diff options
Diffstat (limited to 'src/mesa/shader')
| -rw-r--r-- | src/mesa/shader/shaderobjects.c | 1488 | 
1 files changed, 722 insertions, 766 deletions
diff --git a/src/mesa/shader/shaderobjects.c b/src/mesa/shader/shaderobjects.c index f26ff12adf..d1436d6be3 100644 --- a/src/mesa/shader/shaderobjects.c +++ b/src/mesa/shader/shaderobjects.c @@ -51,7 +51,8 @@     (**x)._generic._unknown.Release ((struct gl2_unknown_intf **) (x))  static struct gl2_unknown_intf ** -lookup_handle (GLcontext *ctx, GLhandleARB handle, enum gl2_uiid uiid, const char *function) +lookup_handle(GLcontext * ctx, GLhandleARB handle, enum gl2_uiid uiid, +              const char *function)  {     struct gl2_unknown_intf **unk; @@ -60,18 +61,20 @@ lookup_handle (GLcontext *ctx, GLhandleARB handle, enum gl2_uiid uiid, const cha      *       must be checked beforehand.      */     if (handle == 0) { -      _mesa_error (ctx, GL_INVALID_VALUE, function); +      _mesa_error(ctx, GL_INVALID_VALUE, function);        return NULL;     } -   _glthread_LOCK_MUTEX (ctx->Shared->Mutex); -   unk = (struct gl2_unknown_intf **) (_mesa_HashLookup (ctx->Shared->GL2Objects, handle)); -   _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); +   _glthread_LOCK_MUTEX(ctx->Shared->Mutex); +   unk = +      (struct gl2_unknown_intf +       **) (_mesa_HashLookup(ctx->Shared->GL2Objects, handle)); +   _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);     if (unk == NULL) -      _mesa_error (ctx, GL_INVALID_VALUE, function); +      _mesa_error(ctx, GL_INVALID_VALUE, function);     else { -      unk = (**unk).QueryInterface (unk, uiid); +      unk = (**unk).QueryInterface(unk, uiid);        if (unk == NULL) -         _mesa_error (ctx, GL_INVALID_OPERATION, function); +         _mesa_error(ctx, GL_INVALID_OPERATION, function);     }     return unk;  } @@ -116,871 +119,823 @@ lookup_handle (GLcontext *ctx, GLhandleARB handle, enum gl2_uiid uiid, const cha  GLvoid GLAPIENTRY -_mesa_DeleteObjectARB (GLhandleARB obj) +_mesa_DeleteObjectARB(GLhandleARB obj)  { -   if (obj != 0) -   { +   if (obj != 0) {        GET_CURRENT_CONTEXT(ctx);        GET_GENERIC(gen, obj, "glDeleteObjectARB"); -      if (gen != NULL) -      { -         (**gen).Delete (gen); +      if (gen != NULL) { +         (**gen).Delete(gen);           RELEASE_GENERIC(gen);        }     }  }  GLhandleARB GLAPIENTRY -_mesa_GetHandleARB (GLenum pname) +_mesa_GetHandleARB(GLenum pname)  { -	GET_CURRENT_CONTEXT(ctx); +   GET_CURRENT_CONTEXT(ctx); -	switch (pname) -	{ +   switch (pname) {     case GL_PROGRAM_OBJECT_ARB:        {           struct gl2_program_intf **pro = ctx->ShaderObjects.CurrentProgram;           if (pro != NULL) -            return (**pro)._container._generic.GetName ((struct gl2_generic_intf **) (pro)); +            return (**pro)._container._generic. +               GetName((struct gl2_generic_intf **) (pro));        }        break; -	default: -		_mesa_error (ctx, GL_INVALID_ENUM, "glGetHandleARB"); -	} +   default: +      _mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB"); +   } -	return 0; +   return 0;  }  GLvoid GLAPIENTRY -_mesa_DetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj) +_mesa_DetachObjectARB(GLhandleARB containerObj, GLhandleARB attachedObj)  { -	GET_CURRENT_CONTEXT(ctx); -	GET_CONTAINER(con, containerObj, "glDetachObjectARB"); +   GET_CURRENT_CONTEXT(ctx); +   GET_CONTAINER(con, containerObj, "glDetachObjectARB"); -	if (con != NULL) -	{ -		GET_GENERIC(att, attachedObj, "glDetachObjectARB"); +   