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Diffstat (limited to 'src/mesa/pipe/draw/draw_vertex_shader_llvm.c')
-rw-r--r--src/mesa/pipe/draw/draw_vertex_shader_llvm.c129
1 files changed, 129 insertions, 0 deletions
diff --git a/src/mesa/pipe/draw/draw_vertex_shader_llvm.c b/src/mesa/pipe/draw/draw_vertex_shader_llvm.c
new file mode 100644
index 0000000000..b38498efc5
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+++ b/src/mesa/pipe/draw/draw_vertex_shader_llvm.c
@@ -0,0 +1,129 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Zack Rusin zack@tungstengraphics.com
+ */
+
+#include "pipe/p_util.h"
+#include "draw_private.h"
+#include "draw_context.h"
+#include "draw_vertex.h"
+
+#include "pipe/llvm/llvmtgsi.h"
+#include "pipe/tgsi/exec/tgsi_core.h"
+
+static INLINE void
+fetch_attrib4(const void *ptr, unsigned format, float attrib[4])
+{
+ /* defaults */
+ attrib[1] = 0.0;
+ attrib[2] = 0.0;
+ attrib[3] = 1.0;
+ switch (format) {
+ case PIPE_FORMAT_R32G32B32A32_FLOAT:
+ attrib[3] = ((float *) ptr)[3];
+ /* fall-through */
+ case PIPE_FORMAT_R32G32B32_FLOAT:
+ attrib[2] = ((float *) ptr)[2];
+ /* fall-through */
+ case PIPE_FORMAT_R32G32_FLOAT:
+ attrib[1] = ((float *) ptr)[1];
+ /* fall-through */
+ case PIPE_FORMAT_R32_FLOAT:
+ attrib[0] = ((float *) ptr)[0];
+ break;
+ default:
+ assert(0);
+ }
+}
+
+
+/**
+ * Fetch vertex attributes for 'count' vertices.
+ */
+static INLINE
+void vertex_fetch(struct draw_context *draw,
+ const unsigned elt,
+ float (*inputs)[4])
+{
+ uint attr;
+
+ printf("fetch vertex %u: \n", elt);
+
+ /* loop over vertex attributes (vertex shader inputs) */
+ for (attr = 0; attr < draw->vertex_shader->state->num_inputs; attr++) {
+
+ unsigned buf = draw->vertex_element[attr].vertex_buffer_index;
+ const void *src
+ = (const void *) ((const ubyte *) draw->mapped_vbuffer[buf]
+ + draw->vertex_buffer[buf].buffer_offset
+ + draw->vertex_element[attr].src_offset
+ + elt * draw->vertex_buffer[buf].pitch);
+ float p[4];
+
+ fetch_attrib4(src, draw->vertex_element[attr].src_format, p);
+
+ printf("> %u: %f %f %f %f\n", attr, p[0], p[1], p[2], p[3]);
+
+ inputs[attr][0] = p[0]; /*X*/
+ inputs[attr][1] = p[1]; /*Y*/
+ inputs[attr][2] = p[2]; /*Z*/
+ inputs[attr][3] = p[3]; /*W*/
+ }
+}
+
+
+/**
+ * Called by the draw module when the vertx cache needs to be flushed.
+ * This involves running the vertex shader.
+ */
+void draw_vertex_shader_queue_flush_llvm(struct draw_context *draw)
+{
+ unsigned i;
+
+ struct vertex_header *dests[VS_QUEUE_LENGTH];
+ float inputs[VS_QUEUE_LENGTH][PIPE_MAX_SHADER_INPUTS][4];
+ float (*consts)[4] = (float (*)[4]) draw->mapped_constants;
+ struct ga_llvm_prog *prog = draw->vertex_shader->state->llvm_prog;
+
+ fprintf(stderr, "XX q(%d) ", draw->vs.queue_nr);
+
+ /* fetch the inputs */
+ for (i = 0; i < draw->vs.queue_nr; ++i) {
+ unsigned elt = draw->vs.queue[i].elt;
+ dests[i] = draw->vs.queue[i].dest;
+ vertex_fetch(draw, elt, inputs[i]);
+ }
+
+ /* batch execute the shaders on all the vertices */
+ ga_llvm_prog_exec(prog, inputs, dests, consts,
+ draw->vs.queue_nr);
+
+ draw->vs.queue_nr = 0;
+}