HP */
278, /* GL_CONVOLUTION_BORDER_COLOR */
- 1028, /* GL_OCCLUSION_TEST_HP */
- 1029, /* GL_OCCLUSION_TEST_RESULT_HP */
- 681, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
- 1601, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
- 1603, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
- 1605, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
- 1606, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- 1604, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
- 1602, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
- 838, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
- 839, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- 1194, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
- 1196, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
- 1193, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
- 1195, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
- 1669, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
- 1670, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
- 1668, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
- 580, /* GL_GENERATE_MIPMAP */
- 581, /* GL_GENERATE_MIPMAP_HINT */
- 522, /* GL_FOG_OFFSET_SGIX */
- 523, /* GL_FOG_OFFSET_VALUE_SGIX */
- 1615, /* GL_TEXTURE_COMPARE_SGIX */
- 1614, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
- 1665, /* GL_TEXTURE_LEQUAL_R_SGIX */
- 1657, /* GL_TEXTURE_GEQUAL_R_SGIX */
+ 1036, /* GL_OCCLUSION_TEST_HP */
+ 1037, /* GL_OCCLUSION_TEST_RESULT_HP */
+ 683, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
+ 1611, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
+ 1613, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
+ 1615, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
+ 1616, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+ 1614, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
+ 1612, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
+ 846, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
+ 847, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+ 1202, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
+ 1204, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
+ 1201, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
+ 1203, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
+ 1679, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
+ 1680, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
+ 1678, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
+ 581, /* GL_GENERATE_MIPMAP */
+ 582, /* GL_GENERATE_MIPMAP_HINT */
+ 523, /* GL_FOG_OFFSET_SGIX */
+ 524, /* GL_FOG_OFFSET_VALUE_SGIX */
+ 1625, /* GL_TEXTURE_COMPARE_SGIX */
+ 1624, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
+ 1675, /* GL_TEXTURE_LEQUAL_R_SGIX */
+ 1667, /* GL_TEXTURE_GEQUAL_R_SGIX */
354, /* GL_DEPTH_COMPONENT16 */
357, /* GL_DEPTH_COMPONENT24 */
360, /* GL_DEPTH_COMPONENT32 */
302, /* GL_CULL_VERTEX_EXT */
304, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */
303, /* GL_CULL_VERTEX_EYE_POSITION_EXT */
- 1813, /* GL_WRAP_BORDER_SUN */
- 1608, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
- 674, /* GL_LIGHT_MODEL_COLOR_CONTROL */
- 1405, /* GL_SINGLE_COLOR */
- 1392, /* GL_SEPARATE_SPECULAR_COLOR */
- 1401, /* GL_SHARED_TEXTURE_PALETTE_EXT */
- 533, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
- 534, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
- 541, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
- 536, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
- 532, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
- 531, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
- 535, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
- 542, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
- 553, /* GL_FRAMEBUFFER_DEFAULT */
- 566, /* GL_FRAMEBUFFER_UNDEFINED */
+ 1824, /* GL_WRAP_BORDER_SUN */
+ 1618, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
+ 676, /* GL_LIGHT_MODEL_COLOR_CONTROL */
+ 1415, /* GL_SINGLE_COLOR */
+ 1402, /* GL_SEPARATE_SPECULAR_COLOR */
+ 1411, /* GL_SHARED_TEXTURE_PALETTE_EXT */
+ 534, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
+ 535, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
+ 542, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
+ 537, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
+ 533, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
+ 532, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
+ 536, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
+ 543, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
+ 554, /* GL_FRAMEBUFFER_DEFAULT */
+ 567, /* GL_FRAMEBUFFER_UNDEFINED */
367, /* GL_DEPTH_STENCIL_ATTACHMENT */
- 616, /* GL_INDEX */
- 1725, /* GL_UNSIGNED_BYTE_2_3_3_REV */
- 1740, /* GL_UNSIGNED_SHORT_5_6_5 */
- 1741, /* GL_UNSIGNED_SHORT_5_6_5_REV */
- 1738, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
- 1736, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
- 1733, /* GL_UNSIGNED_INT_8_8_8_8_REV */
- 1731, /* GL_UNSIGNED_INT_2_10_10_10_REV */
- 1677, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
- 1678, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
- 1676, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
- 930, /* GL_MIRRORED_REPEAT */
- 1348, /* GL_RGB_S3TC */
- 1323, /* GL_RGB4_S3TC */
- 1346, /* GL_RGBA_S3TC */
- 1340, /* GL_RGBA4_S3TC */
- 1344, /* GL_RGBA_DXT5_S3TC */
- 1338, /* GL_RGBA4_DXT5_S3TC */
+ 617, /* GL_INDEX */
+ 1735, /* GL_UNSIGNED_BYTE_2_3_3_REV */
+ 1750, /* GL_UNSIGNED_SHORT_5_6_5 */
+ 1751, /* GL_UNSIGNED_SHORT_5_6_5_REV */
+ 1748, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
+ 1746, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
+ 1743, /* GL_UNSIGNED_INT_8_8_8_8_REV */
+ 1741, /* GL_UNSIGNED_INT_2_10_10_10_REV */
+ 1687, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
+ 1688, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
+ 1686, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
+ 938, /* GL_MIRRORED_REPEAT */
+ 1358, /* GL_RGB_S3TC */
+ 1333, /* GL_RGB4_S3TC */
+ 1356, /* GL_RGBA_S3TC */
+ 1350, /* GL_RGBA4_S3TC */
+ 1354, /* GL_RGBA_DXT5_S3TC */
+ 1348, /* GL_RGBA4_DXT5_S3TC */
261, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */
256, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */
257, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */
258, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */
- 991, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
- 990, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
- 682, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
- 509, /* GL_FOG_COORDINATE_SOURCE */
- 501, /* GL_FOG_COORD */
- 525, /* GL_FRAGMENT_DEPTH */
+ 999, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
+ 998, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
+ 684, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
+ 510, /* GL_FOG_COORDINATE_SOURCE */
+ 502, /* GL_FOG_COORD */
+ 526, /* GL_FRAGMENT_DEPTH */
308, /* GL_CURRENT_FOG_COORD */
- 508, /* GL_FOG_COORDINATE_ARRAY_TYPE */
- 507, /* GL_FOG_COORDINATE_ARRAY_STRIDE */
- 506, /* GL_FOG_COORDINATE_ARRAY_POINTER */
- 503, /* GL_FOG_COORDINATE_ARRAY */
+ 509, /* GL_FOG_COORDINATE_ARRAY_TYPE */
+ 508, /* GL_FOG_COORDINATE_ARRAY_STRIDE */
+ 507, /* GL_FOG_COORDINATE_ARRAY_POINTER */
+ 504, /* GL_FOG_COORDINATE_ARRAY */
196, /* GL_COLOR_SUM */
328, /* GL_CURRENT_SECONDARY_COLOR */
- 1385, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
- 1387, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
- 1386, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
- 1384, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
- 1381, /* GL_SECONDARY_COLOR_ARRAY */
+ 1395, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
+ 1397, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
+ 1396, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
+ 1394, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
+ 1391, /* GL_SECONDARY_COLOR_ARRAY */
326, /* GL_CURRENT_RASTER_SECONDARY_COLOR */
28, /* GL_ALIASED_POINT_SIZE_RANGE */
27, /* GL_ALIASED_LINE_WIDTH_RANGE */
- 1515, /* GL_TEXTURE0 */
- 1517, /* GL_TEXTURE1 */
- 1539, /* GL_TEXTURE2 */
- 1561, /* GL_TEXTURE3 */
- 1567, /* GL_TEXTURE4 */
- 1569, /* GL_TEXTURE5 */
- 1571, /* GL_TEXTURE6 */
- 1573, /* GL_TEXTURE7 */
- 1575, /* GL_TEXTURE8 */
- 1577, /* GL_TEXTURE9 */
- 1518, /* GL_TEXTURE10 */
- 1520, /* GL_TEXTURE11 */
- 1522, /* GL_TEXTURE12 */
- 1524, /* GL_TEXTURE13 */
- 1526, /* GL_TEXTURE14 */
- 1528, /* GL_TEXTURE15 */
- 1530, /* GL_TEXTURE16 */
- 1532, /* GL_TEXTURE17 */
- 1534, /* GL_TEXTURE18 */
- 1536, /* GL_TEXTURE19 */
- 1540, /* GL_TEXTURE20 */
- 1542, /* GL_TEXTURE21 */
- 1544, /* GL_TEXTURE22 */
- 1546, /* GL_TEXTURE23 */
- 1548, /* GL_TEXTURE24 */
- 1550, /* GL_TEXTURE25 */
- 1552, /* GL_TEXTURE26 */
- 1554, /* GL_TEXTURE27 */
- 1556, /* GL_TEXTURE28 */
- 1558, /* GL_TEXTURE29 */
- 1562, /* GL_TEXTURE30 */
- 1564, /* GL_TEXTURE31 */
+ 1525, /* GL_TEXTURE0 */
+ 1527, /* GL_TEXTURE1 */
+ 1549, /* GL_TEXTURE2 */
+ 1571, /* GL_TEXTURE3 */
+ 1577, /* GL_TEXTURE4 */
+ 1579, /* GL_TEXTURE5 */
+ 1581, /* GL_TEXTURE6 */
+ 1583, /* GL_TEXTURE7 */
+ 1585, /* GL_TEXTURE8 */
+ 1587, /* GL_TEXTURE9 */
+ 1528, /* GL_TEXTURE10 */
+ 1530, /* GL_TEXTURE11 */
+ 1532, /* GL_TEXTURE12 */
+ 1534, /* GL_TEXTURE13 */
+ 1536, /* GL_TEXTURE14 */
+ 1538, /* GL_TEXTURE15 */
+ 1540, /* GL_TEXTURE16 */
+ 1542, /* GL_TEXTURE17 */
+ 1544, /* GL_TEXTURE18 */
+ 1546, /* GL_TEXTURE19 */
+ 1550, /* GL_TEXTURE20 */
+ 1552, /* GL_TEXTURE21 */
+ 1554, /* GL_TEXTURE22 */
+ 1556, /* GL_TEXTURE23 */
+ 1558, /* GL_TEXTURE24 */
+ 1560, /* GL_TEXTURE25 */
+ 1562, /* GL_TEXTURE26 */
+ 1564, /* GL_TEXTURE27 */
+ 1566, /* GL_TEXTURE28 */
+ 1568, /* GL_TEXTURE29 */
+ 1572, /* GL_TEXTURE30 */
+ 1574, /* GL_TEXTURE31 */
18, /* GL_ACTIVE_TEXTURE */
130, /* GL_CLIENT_ACTIVE_TEXTURE */
- 908, /* GL_MAX_TEXTURE_UNITS */
- 1704, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
- 1707, /* GL_TRANSPOSE_PROJECTION_MATRIX */
- 1709, /* GL_TRANSPOSE_TEXTURE_MATRIX */
- 1701, /* GL_TRANSPOSE_COLOR_MATRIX */
- 1503, /* GL_SUBTRACT */
- 896, /* GL_MAX_RENDERBUFFER_SIZE_EXT */
+ 916, /* GL_MAX_TEXTURE_UNITS */
+ 1714, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
+ 1717, /* GL_TRANSPOSE_PROJECTION_MATRIX */
+ 1719, /* GL_TRANSPOSE_TEXTURE_MATRIX */
+ 1711, /* GL_TRANSPOSE_COLOR_MATRIX */
+ 1513, /* GL_SUBTRACT */
+ 904, /* GL_MAX_RENDERBUFFER_SIZE_EXT */
244, /* GL_COMPRESSED_ALPHA */
248, /* GL_COMPRESSED_LUMINANCE */
249, /* GL_COMPRESSED_LUMINANCE_ALPHA */
246, /* GL_COMPRESSED_INTENSITY */
252, /* GL_COMPRESSED_RGB */
253, /* GL_COMPRESSED_RGBA */
- 1622, /* GL_TEXTURE_COMPRESSION_HINT */
- 1684, /* GL_TEXTURE_RECTANGLE_ARB */
- 1594, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */
- 1252, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */
- 894, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */
+ 1632, /* GL_TEXTURE_COMPRESSION_HINT */
+ 1694, /* GL_TEXTURE_RECTANGLE_ARB */
+ 1604, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */
+ 1261, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */
+ 902, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */
366, /* GL_DEPTH_STENCIL */
- 1729, /* GL_UNSIGNED_INT_24_8 */
- 904, /* GL_MAX_TEXTURE_LOD_BIAS */
- 1675, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
- 905, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
- 1651, /* GL_TEXTURE_FILTER_CONTROL */
- 1666, /* GL_TEXTURE_LOD_BIAS */
+ 1739, /* GL_UNSIGNED_INT_24_8 */
+ 912, /* GL_MAX_TEXTURE_LOD_BIAS */
+ 1685, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
+ 913, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
+ 1661, /* GL_TEXTURE_FILTER_CONTROL */
+ 1676, /* GL_TEXTURE_LOD_BIAS */
229, /* GL_COMBINE4 */
- 898, /* GL_MAX_SHININESS_NV */
- 899, /* GL_MAX_SPOT_EXPONENT_NV */
- 614, /* GL_INCR_WRAP */
+ 906, /* GL_MAX_SHININESS_NV */
+ 907, /* GL_MAX_SPOT_EXPONENT_NV */
+ 615, /* GL_INCR_WRAP */
339, /* GL_DECR_WRAP */
- 950, /* GL_MODELVIEW1_ARB */
- 1006, /* GL_NORMAL_MAP */
- 1282, /* GL_REFLECTION_MAP */
- 1631, /* GL_TEXTURE_CUBE_MAP */
- 1592, /* GL_TEXTURE_BINDING_CUBE_MAP */
- 1639, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
- 1633, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
- 1641, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
- 1635, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
- 1643, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
- 1637, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
- 1250, /* GL_PROXY_TEXTURE_CUBE_MAP */
- 850, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
- 985, /* GL_MULTISAMPLE_FILTER_HINT_NV */
- 517, /* GL_FOG_DISTANCE_MODE_NV */
+ 958, /* GL_MODELVIEW1_ARB */
+ 1014, /* GL_NORMAL_MAP */
+ 1292, /* GL_REFLECTION_MAP */
+ 1641, /* GL_TEXTURE_CUBE_MAP */
+ 1602, /* GL_TEXTURE_BINDING_CUBE_MAP */
+ 1649, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
+ 1643, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
+ 1651, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
+ 1645, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
+ 1653, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
+ 1647, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
+ 1259, /* GL_PROXY_TEXTURE_CUBE_MAP */
+ 858, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
+ 993, /* GL_MULTISAMPLE_FILTER_HINT_NV */
+ 518, /* GL_FOG_DISTANCE_MODE_NV */
470, /* GL_EYE_RADIAL_NV */
469, /* GL_EYE_PLANE_ABSOLUTE_NV */
228, /* GL_COMBINE */
235, /* GL_COMBINE_RGB */
230, /* GL_COMBINE_ALPHA */
- 1349, /* GL_RGB_SCALE */
+ 1359, /* GL_RGB_SCALE */
24, /* GL_ADD_SIGNED */
- 642, /* GL_INTERPOLATE */
+ 643, /* GL_INTERPOLATE */
267, /* GL_CONSTANT */
- 1200, /* GL_PRIMARY_COLOR */
- 1197, /* GL_PREVIOUS */
- 1420, /* GL_SOURCE0_RGB */
- 1426, /* GL_SOURCE1_RGB */
- 1432, /* GL_SOURCE2_RGB */
- 1436, /* GL_SOURCE3_RGB_NV */
- 1417, /* GL_SOURCE0_ALPHA */
- 1423, /* GL_SOURCE1_ALPHA */
- 1429, /* GL_SOURCE2_ALPHA */
- 1435, /* GL_SOURCE3_ALPHA_NV */
- 1042, /* GL_OPERAND0_RGB */
- 1048, /* GL_OPERAND1_RGB */
- 1054, /* GL_OPERAND2_RGB */
- 1058, /* GL_OPERAND3_RGB_NV */
- 1039, /* GL_OPERAND0_ALPHA */
- 1045, /* GL_OPERAND1_ALPHA */
- 1051, /* GL_OPERAND2_ALPHA */
- 1057, /* GL_OPERAND3_ALPHA_NV */
- 1753, /* GL_VERTEX_ARRAY_BINDING_APPLE */
- 1817, /* GL_YCBCR_422_APPLE */
- 1742, /* GL_UNSIGNED_SHORT_8_8_APPLE */
- 1744, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
- 1407, /* GL_SLICE_ACCUM_SUN */
- 1257, /* GL_QUAD_MESH_SUN */
- 1713, /* GL_TRIANGLE_MESH_SUN */
- 1791, /* GL_VERTEX_PROGRAM_ARB */
- 1802, /* GL_VERTEX_STATE_PROGRAM_NV */
- 1778, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
- 1784, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
- 1786, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
- 1788, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
+ 1208, /* GL_PRIMARY_COLOR */
+ 1205, /* GL_PREVIOUS */
+ 1430, /* GL_SOURCE0_RGB */
+ 1436, /* GL_SOURCE1_RGB */
+ 1442, /* GL_SOURCE2_RGB */
+ 1446, /* GL_SOURCE3_RGB_NV */
+ 1427, /* GL_SOURCE0_ALPHA */
+ 1433, /* GL_SOURCE1_ALPHA */
+ 1439, /* GL_SOURCE2_ALPHA */
+ 1445, /* GL_SOURCE3_ALPHA_NV */
+ 1050, /* GL_OPERAND0_RGB */
+ 1056, /* GL_OPERAND1_RGB */
+ 1062, /* GL_OPERAND2_RGB */
+ 1066, /* GL_OPERAND3_RGB_NV */
+ 1047, /* GL_OPERAND0_ALPHA */
+ 1053, /* GL_OPERAND1_ALPHA */
+ 1059, /* GL_OPERAND2_ALPHA */
+ 1065, /* GL_OPERAND3_ALPHA_NV */
+ 1763, /* GL_VERTEX_ARRAY_BINDING */
+ 1828, /* GL_YCBCR_422_APPLE */
+ 1752, /* GL_UNSIGNED_SHORT_8_8_APPLE */
+ 1754, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
+ 1417, /* GL_SLICE_ACCUM_SUN */
+ 1267, /* GL_QUAD_MESH_SUN */
+ 1723, /* GL_TRIANGLE_MESH_SUN */
+ 1802, /* GL_VERTEX_PROGRAM_ARB */
+ 1813, /* GL_VERTEX_STATE_PROGRAM_NV */
+ 1789, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
+ 1795, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
+ 1797, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
+ 1799, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
330, /* GL_CURRENT_VERTEX_ATTRIB */
- 1213, /* GL_PROGRAM_LENGTH_ARB */
- 1227, /* GL_PROGRAM_STRING_ARB */
- 972, /* GL_MODELVIEW_PROJECTION_NV */
- 609, /* GL_IDENTITY_NV */
- 656, /* GL_INVERSE_NV */
- 1706, /* GL_TRANSPOSE_NV */
- 657, /* GL_INVERSE_TRANSPOSE_NV */
- 880, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
- 879, /* GL_MAX_PROGRAM_MATRICES_ARB */
- 787, /* GL_MATRIX0_NV */
- 799, /* GL_MATRIX1_NV */
- 811, /* GL_MATRIX2_NV */
- 815, /* GL_MATRIX3_NV */
- 817, /* GL_MATRIX4_NV */
- 819, /* GL_MATRIX5_NV */
- 821, /* GL_MATRIX6_NV */
- 823, /* GL_MATRIX7_NV */
+ 1221, /* GL_PROGRAM_LENGTH_ARB */
+ 1235, /* GL_PROGRAM_STRING_ARB */
+ 980, /* GL_MODELVIEW_PROJECTION_NV */
+ 610, /* GL_IDENTITY_NV */
+ 657, /* GL_INVERSE_NV */
+ 1716, /* GL_TRANSPOSE_NV */
+ 658, /* GL_INVERSE_TRANSPOSE_NV */
+ 888, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
+ 887, /* GL_MAX_PROGRAM_MATRICES_ARB */
+ 795, /* GL_MATRIX0_NV */
+ 807, /* GL_MATRIX1_NV */
+ 819, /* GL_MATRIX2_NV */
+ 823, /* GL_MATRIX3_NV */
+ 825, /* GL_MATRIX4_NV */
+ 827, /* GL_MATRIX5_NV */
+ 829, /* GL_MATRIX6_NV */
+ 831, /* GL_MATRIX7_NV */
314, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
