diff options
Diffstat (limited to 'src/mesa/pipe/cell/spu/spu_tri.c')
-rw-r--r-- | src/mesa/pipe/cell/spu/spu_tri.c | 126 |
1 files changed, 68 insertions, 58 deletions
diff --git a/src/mesa/pipe/cell/spu/spu_tri.c b/src/mesa/pipe/cell/spu/spu_tri.c index 1c615a6e6a..4fc6d90895 100644 --- a/src/mesa/pipe/cell/spu/spu_tri.c +++ b/src/mesa/pipe/cell/spu/spu_tri.c @@ -81,9 +81,9 @@ struct edge { struct interp_coef { - float a0[4]; - float dadx[4]; - float dady[4]; + float4 a0; + float4 dadx; + float4 dady; }; @@ -201,36 +201,31 @@ clip_emit_quad(struct setup_stage *setup) * Eg: four colors will be compute. */ static INLINE void -eval_coeff(uint slot, float x, float y, float result[4][4]) +eval_coeff(uint slot, float x, float y, float4 result[4]) { switch (spu.vertex_info.interp_mode[slot]) { case INTERP_CONSTANT: - { - uint i; - for (i = 0; i < 4; i++) { - result[QUAD_TOP_LEFT][i] = - result[QUAD_TOP_RIGHT][i] = - result[QUAD_BOTTOM_LEFT][i] = - result[QUAD_BOTTOM_RIGHT][i] = setup.coef[slot].a0[i]; - } - } + result[QUAD_TOP_LEFT] = + result[QUAD_TOP_RIGHT] = + result[QUAD_BOTTOM_LEFT] = + result[QUAD_BOTTOM_RIGHT] = setup.coef[slot].a0; break; case INTERP_LINEAR: /* fall-through, for now */ default: { - uint i; - const float *dadx = setup.coef[slot].dadx; - const float *dady = setup.coef[slot].dady; - - /* loop over XYZW comps */ - for (i = 0; i < 4; i++) { - result[QUAD_TOP_LEFT][i] = setup.coef[slot].a0[i] + x * dadx[i] + y * dady[i]; - result[QUAD_TOP_RIGHT][i] = result[0][i] + dadx[i]; - result[QUAD_BOTTOM_LEFT][i] = result[0][i] + dady[i]; - result[QUAD_BOTTOM_RIGHT][i] = result[0][i] + dadx[i] + dady[i]; - } + register vector float dadx = setup.coef[slot].dadx.v; + register vector float dady = setup.coef[slot].dady.v; + register vector float topLeft + = spu_add(setup.coef[slot].a0.v, + spu_add(spu_mul(spu_splats(x), dadx), + spu_mul(spu_splats(y), dady))); + + result[QUAD_TOP_LEFT].v = topLeft; + result[QUAD_TOP_RIGHT].v = spu_add(topLeft, dadx); + result[QUAD_BOTTOM_LEFT].v = spu_add(topLeft, dady); + result[QUAD_BOTTOM_RIGHT].v = spu_add(spu_add(topLeft, dadx), dady); } } } @@ -240,28 +235,46 @@ static INLINE void eval_z(float x, float y, float result[4]) { const uint slot = 0; - const uint i = 2; - const float *dadx = setup.coef[slot].dadx; - const float *dady = setup.coef[slot].dady; - - result[QUAD_TOP_LEFT] = setup.coef[slot].a0[i] + x * dadx[i] + y * dady[i]; - result[QUAD_TOP_RIGHT] = result[0] + dadx[i]; - result[QUAD_BOTTOM_LEFT] = result[0] + dady[i]; - result[QUAD_BOTTOM_RIGHT] = result[0] + dadx[i] + dady[i]; + const float dzdx = setup.coef[slot].dadx.f[2]; + const float dzdy = setup.coef[slot].dady.f[2]; + const float topLeft = setup.coef[slot].a0.f[2] + x * dzdx + y * dzdy; +#if 1 + result[QUAD_TOP_LEFT] = topLeft; + result[QUAD_TOP_RIGHT] = topLeft + dzdx; + result[QUAD_BOTTOM_LEFT] = topLeft + dzdy; + result[QUAD_BOTTOM_RIGHT] = topLeft + dzdx + dzdy; +#else + /* XXX vectorize */ + const vector float topLeftv = spu_splats(topLeft); + const vector float derivs + = (vector float) { 0.0, dzdx, dzdy, dzdx + dzdy }; + vector float *res = (vector float *) result; + *res = spu_add(topLeftv, derivs); +#endif } -static INLINE uint -pack_color(const float color[4]) +static INLINE void +pack_colors(uint uicolors[4], const float4 fcolors[4]) { + /* XXX grab the code for _pack_rgba8() and use the shuffle + * command to do the swizzling seen here. + */ switch (spu.fb.color_format) { case PIPE_FORMAT_A8R8G8B8_UNORM: - return _pack_rgba8(color[3], color[0], color[1], color[2]); + uicolors[0] = _pack_rgba8(fcolors[0].f[3], fcolors[0].f[0], fcolors[0].f[1], fcolors[0].f[2]); + uicolors[1] = _pack_rgba8(fcolors[1].f[3], fcolors[1].f[0], fcolors[1].f[1], fcolors[1].f[2]); + uicolors[2] = _pack_rgba8(fcolors[2].f[3], fcolors[2].f[0], fcolors[2].f[1], fcolors[2].f[2]); + uicolors[3] = _pack_rgba8(fcolors[3].f[3], fcolors[0].f[0], fcolors[3].f[1], fcolors[3].f[2]); + break; case