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Diffstat (limited to 'src/mesa/shader/slang/slang_execute.c')
-rw-r--r--src/mesa/shader/slang/slang_execute.c80
1 files changed, 52 insertions, 28 deletions
diff --git a/src/mesa/shader/slang/slang_execute.c b/src/mesa/shader/slang/slang_execute.c
index 0714ddff0d..bed63d1e5b 100644
--- a/src/mesa/shader/slang/slang_execute.c
+++ b/src/mesa/shader/slang/slang_execute.c
@@ -29,11 +29,9 @@
*/
#include "imports.h"
-#include "context.h"
-#include "swrast/s_context.h"
-#include "colormac.h"
#include "slang_execute.h"
#include "slang_library_noise.h"
+#include "slang_library_texsample.h"
#define DEBUG_SLANG 0
@@ -48,7 +46,8 @@ GLvoid slang_machine_ctr (slang_machine *self)
GLvoid slang_machine_dtr (slang_machine *self)
{
#if defined(USE_X86_ASM) || defined(SLANG_X86)
- /* TODO: free self->x86.compiled_func */
+ if (self->x86.compiled_func != NULL)
+ _mesa_exec_free (self->x86.compiled_func);
#endif
}
@@ -195,9 +194,24 @@ static void dump_instruction (FILE *f, slang_assembly *a, unsigned int i)
case slang_asm_addr_multiply:
fprintf (f, "addr_multiply");
break;
- case slang_vec4_tex2d:
+ case slang_asm_vec4_tex1d:
+ fprintf (f, "vec4_tex1d");
+ break;
+ case slang_asm_vec4_tex2d:
fprintf (f, "vec4_tex2d");
break;
+ case slang_asm_vec4_tex3d:
+ fprintf (f, "vec4_tex3d");
+ break;
+ case slang_asm_vec4_texcube:
+ fprintf (f, "vec4_texcube");
+ break;
+ case slang_asm_vec4_shad1d:
+ fprintf (f, "vec4_shad1d");
+ break;
+ case slang_asm_vec4_shad2d:
+ fprintf (f, "vec4_shad2d");
+ break;
case slang_asm_jump:
fprintf (f, "jump\t%u", a->param[0]);
break;
@@ -272,21 +286,6 @@ static void dump (const slang_assembly_file *file)
#endif
-static void fetch_texel (GLuint sampler, const GLfloat texcoord[4], GLfloat lambda, GLfloat color[4])
-{
- GET_CURRENT_CONTEXT(ctx);
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLchan rgba[4];
-
- /* XXX: the function pointer is NULL! */
- swrast->TextureSample[sampler] (ctx, ctx->Texture.Unit[sampler]._Current, 1,
- (const GLfloat (*)[4]) texcoord, &lambda, &rgba);
- color[0] = CHAN_TO_FLOAT(rgba[0]);
- color[1] = CHAN_TO_FLOAT(rgba[1]);
- color[2] = CHAN_TO_FLOAT(rgba[2]);
- color[3] = CHAN_TO_FLOAT(rgba[3]);
-}
-
int _slang_execute2 (const slang_assembly_file *file, slang_machine *mach)
{
slang_machine_slot *stack;
@@ -465,16 +464,41 @@ int _slang_execute2 (const slang_assembly_file *file, slang_machine *mach)
stack[mach->sp + 1]._addr *= stack[mach->sp]._addr;
mach->sp++;
break;
- case slang_asm_vec4_tex2d:
- {
- GLfloat st[4] = { stack[mach->sp]._float, stack[mach->sp + 1]._float, 0.0f, 1.0f };
- GLuint sampler = (GLuint) stack[mach->sp + 2]._float;
- GLfloat *rgba = &mach->mem[stack[mach->sp + 3]._addr / 4]._float;
-
- fetch_texel (sampler, st, 0.0f, rgba);
- }
+ case slang_asm_vec4_tex1d:
+ _slang_library_tex1d (stack[mach->sp]._float, stack[mach->sp + 1]._float,
+ stack[mach->sp + 2]._float, &mach->mem[stack[mach->sp + 3]._addr / 4]._float);
mach->sp += 3;
break;
+ case slang_asm_vec4_tex2d:
+ _slang_library_tex2d (stack[mach->sp]._float, stack[mach->sp + 1]._float,
+ stack[mach->sp + 2]._float, stack[mach->sp + 3]._float,
+ &mach->mem[stack[mach->sp + 4]._addr / 4]._float);
+ mach->sp += 4;
+ break;
+ case slang_asm_vec4_tex3d:
+ _slang_library_tex3d (stack[mach->sp]._float, stack[mach->sp + 1]._float,
+ stack[mach->sp + 2]._float, stack[mach->sp + 3]._float, stack[mach->sp + 4]._float,
+ &mach->mem[stack[mach->sp + 5]._addr / 4]._float);
+ mach->sp += 5;
+ break;
+ case slang_asm_vec4_texcube:
+ _slang_library_texcube (stack[mach->sp]._float, stack[mach->sp + 1]._float,
+ stack[mach->sp + 2]._float, stack[mach->sp + 3]._float, stack[mach->sp + 4]._float,
+ &mach->mem[stack[mach->sp + 5]._addr / 4]._float);
+ mach->sp += 5;
+ break;
+ case slang_asm_vec4_shad1d:
+ _slang_library_shad1d (stack[mach->sp]._float, stack[mach->sp + 1]._float,
+ stack[mach->sp + 2]._float, stack[mach->sp + 3]._float, stack[mach->sp + 4]._float,
+ &mach->mem[stack[mach->sp + 5]._addr / 4]._float);
+ mach->sp += 5;
+ break;
+ case slang_asm_vec4_shad2d:
+ _slang_library_shad2d (stack[mach->sp]._float, stack[mach->sp + 1]._float,
+ stack[mach->sp + 2]._float, stack[mach->sp + 3]._float, stack[mach->sp + 4]._float,
+ &mach->mem[stack[mach->sp + 5]._addr / 4]._float);
+ mach->sp += 5;
+ break;
case slang_asm_jump:
mach->ip = a->param[0];
break;