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-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-
-/**
- * Abstract graphics pipe state objects.
- *
- * Basic notes:
- * 1. Want compact representations, so we use bitfields.
- * 2. Put bitfields before other (GLfloat) fields.
- */
-
-
-#ifndef PIPE_STATE_H
-#define PIPE_STATE_H
-
-#include "p_compiler.h"
-#include "p_defines.h"
-#include "p_format.h"
-
-/**
- * Implementation limits
- */
-#define PIPE_MAX_SAMPLERS 8
-#define PIPE_MAX_CLIP_PLANES 6
-#define PIPE_MAX_CONSTANT 32
-#define PIPE_ATTRIB_MAX 32
-#define PIPE_MAX_COLOR_BUFS 8
-#define PIPE_MAX_TEXTURE_LEVELS 16
-#define PIPE_MAX_FEEDBACK_ATTRIBS 16
-#define PIPE_MAX_SHADER_INPUTS 16
-#define PIPE_MAX_SHADER_OUTPUTS 16
-
-
-/* fwd decls */
-struct pipe_surface;
-struct pipe_winsys;
-
-
-
-/**
- * The driver will certainly subclass this to include actual memory
- * management information.
- */
-struct pipe_buffer {
- unsigned alignment;
- unsigned usage;
- unsigned size;
-
- /** Reference count */
- unsigned refcount;
-};
-
-
-
-
-/**
- * Primitive (point/line/tri) rasterization info
- */
-struct pipe_rasterizer_state
-{
- unsigned flatshade:1;
- unsigned light_twoside:1;
- unsigned front_winding:2; /**< PIPE_WINDING_x */
- unsigned cull_mode:2; /**< PIPE_WINDING_x */
- unsigned fill_cw:2; /**< PIPE_POLYGON_MODE_x */
- unsigned fill_ccw:2; /**< PIPE_POLYGON_MODE_x */
- unsigned offset_cw:1;
- unsigned offset_ccw:1;
- unsigned scissor:1;
- unsigned poly_smooth:1;
- unsigned poly_stipple_enable:1;
- unsigned point_smooth:1;
- unsigned point_sprite:1;
- unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
- unsigned multisample:1; /* XXX maybe more ms state in future */
- unsigned line_smooth:1;
- unsigned line_stipple_enable:1;
- unsigned line_stipple_factor:8; /**< [1..256] actually */
- unsigned line_stipple_pattern:16;
- unsigned bypass_clipping:1;
- unsigned origin_lower_left:1; /**< Is (0,0) the lower-left corner? */
-
- float line_width;
- float point_size; /**< used when no per-vertex size */
- float offset_units;
- float offset_scale;
- ubyte sprite_coord_mode[PIPE_MAX_SHADER_OUTPUTS]; /**< PIPE_SPRITE_COORD_ */
-};
-
-
-struct pipe_poly_stipple {
- unsigned stipple[32];
-};
-
-
-struct pipe_viewport_state {
- float scale[4];
- float translate[4];
-};
-
-
-struct pipe_scissor_state {
- unsigned minx:16;
- unsigned miny:16;
- unsigned maxx:16;
- unsigned maxy:16;
-};
-
-
-struct pipe_clip_state {
- float ucp[PIPE_MAX_CLIP_PLANES][4];
- unsigned nr;
-};
-
-
-/**
- * Constants for vertex/fragment shaders
- */
-struct pipe_constant_buffer {
- struct pipe_buffer *buffer;
- unsigned size; /** in bytes */
-};
-
-
-struct pipe_shader_state {
- const struct tgsi_token *tokens;
- ubyte num_inputs;
- ubyte num_outputs;
- ubyte input_map[PIPE_MAX_SHADER_INPUTS]; /* XXX this may be temporary */
- ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS]; /**< TGSI_SEMANTIC_x */
- ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
- ubyte output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; /**< TGSI_SEMANTIC_x */
- ubyte output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
-};
-
-
-struct pipe_depth_stencil_alpha_state
-{
- struct {
- unsigned enabled:1; /**< depth test enabled? */
- unsigned writemask:1; /**< allow depth buffer writes? */
- unsigned func:3; /**< depth test func (PIPE_FUNC_x) */
- unsigned occlusion_count:1; /**< do occlusion counting? */
- } depth;
- struct {
- unsigned enabled:1;
- unsigned func:3; /**< PIPE_FUNC_x */
- unsigned fail_op:3; /**< PIPE_STENCIL_OP_x */
- unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
- unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
- ubyte ref_value;
- ubyte value_mask;
- ubyte write_mask;
- } stencil[2]; /**< [0] = front, [1] = back */
- struct {
- unsigned enabled:1;
- unsigned func:3; /**< PIPE_FUNC_x */
- float ref; /**< reference value */
- } alpha;
-};
-
-
-struct pipe_blend_state {
- unsigned blend_enable:1;
-
- unsigned rgb_func:3; /**< PIPE_BLEND_x */
- unsigned rgb_src_factor:5; /**< PIPE_BLENDFACTOR_x */
- unsigned rgb_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
-
- unsigned alpha_func:3; /**< PIPE_BLEND_x */
- unsigned alpha_src_factor:5; /**< PIPE_BLENDFACTOR_x */
- unsigned alpha_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
-
- unsigned logicop_enable:1;
- unsigned logicop_func:4; /**< PIPE_LOGICOP_x */
-
- unsigned colormask:4; /**< bitmask of PIPE_MASK_R/G/B/A */
- unsigned dither:1;
-};
-
-
-struct pipe_blend_color {
- float color[4];
-};
-
-
-struct pipe_framebuffer_state
-{
- /** multiple colorbuffers for multiple render targets */
- unsigned num_cbufs;
- struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
-
- struct pipe_surface *zsbuf; /**< Z/stencil buffer */
-};
-
-
-/**
- * Texture sampler state.