311, /* GL_CURRENT_MATRIX_ARB */
- 1794, /* GL_VERTEX_PROGRAM_POINT_SIZE */
- 1797, /* GL_VERTEX_PROGRAM_TWO_SIDE */
- 1225, /* GL_PROGRAM_PARAMETER_NV */
- 1782, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
- 1229, /* GL_PROGRAM_TARGET_NV */
- 1226, /* GL_PROGRAM_RESIDENT_NV */
- 1698, /* GL_TRACK_MATRIX_NV */
- 1699, /* GL_TRACK_MATRIX_TRANSFORM_NV */
- 1792, /* GL_VERTEX_PROGRAM_BINDING_NV */
- 1207, /* GL_PROGRAM_ERROR_POSITION_ARB */
+ 1805, /* GL_VERTEX_PROGRAM_POINT_SIZE */
+ 1808, /* GL_VERTEX_PROGRAM_TWO_SIDE */
+ 1233, /* GL_PROGRAM_PARAMETER_NV */
+ 1793, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
+ 1237, /* GL_PROGRAM_TARGET_NV */
+ 1234, /* GL_PROGRAM_RESIDENT_NV */
+ 1708, /* GL_TRACK_MATRIX_NV */
+ 1709, /* GL_TRACK_MATRIX_TRANSFORM_NV */
+ 1803, /* GL_VERTEX_PROGRAM_BINDING_NV */
+ 1215, /* GL_PROGRAM_ERROR_POSITION_ARB */
351, /* GL_DEPTH_CLAMP_NV */
- 1760, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
- 1767, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
- 1768, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
- 1769, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
- 1770, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
- 1771, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
- 1772, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
- 1773, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
- 1774, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
- 1775, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
- 1761, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
- 1762, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
- 1763, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
- 1764, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
- 1765, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
- 1766, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
- 741, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
- 748, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
- 749, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
- 750, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */
- 751, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */
- 752, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */
- 753, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */
- 754, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */
- 755, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */
- 756, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */
- 742, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */
- 743, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */
- 744, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */
- 745, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */
- 746, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */
- 747, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */
- 768, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */
- 775, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */
- 776, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */
- 777, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */
- 778, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
- 779, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
- 780, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
- 1206, /* GL_PROGRAM_BINDING_ARB */
- 782, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
- 783, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
- 769, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
- 770, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */
- 771, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */
- 772, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
- 773, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
- 774, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
- 1620, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
- 1617, /* GL_TEXTURE_COMPRESSED */
- 1011, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
+ 1771, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
+ 1778, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
+ 1779, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
+ 1780, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
+ 1781, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
+ 1782, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
+ 1783, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
+ 1784, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
+ 1785, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
+ 1786, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
+ 1772, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
+ 1773, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
+ 1774, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
+ 1775, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
+ 1776, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
+ 1777, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
+ 743, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
+ 750, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
+ 751, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
+ 752, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */
+ 753, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */
+ 754, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */
+ 755, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */
+ 756, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */
+ 757, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */
+ 758, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */
+ 744, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */
+ 745, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */
+ 746, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */
+ 747, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */
+ 748, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */
+ 749, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */
+ 770, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */
+ 777, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */
+ 778, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */
+ 779, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */
+ 780, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
+ 781, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
+ 782, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
+ 1214, /* GL_PROGRAM_BINDING_ARB */
+ 784, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
+ 785, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
+ 771, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
+ 772, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */
+ 773, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */
+ 774, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
+ 775, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
+ 776, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
+ 1630, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
+ 1627, /* GL_TEXTURE_COMPRESSED */
+ 1019, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
266, /* GL_COMPRESSED_TEXTURE_FORMATS */
- 920, /* GL_MAX_VERTEX_UNITS_ARB */
+ 928, /* GL_MAX_VERTEX_UNITS_ARB */
22, /* GL_ACTIVE_VERTEX_UNITS_ARB */
- 1812, /* GL_WEIGHT_SUM_UNITY_ARB */
- 1790, /* GL_VERTEX_BLEND_ARB */
+ 1823, /* GL_WEIGHT_SUM_UNITY_ARB */
+ 1801, /* GL_VERTEX_BLEND_ARB */
332, /* GL_CURRENT_WEIGHT_ARB */
- 1811, /* GL_WEIGHT_ARRAY_TYPE_ARB */
- 1810, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
- 1809, /* GL_WEIGHT_ARRAY_SIZE_ARB */
- 1808, /* GL_WEIGHT_ARRAY_POINTER_ARB */
- 1805, /* GL_WEIGHT_ARRAY_ARB */
+ 1822, /* GL_WEIGHT_ARRAY_TYPE_ARB */
+ 1821, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
+ 1820, /* GL_WEIGHT_ARRAY_SIZE_ARB */
+ 1819, /* GL_WEIGHT_ARRAY_POINTER_ARB */
+ 1816, /* GL_WEIGHT_ARRAY_ARB */
379, /* GL_DOT3_RGB */
380, /* GL_DOT3_RGBA */
260, /* GL_COMPRESSED_RGB_FXT1_3DFX */
255, /* GL_COMPRESSED_RGBA_FXT1_3DFX */
- 980, /* GL_MULTISAMPLE_3DFX */
- 1370, /* GL_SAMPLE_BUFFERS_3DFX */
- 1361, /* GL_SAMPLES_3DFX */
- 961, /* GL_MODELVIEW2_ARB */
- 964, /* GL_MODELVIEW3_ARB */
- 965, /* GL_MODELVIEW4_ARB */
- 966, /* GL_MODELVIEW5_ARB */
- 967, /* GL_MODELVIEW6_ARB */
- 968, /* GL_MODELVIEW7_ARB */
- 969, /* GL_MODELVIEW8_ARB */
- 970, /* GL_MODELVIEW9_ARB */
- 940, /* GL_MODELVIEW10_ARB */
- 941, /* GL_MODELVIEW11_ARB */
- 942, /* GL_MODELVIEW12_ARB */
- 943, /* GL_MODELVIEW13_ARB */
- 944, /* GL_MODELVIEW14_ARB */
- 945, /* GL_MODELVIEW15_ARB */
- 946, /* GL_MODELVIEW16_ARB */
- 947, /* GL_MODELVIEW17_ARB */
- 948, /* GL_MODELVIEW18_ARB */
- 949, /* GL_MODELVIEW19_ARB */
- 951, /* GL_MODELVIEW20_ARB */
- 952, /* GL_MODELVIEW21_ARB */
- 953, /* GL_MODELVIEW22_ARB */
- 954, /* GL_MODELVIEW23_ARB */
- 955, /* GL_MODELVIEW24_ARB */
- 956, /* GL_MODELVIEW25_ARB */
- 957, /* GL_MODELVIEW26_ARB */
- 958, /* GL_MODELVIEW27_ARB */
- 959, /* GL_MODELVIEW28_ARB */
- 960, /* GL_MODELVIEW29_ARB */
- 962, /* GL_MODELVIEW30_ARB */
- 963, /* GL_MODELVIEW31_ARB */
+ 988, /* GL_MULTISAMPLE_3DFX */
+ 1380, /* GL_SAMPLE_BUFFERS_3DFX */
+ 1371, /* GL_SAMPLES_3DFX */
+ 969, /* GL_MODELVIEW2_ARB */
+ 972, /* GL_MODELVIEW3_ARB */
+ 973, /* GL_MODELVIEW4_ARB */
+ 974, /* GL_MODELVIEW5_ARB */
+ 975, /* GL_MODELVIEW6_ARB */
+ 976, /* GL_MODELVIEW7_ARB */
+ 977, /* GL_MODELVIEW8_ARB */
+ 978, /* GL_MODELVIEW9_ARB */
+ 948, /* GL_MODELVIEW10_ARB */
+ 949, /* GL_MODELVIEW11_ARB */
+ 950, /* GL_MODELVIEW12_ARB */
+ 951, /* GL_MODELVIEW13_ARB */
+ 952, /* GL_MODELVIEW14_ARB */
+ 953, /* GL_MODELVIEW15_ARB */
+ 954, /* GL_MODELVIEW16_ARB */
+ 955, /* GL_MODELVIEW17_ARB */
+ 956, /* GL_MODELVIEW18_ARB */
+ 957, /* GL_MODELVIEW19_ARB */
+ 959, /* GL_MODELVIEW20_ARB */
+ 960, /* GL_MODELVIEW21_ARB */
+ 961, /* GL_MODELVIEW22_ARB */
+ 962, /* GL_MODELVIEW23_ARB */
+ 963, /* GL_MODELVIEW24_ARB */
+ 964, /* GL_MODELVIEW25_ARB */
+ 965, /* GL_MODELVIEW26_ARB */
+ 966, /* GL_MODELVIEW27_ARB */
+ 967, /* GL_MODELVIEW28_ARB */
+ 968, /* GL_MODELVIEW29_ARB */
+ 970, /* GL_MODELVIEW30_ARB */
+ 971, /* GL_MODELVIEW31_ARB */
384, /* GL_DOT3_RGB_EXT */
382, /* GL_DOT3_RGBA_EXT */
- 934, /* GL_MIRROR_CLAMP_EXT */
- 937, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
- 975, /* GL_MODULATE_ADD_ATI */
- 976, /* GL_MODULATE_SIGNED_ADD_ATI */
- 977, /* GL_MODULATE_SUBTRACT_ATI */
- 1818, /* GL_YCBCR_MESA */
- 1066, /* GL_PACK_INVERT_MESA */
+ 942, /* GL_MIRROR_CLAMP_EXT */
+ 945, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
+ 983, /* GL_MODULATE_ADD_ATI */
+ 984, /* GL_MODULATE_SIGNED_ADD_ATI */
+ 985, /* GL_MODULATE_SUBTRACT_ATI */
+ 1829, /* GL_YCBCR_MESA */
+ 1074, /* GL_PACK_INVERT_MESA */
335, /* GL_DEBUG_OBJECT_MESA */
336, /* GL_DEBUG_PRINT_MESA */
334, /* GL_DEBUG_ASSERT_MESA */
@@ -4680,24 +4702,24 @@ static const unsigned reduced_enums[1321] =
442, /* GL_DU8DV8_ATI */
111, /* GL_BUMP_ENVMAP_ATI */
115, /* GL_BUMP_TARGET_ATI */
- 1468, /* GL_STENCIL_BACK_FUNC */
- 1466, /* GL_STENCIL_BACK_FAIL */
- 1470, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
- 1472, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
- 526, /* GL_FRAGMENT_PROGRAM_ARB */
- 1204, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
- 1232, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
- 1231, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
- 1216, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- 1222, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- 1221, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- 869, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
- 892, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
- 891, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
- 882, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- 888, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- 887, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- 852, /* GL_MAX_DRAW_BUFFERS */
+ 1478, /* GL_STENCIL_BACK_FUNC */
+ 1476, /* GL_STENCIL_BACK_FAIL */
+ 1480, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
+ 1482, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
+ 527, /* GL_FRAGMENT_PROGRAM_ARB */
+ 1212, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
+ 1240, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ 1239, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
+ 1224, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+ 1230, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+ 1229, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+ 877, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
+ 900, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ 899, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
+ 890, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+ 896, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+ 895, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+ 860, /* GL_MAX_DRAW_BUFFERS */
388, /* GL_DRAW_BUFFER0 */
391, /* GL_DRAW_BUFFER1 */
412, /* GL_DRAW_BUFFER2 */
@@ -4715,251 +4737,251 @@ static const unsigned reduced_enums[1321] =
404, /* GL_DRAW_BUFFER14 */
407, /* GL_DRAW_BUFFER15 */
81, /* GL_BLEND_EQUATION_ALPHA */
- 832, /* GL_MATRIX_PALETTE_ARB */
- 863, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */
- 866, /* GL_MAX_PALETTE_MATRICES_ARB */
+ 840, /* GL_MATRIX_PALETTE_ARB */
+ 871, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */
+ 874, /* GL_MAX_PALETTE_MATRICES_ARB */
317, /* GL_CURRENT_PALETTE_MATRIX_ARB */
- 826, /* GL_MATRIX_INDEX_ARRAY_ARB */
+ 834, /* GL_MATRIX_INDEX_ARRAY_ARB */
312, /* GL_CURRENT_MATRIX_INDEX_ARB */
- 828, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */
- 830, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
- 829, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
- 827, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
- 1646, /* GL_TEXTURE_DEPTH_SIZE */
+ 836, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */
+ 838, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
+ 837, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
+ 835, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
+ 1656, /* GL_TEXTURE_DEPTH_SIZE */
372, /* GL_DEPTH_TEXTURE_MODE */
- 1612, /* GL_TEXTURE_COMPARE_MODE */
- 1610, /* GL_TEXTURE_COMPARE_FUNC */
+ 1622, /* GL_TEXTURE_COMPARE_MODE */
+ 1620, /* GL_TEXTURE_COMPARE_FUNC */
239, /* GL_COMPARE_R_TO_TEXTURE */
- 1138, /* GL_POINT_SPRITE */
+ 1146, /* GL_POINT_SPRITE */
292, /* GL_COORD_REPLACE */
- 1142, /* GL_POINT_SPRITE_R_MODE_NV */
- 1259, /* GL_QUERY_COUNTER_BITS */
+ 1150, /* GL_POINT_SPRITE_R_MODE_NV */
+ 1269, /* GL_QUERY_COUNTER_BITS */
319, /* GL_CURRENT_QUERY */
- 1261, /* GL_QUERY_RESULT */
- 1263, /* GL_QUERY_RESULT_AVAILABLE */
- 914, /* GL_MAX_VERTEX_ATTRIBS */
- 1780, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
+ 1271, /* GL_QUERY_RESULT */
+ 1273, /* GL_QUERY_RESULT_AVAILABLE */
+ 922, /* GL_MAX_VERTEX_ATTRIBS */
+ 1791, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
370, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
369, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
- 900, /* GL_MAX_TEXTURE_COORDS */
- 902, /* GL_MAX_TEXTURE_IMAGE_UNITS */
- 1209, /* GL_PROGRAM_ERROR_STRING_ARB */
- 1211, /* GL_PROGRAM_FORMAT_ASCII_ARB */
- 1210, /* GL_PROGRAM_FORMAT_ARB */
- 1692, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
+ 908, /* GL_MAX_TEXTURE_COORDS */
+ 910, /* GL_MAX_TEXTURE_IMAGE_UNITS */
+ 1217, /* GL_PROGRAM_ERROR_STRING_ARB */
+ 1219, /* GL_PROGRAM_FORMAT_ASCII_ARB */
+ 1218, /* GL_PROGRAM_FORMAT_ARB */
+ 1702, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
349, /* GL_DEPTH_BOUNDS_TEST_EXT */
348, /* GL_DEPTH_BOUNDS_EXT */
52, /* GL_ARRAY_BUFFER */
456, /* GL_ELEMENT_ARRAY_BUFFER */
53, /* GL_ARRAY_BUFFER_BINDING */
457, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */
- 1754, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
- 1001, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
+ 1765, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
+ 1009, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
146, /* GL_COLOR_ARRAY_BUFFER_BINDING */
- 618, /* GL_INDEX_ARRAY_BUFFER_BINDING */
- 1625, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
+ 619, /* GL_INDEX_ARRAY_BUFFER_BINDING */
+ 1635, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
452, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */
- 1382, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
- 504, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
- 1806, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
- 1776, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
- 1212, /* GL_PROGRAM_INSTRUCTIONS_ARB */
- 875, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
- 1218, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- 884, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- 1230, /* GL_PROGRAM_TEMPORARIES_ARB */
- 890, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
- 1220, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
- 886, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
- 1224, /* GL_PROGRAM_PARAMETERS_ARB */
- 889, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
- 1219, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
- 885, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