if (con != NULL) { +      GET_GENERIC(att, attachedObj, "glDetachObjectARB"); -		if (att != NULL) -		{ -			(**con).Detach (con, att); -			RELEASE_GENERIC(att); -		} -		RELEASE_CONTAINER(con); -	} +      if (att != NULL) { +         (**con).Detach(con, att); +         RELEASE_GENERIC(att); +      } +      RELEASE_CONTAINER(con); +   }  }  GLhandleARB GLAPIENTRY -_mesa_CreateShaderObjectARB (GLenum shaderType) +_mesa_CreateShaderObjectARB(GLenum shaderType)  { -	return _mesa_3dlabs_create_shader_object (shaderType); +   return _mesa_3dlabs_create_shader_object(shaderType);  }  GLvoid GLAPIENTRY -_mesa_ShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, -					   const GLint *length) +_mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count, +                      const GLcharARB ** string, const GLint * length)  { -	GET_CURRENT_CONTEXT(ctx); -	GLint *offsets; -	GLsizei i; -	GLcharARB *source; -	GET_SHADER(sha, shaderObj, "glShaderSourceARB"); +   GET_CURRENT_CONTEXT(ctx); +   GLint *offsets; +   GLsizei i; +   GLcharARB *source; +   GET_SHADER(sha, shaderObj, "glShaderSourceARB"); -	if (sha == NULL) -		return; +   if (sha == NULL) +      return; -	if (string == NULL) -	{ -		RELEASE_SHADER(sha); -		_mesa_error (ctx, GL_INVALID_VALUE, "glShaderSourceARB"); -		return; -	} +   if (string == NULL) { +      RELEASE_SHADER(sha); +      _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB"); +      return; +   } -	/* -	 * This array holds offsets of where the appropriate string ends, thus the last -	 * element will be set to the total length of the source code. -	 */ -	offsets = (GLint *) _mesa_malloc (count * sizeof (GLint)); -	if (offsets == NULL) -	{ -		RELEASE_SHADER(sha); -		_mesa_error (ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB"); -		return; -	} +   /* +    * This array holds offsets of where the appropriate string ends, thus the last +    * element will be set to the total length of the source code. +    */ +   offsets = (GLint *) _mesa_malloc(count * sizeof(GLint)); +   if (offsets == NULL) { +      RELEASE_SHADER(sha); +      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB"); +      return; +   } -	for (i = 0; i < count; i++) -	{ -		if (string[i] == NULL) -		{ -			_mesa_free ((GLvoid *) offsets); -			RELEASE_SHADER(sha); -			_mesa_error (ctx, GL_INVALID_VALUE, "glShaderSourceARB"); -			return; -		} -		if (length == NULL || length[i] < 0) -			offsets[i] = _mesa_strlen (string[i]); -		else -			offsets[i] = length[i]; -		/* accumulate string lengths */ -		if (i > 0) -			offsets[i] += offsets[i - 1]; -	} +   for (i = 0; i < count; i++) { +      if (string[i] == NULL) { +         _mesa_free((GLvoid *) offsets); +         RELEASE_SHADER(sha); +         _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB"); +         return; +      } +      if (length == NULL || length[i] < 0) +         offsets[i] = _mesa_strlen(string[i]); +      else +         offsets[i] = length[i]; +      /* accumulate string lengths */ +      if (i > 0) +         offsets[i] += offsets[i - 1]; +   } -	source = (GLcharARB *) _mesa_malloc ((offsets[count - 1] + 1) * sizeof (GLcharARB)); -	if (source == NULL) -	{ -		_mesa_free ((GLvoid *) offsets); -		RELEASE_SHADER(sha); -		_mesa_error (ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB"); -		return; -	} +   source = +      (GLcharARB *) _mesa_malloc((offsets[count - 1] + 1) * +                                 sizeof(GLcharARB)); +   if (source == NULL) { +      _mesa_free((GLvoid *) offsets); +      RELEASE_SHADER(sha); +      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB"); +      return; +   } -	for (i = 0; i < count; i++) -	{ -		GLint start = (i > 0) ? offsets[i - 1] : 0; -		_mesa_memcpy (source + start, string[i], (offsets[i] - start) * sizeof (GLcharARB)); -	} -	source[offsets[count - 1]] = '\0'; +   for (i = 0; i < count; i++) { +      GLint start = (i > 0) ? offsets[i - 1] : 0; +      _mesa_memcpy(source + start, string[i], +                   (offsets[i] - start) * sizeof(GLcharARB)); +   } +   source[offsets[count - 1]] = '\0'; -	(**sha).SetSource (sha, source, offsets, count); -	RELEASE_SHADER(sha); +   (**sha).SetSource(sha, source, offsets, count); +   RELEASE_SHADER(sha);  } -GLvoid  GLAPIENTRY -_mesa_CompileShaderARB (GLhandleARB shaderObj) +GLvoid GLAPIENTRY +_mesa_CompileShaderARB(GLhandleARB shaderObj)  { -	GET_CURRENT_CONTEXT(ctx); -	GET_SHADER(sha, shaderObj, "glCompileShaderARB"); +   GET_CURRENT_CONTEXT(ctx); +   GET_SHADER(sha, shaderObj, "glCompileShaderARB"); -	if (sha != NULL) -	{ -		(**sha).Compile (sha); -		RELEASE_SHADER(sha); -	} +   if (sha != NULL) { +      (**sha).Compile(sha); +      RELEASE_SHADER(sha); +   }  }  GLhandleARB GLAPIENTRY -_mesa_CreateProgramObjectARB (GLvoid) +_mesa_CreateProgramObjectARB(GLvoid)  { -	return _mesa_3dlabs_create_program_object (); +   return _mesa_3dlabs_create_program_object();  }  GLvoid GLAPIENTRY -_mesa_AttachObjectARB (GLhandleARB containerObj, GLhandleARB obj) +_mesa_AttachObjectARB(GLhandleARB containerObj, GLhandleARB obj)  { -	GET_CURRENT_CONTEXT(ctx); -	GET_CONTAINER(con, containerObj, "glAttachObjectARB"); +   GET_CURRENT_CONTEXT(ctx); +   GET_CONTAINER(con, containerObj, "glAttachObjectARB"); -	if (con != NULL) -	{ -		GET_GENERIC(att, obj, "glAttachObjectARB"); +   if (con != NULL) { +      GET_GENERIC(att, obj, "glAttachObjectARB"); -		if (att != NULL) -		{ -			(**con).Attach (con, att); -			RELEASE_GENERIC(att); -		} -		RELEASE_CONTAINER(con); -	} +      if (att != NULL) { +         (**con).Attach(con, att); +         RELEASE_GENERIC(att); +      } +      RELEASE_CONTAINER(con); +   }  }  GLvoid GLAPIENTRY -_mesa_LinkProgramARB (GLhandleARB programObj) +_mesa_LinkProgramARB(GLhandleARB programObj)  { -	GET_CURRENT_CONTEXT(ctx); -	GET_PROGRAM(pro, programObj, "glLinkProgramARB"); +   GET_CURRENT_CONTEXT(ctx); +   GET_PROGRAM(pro, programObj, "glLinkProgramARB"); -	if (pro != NULL) -	{ -		(**pro).Link (pro); -		if (pro == ctx->ShaderObjects.CurrentProgram) -		{ -			if ((**pro).GetLinkStatus (pro)) -				_mesa_UseProgramObjectARB (programObj); -			else -				_mesa_UseProgramObjectARB (0); -		} -		RELEASE_PROGRAM(pro); -	} +   if (pro != NULL) { +      (**pro).Link(pro); +      if (pro == ctx->ShaderObjects.CurrentProgram) { +         if ((**pro).GetLinkStatus(pro)) +            _mesa_UseProgramObjectARB(programObj); +         else +            _mesa_UseProgramObjectARB(0); +      } +      RELEASE_PROGRAM(pro); +   }  }  GLvoid GLAPIENTRY -_mesa_UseProgramObjectARB (GLhandleARB programObj) +_mesa_UseProgramObjectARB(GLhandleARB programObj)  { -	GET_CURRENT_CONTEXT(ctx); +   GET_CURRENT_CONTEXT(ctx);     struct gl2_program_intf **program = NULL; -	FLUSH_VERTICES(ctx, _NEW_PROGRAM); +   FLUSH_VERTICES(ctx, _NEW_PROGRAM); -	if (programObj != 0) -	{ -		GET_PROGRAM(pro, programObj, "glUseProgramObjectARB"); +   if (programObj != 0) { +      GET_PROGRAM(pro, programObj, "glUseProgramObjectARB"); -		if (pro == NULL) -			return; +      if (pro == NULL) +         