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Diffstat (limited to 'src/mesa/pipe/draw/draw_context.c')
-rw-r--r--src/mesa/pipe/draw/draw_context.c36
1 files changed, 0 insertions, 36 deletions
diff --git a/src/mesa/pipe/draw/draw_context.c b/src/mesa/pipe/draw/draw_context.c
index c15f7652a6..2936a14d65 100644
--- a/src/mesa/pipe/draw/draw_context.c
+++ b/src/mesa/pipe/draw/draw_context.c
@@ -215,39 +215,3 @@ draw_set_vertex_shader(struct draw_context *draw,
{
draw->vertex_shader = *shader;
}
-
-
-/**
- * This function is used to tell the draw module about attributes
- * (like colors) that need to be selected based on front/back face
- * orientation.
- *
- * The logic is:
- * if (polygon is back-facing) {
- * vertex->attrib[front0] = vertex->attrib[back0];
- * vertex->attrib[front1] = vertex->attrib[back1];
- * }
- *
- * \param front0 first attrib to replace if the polygon is back-facing
- * \param back0 first attrib to copy if the polygon is back-facing
- * \param front1 second attrib to replace if the polygon is back-facing
- * \param back1 second attrib to copy if the polygon is back-facing
- *
- * Pass -1 to disable two-sided attributes.
- */
-void
-draw_set_twoside_attributes(struct draw_context *draw,
- uint front0, uint back0,
- uint front1, uint back1)
-{
- /* XXX we could alternately pass an array of front/back attribs if there's
- * ever need for more than two. One could imagine a shader extension
- * that allows arbitrary attributes to be selected based on polygon
- * orientation...
- */
- draw->attrib_front0 = front0;
- draw->attrib_back0 = back0;
- draw->attrib_front1 = front1;
- draw->attrib_back1 = back1;
-}
-