- 1205, /* GL_PROGRAM_ATTRIBS_ARB */
- 870, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
- 1217, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
- 883, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
- 1203, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
- 868, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
- 1215, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- 881, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- 876, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
- 872, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
- 1233, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
- 1703, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
- 1272, /* GL_READ_ONLY */
- 1814, /* GL_WRITE_ONLY */
- 1274, /* GL_READ_WRITE */
+ 1392, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
+ 505, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
+ 1817, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
+ 1787, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
+ 1220, /* GL_PROGRAM_INSTRUCTIONS_ARB */
+ 883, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
+ 1226, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+ 892, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+ 1238, /* GL_PROGRAM_TEMPORARIES_ARB */
+ 898, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
+ 1228, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
+ 894, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
+ 1232, /* GL_PROGRAM_PARAMETERS_ARB */
+ 897, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
+ 1227, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
+ 893, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
+ 1213, /* GL_PROGRAM_ATTRIBS_ARB */
+ 878, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
+ 1225, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
+ 891, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
+ 1211, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
+ 876, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
+ 1223, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+ 889, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+ 884, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
+ 880, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
+ 1241, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
+ 1713, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
+ 1282, /* GL_READ_ONLY */
+ 1825, /* GL_WRITE_ONLY */
+ 1284, /* GL_READ_WRITE */
101, /* GL_BUFFER_ACCESS */
103, /* GL_BUFFER_MAPPED */
105, /* GL_BUFFER_MAP_POINTER */
- 1697, /* GL_TIME_ELAPSED_EXT */
- 786, /* GL_MATRIX0_ARB */
- 798, /* GL_MATRIX1_ARB */
- 810, /* GL_MATRIX2_ARB */
- 814, /* GL_MATRIX3_ARB */
- 816, /* GL_MATRIX4_ARB */
- 818, /* GL_MATRIX5_ARB */
- 820, /* GL_MATRIX6_ARB */
- 822, /* GL_MATRIX7_ARB */
- 824, /* GL_MATRIX8_ARB */
- 825, /* GL_MATRIX9_ARB */
- 788, /* GL_MATRIX10_ARB */
- 789, /* GL_MATRIX11_ARB */
- 790, /* GL_MATRIX12_ARB */
- 791, /* GL_MATRIX13_ARB */
- 792, /* GL_MATRIX14_ARB */
- 793, /* GL_MATRIX15_ARB */
- 794, /* GL_MATRIX16_ARB */
- 795, /* GL_MATRIX17_ARB */
- 796, /* GL_MATRIX18_ARB */
- 797, /* GL_MATRIX19_ARB */
- 800, /* GL_MATRIX20_ARB */
- 801, /* GL_MATRIX21_ARB */
- 802, /* GL_MATRIX22_ARB */
- 803, /* GL_MATRIX23_ARB */
- 804, /* GL_MATRIX24_ARB */
- 805, /* GL_MATRIX25_ARB */
- 806, /* GL_MATRIX26_ARB */
- 807, /* GL_MATRIX27_ARB */
- 808, /* GL_MATRIX28_ARB */
- 809, /* GL_MATRIX29_ARB */
- 812, /* GL_MATRIX30_ARB */
- 813, /* GL_MATRIX31_ARB */
- 1498, /* GL_STREAM_DRAW */
- 1500, /* GL_STREAM_READ */
- 1496, /* GL_STREAM_COPY */
- 1459, /* GL_STATIC_DRAW */
- 1461, /* GL_STATIC_READ */
- 1457, /* GL_STATIC_COPY */
+ 1707, /* GL_TIME_ELAPSED_EXT */
+ 794, /* GL_MATRIX0_ARB */
+ 806, /* GL_MATRIX1_ARB */
+ 818, /* GL_MATRIX2_ARB */
+ 822, /* GL_MATRIX3_ARB */
+ 824, /* GL_MATRIX4_ARB */
+ 826, /* GL_MATRIX5_ARB */
+ 828, /* GL_MATRIX6_ARB */
+ 830, /* GL_MATRIX7_ARB */
+ 832, /* GL_MATRIX8_ARB */
+ 833, /* GL_MATRIX9_ARB */
+ 796, /* GL_MATRIX10_ARB */
+ 797, /* GL_MATRIX11_ARB */
+ 798, /* GL_MATRIX12_ARB */
+ 799, /* GL_MATRIX13_ARB */
+ 800, /* GL_MATRIX14_ARB */
+ 801, /* GL_MATRIX15_ARB */
+ 802, /* GL_MATRIX16_ARB */
+ 803, /* GL_MATRIX17_ARB */
+ 804, /* GL_MATRIX18_ARB */
+ 805, /* GL_MATRIX19_ARB */
+ 808, /* GL_MATRIX20_ARB */
+ 809, /* GL_MATRIX21_ARB */
+ 810, /* GL_MATRIX22_ARB */
+ 811, /* GL_MATRIX23_ARB */
+ 812, /* GL_MATRIX24_ARB */
+ 813, /* GL_MATRIX25_ARB */
+ 814, /* GL_MATRIX26_ARB */
+ 815, /* GL_MATRIX27_ARB */
+ 816, /* GL_MATRIX28_ARB */
+ 817, /* GL_MATRIX29_ARB */
+ 820, /* GL_MATRIX30_ARB */
+ 821, /* GL_MATRIX31_ARB */
+ 1508, /* GL_STREAM_DRAW */
+ 1510, /* GL_STREAM_READ */
+ 1506, /* GL_STREAM_COPY */
+ 1469, /* GL_STATIC_DRAW */
+ 1471, /* GL_STATIC_READ */
+ 1467, /* GL_STATIC_COPY */
446, /* GL_DYNAMIC_DRAW */
448, /* GL_DYNAMIC_READ */
444, /* GL_DYNAMIC_COPY */
- 1106, /* GL_PIXEL_PACK_BUFFER */
- 1110, /* GL_PIXEL_UNPACK_BUFFER */
- 1107, /* GL_PIXEL_PACK_BUFFER_BINDING */
- 1111, /* GL_PIXEL_UNPACK_BUFFER_BINDING */
+ 1114, /* GL_PIXEL_PACK_BUFFER */
+ 1118, /* GL_PIXEL_UNPACK_BUFFER */
+ 1115, /* GL_PIXEL_PACK_BUFFER_BINDING */
+ 1119, /* GL_PIXEL_UNPACK_BUFFER_BINDING */
343, /* GL_DEPTH24_STENCIL8 */
- 1690, /* GL_TEXTURE_STENCIL_SIZE */
- 873, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
- 871, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
- 874, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
- 878, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
- 877, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
- 835, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */
- 1492, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
+ 1700, /* GL_TEXTURE_STENCIL_SIZE */
+ 881, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
+ 879, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
+ 882, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
+ 886, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
+ 885, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
+ 843, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */
+ 1502, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
17, /* GL_ACTIVE_STENCIL_FACE_EXT */
- 935, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
- 1363, /* GL_SAMPLES_PASSED */
- 527, /* GL_FRAGMENT_SHADER */
- 1800, /* GL_VERTEX_SHADER */
- 1223, /* GL_PROGRAM_OBJECT_ARB */
- 1395, /* GL_SHADER_OBJECT_ARB */
- 859, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */
- 918, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
- 912, /* GL_MAX_VARYING_FLOATS */
- 916, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
- 844, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */
- 1026, /* GL_OBJECT_TYPE_ARB */
- 1397, /* GL_SHADER_TYPE */
- 492, /* GL_FLOAT_VEC2 */
- 494, /* GL_FLOAT_VEC3 */
- 496, /* GL_FLOAT_VEC4 */
- 645, /* GL_INT_VEC2 */
- 647, /* GL_INT_VEC3 */
- 649, /* GL_INT_VEC4 */
+ 943, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
+ 1373, /* GL_SAMPLES_PASSED */
+ 528, /* GL_FRAGMENT_SHADER */
+ 1811, /* GL_VERTEX_SHADER */
+ 1231, /* GL_PROGRAM_OBJECT_ARB */
+ 1405, /* GL_SHADER_OBJECT_ARB */
+ 867, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */
+ 926, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
+ 920, /* GL_MAX_VARYING_FLOATS */
+ 924, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
+ 852, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */
+ 1034, /* GL_OBJECT_TYPE_ARB */
+ 1407, /* GL_SHADER_TYPE */
+ 493, /* GL_FLOAT_VEC2 */
+ 495, /* GL_FLOAT_VEC3 */
+ 497, /* GL_FLOAT_VEC4 */
+ 646, /* GL_INT_VEC2 */
+ 648, /* GL_INT_VEC3 */
+ 650, /* GL_INT_VEC4 */
93, /* GL_BOOL */
95, /* GL_BOOL_VEC2 */
97, /* GL_BOOL_VEC3 */
99, /* GL_BOOL_VEC4 */
- 480, /* GL_FLOAT_MAT2 */
- 484, /* GL_FLOAT_MAT3 */
- 488, /* GL_FLOAT_MAT4 */
- 1354, /* GL_SAMPLER_1D */
- 1356, /* GL_SAMPLER_2D */
- 1358, /* GL_SAMPLER_3D */
- 1359, /* GL_SAMPLER_CUBE */
- 1355, /* GL_SAMPLER_1D_SHADOW */
- 1357, /* GL_SAMPLER_2D_SHADOW */
- 482, /* GL_FLOAT_MAT2x3 */
- 483, /* GL_FLOAT_MAT2x4 */
- 486, /* GL_FLOAT_MAT3x2 */
- 487, /* GL_FLOAT_MAT3x4 */
- 490, /* GL_FLOAT_MAT4x2 */
- 491, /* GL_FLOAT_MAT4x3 */
+ 481, /* GL_FLOAT_MAT2 */
+ 485, /* GL_FLOAT_MAT3 */
+ 489, /* GL_FLOAT_MAT4 */
+ 1364, /* GL_SAMPLER_1D */
+ 1366, /* GL_SAMPLER_2D */
+ 1368, /* GL_SAMPLER_3D */
+ 1369, /* GL_SAMPLER_CUBE */
+ 1365, /* GL_SAMPLER_1D_SHADOW */
+ 1367, /* GL_SAMPLER_2D_SHADOW */
+ 483, /* GL_FLOAT_MAT2x3 */
+ 484, /* GL_FLOAT_MAT2x4 */
+ 487, /* GL_FLOAT_MAT3x2 */
+ 488, /* GL_FLOAT_MAT3x4 */
+ 491, /* GL_FLOAT_MAT4x2 */
+ 492, /* GL_FLOAT_MAT4x3 */
341, /* GL_DELETE_STATUS */
243, /* GL_COMPILE_STATUS */
- 699, /* GL_LINK_STATUS */
- 1749, /* GL_VALIDATE_STATUS */
- 630, /* GL_INFO_LOG_LENGTH */
+ 701, /* GL_LINK_STATUS */
+ 1759, /* GL_VALIDATE_STATUS */
+ 631, /* GL_INFO_LOG_LENGTH */
55, /* GL_ATTACHED_SHADERS */
20, /* GL_ACTIVE_UNIFORMS */
21, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */
- 1396, /* GL_SHADER_SOURCE_LENGTH */
+ 1406, /* GL_SHADER_SOURCE_LENGTH */
15, /* GL_ACTIVE_ATTRIBUTES */
16, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */
- 529, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */
- 1399, /* GL_SHADING_LANGUAGE_VERSION */
+ 530, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */
+ 1409, /* GL_SHADING_LANGUAGE_VERSION */
318, /* GL_CURRENT_PROGRAM */
- 1075, /* GL_PALETTE4_RGB8_OES */
- 1077, /* GL_PALETTE4_RGBA8_OES */
- 1073, /* GL_PALETTE4_R5_G6_B5_OES */
- 1076, /* GL_PALETTE4_RGBA4_OES */
- 1074, /* GL_PALETTE4_RGB5_A1_OES */
- 1080, /* GL_PALETTE8_RGB8_OES */
- 1082, /* GL_PALETTE8_RGBA8_OES */
- 1078, /* GL_PALETTE8_R5_G6_B5_OES */
- 1081, /* GL_PALETTE8_RGBA4_OES */
- 1079, /* GL_PALETTE8_RGB5_A1_OES */
- 612, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */
- 611, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */
- 1734, /* GL_UNSIGNED_NORMALIZED */
- 1580, /* GL_TEXTURE_1D_ARRAY_EXT */
- 1243, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */
- 1582, /* GL_TEXTURE_2D_ARRAY_EXT */
- 1246, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */
- 1588, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */
- 1590, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */
- 1451, /* GL_SRGB */
- 1452, /* GL_SRGB8 */
- 1454, /* GL_SRGB_ALPHA */
- 1453, /* GL_SRGB8_ALPHA8 */
- 1411, /* GL_SLUMINANCE_ALPHA */
- 1410, /* GL_SLUMINANCE8_ALPHA8 */
- 1408, /* GL_SLUMINANCE */
- 1409, /* GL_SLUMINANCE8 */
+ 1083, /* GL_PALETTE4_RGB8_OES */
+ 1085, /* GL_PALETTE4_RGBA8_OES */
+ 1081, /* GL_PALETTE4_R5_G6_B5_OES */
+ 1084, /* GL_PALETTE4_RGBA4_OES */
+ 1082, /* GL_PALETTE4_RGB5_A1_OES */
+ 1088, /* GL_PALETTE8_RGB8_OES */
+ 1090, /* GL_PALETTE8_RGBA8_OES */
+ 1086, /* GL_PALETTE8_R5_G6_B5_OES */
+ 1089, /* GL_PALETTE8_RGBA4_OES */
+ 1087, /* GL_PALETTE8_RGB5_A1_OES */
+ 613, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */
+ 612, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */
+ 1744, /* GL_UNSIGNED_NORMALIZED */
+ 1590, /* GL_TEXTURE_1D_ARRAY_EXT */
+ 1252, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */
+ 1592, /* GL_TEXTURE_2D_ARRAY_EXT */
+ 1255, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */
+ 1598, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */
+ 1600, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */
+ 1461, /* GL_SRGB */
+ 1462, /* GL_SRGB8 */
+ 1464, /* GL_SRGB_ALPHA */
+ 1463, /* GL_SRGB8_ALPHA8 */
+ 1421, /* GL_SLUMINANCE_ALPHA */
+ 1420, /* GL_SLUMINANCE8_ALPHA8 */
+ 1418, /* GL_SLUMINANCE */
+ 1419, /* GL_SLUMINANCE8 */
264, /* GL_COMPRESSED_SRGB */
265, /* GL_COMPRESSED_SRGB_ALPHA */
262, /* GL_COMPRESSED_SLUMINANCE */
263, /* GL_COMPRESSED_SLUMINANCE_ALPHA */
- 1140, /* GL_POINT_SPRITE_COORD_ORIGIN */
- 707, /* GL_LOWER_LEFT */
- 1746, /* GL_UPPER_LEFT */
- 1474, /* GL_STENCIL_BACK_REF */
- 1475, /* GL_STENCIL_BACK_VALUE_MASK */
- 1476, /* GL_STENCIL_BACK_WRITEMASK */
+ 1148, /* GL_POINT_SPRITE_COORD_ORIGIN */
+ 709, /* GL_LOWER_LEFT */
+ 1756, /* GL_UPPER_LEFT */
+ 1484, /* GL_STENCIL_BACK_REF */
+ 1485, /* GL_STENCIL_BACK_VALUE_MASK */
+ 1486, /* GL_STENCIL_BACK_WRITEMASK */
437, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */
- 1288, /* GL_RENDERBUFFER_BINDING_EXT */
- 1269, /* GL_READ_FRAMEBUFFER */
+ 1298, /* GL_RENDERBUFFER_BINDING_EXT */
+ 1279, /* GL_READ_FRAMEBUFFER */
436, /* GL_DRAW_FRAMEBUFFER */
- 1270, /* GL_READ_FRAMEBUFFER_BINDING_EXT */
- 1298, /* GL_RENDERBUFFER_SAMPLES */
- 539, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
- 537, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
- 548, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
- 544, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
- 546, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
- 551, /* GL_FRAMEBUFFER_COMPLETE */
- 555, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
- 561, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
- 559, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */
- 557, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */
- 560, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */
- 558, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */
- 564, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */
- 567, /* GL_FRAMEBUFFER_UNSUPPORTED */
- 565, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */
- 841, /* GL_MAX_COLOR_ATTACHMENTS_EXT */
+ 1280, /* GL_READ_FRAMEBUFFER_BINDING_EXT */
+ 1308, /* GL_RENDERBUFFER_SAMPLES */
+ 540, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
+ 538, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
+ 549, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
+ 545, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
+ 547, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
+ 552, /* GL_FRAMEBUFFER_COMPLETE */
+ 556, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
+ 562, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
+ 560, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */
+ 558, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */
+ 561, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */
+ 559, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */
+ 565, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */
+ 568, /* GL_FRAMEBUFFER_UNSUPPORTED */
+ 566, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */
+ 849, /* GL_MAX_COLOR_ATTACHMENTS_EXT */
152, /* GL_COLOR_ATTACHMENT0 */
154, /* GL_COLOR_ATTACHMENT1 */
168, /* GL_COLOR_ATTACHMENT2 */
@@ -4977,37 +4999,41 @@ static const unsigned reduced_enums[1321] =
163, /* GL_COLOR_ATTACHMENT14 */
165, /* GL_COLOR_ATTACHMENT15 */
344, /* GL_DEPTH_ATTACHMENT */
- 1464, /* GL_STENCIL_ATTACHMENT */
- 530, /* GL_FRAMEBUFFER */
- 1286, /* GL_RENDERBUFFER */
- 1300, /* GL_RENDERBUFFER_WIDTH */
- 1293, /* GL_RENDERBUFFER_HEIGHT */
- 1295, /* GL_RENDERBUFFER_INTERNAL_FORMAT */
- 1487, /* GL_STENCIL_INDEX_EXT */
- 1484, /* GL_STENCIL_INDEX1_EXT */
- 1485, /* GL_STENCIL_INDEX4_EXT */
- 1486, /* GL_STENCIL_INDEX8_EXT */
- 1483, /* GL_STENCIL_INDEX16_EXT */
- 1297, /* GL_RENDERBUFFER_RED_SIZE */
- 1292, /* GL_RENDERBUFFER_GREEN_SIZE */
- 1289, /* GL_RENDERBUFFER_BLUE_SIZE */
- 1287, /* GL_RENDERBUFFER_ALPHA_SIZE */
- 1290, /* GL_RENDERBUFFER_DEPTH_SIZE */
- 1299, /* GL_RENDERBUFFER_STENCIL_SIZE */
- 563, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
- 897, /* GL_MAX_SAMPLES */
+ 1474, /* GL_STENCIL_ATTACHMENT */
+ 531, /* GL_FRAMEBUFFER */
+ 1296, /* GL_RENDERBUFFER */
+ 1310, /* GL_RENDERBUFFER_WIDTH */
+ 1303, /* GL_RENDERBUFFER_HEIGHT */
+ 1305, /* GL_RENDERBUFFER_INTERNAL_FORMAT */
+ 1497, /* GL_STENCIL_INDEX_EXT */
+ 1494, /* GL_STENCIL_INDEX1_EXT */
+ 1495, /* GL_STENCIL_INDEX4_EXT */
+ 1496, /* GL_STENCIL_INDEX8_EXT */
+ 1493, /* GL_STENCIL_INDEX16_EXT */
+ 1307, /* GL_RENDERBUFFER_RED_SIZE */
+ 1302, /* GL_RENDERBUFFER_GREEN_SIZE */
+ 1299, /* GL_RENDERBUFFER_BLUE_SIZE */
+ 1297, /* GL_RENDERBUFFER_ALPHA_SIZE */
+ 1300, /* GL_RENDERBUFFER_DEPTH_SIZE */
+ 1309, /* GL_RENDERBUFFER_STENCIL_SIZE */
+ 564, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
+ 905, /* GL_MAX_SAMPLES */
+ 1266, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */
+ 478, /* GL_FIRST_VERTEX_CONVENTION_EXT */
+ 661, /* GL_LAST_VERTEX_CONVENTION_EXT */
+ 1245, /* GL_PROVOKING_VERTEX_EXT */
298, /* GL_COPY_READ_BUFFER */
299, /* GL_COPY_WRITE_BUFFER */
- 1347, /* GL_RGBA_SNORM */
- 1343, /* GL_RGBA8_SNORM */
- 1404, /* GL_SIGNED_NORMALIZED */
+ 1357, /* GL_RGBA_SNORM */
+ 1353, /* GL_RGBA8_SNORM */
+ 1414, /* GL_SIGNED_NORMALIZED */
463, /* GL_EVAL_BIT */
- 1267, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
- 701, /* GL_LIST_BIT */
- 1596, /* GL_TEXTURE_BIT */
- 1378, /* GL_SCISSOR_BIT */
+ 1277, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
+ 703, /* GL_LIST_BIT */
+ 1606, /* GL_TEXTURE_BIT */
+ 1388, /* GL_SCISSOR_BIT */
29, /* GL_ALL_ATTRIB_BITS */
- 982, /* GL_MULTISAMPLE_BIT */
+ 990, /* GL_MULTISAMPLE_BIT */
30, /* GL_ALL_CLIENT_ATTRIB_BITS */
};
@@ -5065,6 +5091,29 @@ const char *_mesa_lookup_enum_by_nr( int nr )
}
}
+/* Get the name of an enum given that it is a primitive type. Avoids
+ * GL_FALSE/GL_POINTS ambiguity and others.
