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-rw-r--r--src/mesa/math/m_debug_util.h2
-rw-r--r--src/mesa/math/m_matrix.c2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/math/m_debug_util.h b/src/mesa/math/m_debug_util.h
index 2e67db8e55..ed11c849ec 100644
--- a/src/mesa/math/m_debug_util.h
+++ b/src/mesa/math/m_debug_util.h
@@ -61,7 +61,7 @@ extern long counter_overhead;
*/
extern char *mesa_profile;
-/* Modify the the number of tests if you like.
+/* Modify the number of tests if you like.
* We take the minimum of all results, because every error should be
* positive (time used by other processes, task switches etc).
* It is assumed that all calculations are done in the cache.
diff --git a/src/mesa/math/m_matrix.c b/src/mesa/math/m_matrix.c
index ef8a40fbec..4b33d0bbb3 100644
--- a/src/mesa/math/m_matrix.c
+++ b/src/mesa/math/m_matrix.c
@@ -889,7 +889,7 @@ _math_matrix_rotate( GLmatrix *mat,
* Y-axis to bring the axis vector parallel with the X-axis. The
* rotation about the X-axis is then performed. Ry and Rz are
* simply the respective inverse transforms to bring the arbitrary
- * axis back to it's original orientation. The first transforms
+ * axis back to its original orientation. The first transforms
* Rz' and Ry' are considered inverses, since the data from the
* arbitrary axis gives you info on how to get to it, not how
* to get away from it, and an inverse must be applied.