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path: root/src/mesa/pipe/draw/draw_vertex_shader.c
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Diffstat (limited to 'src/mesa/pipe/draw/draw_vertex_shader.c')
-rw-r--r--src/mesa/pipe/draw/draw_vertex_shader.c52
1 files changed, 31 insertions, 21 deletions
diff --git a/src/mesa/pipe/draw/draw_vertex_shader.c b/src/mesa/pipe/draw/draw_vertex_shader.c
index 3518bd52a3..e3bcd35334 100644
--- a/src/mesa/pipe/draw/draw_vertex_shader.c
+++ b/src/mesa/pipe/draw/draw_vertex_shader.c
@@ -86,7 +86,7 @@ run_vertex_program(struct draw_context *draw,
unsigned elts[4], unsigned count,
struct vertex_header *vOut[])
{
- struct tgsi_exec_machine machine;
+ struct tgsi_exec_machine *machine = &draw->machine;
unsigned int j;
ALIGN16_DECL(struct tgsi_exec_vector, inputs, PIPE_ATTRIB_MAX);
@@ -98,35 +98,39 @@ run_vertex_program(struct draw_context *draw,
assert(draw->vertex_shader->state->output_semantic_name[0]
== TGSI_SEMANTIC_POSITION);
-#ifdef DEBUG
- memset( &machine, 0, sizeof( machine ) );
+#ifdef DEBUG_foo
+ memset( machine, 0, sizeof( *machine ) );
#endif
+#if 0
/* init machine state */
- tgsi_exec_machine_init(&machine,
+ tgsi_exec_machine_init(machine,
draw->vertex_shader->state->tokens,
PIPE_MAX_SAMPLERS,
NULL /*samplers*/ );
+#endif
/* Consts does not require 16 byte alignment. */
- machine.Consts = (float (*)[4]) draw->mapped_constants;
+ machine->Consts = (float (*)[4]) draw->mapped_constants;
- machine.Inputs = ALIGN16_ASSIGN(inputs);
- machine.Outputs = ALIGN16_ASSIGN(outputs);
+ machine->Inputs = ALIGN16_ASSIGN(inputs);
+ machine->Outputs = ALIGN16_ASSIGN(outputs);
- draw_vertex_fetch( draw, &machine, elts, count );
+ draw_vertex_fetch( draw, machine, elts, count );
/* run shader */
if( draw->vertex_shader->state->executable != NULL ) {
+ /* SSE */
codegen_function func = (codegen_function) draw->vertex_shader->state->executable;
func(
- machine.Inputs,
- machine.Outputs,
- machine.Consts,
- machine.Temps );
+ machine->Inputs,
+ machine->Outputs,
+ machine->Consts,
+ machine->Temps );
}
else {
- tgsi_exec_machine_run( &machine );
+ /* interpreter */
+ tgsi_exec_machine_run( machine );
}
@@ -136,10 +140,10 @@ run_vertex_program(struct draw_context *draw,
float x, y, z, w;
/* Handle attr[0] (position) specially: */
- x = vOut[j]->clip[0] = machine.Outputs[0].xyzw[0].f[j];
- y = vOut[j]->clip[1] = machine.Outputs[0].xyzw[1].f[j];
- z = vOut[j]->clip[2] = machine.Outputs[0].xyzw[2].f[j];
- w = vOut[j]->clip[3] = machine.Outputs[0].xyzw[3].f[j];
+ x = vOut[j]->clip[0] = machine->Outputs[0].xyzw[0].f[j];
+ y = vOut[j]->clip[1] = machine->Outputs[0].xyzw[1].f[j];
+ z = vOut[j]->clip[2] = machine->Outputs[0].xyzw[2].f[j];
+ w = vOut[j]->clip[3] = machine->Outputs[0].xyzw[3].f[j];
vOut[j]->clipmask = compute_clipmask(x, y, z, w) | draw->user_clipmask;
vOut[j]->edgeflag = 1;
@@ -162,10 +166,10 @@ run_vertex_program(struct draw_context *draw,
* Subtract two because of the VERTEX_HEADER, CLIP_POS attribs.
*/
for (slot = 1; slot < draw->vertex_info.num_attribs - 2; slot++) {
- vOut[j]->data[slot][0] = machine.Outputs[slot].xyzw[0].f[j];
- vOut[j]->data[slot][1] = machine.Outputs[slot].xyzw[1].f[j];
- vOut[j]->data[slot][2] = machine.Outputs[slot].xyzw[2].f[j];
- vOut[j]->data[slot][3] = machine.Outputs[slot].xyzw[3].f[j];
+ vOut[j]->data[slot][0] = machine->Outputs[slot].xyzw[0].f[j];
+ vOut[j]->data[slot][1] = machine->Outputs[slot].xyzw[1].f[j];
+ vOut[j]->data[slot][2] = machine->Outputs[slot].xyzw[2].f[j];
+ vOut[j]->data[slot][3] = machine->Outputs[slot].xyzw[3].f[j];
/*
printf("output %d: %f %f %f %f\n", slot,
vOut[j]->data[slot][0],
@@ -235,6 +239,12 @@ void draw_bind_vertex_shader(struct draw_context *draw,
{
draw_flush(draw);
draw->vertex_shader = (struct draw_vertex_shader*)(vcso);
+
+ /* init machine state */
+ tgsi_exec_machine_init(&draw->machine,
+ draw->vertex_shader->state->tokens,
+ PIPE_MAX_SAMPLERS,
+ NULL /*samplers*/ );
}
void draw_delete_vertex_shader(struct draw_context *draw,