+ */
+const char *_mesa_lookup_prim_by_nr( int nr )
+{
+ switch (nr) {
+ case GL_POINTS: return "GL_POINTS";
+ case GL_LINES: return "GL_LINES";
+ case GL_LINE_STRIP: return "GL_LINE_STRIP";
+ case GL_LINE_LOOP: return "GL_LINE_LOOP";
+ case GL_TRIANGLES: return "GL_TRIANGLES";
+ case GL_TRIANGLE_STRIP: return "GL_TRIANGLE_STRIP";
+ case GL_TRIANGLE_FAN: return "GL_TRIANGLE_FAN";
+ case GL_QUADS: return "GL_QUADS";
+ case GL_QUAD_STRIP: return "GL_QUAD_STRIP";
+ case GL_POLYGON: return "GL_POLYGON";
+ case GL_POLYGON+1: return "OUTSIDE_BEGIN_END";
+ default: return "<invalid>";
+ }
+}
+
+
+
int _mesa_lookup_enum_by_name( const char *symbol )
{
enum_elt * f = NULL;
diff --git a/src/mesa/main/enums.h b/src/mesa/main/enums.h
index 23a4767f35..b5f69001b8 100644
--- a/src/mesa/main/enums.h
+++ b/src/mesa/main/enums.h
@@ -40,6 +40,12 @@
#if defined(_HAVE_FULL_GL) && _HAVE_FULL_GL
extern const char *_mesa_lookup_enum_by_nr( int nr );
+
+/* Get the name of an enum given that it is a primitive type. Avoids
+ * GL_FALSE/GL_POINTS ambiguity and others.
+ */
+const char *_mesa_lookup_prim_by_nr( int nr );
+
extern int _mesa_lookup_enum_by_name( const char *symbol );
#else
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index 490110a6d2..c60b58a492 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -1,8 +1,9 @@
/*
* Mesa 3-D graphics library
- * Version: 7.3
+ * Version: 7.6
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -53,6 +54,7 @@ static const struct {
{ OFF, "GL_ARB_framebuffer_object", F(ARB_framebuffer_object) },
{ OFF, "GL_ARB_half_float_pixel", F(ARB_half_float_pixel) },
{ OFF, "GL_ARB_imaging", F(ARB_imaging) },
+ { OFF, "GL_ARB_map_buffer_range", F(ARB_map_buffer_range) },
{ ON, "GL_ARB_multisample", F(ARB_multisample) },
{ OFF, "GL_ARB_multitexture", F(ARB_multitexture) },
{ OFF, "GL_ARB_occlusion_query", F(ARB_occlusion_query) },
@@ -76,6 +78,7 @@ static const struct {
{ OFF, "GL_ARB_texture_non_power_of_two", F(ARB_texture_non_power_of_two)},
{ OFF, "GL_ARB_texture_rectangle", F(NV_texture_rectangle) },
{ ON, "GL_ARB_transpose_matrix", F(ARB_transpose_matrix) },
+ { OFF, "GL_ARB_vertex_array_object", F(ARB_vertex_array_object) },
{ ON, "GL_ARB_vertex_buffer_object", F(ARB_vertex_buffer_object) },
{ OFF, "GL_ARB_vertex_program", F(ARB_vertex_program) },
{ OFF, "GL_ARB_vertex_shader", F(ARB_vertex_shader) },
@@ -107,6 +110,7 @@ static const struct {
{ OFF, "GL_EXT_pixel_buffer_object", F(EXT_pixel_buffer_object) },
{ OFF, "GL_EXT_point_parameters", F(EXT_point_parameters) },
{ ON, "GL_EXT_polygon_offset", F(EXT_polygon_offset) },
+ { OFF, "GL_EXT_provoking_vertex", F(EXT_provoking_vertex) },
{ ON, "GL_EXT_rescale_normal", F(EXT_rescale_normal) },
{ OFF, "GL_EXT_secondary_color", F(EXT_secondary_color) },
{ ON, "GL_EXT_separate_specular_color", F(EXT_separate_specular_color) },
@@ -199,6 +203,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
#endif
ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
ctx->Extensions.ARB_imaging = GL_TRUE;
+ ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
ctx->Extensions.ARB_multitexture = GL_TRUE;
#if FEATURE_ARB_occlusion_query
ctx->Extensions.ARB_occlusion_query = GL_TRUE;
@@ -223,6 +228,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
/*ctx->Extensions.ARB_texture_float = GL_TRUE;*/
ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
+ ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
#if FEATURE_ARB_vertex_program
ctx->Extensions.ARB_vertex_program = GL_TRUE;
#endif
@@ -263,6 +269,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
#endif
ctx->Extensions.EXT_point_parameters = GL_TRUE;
+ ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
ctx->Extensions.EXT_secondary_color = GL_TRUE;
ctx->Extensions.EXT_shared_texture_palette = GL_TRUE;
diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c
index 43325b1352..80dde4b5aa 100644
--- a/src/mesa/main/ffvertex_prog.c
+++ b/src/mesa/main/ffvertex_prog.c
@@ -1,8 +1,8 @@
/**************************************************************************
- *
+ *
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
@@ -10,11 +10,11 @@
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
- *
+ *
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
@@ -22,7 +22,7 @@
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
+ *
**************************************************************************/
/**
@@ -48,20 +48,16 @@
struct state_key {
unsigned light_color_material_mask:12;
- unsigned light_material_mask:12;
unsigned light_global_enabled:1;
unsigned light_local_viewer:1;
unsigned light_twoside:1;
- unsigned light_color_material:1;
unsigned material_shininess_is_zero:1;
unsigned need_eye_coords:1;
unsigned normalize:1;
unsigned rescale_normals:1;
unsigned fog_source_is_depth:1;
- unsigned tnl_do_vertex_fog:1;
unsigned separate_specular:1;
- unsigned fog_mode:2;
unsigned point_attenuated:1;
unsigned point_array:1;
unsigned texture_enabled_global:1;
@@ -73,7 +69,7 @@ struct state_key {
unsigned light_enabled:1;
unsigned light_eyepos3_is_zero:1;
unsigned light_spotcutoff_is_180:1;
- unsigned light_attenuated:1;
+ unsigned light_attenuated:1;
unsigned texunit_really_enabled:1;
unsigned texmat_enabled:1;
unsigned texgen_enabled:4;
@@ -85,23 +81,6 @@ struct state_key {
};
-
-#define FOG_NONE 0
-#define FOG_LINEAR 1
-#define FOG_EXP 2
-#define FOG_EXP2 3
-
-static GLuint translate_fog_mode( GLenum mode )
-{
- switch (mode) {
- case GL_LINEAR: return FOG_LINEAR;
- case GL_EXP: return FOG_EXP;
- case GL_EXP2: return FOG_EXP2;
- default: return FOG_NONE;
- }
-}
-
-
#define TXG_NONE 0
#define TXG_OBJ_LINEAR 1
#define TXG_EYE_LINEAR 2
@@ -125,42 +104,6 @@ static GLuint translate_texgen( GLboolean enabled, GLenum mode )
}
-/**
- * Returns bitmask of flags indicating which materials are set per-vertex
- * in the current VB.
- * XXX get these from the VBO...
- */
-static GLbitfield
-tnl_get_per_vertex_materials(GLcontext *ctx)
-{
- GLbitfield mask = 0x0;
-#if 0
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- GLuint i;
-
- for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++)
- if (VB->AttribPtr[i] && VB->AttribPtr[i]->stride)
- mask |= 1 << (i - _TNL_FIRST_MAT);
-#endif
- return mask;
-}
-
-
-/**
- * Should fog be computed per-vertex?
- */
-static GLboolean
-tnl_get_per_vertex_fog(GLcontext *ctx)
-{
-#if 0
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- return tnl->_DoVertexFog;
-#else
- return GL_FALSE;
-#endif
-}
-
static GLboolean check_active_shininess( GLcontext *ctx,
const struct state_key *key,
@@ -168,10 +111,11 @@ static GLboolean check_active_shininess( GLcontext *ctx,
{
GLuint bit = 1 << (MAT_ATTRIB_FRONT_SHININESS + side);
- if (key->light_color_material_mask & bit)
+ if ((key->varying_vp_inputs & VERT_BIT_COLOR0) &&
+ (key->light_color_material_mask & bit))
return GL_TRUE;
- if (key->light_material_mask & bit)
+ if (key->varying_vp_inputs & (bit << 16))
return GL_TRUE;
if (ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS + side][0] != 0.0F)
@@ -216,12 +160,9 @@ static void make_state_key( GLcontext *ctx, struct state_key *key )
key->light_twoside = 1;
if (ctx->Light.ColorMaterialEnabled) {
- key->light_color_material = 1;
key->light_color_material_mask = ctx->Light.ColorMaterialBitmask;
}
- key->light_material_mask = tnl_get_per_vertex_materials(ctx);
-
for (i = 0; i < MAX_LIGHTS; i++) {
struct gl_light *light = &ctx->Light.Light[i];
@@ -230,7 +171,7 @@ static void make_state_key( GLcontext *ctx, struct state_key *key )
if (light->EyePosition[3] == 0.0)
key->unit[i].light_eyepos3_is_zero = 1;
-
+
if (light->SpotCutoff == 180.0)
key->unit[i].light_spotcutoff_is_180 = 1;
@@ -259,12 +200,8 @@ static void make_state_key( GLcontext *ctx, struct state_key *key )
if (ctx->Transform.RescaleNormals)
key->rescale_normals = 1;
- key->fog_mode = translate_fog_mode(fp->FogOption);
-
if (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT)
key->fog_source_is_depth = 1;
-
- key->tnl_do_vertex_fog = tnl_get_per_vertex_fog(ctx);
if (ctx->Point._Attenuated)
key->point_attenuated = 1;
@@ -278,29 +215,29 @@ static void make_state_key( GLcontext *ctx, struct state_key *key )
ctx->Texture._TexMatEnabled ||
ctx->Texture._EnabledUnits)
key->texture_enabled_global = 1;
-
+
for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
if (texUnit->_ReallyEnabled)
key->unit[i].texunit_really_enabled = 1;
- if (ctx->Texture._TexMatEnabled & ENABLE_TEXMAT(i))
+ if (ctx->Texture._TexMatEnabled & ENABLE_TEXMAT(i))
key->unit[i].texmat_enabled = 1;
-
+
if (texUnit->TexGenEnabled) {
key->unit[i].texgen_enabled = 1;
-
- key->unit[i].texgen_mode0 =
+
+ key->unit[i].texgen_mode0 =
translate_texgen( texUnit->TexGenEnabled & (1<<0),
texUnit->GenS.Mode );
- key->unit[i].texgen_mode1 =
+ key->unit[i].texgen_mode1 =
translate_texgen( texUnit->TexGenEnabled & (1<<1),
texUnit->GenT.Mode );
- key->unit[i].texgen_mode2 =
+ key->unit[i].texgen_mode2 =
translate_texgen( texUnit->TexGenEnabled & (1<<2),
texUnit->GenR.Mode );
- key->unit[i].texgen_mode3 =
+ key->unit[i].texgen_mode3 =
translate_texgen( texUnit->TexGenEnabled & (1<<3),
texUnit->GenQ.Mode );
}
@@ -308,7 +245,7 @@ static void make_state_key( GLcontext *ctx, struct state_key *key )
}
-
+
/* Very useful debugging tool - produces annotated listing of
* generated program with line/function references for each
* instruction back into this file:
@@ -317,7 +254,7 @@ static void make_state_key( GLcontext *ctx, struct state_key *key )
/* Use uregs to represent registers internally, translate to Mesa's
- * expected formats on emit.
+ * expected formats on emit.
