diff options
Diffstat (limited to 'src/mesa/shader/slang/slang_link.c')
-rw-r--r-- | src/mesa/shader/slang/slang_link.c | 55 |
1 files changed, 40 insertions, 15 deletions
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index 71038d2d94..ed27821a95 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -104,7 +104,7 @@ link_varying_vars(GLcontext *ctx, GLuint *map, i, firstVarying, newFile; GLbitfield *inOutFlags; - map = (GLuint *) malloc(prog->Varying->NumParameters * sizeof(GLuint)); + map = (GLuint *) _mesa_malloc(prog->Varying->NumParameters * sizeof(GLuint)); if (!map) return GL_FALSE; @@ -135,6 +135,7 @@ link_varying_vars(GLcontext *ctx, &shProg->Varying->Parameters[j]; if (var->Size != v->Size) { link_error(shProg, "mismatched varying variable types"); + _mesa_free(map); return GL_FALSE; } if (!bits_agree(var->Flags, v->Flags, PROG_PARAM_BIT_CENTROID)) { @@ -142,6 +143,7 @@ link_varying_vars(GLcontext *ctx, _mesa_snprintf(msg, sizeof(msg), "centroid modifier mismatch for '%s'", var->Name); link_error(shProg, msg); + _mesa_free(map); return GL_FALSE; } if (!bits_agree(var->Flags, v->Flags, PROG_PARAM_BIT_INVARIANT)) { @@ -149,6 +151,7 @@ link_varying_vars(GLcontext *ctx, _mesa_snprintf(msg, sizeof(msg), "invariant modifier mismatch for '%s'", var->Name); link_error(shProg, msg); + _mesa_free(map); return GL_FALSE; } } @@ -160,6 +163,7 @@ link_varying_vars(GLcontext *ctx, if (shProg->Varying->NumParameters > ctx->Const.MaxVarying) { link_error(shProg, "Too many varying variables"); + _mesa_free(map); return GL_FALSE; } @@ -199,7 +203,7 @@ link_varying_vars(GLcontext *ctx, } } - free(map); + _mesa_free(map); /* these will get recomputed before linking is completed */ prog->InputsRead = 0x0; @@ -511,7 +515,7 @@ _slang_update_inputs_outputs(struct gl_program *prog) } if (inst->DstReg.File == PROGRAM_OUTPUT) { - prog->OutputsWritten |= 1 << inst->DstReg.Index; + prog->OutputsWritten |= BITFIELD64_BIT(inst->DstReg.Index); if (inst->DstReg.RelAddr) { /* If the output attribute is indexed with relative addressing * we know that it must be a varying or texcoord such as @@ -524,14 +528,17 @@ _slang_update_inputs_outputs(struct gl_program *prog) if (prog->Target == GL_VERTEX_PROGRAM_ARB) { if (inst->DstReg.Index == VERT_RESULT_TEX0) { /* mark all texcoord outputs as written */ - const GLbitfield mask = - ((1 << MAX_TEXTURE_COORD_UNITS) - 1) << VERT_RESULT_TEX0; + const GLbitfield64 mask = + BITFIELD64_RANGE(VERT_RESULT_TEX0, + (VERT_RESULT_TEX0 + + MAX_TEXTURE_COORD_UNITS - 1)); prog->OutputsWritten |= mask; } else if (inst->DstReg.Index == VERT_RESULT_VAR0) { /* mark all generic varying outputs as written */ - const GLbitfield mask = - ((1 << MAX_VARYING) - 1) << VERT_RESULT_VAR0; + const GLbitfield64 mask = + BITFIELD64_RANGE(VERT_RESULT_VAR0, + (VERT_RESULT_VAR0 + MAX_VARYING - 1)); prog->OutputsWritten |= mask; } } @@ -583,11 +590,16 @@ concat_shaders(struct gl_shader_program *shProg, GLenum shaderType) { struct gl_shader *newShader; const struct gl_shader *firstShader = NULL; - GLuint shaderLengths[100]; + GLuint *shaderLengths; GLchar *source; GLuint totalLen = 0, len = 0; GLuint i; + shaderLengths = (GLuint *)_mesa_malloc(shProg->NumShaders * sizeof(GLuint)); + if (!shaderLengths) { + return NULL; + } + /* compute total size of new shader source code */ for (i = 0; i < shProg->NumShaders; i++) { const struct gl_shader *shader = shProg->Shaders[i]; @@ -599,12 +611,16 @@ concat_shaders(struct gl_shader_program *shProg, GLenum shaderType) } } - if (totalLen == 0) + if (totalLen == 0) { + _mesa_free(shaderLengths); return NULL; + } source = (GLchar *) _mesa_malloc(totalLen + 1); - if (!source) + if (!source) { + _mesa_free(shaderLengths); return NULL; + } /* concatenate shaders */ for (i = 0; i < shProg->NumShaders; i++) { @@ -619,9 +635,16 @@ concat_shaders(struct gl_shader_program *shProg, GLenum shaderType) _mesa_printf("---NEW CONCATENATED SHADER---:\n%s\n------------\n", source); */ + _mesa_free(shaderLengths); + remove_extra_version_directives(source); newShader = CALLOC_STRUCT(gl_shader); + if (!newShader) { + _mesa_free(source); + return NULL; + } + newShader->Type = shaderType; newShader->Source = source; newShader->Pragmas = firstShader->Pragmas; @@ -803,7 +826,8 @@ _slang_link(GLcontext *ctx, if (shProg->VertexProgram) { _slang_update_inputs_outputs(&shProg->VertexProgram->Base); _slang_count_temporaries(&shProg->VertexProgram->Base); - if (!(shProg->VertexProgram->Base.OutputsWritten & (1 << VERT_RESULT_HPOS))) { + if (!(shProg->VertexProgram->Base.OutputsWritten + & BITFIELD64_BIT(VERT_RESULT_HPOS))) { /* the vertex program did not compute a vertex position */ link_error(shProg, "gl_Position was not written by vertex shader\n"); @@ -821,7 +845,7 @@ _slang_link(GLcontext *ctx, if (shProg->FragmentProgram) { const GLbitfield varyingRead = shProg->FragmentProgram->Base.InputsRead >> FRAG_ATTRIB_VAR0; - const GLbitfield varyingWritten = shProg->VertexProgram ? + const GLbitfield64 varyingWritten = shProg->VertexProgram ? shProg->VertexProgram->Base.OutputsWritten >> VERT_RESULT_VAR0 : 0x0; if ((varyingRead & varyingWritten) != varyingRead) { link_error(shProg, @@ -832,9 +856,10 @@ _slang_link(GLcontext *ctx, /* check that gl_FragColor and gl_FragData are not both written to */ if (shProg->FragmentProgram) { - GLbitfield outputsWritten = shProg->FragmentProgram->Base.OutputsWritten; - if ((outputsWritten & ((1 << FRAG_RESULT_COLOR))) && - (outputsWritten >= (1 << FRAG_RESULT_DATA0))) { + const GLbitfield64 outputsWritten = + shProg->FragmentProgram->Base.OutputsWritten; + if ((outputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) && + (outputsWritten >= BITFIELD64_BIT(FRAG_RESULT_DATA0))) { link_error(shProg, "Fragment program cannot write both gl_FragColor" " and gl_FragData[].\n"); return; |