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-rw-r--r--src/mesa/pipe/cell/ppu/cell_context.h135
1 files changed, 0 insertions, 135 deletions
diff --git a/src/mesa/pipe/cell/ppu/cell_context.h b/src/mesa/pipe/cell/ppu/cell_context.h
deleted file mode 100644
index 3b63419b5e..0000000000
--- a/src/mesa/pipe/cell/ppu/cell_context.h
+++ /dev/null
@@ -1,135 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-
-#ifndef CELL_CONTEXT_H
-#define CELL_CONTEXT_H
-
-
-#include "pipe/p_context.h"
-#include "pipe/p_defines.h"
-#include "pipe/draw/draw_vertex.h"
-#include "pipe/draw/draw_vbuf.h"
-#include "cell_winsys.h"
-#include "pipe/cell/common.h"
-
-
-struct cell_vbuf_render;
-
-struct cell_vertex_shader_state
-{
- struct pipe_shader_state shader;
- void *draw_data;
-};
-
-
-struct cell_fragment_shader_state
-{
- struct pipe_shader_state shader;
- void *data;
-};
-
-
-struct cell_context
-{
- struct pipe_context pipe;
-
- struct cell_winsys *winsys;
-
- const struct pipe_blend_state *blend;
- const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
- const struct pipe_depth_stencil_alpha_state *depth_stencil;
- const struct pipe_rasterizer_state *rasterizer;
- const struct cell_vertex_shader_state *vs;
- const struct cell_fragment_shader_state *fs;
-
- struct pipe_blend_color blend_color;
- struct pipe_clip_state clip;
- struct pipe_constant_buffer constants[2];
- struct pipe_framebuffer_state framebuffer;
- struct pipe_poly_stipple poly_stipple;
- struct pipe_scissor_state scissor;
- struct cell_texture *texture[PIPE_MAX_SAMPLERS];
- struct pipe_viewport_state viewport;
- struct pipe_vertex_buffer vertex_buffer[PIPE_ATTRIB_MAX];
- struct pipe_vertex_element vertex_element[PIPE_ATTRIB_MAX];
-
- ubyte *cbuf_map[PIPE_MAX_COLOR_BUFS];
- ubyte *zsbuf_map;
-
- struct pipe_surface *tex_surf;
- uint *tex_map;
-
- uint dirty;
-
- /** The primitive drawing context */
- struct draw_context *draw;
- struct draw_stage *render_stage;
-
- /** For post-transformed vertex buffering: */
- struct cell_vbuf_render *vbuf_render;
- struct draw_stage *vbuf;
-
- struct vertex_info vertex_info;
-
- /** Mapped constant buffers */
- void *mapped_constants[PIPE_SHADER_TYPES];
-
-
- uint num_spus;
-
- /** Buffers for command batches, vertex/index data */
- uint buffer_size[CELL_NUM_BUFFERS];
- ubyte buffer[CELL_NUM_BUFFERS][CELL_BUFFER_SIZE] ALIGN16_ATTRIB;
-
- int cur_batch; /**< which buffer is being filled w/ commands */
-
- /** [4] to ensure 16-byte alignment for each status word */
- uint buffer_status[CELL_MAX_SPUS][CELL_NUM_BUFFERS][4] ALIGN16_ATTRIB;
-
-};
-
-
-
-
-static INLINE struct cell_context *
-cell_context(struct pipe_context *pipe)
-{
- return (struct cell_context *) pipe;
-}
-
-
-extern struct pipe_context *
-cell_create_context(struct pipe_winsys *ws, struct cell_winsys *cws);
-
-extern void
-cell_vertex_shader_queue_flush(struct draw_context *draw);
-
-
-
-
-#endif /* CELL_CONTEXT_H */