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Diffstat (limited to 'src/mesa/pipe/cell/spu/spu_tri.c')
-rw-r--r--src/mesa/pipe/cell/spu/spu_tri.c18
1 files changed, 5 insertions, 13 deletions
diff --git a/src/mesa/pipe/cell/spu/spu_tri.c b/src/mesa/pipe/cell/spu/spu_tri.c
index af24e42435..b42b321c32 100644
--- a/src/mesa/pipe/cell/spu/spu_tri.c
+++ b/src/mesa/pipe/cell/spu/spu_tri.c
@@ -41,7 +41,6 @@
/**
* Simplified types taken from other parts of Gallium
*/
-
struct vertex_header {
float data[2][4]; /* pos and color */
};
@@ -51,10 +50,6 @@ struct prim_header {
};
-
-
-#if 1
-
/* XXX fix this */
#undef CEILF
#define CEILF(X) ((float) (int) ((X) + 0.99999))
@@ -70,10 +65,6 @@ struct prim_header {
#define MASK_BOTTOM_RIGHT (1 << QUAD_BOTTOM_RIGHT)
#define MASK_ALL 0xf
-#define PIPE_MAX_SHADER_INPUTS 8 /* XXX temp */
-
-#endif
-
#define DEBUG_VERTS 0
@@ -96,6 +87,7 @@ struct interp_coef
float dady[4];
};
+
/**
* Triangle setup info (derived from draw_stage).
* Also used for line drawing (taking some liberties).
@@ -244,7 +236,7 @@ pack_color(const float color[4])
uint g = (uint) (color[1] * 255.0);
uint b = (uint) (color[2] * 255.0);
uint a = (uint) (color[3] * 255.0);
- switch (fb.color_format) {
+ switch (spu.fb.color_format) {
case PIPE_FORMAT_A8R8G8B8_UNORM:
return (a << 24) | (r << 16) | (g << 8) | b;
case PIPE_FORMAT_B8G8R8A8_UNORM:
@@ -277,13 +269,13 @@ emit_quad( struct setup_stage *setup, int x, int y, unsigned mask )
eval_coeff(setup, 1, (float) x, (float) y, colors);
- if (fb.depth_format == PIPE_FORMAT_Z16_UNORM) {
+ if (spu.fb.depth_format == PIPE_FORMAT_Z16_UNORM) {
float zvals[4];
eval_z(setup, (float) x, (float) y, zvals);
if (tile_status_z[setup->ty][setup->tx] == TILE_STATUS_CLEAR) {
/* now, _really_ clear the tile */
- clear_tile_z(ztile, fb.depth_clear_value);
+ clear_tile_z(ztile, spu.fb.depth_clear_value);
}
else {
/* make sure we've got the tile from main mem */
@@ -327,7 +319,7 @@ emit_quad( struct setup_stage *setup, int x, int y, unsigned mask )
if (mask) {
if (tile_status[setup->ty][setup->tx] == TILE_STATUS_CLEAR) {
/* now, _really_ clear the tile */
- clear_tile(ctile, fb.color_clear_value);
+ clear_tile(ctile, spu.fb.color_clear_value);
}
else {
/* make sure we've got the tile from main mem */