return; -		if ((**pro).GetLinkStatus (pro) == GL_FALSE) -		{ -			RELEASE_PROGRAM(pro); -			_mesa_error (ctx, GL_INVALID_OPERATION, "glUseProgramObjectARB"); -			return; -		} +      if ((**pro).GetLinkStatus(pro) == GL_FALSE) { +         RELEASE_PROGRAM(pro); +         _mesa_error(ctx, GL_INVALID_OPERATION, "glUseProgramObjectARB"); +         return; +      } -		program = pro; +      program = pro; -		ctx->ShaderObjects._VertexShaderPresent = (**pro).IsShaderPresent (pro, GL_VERTEX_SHADER_ARB); -		ctx->ShaderObjects._FragmentShaderPresent = (**pro).IsShaderPresent (pro, -			GL_FRAGMENT_SHADER_ARB); -	} -	else -	{ -		ctx->ShaderObjects._VertexShaderPresent = GL_FALSE; -		ctx->ShaderObjects._FragmentShaderPresent = GL_FALSE; -	} +      ctx->ShaderObjects._VertexShaderPresent = +         (**pro).IsShaderPresent(pro, GL_VERTEX_SHADER_ARB); +      ctx->ShaderObjects._FragmentShaderPresent = +         (**pro).IsShaderPresent(pro, GL_FRAGMENT_SHADER_ARB); +   } +   else { +      ctx->ShaderObjects._VertexShaderPresent = GL_FALSE; +      ctx->ShaderObjects._FragmentShaderPresent = GL_FALSE; +   } -	if (ctx->ShaderObjects.CurrentProgram != NULL) -		RELEASE_PROGRAM(ctx->ShaderObjects.CurrentProgram); -	ctx->ShaderObjects.CurrentProgram = program; +   if (ctx->ShaderObjects.CurrentProgram != NULL) +      RELEASE_PROGRAM(ctx->ShaderObjects.CurrentProgram); +   ctx->ShaderObjects.CurrentProgram = program;  }  GLvoid GLAPIENTRY -_mesa_ValidateProgramARB (GLhandleARB programObj) +_mesa_ValidateProgramARB(GLhandleARB programObj)  { -	GET_CURRENT_CONTEXT(ctx); -	GET_PROGRAM(pro, programObj, "glValidateProgramARB"); +   GET_CURRENT_CONTEXT(ctx); +   GET_PROGRAM(pro, programObj, "glValidateProgramARB"); -	if (pro != NULL) -	{ -		(**pro).Validate (pro); -		RELEASE_PROGRAM(pro); -	} +   if (pro != NULL) { +      (**pro).Validate(pro); +      RELEASE_PROGRAM(pro); +   }  }  GLvoid GLAPIENTRY -_mesa_Uniform1fARB (GLint location, GLfloat v0) +_mesa_Uniform1fARB(GLint location, GLfloat v0)  { -	GET_CURRENT_CONTEXT(ctx); -	GET_CURRENT_LINKED_PROGRAM(pro, "glUniform1fARB"); +   GET_CURRENT_CONTEXT(ctx); +   GET_CURRENT_LINKED_PROGRAM(pro, "glUniform1fARB"); -	FLUSH_VERTICES(ctx, _NEW_PROGRAM); +   FLUSH_VERTICES(ctx, _NEW_PROGRAM); -	if (pro != NULL) -	{ -		if (!(**pro).WriteUniform (pro, location, 1, &v0, GL_FLOAT)) -			_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1fARB"); -	} +   if (pro != NULL) { +      if (!(**pro).WriteUniform(pro, location, 1, &v0, GL_FLOAT)) +         _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform1fARB"); +   }  }  GLvoid GLAPIENTRY -_mesa_Uniform2fARB (GLint location, GLfloat v0, GLfloat v1) +_mesa_Uniform2fARB(GLint location, GLfloat v0, GLfloat v1)  { -	GET_CURRENT_CONTEXT(ctx); -	GET_CURRENT_LINKED_PROGRAM(pro, "glUniform2fARB"); +   GET_CURRENT_CONTEXT(ctx); +   GET_CURRENT_LINKED_PROGRAM(pro, "glUniform2fARB"); -	FLUSH_VERTICES(ctx, _NEW_PROGRAM); +   FLUSH_VERTICES(ctx, _NEW_PROGRAM); -	if (pro != NULL) -	{ -		GLfloat v[2]; -		v[0] = v0; -		v[1] = v1; +   if (pro != NULL) { +      GLfloat v[2]; +      v[0] = v0; +      v[1] = v1; -		if (!(**pro).WriteUniform (pro, location, 1, v, GL_FLOAT_VEC2)) -			_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2fARB"); -	} +      if (!