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diff --git a/src/mesa/pipe/failover/fo_state.c b/src/mesa/pipe/failover/fo_state.c
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+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors: Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "fo_context.h"
+
+
+/* This looks like a lot of work at the moment - we're keeping a
+ * duplicate copy of the state up-to-date.
+ *
+ * This can change in two ways:
+ * - With constant state objects we would only need to save a pointer,
+ * not the whole object.
+ * - By adding a callback in the state tracker to re-emit state. The
+ * state tracker knows the current state already and can re-emit it
+ * without additional complexity.
+ *
+ * This works as a proof-of-concept, but a final version will have
+ * lower overheads.
+ */
+
+static void
+failover_set_alpha_test_state(struct pipe_context *pipe,
+ const struct pipe_alpha_test_state *alpha)
+{
+ struct failover_context *failover = failover_context(pipe);
+
+ failover->alpha_test = *alpha;
+ failover->dirty |= FO_NEW_ALPHA_TEST;
+ failover->hw->set_alpha_test_state( failover->hw, alpha );
+}
+
+
+static void
+failover_set_blend_state( struct pipe_context *pipe,
+ const struct pipe_blend_state *blend )
+{
+ struct failover_context *failover = failover_context(pipe);
+
+ failover->blend = *blend;
+ failover->dirty |= FO_NEW_BLEND;
+ failover->hw->set_blend_state( failover->hw, blend );
+}
+
+
+static void
+failover_set_blend_color( struct pipe_context *pipe,
+ const struct pipe_blend_color *blend_color )
+{
+ struct failover_context *failover = failover_context(pipe);
+
+ failover->blend_color = *blend_color;
+ failover->dirty |= FO_NEW_BLEND_COLOR;
+ failover->hw->set_blend_color( failover->hw, blend_color );
+}
+
+static void
+failover_set_clip_state( struct pipe_context *pipe,
+ const struct pipe_clip_state *clip )
+{
+ struct failover_context *failover = failover_context(pipe);
+
+ failover->clip = *clip;
+ failover->dirty |= FO_NEW_CLIP;
+ failover->hw->set_clip_state( failover->hw, clip );
+}
+
+static void
+failover_set_clear_color_state( struct pipe_context *pipe,
+ const struct pipe_clear_color_state *clear_color )
+{
+ struct failover_context *failover = failover_context(pipe);
+
+ failover->clear_color = *clear_color;
+ failover->dirty |= FO_NEW_CLEAR_COLOR;
+ failover->hw->set_clear_color_state( failover->hw, clear_color );
+}
+
+static void
+failover_set_depth_test_state(struct pipe_context *pipe,
+ const struct pipe_depth_state *depth)
+{
+ struct failover_context *failover = failover_context(pipe);
+
+ failover->depth_test = *depth;
+ failover->dirty |= FO_NEW_DEPTH_TEST;
+ failover->hw->set_depth_state( failover->hw, depth );
+}
+
+static void
+failover_set_framebuffer_state(struct pipe_context *pipe,
+ const struct pipe_framebuffer_state *framebuffer)
+{
+ struct failover_context *failover = failover_context(pipe);
+
+ failover->framebuffer = *framebuffer;
+ failover->dirty |= FO_NEW_FRAMEBUFFER;
+ failover->hw->set_framebuffer_state( failover->hw, framebuffer );
+}
+
+static void
+failover_set_fs_state(struct pipe_context *pipe,
+ const struct pipe_shader_state *fs)
+{
+ struct failover_context *failover = failover_context(pipe);
+
+ failover->fragment_shader = *fs;
+ failover->dirty |= FO_NEW_FRAGMENT_SHADER;
+ failover->hw->set_fs_state( failover->hw, fs );
+}
+
+static void
+failover_set_vs_state(struct pipe_context *pipe,
+ const struct pipe_shader_state *vs)
+{
+ struct failover_context *failover = failover_context(pipe);
+
+ failover->vertex_shader = *vs;
+ failover->dirty |= FO_NEW_VERTEX_SHADER;
+ failover->hw->set_vs_state( failover->hw, vs );
+}
+
+
+static void
+failover_set_polygon_stipple( struct pipe_context *pipe,
+ const struct pipe_poly_stipple *stipple )
+{
+ struct failover_context *failover = failover_context(pipe);
+
+ failover->poly_stipple = *stipple;
+ failover->dirty |= FO_NEW_STIPPLE;
+ failover->hw->set_polygon_stipple( failover->hw, stipple );
+}
+
+
+
+static void
+failover_set_setup_state( struct pipe_context *pipe,