*
* NOTE: These are passed by value extensively in this file rather
* than as usual by pointer reference. If this disturbs you, try
@@ -343,10 +280,10 @@ struct tnl_program {
struct gl_vertex_program *program;
GLint max_inst; /** number of instructions allocated for program */
GLboolean mvp_with_dp4;
-
+
GLuint temp_in_use;
GLuint temp_reserved;
-
+
struct ureg eye_position;
struct ureg eye_position_z;
struct ureg eye_position_normalized;
@@ -450,7 +387,7 @@ static void release_temps( struct tnl_program *p )
}
-static struct ureg register_param5(struct tnl_program *p,
+static struct ureg register_param5(struct tnl_program *p,
GLint s0,
GLint s1,
GLint s2,
@@ -481,9 +418,9 @@ static struct ureg register_param5(struct tnl_program *p,
*/
static struct ureg register_input( struct tnl_program *p, GLuint input )
{
- /* Material attribs are passed here as inputs >= 32
- */
- if (input >= 32 || (p->state->varying_vp_inputs & (1<<input))) {
+ assert(input < 32);
+
+ if (p->state->varying_vp_inputs & (1<<input)) {
p->program->Base.InputsRead |= (1<<input);
return make_ureg(PROGRAM_INPUT, input);
}
@@ -503,7 +440,7 @@ static struct ureg register_output( struct tnl_program *p, GLuint output )
}
-static struct ureg register_const4f( struct tnl_program *p,
+static struct ureg register_const4f( struct tnl_program *p,
GLfloat s0,
GLfloat s1,
GLfloat s2,
@@ -535,7 +472,7 @@ static GLboolean is_undef( struct ureg reg )
static struct ureg get_identity_param( struct tnl_program *p )
{
- if (is_undef(p->identity))
+ if (is_undef(p->identity))
p->identity = register_const4f(p, 0,0,0,1);
return p->identity;
@@ -554,7 +491,7 @@ static void register_matrix_param5( struct tnl_program *p,
/* This is a bit sad as the support is there to pull the whole
* matrix out in one go:
*/
- for (i = 0; i <= s3 - s2; i++)
+ for (i = 0; i <= s3 - s2; i++)
matrix[i] = register_param5( p, s0, s1, i, i, s4 );
}
@@ -579,7 +516,7 @@ static void emit_dst( struct prog_dst_register *dst,
dst->File = reg.file;
dst->Index = reg.idx;
/* allow zero as a shorthand for xyzw */
- dst->WriteMask = mask ? mask : WRITEMASK_XYZW;
+ dst->WriteMask = mask ? mask : WRITEMASK_XYZW;
dst->CondMask = COND_TR; /* always pass cond test */
dst->CondSwizzle = SWIZZLE_NOOP;
dst->CondSrc = 0;
@@ -594,12 +531,12 @@ static void debug_insn( struct prog_instruction *inst, const char *fn,
{
if (DISASSEM) {
static const char *last_fn;
-
+
if (fn != last_fn) {
last_fn = fn;
_mesa_printf("%s:\n", fn);
}
-
+
_mesa_printf("%d:\t", line);
_mesa_print_instruction(inst);
}
@@ -618,7 +555,7 @@ static void emit_op3fn(struct tnl_program *p,
{
GLuint nr;
struct prog_instruction *inst;
-
+
assert((GLint) p->program->Base.NumInstructions <= p->max_inst);
if (p->program->Base.NumInstructions == p->max_inst) {
@@ -643,16 +580,16 @@ static void emit_op3fn(struct tnl_program *p,
p->program->Base.Instructions = newInst;
}
-
+
nr = p->program->Base.NumInstructions++;
inst = &p->program->Base.Instructions[nr];
- inst->Opcode = (enum prog_opcode) op;
+ inst->Opcode = (enum prog_opcode) op;
inst->Data = 0;
-
+
emit_arg( &inst->SrcReg[0], src0 );
emit_arg( &inst->SrcReg[1], src1 );
- emit_arg( &inst->SrcReg[2], src2 );
+ emit_arg( &inst->SrcReg[2], src2 );
emit_dst( &inst->DstReg, dest, mask );
@@ -672,7 +609,7 @@ static void emit_op3fn(struct tnl_program *p,
static struct ureg make_temp( struct tnl_program *p, struct ureg reg )
{
- if (reg.file == PROGRAM_TEMPORARY &&
+ if (reg.file == PROGRAM_TEMPORARY &&
!(p->temp_reserved & (1<<reg.idx)))
return reg;
else {
@@ -753,19 +690,19 @@ static void emit_normalize_vec3( struct tnl_program *p,
}
-static void emit_passthrough( struct tnl_program *p,
+static void emit_passthrough( struct tnl_program *p,
GLuint input,
GLuint output )
{
struct ureg out = register_output(p, output);
- emit_op1(p, OPCODE_MOV, out, 0, register_input(p, input));
+ emit_op1(p, OPCODE_MOV, out, 0, register_input(p, input));
}
static struct ureg get_eye_position( struct tnl_program *p )
{
if (is_undef(p->eye_position)) {
- struct ureg pos = register_input( p, VERT_ATTRIB_POS );
+ struct ureg pos = register_input( p, VERT_ATTRIB_POS );
struct ureg modelview[4];
p->eye_position = reserve_temp(p);
@@ -783,18 +720,18 @@ static struct ureg get_eye_position( struct tnl_program *p )
emit_transpose_matrix_transform_vec4(p, p->eye_position, modelview, pos);
}
}
-
+
return p->eye_position;
}
static struct ureg get_eye_position_z( struct tnl_program *p )
{
- if (!is_undef(p->eye_position))
+ if (!is_undef(p->eye_position))
return swizzle1(p->eye_position, Z);
if (is_undef(p->eye_position_z)) {
- struct ureg pos = register_input( p, VERT_ATTRIB_POS );
+ struct ureg pos = register_input( p, VERT_ATTRIB_POS );
struct ureg modelview[4];
p->eye_position_z = reserve_temp(p);
@@ -804,10 +741,10 @@ static struct ureg get_eye_position_z( struct tnl_program *p )
emit_op2(p, OPCODE_DP4, p->eye_position_z, 0, pos, modelview[2]);
}
-
+
return p->eye_position_z;
}
-
+
static struct ureg get_eye_position_normalized( struct tnl_program *p )
{
@@ -816,7 +753,7 @@ static struct ureg get_eye_position_normalized( struct tnl_program *p )
p->eye_position_normalized = reserve_temp(p);
emit_normalize_vec3(p, p->eye_position_normalized, eye);
}
-
+
return p->eye_position_normalized;
}
@@ -830,7 +767,7 @@ static struct ureg get_transformed_normal( struct tnl_program *p )
{
p->transformed_normal = register_input(p, VERT_ATTRIB_NORMAL );
}
- else if (is_undef(p->transformed_normal))
+ else if (is_undef(p->transformed_normal))
{
struct ureg normal = register_input(p, VERT_ATTRIB_NORMAL );
struct ureg mvinv[3];
@@ -861,7 +798,7 @@ static struct ureg get_transformed_normal( struct tnl_program *p )
emit_op2( p, OPCODE_MUL, transformed_normal, 0, normal, rescale );
normal = transformed_normal;
}
-
+
assert(normal.file == PROGRAM_TEMPORARY);
p->transformed_normal = normal;
}
@@ -872,17 +809,17 @@ static struct ureg get_transformed_normal( struct tnl_program *p )
static void build_hpos( struct tnl_program *p )
{
- struct ureg pos = register_input( p, VERT_ATTRIB_POS );
+ struct ureg pos = register_input( p, VERT_ATTRIB_POS );
struct ureg hpos = register_output( p, VERT_RESULT_HPOS );
struct ureg mvp[4];
if (p->mvp_with_dp4) {
- register_matrix_param5( p, STATE_MVP_MATRIX, 0, 0, 3,
+ register_matrix_param5( p, STATE_MVP_MATRIX, 0, 0, 3,
0, mvp );
emit_matrix_transform_vec4( p, hpos, mvp, pos );
}
else {
- register_matrix_param5( p, STATE_MVP_MATRIX, 0, 0, 3,
+ register_matrix_param5( p, STATE_MVP_MATRIX, 0, 0, 3,
STATE_MATRIX_TRANSPOSE, mvp );
emit_transpose_matrix_transform_vec4( p, hpos, mvp, pos );
}
@@ -903,27 +840,28 @@ static void set_material_flags( struct tnl_program *p )
p->color_materials = 0;
p->materials = 0;
- if (p->state->light_color_material) {
- p->materials =
+ if (p->state->varying_vp_inputs & VERT_BIT_COLOR0) {
+ p->materials =
p->color_materials = p->state->light_color_material_mask;
}
- p->materials |= p->state->light_material_mask;
+ p->materials |= (p->state->varying_vp_inputs >> 16);
}
-/* XXX temporary!!! */
-#define _TNL_ATTRIB_MAT_FRONT_AMBIENT 32
-
-static struct ureg get_material( struct tnl_program *p, GLuint side,
+static struct ureg get_material( struct tnl_program *p, GLuint side,
GLuint property )
{
GLuint attrib = material_attrib(side, property);
if (p->color_materials & (1<<attrib))
return register_input(p, VERT_ATTRIB_COLOR0);
- else if (p->materials & (1<<attrib))
- return register_input( p, attrib + _TNL_ATTRIB_MAT_FRONT_AMBIENT );
+ else if (p->materials & (1<<attrib)) {
+ /* Put material values in the GENERIC slots -- they are not used
+ * for anything in fixed function mode.
+ */
+ return register_input( p, attrib + VERT_ATTRIB_GENERIC0 );
+ }
else
return register_param3( p, STATE_MATERIAL, side, property );
}
@@ -952,7 +890,7 @@ static struct ureg get_scenecolor( struct tnl_program *p, GLuint side )
struct ureg material_ambient = get_material(p, side, STATE_AMBIENT);
struct ureg material_diffuse = get_material(p, side, STATE_DIFFUSE);
struct ureg tmp = make_temp(p, material_diffuse);
- emit_op3(p, OPCODE_MAD, tmp, WRITEMASK_XYZ, lm_ambient,
+ emit_op3(p, OPCODE_MAD, tmp, WRITEMASK_XYZ, lm_ambient,
material_ambient, material_emission);
return tmp;
}
@@ -961,12 +899,12 @@ static struct ureg get_scenecolor( struct tnl_program *p, GLuint side )
}
-static struct ureg get_lightprod( struct tnl_program *p, GLuint light,
+static struct ureg get_lightprod( struct tnl_program *p, GLuint light,
GLuint side, GLuint property )
{
GLuint attrib = material_attrib(side, property);
if (p->materials & (1<<attrib)) {
- struct ureg light_value =
+ struct ureg light_value =
register_param3(p, STATE_LIGHT, light, property);
struct ureg material_value = get_material(p, side, property);
struct ureg tmp = get_temp(p);
@@ -979,7 +917,7 @@ static struct ureg get_lightprod( struct tnl_program *p, GLuint light,
static struct ureg calculate_light_attenuation( struct tnl_program *p,
- GLuint i,
+ GLuint i,
struct ureg VPpli,
struct ureg dist )
{
@@ -1008,27 +946,27 @@ static struct ureg calculate_light_attenuation( struct tnl_program *p,
*/
if (p->state->unit[i].light_attenuated) {
/* 1/d,d,d,1/d */
- emit_op1(p, OPCODE_RCP, dist, WRITEMASK_YZ, dist);
+ emit_op1(p, OPCODE_RCP, dist, WRITEMASK_YZ, dist);
/* 1,d,d*d,1/d */
- emit_op2(p, OPCODE_MUL, dist, WRITEMASK_XZ, dist, swizzle1(dist,Y));
+ emit_op2(p, OPCODE_MUL, dist, WRITEMASK_XZ, dist, swizzle1(dist,Y));
/* 1/dist-atten */
- emit_op2(p, OPCODE_DP3, dist, 0, attenuation, dist);
+ emit_op2(p, OPCODE_DP3, dist, 0, attenuation, dist);
if (!p->state->unit[i].light_spotcutoff_is_180) {
/* dist-atten */
- emit_op1(p, OPCODE_RCP, dist, 0, dist);
+ emit_op1(p, OPCODE_RCP, dist, 0, dist);
/* spot-atten * dist-atten */
- emit_op2(p, OPCODE_MUL, att, 0, dist, att);
+ emit_op2(p, OPCODE_MUL, att, 0, dist, att);
}
else {
/* dist-atten */
- emit_op1(p, OPCODE_RCP, att, 0, dist);
+ emit_op1(p, OPCODE_RCP, att, 0, dist);
}
}
return att;
}
-
+
/**
* Compute:
@@ -1047,7 +985,7 @@ static void emit_degenerate_lit( struct tnl_program *p,
/* MAX lit, id, dots;
*/
- emit_op2(p, OPCODE_MAX, lit, WRITEMASK_XYZW, id, dots);
+ emit_op2(p, OPCODE_MAX, lit, WRITEMASK_XYZW, id, dots);
/* result[2] = (in > 0 ? 1 : 0)
* SLT lit.z, id.z, dots; # lit.z = (0 < dots.z) ? 1 : 0
@@ -1080,10 +1018,10 @@ static void build_lighting( struct tnl_program *p )
* dots.w = front.shininess
*/
- for (i = 0; i < MAX_LIGHTS; i++)
+ for (i = 0; i < MAX_LIGHTS; i++)
if (p->state->unit[i].light_enabled)
nr_lights++;
-
+
set_material_flags(p);
{
@@ -1106,7 +1044,7 @@ static void build_lighting( struct tnl_program *p )
* The negation will be un-done later in the back-face code below.
*/
struct ureg shininess = get_material(p, 1, STATE_SHININESS);
- emit_op1(p, OPCODE_MOV, dots, WRITEMASK_Z,
+ emit_op1(p, OPCODE_MOV, dots, WRITEMASK_Z,
negate(swizzle1(shininess,X)));
release_temp(p, shininess);
}
@@ -1134,12 +1072,12 @@ static void build_lighting( struct tnl_program *p )
struct ureg res0 = register_output( p, VERT_RESULT_BFC0 );
emit_op1(p, OPCODE_MOV, res0, 0, _bfc0);
}
-
+
if (twoside && separate) {
struct ureg res1 = register_output( p, VERT_RESULT_BFC1 );
emit_op1(p, OPCODE_MOV, res1, 0, _bfc1);
}
-
+
if (nr_lights == 0) {
release_temps(p);
return;
@@ -1149,16 +1087,16 @@ static void build_lighting( struct tnl_program *p )
if (p->state->unit[i].light_enabled) {
struct ureg half = undef;
struct ureg att = undef, VPpli = undef;
-
+
count++;
if (p->state->unit[i].light_eyepos3_is_zero) {
/* Can used precomputed constants in this case.
* Attenuation never applies to infinite lights.
*/
- VPpli = register_param3(p, STATE_INTERNAL,
- STATE_LIGHT_POSITION_NORMALIZED, i);
-
+ VPpli = register_param3(p, STATE_INTERNAL,
+ STATE_LIGHT_POSITION_NORMALIZED, i);
+
if (!p->state->material_shininess_is_zero) {
if (p->state->light_local_viewer) {
struct ureg eye_hat = get_eye_position_normalized(p);
@@ -1167,22 +1105,22 @@ static void build_lighting( struct tnl_program *p )
emit_normalize_vec3(p, half, half);
}
else {
- half = register_param3(p, STATE_INTERNAL,
+ half = register_param3(p, STATE_INTERNAL,
STATE_LIGHT_HALF_VECTOR, i);
}
}
}
else {
- struct ureg Ppli = register_param3(p, STATE_INTERNAL,
- STATE_LIGHT_POSITION, i);
+ struct ureg Ppli = register_param3(p, STATE_INTERNAL,
+ STATE_LIGHT_POSITION, i);
struct ureg V = get_eye_position(p);
struct ureg dist = get_temp(p);
- VPpli = get_temp(p);
-
+ VPpli = get_temp(p);
+
/* Calculate VPpli vector
*/
- emit_op2(p, OPCODE_SUB, VPpli, 0, Ppli, V);
+ emit_op2(p, OPCODE_SUB, VPpli, 0, Ppli, V);
/* Normalize VPpli. The dist value also used in
* attenuation below.
@@ -1192,7 +1130,7 @@ static void build_lighting( struct tnl_program *p )
emit_op2(p, OPCODE_MUL, VPpli, 0, VPpli, dist);
/* Calculate attenuation:
- */
+ */
if (!p->state->unit[i].light_spotcutoff_is_180 ||
p->state->unit[i].light_attenuated) {
att = calculate_light_attenuation(p, i, VPpli, dist);
@@ -1208,7 +1146,7 @@ static void build_lighting( struct tnl_program *p )
emit_op2(p, OPCODE_SUB, half, 0, VPpli, eye_hat);
}
else {
- struct ureg z_dir = swizzle(get_identity_param(p),X,Y,W,Z);
+ struct ureg z_dir = swizzle(get_identity_param(p),X,Y,W,Z);
emit_op2(p, OPCODE_ADD, half, 0, VPpli, z_dir);
}
@@ -1277,7 +1215,7 @@ static void build_lighting( struct tnl_program *p )
emit_op3(p, OPCODE_MAD, res0, mask0, swizzle1(lit,Y), diffuse, _col0);
emit_op3(p, OPCODE_MAD, res1, mask1, swizzle1(lit,Z), specular, _col1);
-
+
release_temp(p, ambient);
release_temp(p, diffuse);
release_temp(p, specular);
@@ -1291,7 +1229,7 @@ static void build_lighting( struct tnl_program *p )
struct ureg specular = get_lightprod(p, i, 1, STATE_SPECULAR);
struct ureg res0, res1;
GLuint mask0, mask1;
-
+
if (count == nr_lights) {
if (separate) {
mask0 = WRITEMASK_XYZ;
@@ -1368,52 +1306,10 @@ static void build_fog( struct tnl_program *p )
input = swizzle1(register_input(p, VERT_ATTRIB_FOG), X);
}
- if (p->state->fog_mode && p->state->tnl_do_vertex_fog) {
- struct ureg params = register_param2(p, STATE_INTERNAL,
- STATE_FOG_PARAMS_OPTIMIZED);
- struct ureg tmp = get_temp(p);
- GLboolean useabs = (p->state->fog_mode != FOG_EXP2);
-
- if (useabs) {
- emit_op1(p, OPCODE_ABS, tmp, 0, input);
- }
-
- switch (p->state->fog_mode) {
- case FOG_LINEAR: {
- struct ureg id = get_identity_param(p);
- emit_op3(p, OPCODE_MAD, tmp, 0, useabs ? tmp : input,
- swizzle1(params,X), swizzle1(params,Y));
- emit_op2(p, OPCODE_MAX, tmp, 0, tmp, swizzle1(id,X)); /* saturate */
- emit_op2(p, OPCODE_MIN, fog, WRITEMASK_X, tmp, swizzle1(id,W));
- break;
- }
- case FOG_EXP:
- emit_op2(p, OPCODE_MUL, tmp, 0, useabs ? tmp : input,
- swizzle1(params,Z));
- emit_op1(p, OPCODE_EX2, fog, WRITEMASK_X, negate(tmp));
- break;
- case FOG_EXP2:
- emit_op2(p, OPCODE_MUL, tmp, 0, input, swizzle1(params,W));
- emit_op2(p, OPCODE_MUL, tmp, 0, tmp, tmp);
- emit_op1(p, OPCODE_EX2, fog, WRITEMASK_X, negate(tmp));
- break;
- }
-
- release_temp(p, tmp);
- }
- else {
- /* results = incoming fog coords (compute fog per-fragment later)
- *
- * KW: Is it really necessary to do anything in this case?