- */
-struct pipe_sampler_state
-{
- unsigned wrap_s:3; /**< PIPE_TEX_WRAP_x */
- unsigned wrap_t:3; /**< PIPE_TEX_WRAP_x */
- unsigned wrap_r:3; /**< PIPE_TEX_WRAP_x */
- unsigned min_img_filter:2; /**< PIPE_TEX_FILTER_x */
- unsigned min_mip_filter:2; /**< PIPE_TEX_MIPFILTER_x */
- unsigned mag_img_filter:2; /**< PIPE_TEX_FILTER_x */
- unsigned compare:1; /**< shadow/depth compare enabled? */
- unsigned compare_mode:1; /**< PIPE_TEX_COMPARE_x */
- unsigned compare_func:3; /**< PIPE_FUNC_x */
- unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
- float shadow_ambient; /**< shadow test fail color/intensity */
- float lod_bias; /**< LOD/lambda bias */
- float min_lod, max_lod; /**< LOD clamp range, after bias */
- float border_color[4];
- float max_anisotropy;
-};
-
-
-/**
- * 2D surface. This is basically a view into a memory buffer.
- * May be a renderbuffer, texture mipmap level, etc.
- */
-struct pipe_surface
-{
- struct pipe_buffer *buffer; /**< driver private buffer handle */
- enum pipe_format format; /**< PIPE_FORMAT_x */
- unsigned status; /**< PIPE_SURFACE_STATUS_x */
- unsigned clear_value; /**< may be temporary */
- unsigned cpp; /**< bytes per pixel */
- unsigned width, height;
- unsigned pitch; /**< in pixels */
- unsigned offset; /**< offset from start of buffer, in bytes */
- unsigned refcount;
- struct pipe_winsys *winsys; /**< winsys which owns/created the surface */
-};
-
-
-/**
- * Texture. Represents one or several texture images on one or several mipmap
- * levels.
- */
-struct pipe_texture
-{
- /* Effectively the key:
- */
- enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
- enum pipe_format format; /**< PIPE_FORMAT_x */
-
- unsigned last_level; /**< Index of last mipmap level present/defined */
-
- unsigned width[PIPE_MAX_TEXTURE_LEVELS];
- unsigned height[PIPE_MAX_TEXTURE_LEVELS];
- unsigned depth[PIPE_MAX_TEXTURE_LEVELS];
- unsigned cpp;
-
- unsigned compressed:1;
-
- /* These are also refcounted:
- */
- unsigned refcount;
-};
-
-
-/**
- * A vertex buffer. Typically, all the vertex data/attributes for
- * drawing something will be in one buffer. But it's also possible, for
- * example, to put colors in one buffer and texcoords in another.
- */
-struct pipe_vertex_buffer
-{
- unsigned pitch:11; /**< stride to same attrib in next vertex, in bytes */
- unsigned max_index; /**< number of vertices in this buffer */
- unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
- struct pipe_buffer *buffer; /**< the actual buffer */
-};
-
-
-/**
- * Information to describe a vertex attribute (position, color, etc)
- */
-struct pipe_vertex_element
-{
- /** Offset of this attribute, in bytes, from the start of the vertex */
- unsigned src_offset:11;
-
- /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
- * this attribute live in?
- */
- unsigned vertex_buffer_index:5;
- unsigned nr_components:3;
-
- enum pipe_format src_format; /**< PIPE_FORMAT_* */
-};
-
-
-#endif