(**pro).WriteUniform(pro, location, 1, v, GL_FLOAT_VEC2)) +         _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform2fARB"); +   }  }  GLvoid GLAPIENTRY -_mesa_Uniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2) +_mesa_Uniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)  { -	GET_CURRENT_CONTEXT(ctx); -	GET_CURRENT_LINKED_PROGRAM(pro, "glUniform3fARB"); +   GET_CURRENT_CONTEXT(ctx); +   GET_CURRENT_LINKED_PROGRAM(pro, "glUniform3fARB"); -	FLUSH_VERTICES(ctx, _NEW_PROGRAM); +   FLUSH_VERTICES(ctx, _NEW_PROGRAM); -	if (pro != NULL) -	{ -		GLfloat v[3]; -		v[0] = v0; -		v[1] = v1; -		v[2] = v2; +   if (pro != NULL) { +      GLfloat v[3]; +      v[0] = v0; +      v[1] = v1; +      v[2] = v2; -		if (!(**pro).WriteUniform (pro, location, 1, v, GL_FLOAT_VEC3)) -			_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3fARB"); -	} +      if (!(**pro).WriteUniform(pro, location, 1, v, GL_FLOAT_VEC3)) +         _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform3fARB"); +   }  }  GLvoid GLAPIENTRY -_mesa_Uniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) +_mesa_Uniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, +                   GLfloat v3)  { -	GET_CURRENT_CONTEXT(ctx); -	GET_CURRENT_LINKED_PROGRAM(pro, "glUniform4fARB"); +   GET_CURRENT_CONTEXT(ctx); +   GET_CURRENT_LINKED_PROGRAM(pro, "glUniform4fARB"); -	FLUSH_VERTICES(ctx, _NEW_PROGRAM); +   FLUSH_VERTICES(ctx, _NEW_PROGRAM); -	if (pro != NULL) -	{ -		GLfloat v[4]; -		v[0] = v0; -		v[1] = v1; -		v[2] = v2; -		v[3] = v3; +   if (pro != NULL) { +      GLfloat v[4]; +      v[0] = v0; +      v[1] = v1; +      v[2] = v2; +      v[3] = v3; -		if (!(**pro).WriteUniform (pro, location, 1, v, GL_FLOAT_VEC4)) -			_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4fARB"); -	} +      if (!(**pro).WriteUniform(pro, location, 1, v, GL_FLOAT_VEC4)) +         _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform4fARB"); +   }  }  GLvoid GLAPIENTRY -_mesa_Uniform1iARB (GLint location, GLint v0) +_mesa_Uniform1iARB(GLint location, GLint v0)  { -	GET_CURRENT_CONTEXT(ctx); -	GET_CURRENT_LINKED_PROGRAM(pro, "glUniform1iARB"); +   GET_CURRENT_CONTEXT(ctx); +   GET_CURRENT_LINKED_PROGRAM(pro, "glUniform1iARB"); -	FLUSH_VERTICES(ctx, _NEW_PROGRAM); +   FLUSH_VERTICES(ctx, _NEW_PROGRAM); -	if (pro != NULL) -	{ -		if (!(**pro).WriteUniform (pro, location, 1, &v0, GL_INT)) -			_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1iARB"); -	} +   if (pro != NULL) { +      if (!(**pro).WriteUniform(pro, location, 1, &v0, GL_INT)) +         _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform1iARB"); +   }  }  GLvoid GLAPIENTRY -_mesa_Uniform2iARB (GLint location, GLint v0, GLint v1) +_mesa_Uniform2iARB(GLint location, GLint v0, GLint v1)  { -	GET_CURRENT_CONTEXT(ctx); -	GET_CURRENT_LINKED_PROGRAM(pro, "glUniform2iARB"); +   GET_CURRENT_CONTEXT(ctx); +   GET_CURRENT_LINKED_PROGRAM(pro, "glUniform2iARB"); -	FLUSH_VERTICES(ctx, _NEW_PROGRAM); +   FLUSH_VERTICES(ctx, _NEW_PROGRAM); -	if (pro != NULL) -	{ -		GLint v[2]; -		v[0] = v0; -		v[1] = v1; +   if (pro != NULL) { +      GLint v[2]; +      v[0] = v0; +      v[1] = v1; -		if (!(**pro).WriteUniform (pro, location, 1, v, GL_INT_VEC2)) -			_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2iARB"); -	} +      if (!(**pro).WriteUniform(pro, location, 1, v, GL_INT_VEC2)) +         _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform2iARB"); +   }  }  GLvoid GLAPIENTRY -_mesa_Uniform3iARB (GLint location, GLint v0, GLint v1, GLint v2) +_mesa_Uniform3iARB(GLint location, GLint v0, GLint v1, GLint v2)  { -	GET_CURRENT_CONTEXT(ctx); -	GET_CURRENT_LINKED_PROGRAM(pro, "glUniform3iARB"); +   GET_CURRENT_CONTEXT(ctx); +   GET_CURRENT_LINKED_PROGRAM(pro, "glUniform3iARB"); -	FLUSH_VERTICES(ctx, _NEW_PROGRAM); +   FLUSH_VERTICES(ctx, _NEW_PROGRAM); -	if (pro != NULL) -	{ -		GLint v[3]; -		v[0] = v0; -		v[1] = v1; -		v[2] = v2; +   if (pro != NULL) { +      GLint v[3]; +      v[0] = v0; +      v[1] = v1; +      v[2] = v2; -		if (!