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Diffstat (limited to 'src/mesa/program/sampler.cpp')
-rw-r--r--src/mesa/program/sampler.cpp20
1 files changed, 9 insertions, 11 deletions
diff --git a/src/mesa/program/sampler.cpp b/src/mesa/program/sampler.cpp
index 9a813c8795..12c4a40a25 100644
--- a/src/mesa/program/sampler.cpp
+++ b/src/mesa/program/sampler.cpp
@@ -40,7 +40,7 @@ static void fail_link(struct gl_shader_program *prog, const char *fmt, ...)
{
va_list args;
va_start(args, fmt);
- prog->InfoLog = talloc_vasprintf_append(prog->InfoLog, fmt, args);
+ ralloc_vasprintf_append(&prog->InfoLog, fmt, args);
va_end(args);
prog->LinkStatus = GL_FALSE;
@@ -52,7 +52,7 @@ public:
get_sampler_name(ir_dereference *last,
struct gl_shader_program *shader_program)
{
- this->mem_ctx = talloc_new(NULL);
+ this->mem_ctx = ralloc_context(NULL);
this->shader_program = shader_program;
this->name = NULL;
this->offset = 0;
@@ -61,7 +61,7 @@ public:
~get_sampler_name()
{
- talloc_free(this->mem_ctx);
+ ralloc_free(this->mem_ctx);
}
virtual ir_visitor_status visit(ir_dereference_variable *ir)
@@ -72,7 +72,7 @@ public:
virtual ir_visitor_status visit_leave(ir_dereference_record *ir)
{
- this->name = talloc_asprintf(mem_ctx, "%s.%s", name, ir->field);
+ this->name = ralloc_asprintf(mem_ctx, "%s.%s", name, ir->field);
return visit_continue;
}
@@ -91,16 +91,14 @@ public:
* all that would work would be an unrolled loop counter that ends
* up being constant above.
*/
- shader_program->InfoLog =
- talloc_asprintf_append(shader_program->InfoLog,
- "warning: Variable sampler array index "
- "unsupported.\nThis feature of the language "
- "was removed in GLSL 1.20 and is unlikely "
- "to be supported for 1.10 in Mesa.\n");
+ ralloc_strcat(&shader_program->InfoLog,
+ "warning: Variable sampler array index unsupported.\n"
+ "This feature of the language was removed in GLSL 1.20 "
+ "and is unlikely to be supported for 1.10 in Mesa.\n");
i = 0;
}
if (ir != last) {
- this->name = talloc_asprintf(mem_ctx, "%s[%d]", name, i);
+ this->name = ralloc_asprintf(mem_ctx, "%s[%d]", name, i);
} else {
offset = i;
}