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+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * \file
+ * Buffer management.
+ *
+ * A buffer manager does only one basic thing: it creates buffers. Actually,
+ * "buffer factory" would probably a more accurate description.
+ *
+ * You can chain buffer managers so that you can have a finer grained memory
+ * management and pooling.
+ *
+ * For example, for a simple batch buffer manager you would chain:
+ * - the native buffer manager, which provides DMA memory from the graphics
+ * memory space;
+ * - the pool buffer manager, which keep around a pool of equally sized buffers
+ * to avoid latency associated with the native buffer manager;
+ * - the fenced buffer manager, which will delay buffer destruction until the
+ * the moment the card finishing processing it.
+ *
+ * \author José Fonseca <jrfonseca@tungstengraphics.com>
+ */
+
+#ifndef PB_BUFMGR_H_
+#define PB_BUFMGR_H_
+
+
+#include <stddef.h>
+
+
+struct pipe_buffer;
+struct pipe_winsys;
+
+
+/**
+ * Abstract base class for all buffer managers.
+ */
+struct buffer_manager
+{
+ /* XXX: we will likely need more allocation flags */
+ struct pipe_buffer *
+ (*create_buffer)( struct buffer_manager *mgr,
+ size_t size);
+
+ void
+ (*destroy)( struct buffer_manager *mgr );
+};
+
+
+/**
+ * Static buffer pool manager.
+ *
+ * Manages the allocation of equally sized buffers. It does so by allocating
+ * a single big buffer and divide it equally sized buffers.
+ *
+ * It is meant to manage the allocation of batch buffer pools.
+ */
+struct buffer_manager *
+pool_bufmgr_create(struct buffer_manager *provider,
+ size_t n, size_t size);
+
+
+/**
+ * Wraper around the old memory manager.
+ *
+ * It managers buffers of different sizes. It does so by allocating a buffer
+ * with the size of the heap, and then using the old mm memory manager to manage
+ * that heap.
+ */
+struct buffer_manager *
+mm_bufmgr_create(struct buffer_manager *provider,
+ size_t size, size_t align2);
+
+
+/**
+ * Fenced buffer manager.
+ *
+ * This manager is just meant for convenience. It wraps the buffers returned
+ * by another manager in fenced buffers, so that
+ *
+ * NOTE: the buffer manager that provides the buffers will be destroyed
+ * at the same time.
+ */
+struct buffer_manager *
+fenced_bufmgr_create(struct buffer_manager *provider,
+ struct pipe_winsys *winsys);
+
+
+#endif /*PB_BUFMGR_H_*/