PIPE_FORMAT_B8G8R8A8_UNORM: - return _pack_rgba8(color[2], color[1], color[0], color[3]); + uicolors[0] = _pack_rgba8(fcolors[0].f[2], fcolors[0].f[1], fcolors[0].f[0], fcolors[0].f[3]); + uicolors[1] = _pack_rgba8(fcolors[1].f[2], fcolors[1].f[1], fcolors[1].f[0], fcolors[1].f[3]); + uicolors[2] = _pack_rgba8(fcolors[2].f[2], fcolors[2].f[1], fcolors[2].f[0], fcolors[2].f[3]); + uicolors[3] = _pack_rgba8(fcolors[3].f[2], fcolors[3].f[1], fcolors[3].f[0], fcolors[3].f[3]); + break; default: ASSERT(0); - return 0; } } @@ -379,7 +392,7 @@ emit_quad( int x, int y, unsigned mask ) uint colors[4]; /* indexed by QUAD_x */ if (spu.texture.start) { - float texcoords[4][4]; + float4 texcoords[4]; uint i; eval_coeff(2, (float) x, (float) y, texcoords); for (i = 0; i < 4; i++) { @@ -387,12 +400,9 @@ emit_quad( int x, int y, unsigned mask ) } } else { - float fcolors[4][4]; + float4 fcolors[4]; eval_coeff(1, (float) x, (float) y, fcolors); - colors[QUAD_TOP_LEFT] = pack_color(fcolors[QUAD_TOP_LEFT]); - colors[QUAD_TOP_RIGHT] = pack_color(fcolors[QUAD_TOP_RIGHT]); - colors[QUAD_BOTTOM_LEFT] = pack_color(fcolors[QUAD_BOTTOM_LEFT]); - colors[QUAD_BOTTOM_RIGHT] = pack_color(fcolors[QUAD_BOTTOM_RIGHT]); + pack_colors(colors, fcolors); } if (spu.depth_stencil.depth.enabled) { @@ -645,12 +655,12 @@ static void const_coeff(uint slot) ASSERT(slot < PIPE_MAX_SHADER_INPUTS); for (i = 0; i < 4; i++) { - setup.coef[slot].dadx[i] = 0; - setup.coef[slot].dady[i] = 0; + setup.coef[slot].dadx.f[i] = 0; + setup.coef[slot].dady.f[i] = 0; /* need provoking vertex info! */ - setup.coef[slot].a0[i] = setup.vprovoke->data[slot][i]; + setup.coef[slot].a0.f[i] = setup.vprovoke->data[slot][i]; } } @@ -670,8 +680,8 @@ static void tri_linear_coeff( uint slot, uint firstComp, uint lastComp ) ASSERT(slot < PIPE_MAX_SHADER_INPUTS); - setup.coef[slot].dadx[i] = a * setup.oneoverarea; - setup.coef[slot].dady[i] = b * setup.oneoverarea; + setup.coef[slot].dadx.f[i] = a * setup.oneoverarea; + setup.coef[slot].dady.f[i] = b * setup.oneoverarea; /* calculate a0 as the value which would be sampled for the * fragment at (0,0), taking into account that we want to sample at @@ -685,17 +695,17 @@ static void tri_linear_coeff( uint slot, uint firstComp, uint lastComp ) * to define a0 as the sample at a pixel center somewhere near vmin * instead - i'll switch to this later. */ - setup.coef[slot].a0[i] = (setup.vmin->data[slot][i] - - (setup.coef[slot].dadx[i] * (setup.vmin->data[0][0] - 0.5f) + - setup.coef[slot].dady[i] * (setup.vmin->data[0][1] - 0.5f))); + setup.coef[slot].a0.f[i] = (setup.vmin->data[slot][i] - + (setup.coef[slot].dadx.f[i] * (setup.vmin->data[0][0] - 0.5f) + + setup.coef[slot].dady.f[i] * (setup.vmin->data[0][1] - 0.5f))); } /* _mesa_printf("attr[%d].%c: %f dx:%f dy:%f\n", slot, "xyzw"[i], setup.coef[slot].a0[i], - setup.coef[slot].dadx[i], - setup.coef[slot].dady[i]); + setup.coef[slot].dadx.f[i], + setup.coef[slot].dady.f[i]); */ } @@ -734,11 +744,11 @@ static void tri_persp_coeff( unsigned slot, assert(slot < PIPE_MAX_SHADER_INPUTS); assert(i <= 3); - setup.coef[slot].dadx[i] = a * setup.oneoverarea; - setup.coef[slot].dady[i] = b * setup.oneoverarea; - setup.coef[slot].a0[i] = (mina - - (setup.coef[slot].dadx[i] * (setup.vmin->data[0][0] - 0.5f) + - setup.coef[slot].dady[i] * (setup.vmin->data[0][1] - 0.5f))); + setup.coef[slot].dadx.f[i] = a * setup.oneoverarea; + setup.coef[slot].dady.f[i] = b * setup.oneoverarea; + setup.coef[slot].a0.f[i] = (mina - + (setup.coef[slot].dadx.f[i] * (setup.vmin->data[0][0] - 0.5f) + + setup.coef[slot].dady.f[i] * (setup.vmin->data[0][1] - 0.5f))); } #endif |