- * BP: Yes, we always need to compute the absolute value, unless
- * we want to push that down into the fragment program...
- */
- GLboolean useabs = GL_TRUE;
- emit_op1(p, useabs ? OPCODE_ABS : OPCODE_MOV, fog, WRITEMASK_X, input);
- }
+ emit_op1(p, OPCODE_ABS, fog, WRITEMASK_X, input);
}
-
+
static void build_reflect_texgen( struct tnl_program *p,
struct ureg dest,
GLuint writemask )
@@ -1423,9 +1319,9 @@ static void build_reflect_texgen( struct tnl_program *p,
struct ureg tmp = get_temp(p);
/* n.u */
- emit_op2(p, OPCODE_DP3, tmp, 0, normal, eye_hat);
+ emit_op2(p, OPCODE_DP3, tmp, 0, normal, eye_hat);
/* 2n.u */
- emit_op2(p, OPCODE_ADD, tmp, 0, tmp, tmp);
+ emit_op2(p, OPCODE_ADD, tmp, 0, tmp, tmp);
/* (-2n.u)n + u */
emit_op3(p, OPCODE_MAD, dest, writemask, negate(tmp), normal, eye_hat);
@@ -1454,22 +1350,22 @@ static void build_sphere_texgen( struct tnl_program *p,
*/
/* n.u */
- emit_op2(p, OPCODE_DP3, tmp, 0, normal, eye_hat);
+ emit_op2(p, OPCODE_DP3, tmp, 0, normal, eye_hat);
/* 2n.u */
- emit_op2(p, OPCODE_ADD, tmp, 0, tmp, tmp);
+ emit_op2(p, OPCODE_ADD, tmp, 0, tmp, tmp);
/* (-2n.u)n + u */
- emit_op3(p, OPCODE_MAD, r, 0, negate(tmp), normal, eye_hat);
+ emit_op3(p, OPCODE_MAD, r, 0, negate(tmp), normal, eye_hat);
/* r + 0,0,1 */
- emit_op2(p, OPCODE_ADD, tmp, 0, r, swizzle(id,X,Y,W,Z));
+ emit_op2(p, OPCODE_ADD, tmp, 0, r, swizzle(id,X,Y,W,Z));
/* rx^2 + ry^2 + (rz+1)^2 */
- emit_op2(p, OPCODE_DP3, tmp, 0, tmp, tmp);
+ emit_op2(p, OPCODE_DP3, tmp, 0, tmp, tmp);
/* 2/m */
- emit_op1(p, OPCODE_RSQ, tmp, 0, tmp);
+ emit_op1(p, OPCODE_RSQ, tmp, 0, tmp);
/* 1/m */
- emit_op2(p, OPCODE_MUL, inv_m, 0, tmp, half);
+ emit_op2(p, OPCODE_MUL, inv_m, 0, tmp, half);
/* r/m + 1/2 */
- emit_op3(p, OPCODE_MAD, dest, writemask, r, inv_m, half);
-
+ emit_op3(p, OPCODE_MAD, dest, writemask, r, inv_m, half);
+
release_temp(p, tmp);
release_temp(p, r);
release_temp(p, inv_m);
@@ -1484,10 +1380,10 @@ static void build_texture_transform( struct tnl_program *p )
if (!(p->state->fragprog_inputs_read & FRAG_BIT_TEX(i)))
continue;
-
- if (p->state->unit[i].texgen_enabled ||
+
+ if (p->state->unit[i].texgen_enabled ||
p->state->unit[i].texmat_enabled) {
-
+
GLuint texmat_enabled = p->state->unit[i].texmat_enabled;
struct ureg out = register_output(p, VERT_RESULT_TEX0 + i);
struct ureg out_texgen = undef;
@@ -1498,8 +1394,8 @@ static void build_texture_transform( struct tnl_program *p )
GLuint reflect_mask = 0;
GLuint normal_mask = 0;
GLuint modes[4];
-
- if (texmat_enabled)
+
+ if (texmat_enabled)
out_texgen = get_temp(p);
else
out_texgen = out;
@@ -1513,31 +1409,31 @@ static void build_texture_transform( struct tnl_program *p )
switch (modes[j]) {
case TXG_OBJ_LINEAR: {
struct ureg obj = register_input(p, VERT_ATTRIB_POS);
- struct ureg plane =
+ struct ureg plane =
register_param3(p, STATE_TEXGEN, i,
STATE_TEXGEN_OBJECT_S + j);
- emit_op2(p, OPCODE_DP4, out_texgen, WRITEMASK_X << j,
+ emit_op2(p, OPCODE_DP4, out_texgen, WRITEMASK_X << j,
obj, plane );
break;
}
case TXG_EYE_LINEAR: {
struct ureg eye = get_eye_position(p);
- struct ureg plane =
- register_param3(p, STATE_TEXGEN, i,
+ struct ureg plane =
+ register_param3(p, STATE_TEXGEN, i,
STATE_TEXGEN_EYE_S + j);
- emit_op2(p, OPCODE_DP4, out_texgen, WRITEMASK_X << j,
+ emit_op2(p, OPCODE_DP4, out_texgen, WRITEMASK_X << j,
eye, plane );
break;
}
- case TXG_SPHERE_MAP:
+ case TXG_SPHERE_MAP:
sphere_mask |= WRITEMASK_X << j;
break;
case TXG_REFLECTION_MAP:
reflect_mask |= WRITEMASK_X << j;
break;
- case TXG_NORMAL_MAP:
+ case TXG_NORMAL_MAP:
normal_mask |= WRITEMASK_X << j;
break;
case TXG_NONE:
@@ -1566,8 +1462,8 @@ static void build_texture_transform( struct tnl_program *p )
if (texmat_enabled) {
struct ureg texmat[4];
- struct ureg in = (!is_undef(out_texgen) ?
- out_texgen :
+ struct ureg in = (!is_undef(out_texgen) ?
+ out_texgen :
register_input(p, VERT_ATTRIB_TEX0+i));
if (p->mvp_with_dp4) {
register_matrix_param5( p, STATE_TEXTURE_MATRIX, i, 0, 3,
@@ -1629,17 +1525,6 @@ static void build_atten_pointsize( struct tnl_program *p )
/**
- * Emit constant point size.
- */
-static void build_constant_pointsize( struct tnl_program *p )
-{
- struct ureg state_size = register_param1(p, STATE_POINT_SIZE);
- struct ureg out = register_output(p, VERT_RESULT_PSIZ);
- emit_op1(p, OPCODE_MOV, out, WRITEMASK_X, state_size);
-}
-
-
-/**
* Pass-though per-vertex point size, from user's point size array.
*/
static void build_array_pointsize( struct tnl_program *p )
@@ -1670,8 +1555,7 @@ static void build_tnl_program( struct tnl_program *p )
}
}
- if ((p->state->fragprog_inputs_read & FRAG_BIT_FOGC) ||
- p->state->fog_mode != FOG_NONE)
+ if (p->state->fragprog_inputs_read & FRAG_BIT_FOGC)
build_fog(p);
if (p->state->fragprog_inputs_read & FRAG_BITS_TEX_ANY)
@@ -1681,12 +1565,6 @@ static void build_tnl_program( struct tnl_program *p )
build_atten_pointsize(p);
else if (p->state->point_array)
build_array_pointsize(p);
-#if 0
- else
- build_constant_pointsize(p);
-#else
- (void) build_constant_pointsize;
-#endif
/* Finish up:
*/
@@ -1718,7 +1596,7 @@ create_new_program( const struct state_key *key,
p.identity = undef;
p.temp_in_use = 0;
p.mvp_with_dp4 = mvp_with_dp4;
-
+
if (max_temps >= sizeof(int) * 8)
p.temp_reserved = 0;
else
@@ -1761,14 +1639,14 @@ _mesa_get_fixed_func_vertex_program(GLcontext *ctx)
*/
prog = (struct gl_vertex_program *)
_mesa_search_program_cache(ctx->VertexProgram.Cache, &key, sizeof(key));
-
+
if (!prog) {
/* OK, we'll have to build a new one */
if (0)
_mesa_printf("Build new TNL program\n");
-
+
prog = (struct gl_vertex_program *)
- ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
+ ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
if (!prog)
return NULL;
@@ -1778,7 +1656,7 @@ _mesa_get_fixed_func_vertex_program(GLcontext *ctx)
#if 0
if (ctx->Driver.ProgramStringNotify)
- ctx->Driver.ProgramStringNotify( ctx, GL_VERTEX_PROGRAM_ARB,
+ ctx->Driver.ProgramStringNotify( ctx, GL_VERTEX_PROGRAM_ARB,
&prog->Base );
#endif
_mesa_program_cache_insert(ctx, ctx->VertexProgram.Cache,
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index 1ed6fc3383..516159bbf2 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -1835,6 +1835,14 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
CHECK_EXT1(EXT_framebuffer_blit, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->ReadBuffer->Name);
break;
+ case GL_PROVOKING_VERTEX_EXT:
+ CHECK_EXT1(EXT_provoking_vertex, "GetBooleanv");
+ params[0] = ctx->Light.ProvokingVertex;
+ break;
+ case GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT:
+ CHECK_EXT1(EXT_provoking_vertex, "GetBooleanv");
+ params[0] = ctx->Const.QuadsFollowProvokingVertexConvention;
+ break;
case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
CHECK_EXT1(ARB_fragment_shader, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Const.FragmentProgram.MaxUniformComponents);
@@ -3649,6 +3657,14 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
CHECK_EXT1(EXT_framebuffer_blit, "GetFloatv");
params[0] = (GLfloat)(ctx->ReadBuffer->Name);
break;
+ case GL_PROVOKING_VERTEX_EXT:
+ CHECK_EXT1(EXT_provoking_vertex, "GetFloatv");
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Light.ProvokingVertex);
+ break;
+ case GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT:
+ CHECK_EXT1(EXT_provoking_vertex, "GetFloatv");
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Const.QuadsFollowProvokingVertexConvention);
+ break;
case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
CHECK_EXT1(ARB_fragment_shader, "GetFloatv");
params[0] = (GLfloat)(ctx->Const.FragmentProgram.MaxUniformComponents);
@@ -5463,6 +5479,14 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
CHECK_EXT1(EXT_framebuffer_blit, "GetIntegerv");
params[0] = ctx->ReadBuffer->Name;
break;
+ case GL_PROVOKING_VERTEX_EXT:
+ CHECK_EXT1(EXT_provoking_vertex, "GetIntegerv");
+ params[0] = BOOLEAN_TO_INT(ctx->Light.ProvokingVertex);
+ break;
+ case GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT:
+ CHECK_EXT1(EXT_provoking_vertex, "GetIntegerv");
+ params[0] = BOOLEAN_TO_INT(ctx->Const.QuadsFollowProvokingVertexConvention);
+ break;
case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
CHECK_EXT1(ARB_fragment_shader, "GetIntegerv");
params[0] = ctx->Const.FragmentProgram.MaxUniformComponents;
diff --git a/src/mesa/main/get_gen.py b/src/mesa/main/get_gen.py
index 43ee5fff10..5666ad0e42 100644
--- a/src/mesa/main/get_gen.py
+++ b/src/mesa/main/get_gen.py
@@ -976,6 +976,13 @@ StateVars = [
( "GL_READ_FRAMEBUFFER_BINDING_EXT", GLint, ["ctx->ReadBuffer->Name"], "",
["EXT_framebuffer_blit"] ),
+ # GL_EXT_provoking_vertex
+ ( "GL_PROVOKING_VERTEX_EXT", GLboolean,
+ ["ctx->Light.ProvokingVertex"], "", ["EXT_provoking_vertex"] ),
+ ( "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT", GLboolean,
+ ["ctx->Const.QuadsFollowProvokingVertexConvention"], "",
+ ["EXT_provoking_vertex"] ),
+
# GL_ARB_fragment_shader
( "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", GLint,
["ctx->Const.FragmentProgram.MaxUniformComponents"], "",
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c
index ac604fd12c..0f0d831fee 100644
--- a/src/mesa/main/light.c
+++ b/src/mesa/main/light.c
@@ -1,8 +1,9 @@
/*
* Mesa 3-D graphics library
- * Version: 7.0
+ * Version: 7.5
*
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -64,6 +65,37 @@ _mesa_ShadeModel( GLenum mode )
/**
+ * Set the provoking vertex (the vertex which specifies the prim's
+ * color when flat shading) to either the first or last vertex of the
+ * triangle or line.
+ */
+void GLAPIENTRY
+_mesa_ProvokingVertexEXT(GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE&VERBOSE_API)
+ _mesa_debug(ctx, "glProvokingVertexEXT 0x%x\n", mode);
+
+ switch (mode) {
+ case GL_FIRST_VERTEX_CONVENTION_EXT:
+ case GL_LAST_VERTEX_CONVENTION_EXT:
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glProvokingVertexEXT(0x%x)", mode);
+ return;
+ }
+
+ if (ctx->Light.ProvokingVertex == mode)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_LIGHT);
+ ctx->Light.ProvokingVertex = mode;
+}
+
+
+/**
* Helper function called by _mesa_Lightfv and _mesa_PopAttrib to set
* per-light state.
* For GL_POSITION and GL_SPOT_DIRECTION the params position/direction
@@ -1348,6 +1380,7 @@ _mesa_init_lighting( GLcontext *ctx )
init_lightmodel( &ctx->Light.Model );
init_material( &ctx->Light.Material );
ctx->Light.ShadeModel = GL_SMOOTH;
+ ctx->Light.ProvokingVertex = GL_LAST_VERTEX_CONVENTION_EXT;
ctx->Light.Enabled = GL_FALSE;
ctx->Light.ColorMaterialFace = GL_FRONT_AND_BACK;
ctx->Light.ColorMaterialMode = GL_AMBIENT_AND_DIFFUSE;
diff --git a/src/mesa/main/light.h b/src/mesa/main/light.h
index b97e17b5be..9c1a5eefad 100644
--- a/src/mesa/main/light.h
+++ b/src/mesa/main/light.h
@@ -1,13 +1,9 @@
-/**
- * \file light.h
- * Lighting.
