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Diffstat (limited to 'src/mesa/pipe/softpipe/sp_context.h')
-rw-r--r--src/mesa/pipe/softpipe/sp_context.h24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/mesa/pipe/softpipe/sp_context.h b/src/mesa/pipe/softpipe/sp_context.h
index a99c083caa..8887c576c1 100644
--- a/src/mesa/pipe/softpipe/sp_context.h
+++ b/src/mesa/pipe/softpipe/sp_context.h
@@ -31,7 +31,7 @@
#ifndef SP_CONTEXT_H
#define SP_CONTEXT_H
-#include "glheader.h"
+//#include "glheader.h"
#include "pipe/p_state.h"
#include "pipe/p_context.h"
@@ -88,7 +88,7 @@ struct softpipe_context {
struct pipe_stencil_state stencil;
struct pipe_mipmap_tree *texture[PIPE_MAX_SAMPLERS];
struct pipe_viewport_state viewport;
- GLuint dirty;
+ unsigned dirty;
/* Setup derived state. TODO: this should be passed in the program
* tokens as parameters to DECL instructions.
@@ -103,28 +103,28 @@ struct softpipe_context {
*/
/** Map fragment program attribute to quad/coef array slot */
- GLuint fp_attr_to_slot[PIPE_ATTRIB_MAX];
+ unsigned fp_attr_to_slot[PIPE_ATTRIB_MAX];
/** Map vertex format attribute to a vertex attribute slot */
- GLuint vf_attr_to_slot[PIPE_ATTRIB_MAX];
- GLuint nr_attrs;
- GLuint nr_frag_attrs; /**< number of active fragment attribs */
- GLbitfield attr_mask; /**< bitfield of VF_ATTRIB_ indexes/bits */
+ unsigned vf_attr_to_slot[PIPE_ATTRIB_MAX];
+ unsigned nr_attrs;
+ unsigned nr_frag_attrs; /**< number of active fragment attribs */
+ unsigned attr_mask; /**< bitfield of VF_ATTRIB_ indexes/bits */
- GLboolean need_z; /**< produce quad/fragment Z values? */
- GLboolean need_w; /**< produce quad/fragment W values? */
+ boolean need_z; /**< produce quad/fragment Z values? */
+ boolean need_w; /**< produce quad/fragment W values? */
#if 0
/* Stipple derived state:
*/
- GLubyte stipple_masks[16][16];
+ ubyte stipple_masks[16][16];
#endif
/** Derived from scissor and surface bounds: */
struct pipe_scissor_state cliprect;
- GLuint occlusion_counter;
+ unsigned occlusion_counter;
- GLuint line_stipple_counter;
+ unsigned line_stipple_counter;
/** Software quad rendering pipeline */
struct {