(**pro).WriteUniform (pro, location, 1, v, GL_INT_VEC3)) -			_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3iARB"); -	} +      if (!(**pro).WriteUniform(pro, location, 1, v, GL_INT_VEC3)) +         _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform3iARB"); +   }  }  GLvoid GLAPIENTRY -_mesa_Uniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3) +_mesa_Uniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)  { -	GET_CURRENT_CONTEXT(ctx); -	GET_CURRENT_LINKED_PROGRAM(pro, "glUniform4iARB"); +   GET_CURRENT_CONTEXT(ctx); +   GET_CURRENT_LINKED_PROGRAM(pro, "glUniform4iARB"); -	FLUSH_VERTICES(ctx, _NEW_PROGRAM); +   FLUSH_VERTICES(ctx, _NEW_PROGRAM); -	if (pro != NULL) -	{ -		GLint v[4]; -		v[0] = v0; -		v[1] = v1; -		v[2] = v2; -		v[3] = v3; +   if (pro != NULL) { +      GLint v[4]; +      v[0] = v0; +      v[1] = v1; +      v[2] = v2; +      v[3] = v3; -		if (!(**pro).WriteUniform (pro, location, 1, v, GL_INT_VEC4)) -			_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4iARB"); -	} +      if (!(**pro).WriteUniform(pro, location, 1, v, GL_INT_VEC4)) +         _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform4iARB"); +   }  }  GLvoid GLAPIENTRY -_mesa_Uniform1fvARB (GLint location, GLsizei count, const GLfloat *value) +_mesa_Uniform1fvARB(GLint location, GLsizei count, const GLfloat * value)  { -	GET_CURRENT_CONTEXT(ctx); -	GET_CURRENT_LINKED_PROGRAM(pro, "glUniform1fvARB"); +   GET_CURRENT_CONTEXT(ctx); +   GET_CURRENT_LINKED_PROGRAM(pro, "glUniform1fvARB"); -	if (value == NULL) -	{ -		_mesa_error (ctx, GL_INVALID_VALUE, "glUniform1fvARB"); -		return; -	} +   if (value == NULL) { +      _mesa_error(ctx, GL_INVALID_VALUE, "glUniform1fvARB"); +      return; +   } -	FLUSH_VERTICES(ctx, _NEW_PROGRAM); +   FLUSH_VERTICES(ctx, _NEW_PROGRAM); -	if (pro != NULL) -	{ -		if (!(**pro).WriteUniform (pro, location, count, value, GL_FLOAT)) -			_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1fvARB"); -	} +   if (pro != NULL) { +      if (!(**pro).WriteUniform(pro, location, count, value, GL_FLOAT)) +         _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform1fvARB"); +   }  }  GLvoid GLAPIENTRY -_mesa_Uniform2fvARB (GLint location, GLsizei count, const GLfloat *value) +_mesa_Uniform2fvARB(GLint location, GLsizei count, const GLfloat * value)  { -	GET_CURRENT_CONTEXT(ctx); -	GET_CURRENT_LINKED_PROGRAM(pro, "glUniform2fvARB"); +   GET_CURRENT_CONTEXT(ctx); +   GET_CURRENT_LINKED_PROGRAM(pro, "glUniform2fvARB"); -	if (value == NULL) -	{ -		_mesa_error (ctx, GL_INVALID_VALUE, "glUniform2fvARB"); -		return; -	} +   if (value == NULL) { +      _mesa_error(ctx, GL_INVALID_VALUE, "glUniform2fvARB"); +      return; +   } -	FLUSH_VERTICES(ctx, _NEW_PROGRAM); +   FLUSH_VERTICES(ctx, _NEW_PROGRAM); -	if (pro != NULL) -	{ -		if (!(**pro).WriteUniform (pro, location, count, value, GL_FLOAT_VEC2)) -			_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2fvARB"); -	} +   if (pro != NULL) { +      if (!