- */
-
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 7.5
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -37,6 +33,10 @@
extern void GLAPIENTRY
_mesa_ShadeModel( GLenum mode );
+extern void GLAPIENTRY
+_mesa_ProvokingVertexEXT(GLenum mode);
+
+
#if _HAVE_FULL_GL
extern void GLAPIENTRY
_mesa_ColorMaterial( GLenum face, GLenum mode );
diff --git a/src/mesa/main/macros.h b/src/mesa/main/macros.h
index 01d59dd42d..4ca7957ffa 100644
--- a/src/mesa/main/macros.h
+++ b/src/mesa/main/macros.h
@@ -55,7 +55,7 @@ extern GLfloat _mesa_ubyte_to_float_color_tab[256];
/** Convert GLbyte in [-128,127] to GLfloat in [-1.0,1.0], texture/fb data */
-#define BYTE_TO_FLOAT_TEX(B) ((B) == -128 ? -1.0 : (B) * (1.0F/127.0F))
+#define BYTE_TO_FLOAT_TEX(B) ((B) == -128 ? -1.0F : (B) * (1.0F/127.0F))
/** Convert GLfloat in [-1.0,1.0] to GLbyte in [-128,127], texture/fb data */
#define FLOAT_TO_BYTE_TEX(X) ( (GLint) (127.0F * (X)) )
@@ -65,7 +65,7 @@ extern GLfloat _mesa_ubyte_to_float_color_tab[256];
#define USHORT_TO_FLOAT(S) ((GLfloat) (S) * (1.0F / 65535.0F))
/** Convert GLfloat in [0.0,1.0] to GLushort in [0, 65535] */
-#define FLOAT_TO_USHORT(X) ((GLuint) ((X) * 65535.0))
+#define FLOAT_TO_USHORT(X) ((GLuint) ((X) * 65535.0F))
/** Convert GLshort in [-32768,32767] to GLfloat in [-1.0,1.0] */
@@ -76,35 +76,35 @@ extern GLfloat _mesa_ubyte_to_float_color_tab[256];
/** Convert GLshort in [-32768,32767] to GLfloat in [-1.0,1.0], texture/fb data */
-#define SHORT_TO_FLOAT_TEX(S) ((S) == -32768 ? -1.0 : (S) * (1.0F/32767.0F))
+#define SHORT_TO_FLOAT_TEX(S) ((S) == -32768 ? -1.0F : (S) * (1.0F/32767.0F))
/** Convert GLfloat in [-1.0,1.0] to GLshort in [-32768,32767], texture/fb data */
#define FLOAT_TO_SHORT_TEX(X) ( (GLint) (32767.0F * (X)) )
/** Convert GLuint in [0,4294967295] to GLfloat in [0.0,1.0] */
-#define UINT_TO_FLOAT(U) ((GLfloat) (U) * (1.0F / 4294967295.0F))
+#define UINT_TO_FLOAT(U) ((GLfloat) (U) * (1.0F / 4294967295.0))
/** Convert GLfloat in [0.0,1.0] to GLuint in [0,4294967295] */
#define FLOAT_TO_UINT(X) ((GLuint) ((X) * 4294967295.0))
/** Convert GLint in [-2147483648,2147483647] to GLfloat in [-1.0,1.0] */
-#define INT_TO_FLOAT(I) ((2.0F * (I) + 1.0F) * (1.0F/4294967294.0F))
+#define INT_TO_FLOAT(I) ((2.0F * (I) + 1.0F) * (1.0F/4294967294.0))
/** Convert GLfloat in [-1.0,1.0] to GLint in [-2147483648,2147483647] */
/* causes overflow:
-#define FLOAT_TO_INT(X) ( (((GLint) (4294967294.0F * (X))) - 1) / 2 )
+#define FLOAT_TO_INT(X) ( (((GLint) (4294967294.0 * (X))) - 1) / 2 )
*/
/* a close approximation: */
#define FLOAT_TO_INT(X) ( (GLint) (2147483647.0 * (X)) )
/** Convert GLint in [-2147483648,2147483647] to GLfloat in [-1.0,1.0], texture/fb data */
-#define INT_TO_FLOAT_TEX(I) ((I) == -2147483648 ? -1.0 : (I) * (1.0F/2147483647.0))
+#define INT_TO_FLOAT_TEX(I) ((I) == -2147483648 ? -1.0F : (I) * (1.0F/2147483647.0))
/** Convert GLfloat in [-1.0,1.0] to GLint in [-2147483648,2147483647], texture/fb data */
-#define FLOAT_TO_INT_TEX(X) ( (GLint) (2147483647.0F * (X)) )
+#define FLOAT_TO_INT_TEX(X) ( (GLint) (2147483647.0 * (X)) )
#define BYTE_TO_UBYTE(b) ((GLubyte) ((b) < 0 ? 0 : (GLubyte) (b)))
@@ -120,7 +120,7 @@ extern GLfloat _mesa_ubyte_to_float_color_tab[256];
#define INT_TO_USHORT(i) ((i) < 0 ? 0 : ((GLushort) ((i) >> 15)))
#define UINT_TO_USHORT(i) ((i) < 0 ? 0 : ((GLushort) ((i) >> 16)))
#define UNCLAMPED_FLOAT_TO_USHORT(us, f) \
- us = ( (GLushort) IROUND( CLAMP((f), 0.0, 1.0) * 65535.0F) )
+ us = ( (GLushort) IROUND( CLAMP((f), 0.0F, 1.0F) * 65535.0F) )
#define CLAMPED_FLOAT_TO_USHORT(us, f) \
us = ( (GLushort) IROUND( (f) * 65535.0F) )
diff --git a/src/mesa/main/mfeatures.h b/src/mesa/main/mfeatures.h
index 62c3ead3e1..ef973314e3 100644
--- a/src/mesa/main/mfeatures.h
+++ b/src/mesa/main/mfeatures.h
@@ -61,6 +61,7 @@
#define FEATURE_ARB_occlusion_query _HAVE_FULL_GL
#define FEATURE_ARB_fragment_program _HAVE_FULL_GL
#define FEATURE_ARB_framebuffer_object _HAVE_FULL_GL
+#define FEATURE_ARB_map_buffer_range _HAVE_FULL_GL
#define FEATURE_ARB_pixel_buffer_object _HAVE_FULL_GL
#define FEATURE_ARB_vertex_buffer_object _HAVE_FULL_GL
#define FEATURE_ARB_vertex_program _HAVE_FULL_GL
diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c
index 872982fa43..3dca09d9f2 100644
--- a/src/mesa/main/mipmap.c
+++ b/src/mesa/main/mipmap.c
@@ -1601,9 +1601,6 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target,
return;
}
- if (dstImage->ImageOffsets)
- _mesa_free(dstImage->ImageOffsets);
-
/* Free old image data */
if (dstImage->Data)
ctx->Driver.FreeTexImageData(ctx, dstImage);
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 46020eb210..d7e7d2ac21 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -770,6 +770,7 @@ struct gl_light_attrib
GLboolean Enabled; /**< Lighting enabled flag */
GLenum ShadeModel; /**< GL_FLAT or GL_SMOOTH */
+ GLenum ProvokingVertex; /**< GL_EXT_provoking_vertex */
GLenum ColorMaterialFace; /**< GL_FRONT, BACK or FRONT_AND_BACK */
GLenum ColorMaterialMode; /**< GL_AMBIENT, GL_DIFFUSE, etc */
GLbitfield ColorMaterialBitmask; /**< bitmask formed from Face and Mode */
@@ -1503,7 +1504,7 @@ struct gl_buffer_object
GLubyte *Data; /**< Location of storage either in RAM or VRAM. */
/** Fields describing a mapped buffer */
/*@{*/
- GLenum Access; /**< GL_READ_ONLY_ARB, GL_WRITE_ONLY_ARB, etc. */
+ GLbitfield AccessFlags; /**< Mask of GL_MAP_x_BIT flags */
GLvoid *Pointer; /**< User-space address of mapping */
GLintptr Offset; /**< Mapped offset */
GLsizeiptr Length; /**< Mapped length */
@@ -1562,6 +1563,7 @@ struct gl_array_object
GLint RefCount;
_glthread_Mutex Mutex;
+ GLboolean VBOonly; /**< require all arrays to live in VBOs? */
/** Conventional vertex arrays */
/*@{*/
@@ -1607,6 +1609,9 @@ struct gl_array_attrib
/** The default vertex array object */
struct gl_array_object *DefaultArrayObj;
+ /** Array objects (GL_ARB/APPLE_vertex_array_object) */
+ struct _mesa_HashTable *Objects;
+
GLint ActiveTexture; /**< Client Active Texture */
GLuint LockFirst; /**< GL_EXT_compiled_vertex_array */
GLuint LockCount; /**< GL_EXT_compiled_vertex_array */
@@ -2048,6 +2053,7 @@ struct gl_shader_state
struct gl_shader_program *CurrentProgram; /**< The user-bound program */
/** Driver-selectable options: */
GLboolean EmitHighLevelInstructions; /**< IF/ELSE/ENDIF vs. BRA, etc. */
+ GLboolean EmitContReturn; /**< Emit CONT/RET opcodes? */
GLboolean EmitCondCodes; /**< Use condition codes? */
GLboolean EmitComments; /**< Annotated instructions */
void *MemPool;
@@ -2118,9 +2124,6 @@ struct gl_shared_state
struct _mesa_HashTable *FrameBuffers;
#endif
- /** Objects associated with the GL_APPLE_vertex_array_object extension. */
- struct _mesa_HashTable *ArrayObjects;
-
void *DriverData; /**< Device driver shared state */
};
@@ -2424,6 +2427,9 @@ struct gl_constants
GLuint MaxVarying; /**< Number of float[4] varying parameters */
GLbitfield SupportedBumpUnits; /**> units supporting GL_ATI_envmap_bumpmap as targets */
+
+ /**< GL_EXT_provoking_vertex */
+ GLboolean QuadsFollowProvokingVertexConvention;
};
@@ -2443,6 +2449,7 @@ struct gl_extensions
GLboolean ARB_framebuffer_object;
GLboolean ARB_half_float_pixel;
GLboolean ARB_imaging;
+ GLboolean ARB_map_buffer_range;
GLboolean ARB_multisample;
GLboolean ARB_multitexture;
GLboolean ARB_occlusion_query;
@@ -2462,6 +2469,7 @@ struct gl_extensions
GLboolean ARB_texture_mirrored_repeat;
GLboolean ARB_texture_non_power_of_two;
GLboolean ARB_transpose_matrix;
+ GLboolean ARB_vertex_array_object;
GLboolean ARB_vertex_buffer_object;
GLboolean ARB_vertex_program;
GLboolean ARB_vertex_shader;
@@ -2493,6 +2501,7 @@ struct gl_extensions
GLboolean EXT_pixel_buffer_object;
GLboolean EXT_point_parameters;
GLboolean EXT_polygon_offset;
+ GLboolean EXT_provoking_vertex;
GLboolean EXT_rescale_normal;
GLboolean EXT_shadow_funcs;
GLboolean EXT_secondary_color;
@@ -2825,6 +2834,13 @@ struct gl_dlist_state
GLubyte ActiveEdgeFlag;
GLboolean CurrentEdgeFlag;
+
+ struct {
+ /* State known to have been set by the currently-compiling display
+ * list. Used to eliminate some redundant state changes.
+ */
+ GLenum ShadeModel;
+ } Current;
};
@@ -2973,6 +2989,8 @@ struct __GLcontextRec
GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
GLbitfield NewState; /**< bitwise-or of _NEW_* flags */
+ GLboolean ViewportInitialized; /**< has viewport size been initialized? */
+
GLbitfield varying_vp_inputs; /**< mask of VERT_BIT_* flags */
/** \name Derived state */
diff --git a/src/mesa/main/queryobj.c b/src/mesa/main/queryobj.c
index c25b31af02..a73c6e0508 100644
--- a/src/mesa/main/queryobj.c
+++ b/src/mesa/main/queryobj.c
@@ -38,7 +38,7 @@
* \param id - the new object's ID
* \return pointer to new query_object object or NULL if out of memory.
*/
-struct gl_query_object *
+static struct gl_query_object *
_mesa_new_query_object(GLcontext *ctx, GLuint id)
{
struct gl_query_object *q = MALLOC_STRUCT(gl_query_object);
@@ -57,7 +57,7 @@ _mesa_new_query_object(GLcontext *ctx, GLuint id)
* Begin a query. Software driver fallback.
* Called via ctx->Driver.BeginQuery().
*/
-void
+static void
_mesa_begin_query(GLcontext *ctx, struct gl_query_object *q)
{
/* no-op */
@@ -68,7 +68,7 @@ _mesa_begin_query(GLcontext *ctx, struct gl_query_object *q)
* End a query. Software driver fallback.
* Called via ctx->Driver.EndQuery().
*/
-void
+static void
_mesa_end_query(GLcontext *ctx, struct gl_query_object *q)
{
q->Ready = GL_TRUE;
@@ -79,7 +79,7 @@ _mesa_end_query(GLcontext *ctx, struct gl_query_object *q)
* Wait for query to complete. Software driver fallback.
* Called via ctx->Driver.WaitQuery().
*/
-void
+static void
_mesa_wait_query(GLcontext *ctx, struct gl_query_object *q)
{
/* For software drivers, _mesa_end_query() should have completed the query.
@@ -94,7 +94,7 @@ _mesa_wait_query(GLcontext *ctx, struct gl_query_object *q)
* Check if a query results are ready. Software driver fallback.
* Called via ctx->Driver.CheckQuery().
*/
-void
+static void
_mesa_check_query(GLcontext *ctx, struct gl_query_object *q)
{
/* No-op for sw rendering.
@@ -107,7 +107,7 @@ _mesa_check_query(GLcontext *ctx, struct gl_query_object *q)
* Delete a query object. Called via ctx->Driver.DeleteQuery().
* Not removed from hash table here.
*/
-void
+static void
_mesa_delete_query(GLcontext *ctx, struct gl_query_object *q)
{
_mesa_free(q);
@@ -123,6 +123,18 @@ lookup_query_object(GLcontext *ctx, GLuint id)
+void
+_mesa_init_query_object_functions(struct dd_function_table *driver)
+{
+ driver->NewQueryObject = _mesa_new_query_object;
+ driver->DeleteQuery = _mesa_delete_query;
+ driver->BeginQuery = _mesa_begin_query;
+ driver->EndQuery = _mesa_end_query;
+ driver->WaitQuery = _mesa_wait_query;
+ driver->CheckQuery = _mesa_check_query;
+}
+
+
void GLAPIENTRY
_mesa_GenQueriesARB(GLsizei n, GLuint *ids)
{
diff --git a/src/mesa/main/queryobj.h b/src/mesa/main/queryobj.h
index bc02b65b54..ee775ef959 100644
--- a/src/mesa/main/queryobj.h
+++ b/src/mesa/main/queryobj.h
@@ -27,9 +27,6 @@
#define OCCLUDE_H
-extern struct gl_query_object *
-_mesa_new_query_object(GLcontext *ctx, GLuint id);
-
extern void
_mesa_init_query(GLcontext *ctx);
@@ -37,19 +34,7 @@ extern void
_mesa_free_query_data(GLcontext *ctx);
extern void
-_mesa_delete_query(GLcontext *ctx, struct gl_query_object *q);
-
-extern void
-_mesa_begin_query(GLcontext *ctx, struct gl_query_object *q);
-
-extern void
-_mesa_end_query(GLcontext *ctx, struct gl_query_object *q);
-
-extern void
-_mesa_wait_query(GLcontext *ctx, struct gl_query_object *q);
-
-extern void
-_mesa_check_query(GLcontext *ctx, struct gl_query_object *q);
+_mesa_init_query_object_functions(struct dd_function_table *driver);
extern void GLAPIENTRY
diff --git a/src/mesa/main/shared.c b/src/mesa/main/shared.c
index 759883743d..ad6e6ce7cd 100644
--- a/src/mesa/main/shared.c
+++ b/src/mesa/main/shared.c
@@ -97,10 +97,8 @@ _mesa_alloc_shared_state(GLcontext *ctx)
* it never gets deleted.
* XXX with recent/improved refcounting this may not longer be needed.
*/
- shared->NullBufferObj = _mesa_new_buffer_object(ctx, 0, 0);
- shared->NullBufferObj->RefCount = 1000;
-
- shared->ArrayObjects = _mesa_NewHashTable();
+ shared->NullBufferObj = ctx->Driver.NewBufferObject(ctx, 0, 0);
+ shared->NullBufferObj->RefCount = 1000 * 1000 * 1000;
/* Create default texture objects */
for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
@@ -207,18 +205,6 @@ delete_bufferobj_cb(GLuint id, void *data, void *userData)
/**
- * Callback for deleting an array object. Called by _mesa_HashDeleteAll().
- */
-static void
-delete_arrayobj_cb(GLuint id, void *data, void *userData)
-{
- struct gl_array_object *arrayObj = (struct gl_array_object *) data;
- GLcontext *ctx = (GLcontext *) userData;
- _mesa_delete_array_object(ctx, arrayObj);
-}
-
-
-/**
* Callback for freeing shader program data. Call it before delete_shader_cb
* to avoid memory access error.
*/
@@ -320,9 +306,6 @@ _mesa_free_shared_state(GLcontext *ctx, struct gl_shared_state *shared)
_mesa_HashDeleteAll(shared->Programs, delete_program_cb, ctx);
_mesa_DeleteHashTable(shared->Programs);
- _mesa_HashDeleteAll(shared->ArrayObjects, delete_arrayobj_cb, ctx);
- _mesa_DeleteHashTable(shared->ArrayObjects);
-
#if FEATURE_ARB_vertex_program
_mesa_reference_vertprog(ctx, &shared->DefaultVertexProgram, NULL);
#endif
@@ -350,7 +333,7 @@ _mesa_free_shared_state(GLcontext *ctx, struct gl_shared_state *shared)
#endif
#if FEATURE_ARB_vertex_buffer_object
- _mesa_delete_buffer_object(ctx, shared->NullBufferObj);
+ ctx->Driver.DeleteBuffer(ctx, shared->NullBufferObj);
#endif
/*
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 7b41b8f4da..9ba131bee5 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -75,6 +75,16 @@ compute_max_element(struct gl_client_array *array)
{
assert(array->Enabled);
if (array->BufferObj->Name) {
+ GLsizeiptrARB offset = (GLsizeiptrARB) array->Ptr;
+ GLsizeiptrARB obj_size = (GLsizeiptrARB) array->BufferObj->Size;
+
+ if (offset < obj_size) {
+ array->_MaxElement = (obj_size - offset +
+ array->StrideB -
+ array->_ElementSize) / array->StrideB;
+ } else {
+ array->_MaxElement = 0;
+ }
/* Compute the max element we can access in the VBO without going
* out of bounds.
