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path: root/src/mesa/pipe/draw/draw_vertex_shader.c
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Diffstat (limited to 'src/mesa/pipe/draw/draw_vertex_shader.c')
-rw-r--r--src/mesa/pipe/draw/draw_vertex_shader.c53
1 files changed, 29 insertions, 24 deletions
diff --git a/src/mesa/pipe/draw/draw_vertex_shader.c b/src/mesa/pipe/draw/draw_vertex_shader.c
index d34d923018..c2e038453e 100644
--- a/src/mesa/pipe/draw/draw_vertex_shader.c
+++ b/src/mesa/pipe/draw/draw_vertex_shader.c
@@ -117,7 +117,11 @@ run_vertex_program(struct draw_context *draw,
#if defined(__i386__) || defined(__386__)
if (draw->use_sse) {
/* SSE */
- codegen_function func = (codegen_function) x86_get_func( &draw->vertex_shader->sse2_program );
+ /* cast away const */
+ struct draw_vertex_shader *shader
+ = (struct draw_vertex_shader *)draw->vertex_shader;
+ codegen_function func
+ = (codegen_function) x86_get_func( &shader->sse2_program );
func(
machine->Inputs,
machine->Outputs,
@@ -193,7 +197,8 @@ run_vertex_program(struct draw_context *draw,
* Run the vertex shader on all vertices in the vertex queue.
* Called by the draw module when the vertx cache needs to be flushed.
*/
-void draw_vertex_shader_queue_flush( struct draw_context *draw )
+void
+draw_vertex_shader_queue_flush(struct draw_context *draw)
{
unsigned i, j;
@@ -227,7 +232,7 @@ void draw_vertex_shader_queue_flush( struct draw_context *draw )
}
-void *
+struct draw_vertex_shader *
draw_create_vertex_shader(struct draw_context *draw,
const struct pipe_shader_state *shader)
{
@@ -240,33 +245,35 @@ draw_create_vertex_shader(struct draw_context *draw,
vs->state = shader;
-#if defined(__i386__) || defined(__386__)
- if (draw->use_sse) {
- /* cast-away const */
- struct pipe_shader_state *sh = (struct pipe_shader_state *) shader;
-
- x86_init_func( &vs->sse2_program );
- tgsi_emit_sse2( sh->tokens, &vs->sse2_program );
- }
-#endif
#ifdef MESA_LLVM
vs->llvm_prog = gallivm_from_tgsi(shader->tokens, GALLIVM_VS);
draw->engine = gallivm_global_cpu_engine();
if (!draw->engine) {
draw->engine = gallivm_cpu_engine_create(vs->llvm_prog);
}
- else
+ else {
gallivm_cpu_jit_compile(draw->engine, vs->llvm_prog);
+ }
+#elif defined(__i386__) || defined(__386__)
+ if (draw->use_sse) {
+ /* cast-away const */
+ struct pipe_shader_state *sh = (struct pipe_shader_state *) shader;
+
+ x86_init_func( &vs->sse2_program );
+ tgsi_emit_sse2( (struct tgsi_token *) sh->tokens, &vs->sse2_program );
+ }
#endif
return vs;
}
-void draw_bind_vertex_shader(struct draw_context *draw,
- void *vcso)
+
+void
+draw_bind_vertex_shader(struct draw_context *draw,
+ struct draw_vertex_shader *dvs)
{
draw_flush(draw);
- draw->vertex_shader = (struct draw_vertex_shader*)(vcso);
+ draw->vertex_shader = dvs;
/* specify the fragment program to interpret/execute */
tgsi_exec_machine_init(&draw->machine,
@@ -275,16 +282,14 @@ void draw_bind_vertex_shader(struct draw_context *draw,
NULL /*samplers*/ );
}
-void draw_delete_vertex_shader(struct draw_context *draw,
- void *vcso)
-{
- struct draw_vertex_shader *vs;
-
- vs = (struct draw_vertex_shader *) vcso;
+void
+draw_delete_vertex_shader(struct draw_context *draw,
+ struct draw_vertex_shader *dvs)
+{
#if defined(__i386__) || defined(__386__)
- x86_release_func( (struct x86_function *) &vs->sse2_program );
+ x86_release_func( (struct x86_function *) &dvs->sse2_program );
#endif
- FREE( vs );
+ FREE( dvs );
}