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path: root/src/mesa/pipe/softpipe/sp_state_derived.c
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Diffstat (limited to 'src/mesa/pipe/softpipe/sp_state_derived.c')
-rw-r--r--src/mesa/pipe/softpipe/sp_state_derived.c17
1 files changed, 9 insertions, 8 deletions
diff --git a/src/mesa/pipe/softpipe/sp_state_derived.c b/src/mesa/pipe/softpipe/sp_state_derived.c
index 630ae3163f..0f1410e5de 100644
--- a/src/mesa/pipe/softpipe/sp_state_derived.c
+++ b/src/mesa/pipe/softpipe/sp_state_derived.c
@@ -48,6 +48,7 @@ static void calculate_vertex_layout( struct softpipe_context *softpipe )
boolean emitBack0 = FALSE, emitBack1 = FALSE, emitPsize = FALSE;
uint front0 = 0, back0 = 0, front1 = 0, back1 = 0;
uint i;
+ int src = 0;
memset(vinfo, 0, sizeof(*vinfo));
@@ -61,7 +62,7 @@ static void calculate_vertex_layout( struct softpipe_context *softpipe )
softpipe->psize_slot = -1;
/* always emit vertex pos */
- draw_emit_vertex_attr(vinfo, FORMAT_4F, INTERP_LINEAR);
+ draw_emit_vertex_attr(vinfo, FORMAT_4F, INTERP_LINEAR, src++);
/*
* XXX I think we need to reconcile the vertex shader outputs with
@@ -82,11 +83,11 @@ static void calculate_vertex_layout( struct softpipe_context *softpipe )
case TGSI_SEMANTIC_COLOR:
if (vs->output_semantic_index[i] == 0) {
- front0 = draw_emit_vertex_attr(vinfo, FORMAT_4F, colorInterp);
+ front0 = draw_emit_vertex_attr(vinfo, FORMAT_4F, colorInterp, src++);
}
else {
assert(vs->output_semantic_index[i] == 1);
- front1 = draw_emit_vertex_attr(vinfo, FORMAT_4F, colorInterp);
+ front1 = draw_emit_vertex_attr(vinfo, FORMAT_4F, colorInterp, src++);
}
break;
@@ -101,7 +102,7 @@ static void calculate_vertex_layout( struct softpipe_context *softpipe )
break;
case TGSI_SEMANTIC_FOG:
- draw_emit_vertex_attr(vinfo, FORMAT_1F, INTERP_PERSPECTIVE);
+ draw_emit_vertex_attr(vinfo, FORMAT_1F, INTERP_PERSPECTIVE, src++);
break;
case TGSI_SEMANTIC_PSIZE:
@@ -113,7 +114,7 @@ static void calculate_vertex_layout( struct softpipe_context *softpipe )
case TGSI_SEMANTIC_GENERIC:
/* this includes texcoords and varying vars */
- draw_emit_vertex_attr(vinfo, FORMAT_4F, INTERP_PERSPECTIVE);
+ draw_emit_vertex_attr(vinfo, FORMAT_4F, INTERP_PERSPECTIVE, src++);
break;
default:
@@ -128,14 +129,14 @@ static void calculate_vertex_layout( struct softpipe_context *softpipe )
* up 1:1 with the fragment shader inputs.
*/
if (emitBack0) {
- back0 = draw_emit_vertex_attr(vinfo, FORMAT_4F, colorInterp);
+ back0 = draw_emit_vertex_attr(vinfo, FORMAT_4F, colorInterp, src++);
}
if (emitBack1) {
- back1 = draw_emit_vertex_attr(vinfo, FORMAT_4F, colorInterp);
+ back1 = draw_emit_vertex_attr(vinfo, FORMAT_4F, colorInterp, src++);
}
if (emitPsize) {
softpipe->psize_slot
- = draw_emit_vertex_attr(vinfo, FORMAT_1F, INTERP_CONSTANT);
+ = draw_emit_vertex_attr(vinfo, FORMAT_1F, INTERP_CONSTANT, src++);
}
/* If the attributes have changed, tell the draw module about