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Diffstat (limited to 'src/mesa/shader/slang/slang_emit.c')
-rw-r--r--src/mesa/shader/slang/slang_emit.c26
1 files changed, 16 insertions, 10 deletions
diff --git a/src/mesa/shader/slang/slang_emit.c b/src/mesa/shader/slang/slang_emit.c
index 08b7d519a5..6b744d72c8 100644
--- a/src/mesa/shader/slang/slang_emit.c
+++ b/src/mesa/shader/slang/slang_emit.c
@@ -1300,14 +1300,10 @@ emit_tex(slang_emit_info *emitInfo, slang_ir_node *n)
NULL,
NULL);
- /* Store->Index is the sampler index */
+ /* Store->Index is the uniform/sampler index */
assert(n->Children[0]->Store->Index >= 0);
- /* Store->Size is the texture target */
- assert(n->Children[0]->Store->Size >= TEXTURE_1D_INDEX);
- assert(n->Children[0]->Store->Size <= TEXTURE_RECT_INDEX);
-
- inst->TexSrcTarget = n->Children[0]->Store->Size;
- inst->TexSrcUnit = n->Children[0]->Store->Index; /* i.e. uniform's index */
+ inst->TexSrcUnit = n->Children[0]->Store->Index;
+ inst->TexSrcTarget = n->Children[0]->Store->TexTarget;
/* mark the sampler as being used */
_mesa_use_uniform(emitInfo->prog->Parameters,
@@ -2381,10 +2377,20 @@ _slang_resolve_subroutines(slang_emit_info *emitInfo)
-
+/**
+ * Convert the IR tree into GPU instructions.
+ * \param n root of IR tree
+ * \param vt variable table
+ * \param prog program to put GPU instructions into
+ * \param pragmas controls codegen options
+ * \param withEnd if true, emit END opcode at end
+ * \param log log for emitting errors/warnings/info
+ */
GLboolean
_slang_emit_code(slang_ir_node *n, slang_var_table *vt,
- struct gl_program *prog, GLboolean withEnd,
+ struct gl_program *prog,
+ const struct gl_sl_pragmas *pragmas,
+ GLboolean withEnd,
slang_info_log *log)
{
GET_CURRENT_CONTEXT(ctx);
@@ -2401,7 +2407,7 @@ _slang_emit_code(slang_ir_node *n, slang_var_table *vt,
emitInfo.EmitHighLevelInstructions = ctx->Shader.EmitHighLevelInstructions;
emitInfo.EmitCondCodes = ctx->Shader.EmitCondCodes;
- emitInfo.EmitComments = ctx->Shader.EmitComments;
+ emitInfo.EmitComments = ctx->Shader.EmitComments || pragmas->Debug;
emitInfo.EmitBeginEndSub = GL_TRUE;
if (!emitInfo.EmitCondCodes) {