diff options
Diffstat (limited to 'src/mesa/pipe/softpipe')
-rw-r--r-- | src/mesa/pipe/softpipe/sp_prim_setup.c | 2 | ||||
-rw-r--r-- | src/mesa/pipe/softpipe/sp_quad_fs.c | 2 | ||||
-rw-r--r-- | src/mesa/pipe/softpipe/sp_quad_stipple.c | 2 | ||||
-rw-r--r-- | src/mesa/pipe/softpipe/sp_surface.c | 1 | ||||
-rw-r--r-- | src/mesa/pipe/softpipe/sp_texture.c | 2 | ||||
-rw-r--r-- | src/mesa/pipe/softpipe/sp_tile_cache.c | 10 |
6 files changed, 11 insertions, 8 deletions
diff --git a/src/mesa/pipe/softpipe/sp_prim_setup.c b/src/mesa/pipe/softpipe/sp_prim_setup.c index 7847027cae..89f8df945c 100644 --- a/src/mesa/pipe/softpipe/sp_prim_setup.c +++ b/src/mesa/pipe/softpipe/sp_prim_setup.c @@ -488,7 +488,7 @@ setup_fragcoord_coeff(struct setup_stage *setup) if (setup->softpipe->rasterizer->origin_lower_left) { /* y=0=bottom */ const int winHeight = setup->softpipe->framebuffer.cbufs[0]->height; - setup->coef[0].a0[1] = winHeight - 1; + setup->coef[0].a0[1] = (float) (winHeight - 1); setup->coef[0].dady[1] = -1.0; } else { diff --git a/src/mesa/pipe/softpipe/sp_quad_fs.c b/src/mesa/pipe/softpipe/sp_quad_fs.c index 921dfbaccb..0001c76a80 100644 --- a/src/mesa/pipe/softpipe/sp_quad_fs.c +++ b/src/mesa/pipe/softpipe/sp_quad_fs.c @@ -133,7 +133,7 @@ shade_quad( machine->InterpCoefs = quad->coef; /* Compute X, Y, Z, W vals for this quad */ - setup_pos_vector(quad->posCoef, quad->x0, quad->y0, &machine->QuadPos); + setup_pos_vector(quad->posCoef, (float) quad->x0, (float) quad->y0, &machine->QuadPos); /* run shader */ #if defined(__i386__) || defined(__386__) diff --git a/src/mesa/pipe/softpipe/sp_quad_stipple.c b/src/mesa/pipe/softpipe/sp_quad_stipple.c index 0c42963dfe..8660432259 100644 --- a/src/mesa/pipe/softpipe/sp_quad_stipple.c +++ b/src/mesa/pipe/softpipe/sp_quad_stipple.c @@ -36,6 +36,7 @@ stipple_quad(struct quad_stage *qs, struct quad_header *quad) stipple1 = softpipe->poly_stipple.stipple[y1 % 32]; #if 1 + { const int col0 = quad->x0 % 32; if ((stipple0 & (bit31 >> col0)) == 0) quad->mask &= ~MASK_TOP_LEFT; @@ -48,6 +49,7 @@ stipple_quad(struct quad_stage *qs, struct quad_header *quad) if ((stipple1 & (bit30 >> col0)) == 0) quad->mask &= ~MASK_BOTTOM_RIGHT; + } #else /* We'd like to use this code, but we'd need to redefine * MASK_TOP_LEFT to be (1 << 1) and MASK_TOP_RIGHT to be (1 << 0), diff --git a/src/mesa/pipe/softpipe/sp_surface.c b/src/mesa/pipe/softpipe/sp_surface.c index 6c080d5b5c..a580fb3e82 100644 --- a/src/mesa/pipe/softpipe/sp_surface.c +++ b/src/mesa/pipe/softpipe/sp_surface.c @@ -50,6 +50,7 @@ softpipe_get_tex_surface(struct pipe_context *pipe, ps = pipe->winsys->surface_alloc(pipe->winsys); if (ps) { assert(ps->refcount); + assert(ps->winsys); pipe->winsys->buffer_reference(pipe->winsys, &ps->buffer, spt->buffer); ps->format = pt->format; ps->cpp = pt->cpp; diff --git a/src/mesa/pipe/softpipe/sp_texture.c b/src/mesa/pipe/softpipe/sp_texture.c index e5e6bfe01b..532bcfcc51 100644 --- a/src/mesa/pipe/softpipe/sp_texture.c +++ b/src/mesa/pipe/softpipe/sp_texture.c @@ -126,7 +126,7 @@ softpipe_texture_release(struct pipe_context *pipe, struct pipe_texture **pt) pipe->winsys->buffer_reference(pipe->winsys, &spt->buffer, NULL); - free(spt); + FREE(spt); } *pt = NULL; } diff --git a/src/mesa/pipe/softpipe/sp_tile_cache.c b/src/mesa/pipe/softpipe/sp_tile_cache.c index 6515ce668c..1974f77459 100644 --- a/src/mesa/pipe/softpipe/sp_tile_cache.c +++ b/src/mesa/pipe/softpipe/sp_tile_cache.c @@ -286,7 +286,7 @@ clear_tile(struct softpipe_cached_tile *tile, else { for (i = 0; i < TILE_SIZE; i++) { for (j = 0; j < TILE_SIZE; j++) { - tile->data.depth16[i][j] = clear_value; + tile->data.depth16[i][j] = (ushort) clear_value; } } } @@ -564,10 +564,10 @@ sp_tile_cache_clear(struct softpipe_tile_cache *tc, uint clearValue) r = g = b = a = 0; } - tc->clear_color[0] = r / 255.0; - tc->clear_color[1] = g / 255.0; - tc->clear_color[2] = b / 255.0; - tc->clear_color[3] = a / 255.0; + tc->clear_color[0] = r / 255.0f; + tc->clear_color[1] = g / 255.0f; + tc->clear_color[2] = b / 255.0f; + tc->clear_color[3] = a / 255.0f; #if TILE_CLEAR_OPTIMIZATION /* set flags to indicate all the tiles are cleared */ |