(**pro).WriteUniform(pro, location, count, value, GL_FLOAT_VEC2)) +         _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform2fvARB"); +   }  }  GLvoid GLAPIENTRY -_mesa_Uniform3fvARB (GLint location, GLsizei count, const GLfloat *value) +_mesa_Uniform3fvARB(GLint location, GLsizei count, const GLfloat * value)  { -	GET_CURRENT_CONTEXT(ctx); -	GET_CURRENT_LINKED_PROGRAM(pro, "glUniform3fvARB"); +   GET_CURRENT_CONTEXT(ctx); +   GET_CURRENT_LINKED_PROGRAM(pro, "glUniform3fvARB"); -	if (value == NULL) -	{ -		_mesa_error (ctx, GL_INVALID_VALUE, "glUniform3fvARB"); -		return; -	} +   if (value == NULL) { +      _mesa_error(ctx, GL_INVALID_VALUE, "glUniform3fvARB"); +      return; +   } -	FLUSH_VERTICES(ctx, _NEW_PROGRAM); +   FLUSH_VERTICES(ctx, _NEW_PROGRAM); -	if (pro != NULL) -	{ -		if (!(**pro).WriteUniform (pro, location, count, value, GL_FLOAT_VEC3)) -			_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3fvARB"); -	} +   if (pro != NULL) { +      if (!(**pro).WriteUniform(pro, location, count, value, GL_FLOAT_VEC3)) +         _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform3fvARB"); +   }  }  GLvoid GLAPIENTRY -_mesa_Uniform4fvARB (GLint location, GLsizei count, const GLfloat *value) +_mesa_Uniform4fvARB(GLint location, GLsizei count, const GLfloat * value)  { -	GET_CURRENT_CONTEXT(ctx); -	GET_CURRENT_LINKED_PROGRAM(pro, "glUniform4fvARB"); +   GET_CURRENT_CONTEXT(ctx); +   GET_CURRENT_LINKED_PROGRAM(pro, "glUniform4fvARB"); -	if (value == NULL) -	{ -		_mesa_error (ctx, GL_INVALID_VALUE, "glUniform4fvARB"); -		return; -	} +   if (value == NULL) { +      _mesa_error(ctx, GL_INVALID_VALUE, "glUniform4fvARB"); +      return; +   } -	FLUSH_VERTICES(ctx, _NEW_PROGRAM); +   FLUSH_VERTICES(ctx, _NEW_PROGRAM); -	if (pro != NULL) -	{ -		if (!(**pro).WriteUniform (pro, location, count, value, GL_FLOAT_VEC4)) -			_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4fvARB"); -	} +   if (pro != NULL) { +      if (!(**pro).WriteUniform(pro, location, count, value, GL_FLOAT_VEC4)) +         _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform4fvARB"); +   }  }  GLvoid GLAPIENTRY -_mesa_Uniform1ivARB (GLint location, GLsizei count, const GLint *value) +_mesa_Uniform1ivARB(GLint location, GLsizei count, const GLint * value)  { -	GET_CURRENT_CONTEXT(ctx); -	GET_CURRENT_LINKED_PROGRAM(pro, "glUniform1ivARB"); +   GET_CURRENT_CONTEXT(ctx); +   GET_CURRENT_LINKED_PROGRAM(pro, "glUniform1ivARB"); -	if (value == NULL) -	{ -		_mesa_error (ctx, GL_INVALID_VALUE, "glUniform1ivARB"); -		return; -	} +   if (value == NULL) { +      _mesa_error(ctx, GL_INVALID_VALUE, "glUniform1ivARB"); +      return; +   } -	FLUSH_VERTICES(ctx, _NEW_PROGRAM); +   FLUSH_VERTICES(ctx, _NEW_PROGRAM); -	if (pro != NULL) -	{ -		if (!(**pro).WriteUniform (pro, location, count, value, GL_INT)) -			_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1ivARB"); -	} +   if (pro != NULL) { +      if (!(**pro).WriteUniform(pro, location, count, value, GL_INT)) +         _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform1ivARB"); +   }  }  GLvoid GLAPIENTRY -_mesa_Uniform2ivARB (GLint location, GLsizei count, const GLint *value) +_mesa_Uniform2ivARB(GLint location, GLsizei count, const GLint * value)  { -	GET_CURRENT_CONTEXT(ctx); -	GET_CURRENT_LINKED_PROGRAM(pro, "glUniform2ivARB"); +   GET_CURRENT_CONTEXT(ctx); +   GET_CURRENT_LINKED_PROGRAM(pro, "glUniform2ivARB"); -	if (value == NULL) -	{ -		_mesa_error (ctx, GL_INVALID_VALUE, "glUniform2ivARB"); -		return; -	} +   if (value == NULL) { +      _mesa_error(ctx, GL_INVALID_VALUE, "glUniform2ivARB"); +      return; +   } -	FLUSH_VERTICES(ctx, _NEW_PROGRAM); +   FLUSH_VERTICES(ctx, _NEW_PROGRAM); -	if (pro != NULL) -	{ -		if (!