+ const struct pipe_setup_state *setup )
+{
+ struct failover_context *failover = failover_context(pipe);
+
+ failover->setup = *setup;
+ failover->dirty |= FO_NEW_SETUP;
+ failover->hw->set_setup_state( failover->hw, setup );
+}
+
+
+static void
+failover_set_scissor_state( struct pipe_context *pipe,
+ const struct pipe_scissor_state *scissor )
+{
+ struct failover_context *failover = failover_context(pipe);
+
+ failover->scissor = *scissor;
+ failover->dirty |= FO_NEW_SCISSOR;
+ failover->hw->set_scissor_state( failover->hw, scissor );
+}
+
+static void
+failover_set_stencil_state(struct pipe_context *pipe,
+ const struct pipe_stencil_state *stencil)
+{
+ struct failover_context *failover = failover_context(pipe);
+
+ failover->stencil = *stencil;
+ failover->dirty |= FO_NEW_STENCIL;
+ failover->hw->set_stencil_state( failover->hw, stencil );
+}
+
+
+static void
+failover_set_sampler_state(struct pipe_context *pipe,
+ unsigned unit,
+ const struct pipe_sampler_state *sampler)
+{
+ struct failover_context *failover = failover_context(pipe);
+
+ failover->sampler[unit] = *sampler;
+ failover->dirty |= FO_NEW_SAMPLER;
+ failover->dirty_sampler |= (1<<unit);
+ failover->hw->set_sampler_state( failover->hw, unit, sampler );
+}
+
+
+static void
+failover_set_texture_state(struct pipe_context *pipe,
+ unsigned unit,
+ struct pipe_mipmap_tree *texture)
+{
+ struct failover_context *failover = failover_context(pipe);
+
+ failover->texture[unit] = texture;
+ failover->dirty |= FO_NEW_TEXTURE;
+ failover->dirty_texture |= (1<<unit);
+ failover->hw->set_texture_state( failover->hw, unit, texture );
+}
+
+
+static void
+failover_set_viewport_state( struct pipe_context *pipe,
+ const struct pipe_viewport_state *viewport )
+{
+ struct failover_context *failover = failover_context(pipe);
+
+ failover->viewport = *viewport;
+ failover->dirty |= FO_NEW_VIEWPORT;
+ failover->hw->set_viewport_state( failover->hw, viewport );
+}
+
+
+static void
+failover_set_vertex_buffer(struct pipe_context *pipe,
+ unsigned unit,
+ const struct pipe_vertex_buffer *vertex_buffer)
+{
+ struct failover_context *failover = failover_context(pipe);
+
+ failover->vertex_buffer[unit] = *vertex_buffer;
+ failover->dirty |= FO_NEW_VERTEX_BUFFER;
+ failover->dirty_vertex_buffer |= (1<<unit);
+ failover->hw->set_vertex_buffer( failover->hw, unit, vertex_buffer );
+}
+
+
+static void
+failover_set_vertex_element(struct pipe_context *pipe,
+ unsigned unit,
+ const struct pipe_vertex_element *vertex_element)
+{
+ struct failover_context *failover = failover_context(pipe);
+
+ failover->vertex_element[unit] = *vertex_element;
+ failover->dirty |= FO_NEW_VERTEX_ELEMENT;
+ failover->dirty_vertex_element |= (1<<unit);
+ failover->hw->set_vertex_element( failover->hw, unit, vertex_element );
+}
+
+
+void
+failover_init_state_functions( struct failover_context *failover )
+{
+ failover->pipe.set_alpha_test_state = failover_set_alpha_test_state;
+ failover->pipe.set_blend_color = failover_set_blend_color;
+ failover->pipe.set_blend_state = failover_set_blend_state;
+ failover->pipe.set_clip_state = failover_set_clip_state;
+ failover->pipe.set_clear_color_state = failover_set_clear_color_state;
+ failover->pipe.set_depth_state = failover_set_depth_test_state;
+ failover->pipe.set_framebuffer_state = failover_set_framebuffer_state;
+ failover->pipe.set_fs_state = failover_set_fs_state;
+ failover->pipe.set_vs_state = failover_set_vs_state;
+ failover->pipe.set_polygon_stipple = failover_set_polygon_stipple;
+ failover->pipe.set_sampler_state = failover_set_sampler_state;
+ failover->pipe.set_scissor_state = failover_set_scissor_state;
+ failover->pipe.set_setup_state = failover_set_setup_state;
+ failover->pipe.set_stencil_state = failover_set_stencil_state;
+ failover->pipe.set_texture_state = failover_set_texture_state;
+ failover->pipe.set_viewport_state = failover_set_viewport_state;
+ failover->pipe.set_vertex_buffer = failover_set_vertex_buffer;
+ failover->pipe.set_vertex_element = failover_set_vertex_element;
+}