diff options
Diffstat (limited to 'src/mesa/pipe/cell/ppu/cell_render.c')
-rw-r--r-- | src/mesa/pipe/cell/ppu/cell_render.c | 210 |
1 files changed, 0 insertions, 210 deletions
diff --git a/src/mesa/pipe/cell/ppu/cell_render.c b/src/mesa/pipe/cell/ppu/cell_render.c deleted file mode 100644 index 4ab277a4b2..0000000000 --- a/src/mesa/pipe/cell/ppu/cell_render.c +++ /dev/null @@ -1,210 +0,0 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -/** - * \brief Last stage of 'draw' pipeline: send tris to SPUs. - * \author Brian Paul - */ - -#include "cell_context.h" -#include "cell_render.h" -#include "cell_spu.h" -#include "pipe/p_util.h" -#include "pipe/draw/draw_private.h" - - -struct render_stage { - struct draw_stage stage; /**< This must be first (base class) */ - - struct cell_context *cell; -}; - - -static INLINE struct render_stage * -render_stage(struct draw_stage *stage) -{ - return (struct render_stage *) stage; -} - - -static void render_begin( struct draw_stage *stage ) -{ -#if 0 - struct render_stage *render = render_stage(stage); - struct cell_context *sp = render->cell; - const struct pipe_shader_state *fs = &render->cell->fs->shader; - render->quad.nr_attrs = render->cell->nr_frag_attrs; - - render->firstFpInput = fs->input_semantic_name[0]; - - sp->quad.first->begin(sp->quad.first); -#endif -} - - -static void render_end( struct draw_stage *stage ) -{ -} - - -static void reset_stipple_counter( struct draw_stage *stage ) -{ - struct render_stage *render = render_stage(stage); - /*render->cell->line_stipple_counter = 0;*/ -} - - -static void -render_point(struct draw_stage *stage, struct prim_header *prim) -{ -} - - -static void -render_line(struct draw_stage *stage, struct prim_header *prim) -{ -} - - -/** Write a vertex into the prim buffer */ -static void -save_vertex(struct cell_prim_buffer *buf, uint pos, - const struct vertex_header *vert) -{ - uint attr, j; - - for (attr = 0; attr < 2; attr++) { - for (j = 0; j < 4; j++) { - buf->vertex[pos][attr][j] = vert->data[attr][j]; - } - } - - /* update bounding box */ - if (vert->data[0][0] < buf->xmin) - buf->xmin = vert->data[0][0]; - if (vert->data[0][0] > buf->xmax) - buf->xmax = vert->data[0][0]; - if (vert->data[0][1] < buf->ymin) - buf->ymin = vert->data[0][1]; - if (vert->data[0][1] > buf->ymax) - buf->ymax = vert->data[0][1]; -} - - -static void -render_tri(struct draw_stage *stage, struct prim_header *prim) -{ - struct render_stage *rs = render_stage(stage); - struct cell_context *cell = rs->cell; - struct cell_prim_buffer *buf = &cell->prim_buffer; - uint i; - - if (buf->num_verts + 3 > CELL_MAX_VERTS) { - cell_flush_prim_buffer(cell); - } - - i = buf->num_verts; - assert(i+2 <= CELL_MAX_VERTS); - save_vertex(buf, i+0, prim->v[0]); - save_vertex(buf, i+1, prim->v[1]); - save_vertex(buf, i+2, prim->v[2]); - buf->num_verts += 3; -} - - -/** - * Send the a RENDER command to all SPUs to have them render the prims - * in the current prim_buffer. - */ -void -cell_flush_prim_buffer(struct cell_context *cell) -{ - uint i; - - if (cell->prim_buffer.num_verts == 0) - return; - - for (i = 0; i < cell->num_spus; i++) { - struct cell_command_render *render = &cell_global.command[i].render; - render->prim_type = PIPE_PRIM_TRIANGLES; - render->num_verts = cell->prim_buffer.num_verts; - render->vertex_size = cell->vertex_info->size * 4; - render->xmin = cell->prim_buffer.xmin; - render->ymin = cell->prim_buffer.ymin; - render->xmax = cell->prim_buffer.xmax; - render->ymax = cell->prim_buffer.ymax; - render->vertex_data = &cell->prim_buffer.vertex; - ASSERT_ALIGN16(render->vertex_data); - send_mbox_message(cell_global.spe_contexts[i], CELL_CMD_RENDER); - } - - cell->prim_buffer.num_verts = 0; - - cell->prim_buffer.xmin = 1e100; - cell->prim_buffer.ymin = 1e100; - cell->prim_buffer.xmax = -1e100; - cell->prim_buffer.ymax = -1e100; - - /* XXX temporary, need to double-buffer the prim buffer until we get - * a real command buffer/list system. - */ - cell_flush(&cell->pipe, 0x0); -} - - - -static void render_destroy( struct draw_stage *stage ) -{ - FREE( stage ); -} - - -/** - * Create a new draw/render stage. This will be plugged into the - * draw module as the last pipeline stage. - */ -struct draw_stage *cell_draw_render_stage( struct cell_context *cell ) -{ - struct render_stage *render = CALLOC_STRUCT(render_stage); - - render->cell = cell; - render->stage.draw = cell->draw; - render->stage.begin = render_begin; - render->stage.point = render_point; - render->stage.line = render_line; - render->stage.tri = render_tri; - render->stage.end = render_end; - render->stage.reset_stipple_counter = reset_stipple_counter; - render->stage.destroy = render_destroy; - - /* - render->quad.coef = render->coef; - render->quad.posCoef = &render->posCoef; - */ - - return &render->stage; -} |