*/
@@ -537,7 +547,7 @@ _mesa_update_state_locked( GLcontext *ctx )
/* Determine which state flags effect vertex/fragment program state */
if (ctx->FragmentProgram._MaintainTexEnvProgram) {
prog_flags |= (_NEW_TEXTURE | _NEW_FOG | _DD_NEW_SEPARATE_SPECULAR |
- _NEW_ARRAY);
+ _NEW_ARRAY | _NEW_LIGHT | _NEW_POINT | _NEW_RENDERMODE);
}
if (ctx->VertexProgram._MaintainTnlProgram) {
prog_flags |= (_NEW_ARRAY | _NEW_TEXTURE | _NEW_TEXTURE_MATRIX |
diff --git a/src/mesa/main/texenv.c b/src/mesa/main/texenv.c
index 4d511f2f7e..4c04a7ed37 100644
--- a/src/mesa/main/texenv.c
+++ b/src/mesa/main/texenv.c
@@ -959,7 +959,7 @@ void GLAPIENTRY
_mesa_GetTexBumpParameterivATI( GLenum pname, GLint *param )
{
const struct gl_texture_unit *texUnit;
- GLint i;
+ GLuint i;
GLint temp = 0;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
@@ -1006,7 +1006,7 @@ void GLAPIENTRY
_mesa_GetTexBumpParameterfvATI( GLenum pname, GLfloat *param )
{
const struct gl_texture_unit *texUnit;
- GLint i;
+ GLuint i;
GLint temp = 0;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c
index a70d069bd9..a3f1246c98 100644
--- a/src/mesa/main/texenvprogram.c
+++ b/src/mesa/main/texenvprogram.c
@@ -261,6 +261,7 @@ static GLuint translate_tex_src_bit( GLbitfield bit )
*/
static GLbitfield get_fp_input_mask( GLcontext *ctx )
{
+ /* _NEW_PROGRAM */
const GLboolean vertexShader = (ctx->Shader.CurrentProgram &&
ctx->Shader.CurrentProgram->VertexProgram);
const GLboolean vertexProgram = ctx->VertexProgram._Enabled;
@@ -274,22 +275,26 @@ static GLbitfield get_fp_input_mask( GLcontext *ctx )
fp_inputs = ~0;
}
else if (ctx->RenderMode == GL_FEEDBACK) {
+ /* _NEW_RENDERMODE */
fp_inputs = (FRAG_BIT_COL0 | FRAG_BIT_TEX0);
}
else if (!(vertexProgram || vertexShader) ||
!ctx->VertexProgram._Current) {
/* Fixed function vertex logic */
+ /* _NEW_ARRAY */
GLbitfield varying_inputs = ctx->varying_vp_inputs;
/* These get generated in the setup routine regardless of the
* vertex program:
*/
+ /* _NEW_POINT */
if (ctx->Point.PointSprite)
varying_inputs |= FRAG_BITS_TEX_ANY;
/* First look at what values may be computed by the generated
* vertex program:
*/
+ /* _NEW_LIGHT */
if (ctx->Light.Enabled) {
fp_inputs |= FRAG_BIT_COL0;
@@ -297,6 +302,7 @@ static GLbitfield get_fp_input_mask( GLcontext *ctx )
fp_inputs |= FRAG_BIT_COL1;
}
+ /* _NEW_TEXTURE */
fp_inputs |= (ctx->Texture._TexGenEnabled |
ctx->Texture._TexMatEnabled) << FRAG_ATTRIB_TEX0;
@@ -329,6 +335,7 @@ static GLbitfield get_fp_input_mask( GLcontext *ctx )
/* These get generated in the setup routine regardless of the
* vertex program:
*/
+ /* _NEW_POINT */
if (ctx->Point.PointSprite)
vp_outputs |= FRAG_BITS_TEX_ANY;
@@ -355,6 +362,7 @@ static void make_state_key( GLcontext *ctx, struct state_key *key )
memset(key, 0, sizeof(*key));
+ /* _NEW_TEXTURE */
for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
GLenum format;
@@ -408,11 +416,13 @@ static void make_state_key( GLcontext *ctx, struct state_key *key )
}
}
+ /* _DD_NEW_SEPARATE_SPECULAR */
if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) {
key->separate_specular = 1;
inputs_referenced |= FRAG_BIT_COL1;
}
+ /* _NEW_FOG */
if (ctx->Fog.Enabled) {
key->fog_enabled = 1;
key->fog_mode = translate_fog_mode(ctx->Fog.Mode);
@@ -877,6 +887,7 @@ static struct ureg get_source( struct texenv_fragment_program *p,
default:
assert(0);
+ return undef;
}
}
diff --git a/src/mesa/main/texformat_tmp.h b/src/mesa/main/texformat_tmp.h
index f3b2fb9c9c..eb160deff9 100644
--- a/src/mesa/main/texformat_tmp.h
+++ b/src/mesa/main/texformat_tmp.h
@@ -1347,13 +1347,13 @@ static void FETCH(f_ycbcr)( const struct gl_texture_image *texImage,
const GLubyte cb = *src0 & 0xff; /* chroma U */
const GLubyte y1 = (*src1 >> 8) & 0xff; /* luminance */
const GLubyte cr = *src1 & 0xff; /* chroma V */
- const GLfloat y = (i & 1) ? y1 : y0; /* choose even/odd luminance */
- GLfloat r = 1.164 * (y - 16) + 1.596 * (cr - 128);
- GLfloat g = 1.164 * (y - 16) - 0.813 * (cr - 128) - 0.391 * (cb - 128);
- GLfloat b = 1.164 * (y - 16) + 2.018 * (cb - 128);
- r *= (1.0 / 255.0F);
- g *= (1.0 / 255.0F);
- b *= (1.0 / 255.0F);
+ const GLubyte y = (i & 1) ? y1 : y0; /* choose even/odd luminance */
+ GLfloat r = 1.164F * (y - 16) + 1.596F * (cr - 128);
+ GLfloat g = 1.164F * (y - 16) - 0.813F * (cr - 128) - 0.391F * (cb - 128);
+ GLfloat b = 1.164F * (y - 16) + 2.018F * (cb - 128);
+ r *= (1.0F / 255.0F);
+ g *= (1.0F / 255.0F);
+ b *= (1.0F / 255.0F);
texel[RCOMP] = CLAMP(r, 0.0F, 1.0F);
texel[GCOMP] = CLAMP(g, 0.0F, 1.0F);
texel[BCOMP] = CLAMP(b, 0.0F, 1.0F);
@@ -1388,13 +1388,13 @@ static void FETCH(f_ycbcr_rev)( const struct gl_texture_image *texImage,
const GLubyte cr = (*src0 >> 8) & 0xff; /* chroma V */
const GLubyte y1 = *src1 & 0xff; /* luminance */
const GLubyte cb = (*src1 >> 8) & 0xff; /* chroma U */
- const GLfloat y = (i & 1) ? y1 : y0; /* choose even/odd luminance */
- GLfloat r = 1.164 * (y - 16) + 1.596 * (cr - 128);
- GLfloat g = 1.164 * (y - 16) - 0.813 * (cr - 128) - 0.391 * (cb - 128);
- GLfloat b = 1.164 * (y - 16) + 2.018 * (cb - 128);
- r *= (1.0 / 255.0F);
- g *= (1.0 / 255.0F);
- b *= (1.0 / 255.0F);
+ const GLubyte y = (i & 1) ? y1 : y0; /* choose even/odd luminance */
+ GLfloat r = 1.164F * (y - 16) + 1.596F * (cr - 128);
+ GLfloat g = 1.164F * (y - 16) - 0.813F * (cr - 128) - 0.391F * (cb - 128);
+ GLfloat b = 1.164F * (y - 16) + 2.018F * (cb - 128);
+ r *= (1.0F / 255.0F);
+ g *= (1.0F / 255.0F);
+ b *= (1.0F / 255.0F);
texel[RCOMP] = CLAMP(r, 0.0F, 1.0F);
texel[GCOMP] = CLAMP(g, 0.0F, 1.0F);
texel[BCOMP] = CLAMP(b, 0.0F, 1.0F);
diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c
index 70a25080cb..02409d8009 100644
--- a/src/mesa/main/texgetimage.c
+++ b/src/mesa/main/texgetimage.c
@@ -73,11 +73,11 @@ linear_to_nonlinear(GLfloat cl)
{
/* can't have values outside [0, 1] */
GLfloat cs;
- if (cl < 0.0031308) {
- cs = 12.92 * cl;
+ if (cl < 0.0031308f) {
+ cs = 12.92f * cl;
}
else {
- cs = 1.055 * _mesa_pow(cl, 0.41666) - 0.055;
+ cs = (GLfloat)(1.055 * _mesa_pow(cl, 0.41666) - 0.055);
}
return cs;
}
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 76b46d700b..6e21066537 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -1250,6 +1250,8 @@ _mesa_init_teximage_fields(GLcontext *ctx, GLenum target,
* We allocate the array for 1D/2D textures too in order to avoid special-
* case code in the texstore routines.
*/
+ if (img->ImageOffsets)
+ _mesa_free(img->ImageOffsets);
img->ImageOffsets = (GLuint *) _mesa_malloc(depth * sizeof(GLuint));
for (i = 0; i < depth; i++) {
img->ImageOffsets[i] = i * width * height;
diff --git a/src/mesa/main/texparam.c b/src/mesa/main/texparam.c
index 2195a334d3..d27c59381c 100644
--- a/src/mesa/main/texparam.c
+++ b/src/mesa/main/texparam.c
@@ -882,7 +882,8 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
"glGetTexLevelParameter[if]v(pname)");
break;
case GL_TEXTURE_STENCIL_SIZE_EXT:
- if (ctx->Extensions.EXT_packed_depth_stencil) {
+ if (ctx->Extensions.EXT_packed_depth_stencil ||
+ ctx->Extensions.ARB_framebuffer_object) {
*params = img->TexFormat->StencilBits;
}
else {
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index f04c137c6d..3d5b8faecf 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -30,6 +30,7 @@
#include "context.h"
#include "enable.h"
#include "enums.h"
+#include "hash.h"
#include "mtypes.h"
#include "varray.h"
#include "arrayobj.h"
@@ -38,6 +39,8 @@
/**
* Set the fields of a vertex array.
+ * Also do an error check for GL_ARB_vertex_array_object: check that
+ * all arrays reside in VBOs when using a vertex array object.
*
* \param array the array to update
* \param dirtyBit which bit to set in ctx->Array.NewState for this array
@@ -48,14 +51,26 @@
* \param stride stride between elements, in elements
* \param normalized are integer types converted to floats in [-1, 1]?
* \param ptr the address (or offset inside VBO) of the array data
+ * \return GL_TRUE if no error, GL_FALSE if error
*/
-static void
+static GLboolean
update_array(GLcontext *ctx, struct gl_client_array *array,
GLbitfield dirtyBit, GLsizei elementSize,
GLint size, GLenum type, GLenum format,
GLsizei stride, GLboolean normalized, const GLvoid *ptr)
{
ASSERT(format == GL_RGBA || format == GL_BGRA);
+
+ if (ctx->Array.ArrayObj->VBOonly &&
+ ctx->Array.ArrayBufferObj->Name == 0) {
+ /* GL_ARB_vertex_array_object requires that all arrays reside in VBOs.
+ * Generate GL_INVALID_OPERATION if that's not true.
+ */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glVertex/Normal/EtcPointer(non-VBO array)");
+ return GL_FALSE;
+ }
+
array->Size = size;
array->Type = type;
array->Format = format;
@@ -70,6 +85,8 @@ update_array(GLcontext *ctx, struct gl_client_array *array,
ctx->NewState |= _NEW_ARRAY;
ctx->Array.NewState |= dirtyBit;
+
+ return GL_TRUE;
}
@@ -122,8 +139,9 @@ _mesa_VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
return;
}
- update_array(ctx, &ctx->Array.ArrayObj->Vertex, _NEW_ARRAY_VERTEX,
- elementSize, size, type, GL_RGBA, stride, GL_FALSE, ptr);
+ if (!update_array(ctx, &ctx->Array.ArrayObj->Vertex, _NEW_ARRAY_VERTEX,
+ elementSize, size, type, GL_RGBA, stride, GL_FALSE, ptr))
+ return;
if (ctx->Driver.VertexPointer)
ctx->Driver.VertexPointer( ctx, size, type, stride, ptr );
@@ -172,8 +190,9 @@ _mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr )
return;
}
- update_array(ctx, &ctx->Array.ArrayObj->Normal, _NEW_ARRAY_NORMAL,
- elementSize, 3, type, GL_RGBA, stride, GL_TRUE, ptr);
+ if (!update_array(ctx, &ctx->Array.ArrayObj->Normal, _NEW_ARRAY_NORMAL,
+ elementSize, 3, type, GL_RGBA, stride, GL_TRUE, ptr))
+ return;
if (ctx->Driver.NormalPointer)
ctx->Driver.NormalPointer( ctx, type, stride, ptr );
@@ -250,8 +269,9 @@ _mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
return;
}
- update_array(ctx, &ctx->Array.ArrayObj->Color, _NEW_ARRAY_COLOR0,
- elementSize, size, type, format, stride, GL_TRUE, ptr);
+ if (!update_array(ctx, &ctx->Array.ArrayObj->Color, _NEW_ARRAY_COLOR0,
+ elementSize, size, type, format, stride, GL_TRUE, ptr))
+ return;
if (ctx->Driver.ColorPointer)
ctx->Driver.ColorPointer( ctx, size, type, stride, ptr );
@@ -282,8 +302,9 @@ _mesa_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr)
return;
}
- update_array(ctx, &ctx->Array.ArrayObj->FogCoord, _NEW_ARRAY_FOGCOORD,
- elementSize, 1, type, GL_RGBA, stride, GL_FALSE, ptr);
+ if (!update_array(ctx, &ctx->Array.ArrayObj->FogCoord, _NEW_ARRAY_FOGCOORD,
+ elementSize, 1, type, GL_RGBA, stride, GL_FALSE, ptr))
+ return;
if (ctx->Driver.FogCoordPointer)
ctx->Driver.FogCoordPointer( ctx, type, stride, ptr );
@@ -323,8 +344,9 @@ _mesa_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
return;
}
- update_array(ctx, &ctx->Array.ArrayObj->Index, _NEW_ARRAY_INDEX,
- elementSize, 1, type, GL_RGBA, stride, GL_FALSE, ptr);
+ if (!update_array(ctx, &ctx->Array.ArrayObj->Index, _NEW_ARRAY_INDEX,
+ elementSize, 1, type, GL_RGBA, stride, GL_FALSE, ptr))
+ return;
if (ctx->Driver.IndexPointer)
ctx->Driver.IndexPointer( ctx, type, stride, ptr );
@@ -397,8 +419,10 @@ _mesa_SecondaryColorPointerEXT(GLint size, GLenum type,
return;
}
- update_array(ctx, &ctx->Array.ArrayObj->SecondaryColor, _NEW_ARRAY_COLOR1,
- elementSize, size, type, format, stride, GL_TRUE, ptr);
+ if (!update_array(ctx, &ctx->Array.ArrayObj->SecondaryColor,
+ _NEW_ARRAY_COLOR1, elementSize, size, type,
+ format, stride, GL_TRUE, ptr))
+ return;
if (ctx->Driver.SecondaryColorPointer)
ctx->Driver.SecondaryColorPointer( ctx, size, type, stride, ptr );
@@ -456,9 +480,10 @@ _mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
return;
}
- update_array(ctx, &ctx->Array.ArrayObj->TexCoord[unit],
- _NEW_ARRAY_TEXCOORD(unit),
- elementSize, size, type, GL_RGBA, stride, GL_FALSE, ptr);
+ if (!update_array(ctx, &ctx->Array.ArrayObj->TexCoord[unit],
+ _NEW_ARRAY_TEXCOORD(unit),
+ elementSize, size, type, GL_RGBA, stride, GL_FALSE, ptr))
+ return;
if (ctx->Driver.TexCoordPointer)
ctx->Driver.TexCoordPointer( ctx, size, type, stride, ptr );
@@ -476,9 +501,10 @@ _mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr)
return;
}
- update_array(ctx, &ctx->Array.ArrayObj->EdgeFlag, _NEW_ARRAY_EDGEFLAG,
- sizeof(GLboolean), 1, GL_UNSIGNED_BYTE, GL_RGBA,
- stride, GL_FALSE, ptr);
+ if (!update_array(ctx, &ctx->Array.ArrayObj->EdgeFlag, _NEW_ARRAY_EDGEFLAG,
+ sizeof(GLboolean), 1, GL_UNSIGNED_BYTE, GL_RGBA,
+ stride, GL_FALSE, ptr))
+ return;
if (ctx->Driver.EdgeFlagPointer)
ctx->Driver.EdgeFlagPointer( ctx, stride, ptr );
@@ -588,9 +614,10 @@ _mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type,
return;
}
- update_array(ctx, &ctx->Array.ArrayObj->VertexAttrib[index],
- _NEW_ARRAY_ATTRIB(index),
- elementSize, size, type, format, stride, normalized, ptr);
+ if (!update_array(ctx, &ctx->Array.ArrayObj->VertexAttrib[index],
+ _NEW_ARRAY_ATTRIB(index),
+ elementSize, size, type, format, stride, normalized, ptr))
+ return;
if (ctx->Driver.VertexAttribPointer)
ctx->Driver.VertexAttribPointer( ctx, index, size, type, stride, ptr );
@@ -687,9 +714,10 @@ _mesa_VertexAttribPointerARB(GLuint index, GLint size, GLenum type,
return;
}
- update_array(ctx, &ctx->Array.ArrayObj->VertexAttrib[index],
- _NEW_ARRAY_ATTRIB(index),
- elementSize, size, type, format, stride, normalized, ptr);
+ if (!update_array(ctx, &ctx->Array.ArrayObj->VertexAttrib[index],
+ _NEW_ARRAY_ATTRIB(index),
+ elementSize, size, type, format, stride, normalized, ptr))
+ return;
if (ctx->Driver.VertexAttribPointer)
ctx->Driver.VertexAttribPointer(ctx, index, size, type, stride, ptr);
@@ -1120,4 +1148,29 @@ _mesa_init_varray(GLcontext *ctx)
_mesa_reference_array_object(ctx, &ctx->Array.ArrayObj,
ctx->Array.DefaultArrayObj);
ctx->Array.ActiveTexture = 0; /* GL_ARB_multitexture */
+
+ ctx->Array.Objects = _mesa_NewHashTable();
+}
+
+
+/**
+ * Callback for deleting an array object. Called by _mesa_HashDeleteAll().
+ */
+static void
+delete_arrayobj_cb(GLuint id, void *data, void *userData)
+{
+ struct gl_array_object *arrayObj = (struct gl_array_object *) data;
+ GLcontext *ctx = (GLcontext *) userData;
+ _mesa_delete_array_object(ctx, arrayObj);
+}
+
+
+/**
+ * Free vertex array state for given context.
+ */
+void
+_mesa_free_varray_data(GLcontext *ctx)
+{
+ _mesa_HashDeleteAll(ctx->Array.Objects, delete_arrayobj_cb, ctx);
+ _mesa_DeleteHashTable(ctx->Array.Objects);
}
diff --git a/src/mesa/main/varray.h b/src/mesa/main/varray.h
index 46cc3ee342..d4d505ae04 100644
--- a/src/mesa/main/varray.h
+++ b/src/mesa/main/varray.h
@@ -166,10 +166,14 @@ _mesa_print_arrays(GLcontext *ctx);
extern void
_mesa_init_varray( GLcontext * ctx );
+extern void
+_mesa_free_varray_data(GLcontext *ctx);
+
#else
/** No-op */
#define _mesa_init_varray( c ) ((void)0)
+#define _mesa_free_varray_data( c ) ((void)0)
#endif
diff --git a/src/mesa/main/viewport.c b/src/mesa/main/viewport.c
index ead856d32c..50e0402d27 100644
--- a/src/mesa/main/viewport.c
+++ b/src/mesa/main/viewport.c
@@ -73,8 +73,8 @@ _mesa_set_viewport(GLcontext *ctx, GLint x, GLint y,
}
/* clamp width and height to the implementation dependent range */
- width = CLAMP(width, 1, (GLsizei) ctx->Const.MaxViewportWidth);
- height = CLAMP(height, 1, (GLsizei) ctx->Const.MaxViewportHeight);
+ width = MIN2(width, (GLsizei) ctx->Const.MaxViewportWidth);
+ height = MIN2(height, (GLsizei) ctx->Const.MaxViewportHeight);
ctx->Viewport.X = x;
ctx->Viewport.Width = width;