(**pro).WriteUniform (pro, location, count, value, GL_INT_VEC2)) -			_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2ivARB"); -	} +   if (pro != NULL) { +      if (!(**pro).WriteUniform(pro, location, count, value, GL_INT_VEC2)) +         _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform2ivARB"); +   }  }  GLvoid GLAPIENTRY -_mesa_Uniform3ivARB (GLint location, GLsizei count, const GLint *value) +_mesa_Uniform3ivARB(GLint location, GLsizei count, const GLint * value)  { -	GET_CURRENT_CONTEXT(ctx); -	GET_CURRENT_LINKED_PROGRAM(pro, "glUniform3ivARB"); +   GET_CURRENT_CONTEXT(ctx); +   GET_CURRENT_LINKED_PROGRAM(pro, "glUniform3ivARB"); -	if (value == NULL) -	{ -		_mesa_error (ctx, GL_INVALID_VALUE, "glUniform3ivARB"); -		return; -	} +   if (value == NULL) { +      _mesa_error(ctx, GL_INVALID_VALUE, "glUniform3ivARB"); +      return; +   } -	FLUSH_VERTICES(ctx, _NEW_PROGRAM); +   FLUSH_VERTICES(ctx, _NEW_PROGRAM); -	if (pro != NULL) -	{ -		if (!(**pro).WriteUniform (pro, location, count, value, GL_INT_VEC3)) -			_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3ivARB"); -	} +   if (pro != NULL) { +      if (!(**pro).WriteUniform(pro, location, count, value, GL_INT_VEC3)) +         _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform3ivARB"); +   }  }  GLvoid GLAPIENTRY -_mesa_Uniform4ivARB (GLint location, GLsizei count, const GLint *value) +_mesa_Uniform4ivARB(GLint location, GLsizei count, const GLint * value)  { -	GET_CURRENT_CONTEXT(ctx); -	GET_CURRENT_LINKED_PROGRAM(pro, "glUniform4ivARB"); +   GET_CURRENT_CONTEXT(ctx); +   GET_CURRENT_LINKED_PROGRAM(pro, "glUniform4ivARB"); -	if (value == NULL) -	{ -		_mesa_error (ctx, GL_INVALID_VALUE, "glUniform4ivARB"); -		return; -	} +   if (value == NULL) { +      _mesa_error(ctx, GL_INVALID_VALUE, "glUniform4ivARB"); +      return; +   } -	FLUSH_VERTICES(ctx, _NEW_PROGRAM); +   FLUSH_VERTICES(ctx, _NEW_PROGRAM); -	if (pro != NULL) -	{ -		if (!(**pro).WriteUniform (pro, location, count, value, GL_INT_VEC4)) -			_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4ivARB"); -	} +   if (pro != NULL) { +      if (!(**pro).WriteUniform(pro, location, count, value, GL_INT_VEC4)) +         _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform4ivARB"); +   }  }  GLvoid GLAPIENTRY -_mesa_UniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +_mesa_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, +                          const GLfloat * value)  { -	GET_CURRENT_CONTEXT(ctx); -	GET_CURRENT_LINKED_PROGRAM(pro, "glUniformMatrix2fvARB"); +   GET_CURRENT_CONTEXT(ctx); +   GET_CURRENT_LINKED_PROGRAM(pro, "glUniformMatrix2fvARB"); -	if (value == NULL) -	{ -		_mesa_error (ctx, GL_INVALID_VALUE, "glUniformMatrix2fvARB"); -		return; -	} +   if (value == NULL) { +      _mesa_error(ctx, GL_INVALID_VALUE, "glUniformMatrix2fvARB"); +      return; +   } -	FLUSH_VERTICES(ctx, _NEW_PROGRAM); +   FLUSH_VERTICES(ctx, _NEW_PROGRAM); -	if (pro != NULL) -	{ -		if (transpose) -		{ -			GLfloat *trans, *pt; -			const GLfloat *pv; +   if (pro != NULL) { +      if (transpose) { +         GLfloat *trans, *pt; +         const GLfloat *pv; -			trans = (GLfloat *) _mesa_malloc (count * 4 * sizeof (GLfloat)); -			if (trans == NULL) -			{ -				_mesa_error (ctx, GL_OUT_OF_MEMORY, "glUniformMatrix2fvARB"); -				return; -			} -			for (pt = trans, pv = value; pt != trans + count * 4; pt += 4, pv += 4) -			{ -				pt[0] = pv[0]; -				pt[1] = pv[2]; -				pt[2] = pv[1]; -				pt[3] = pv[3]; -			} -			if (!(**pro).WriteUniform (pro, location, count, trans, GL_FLOAT_MAT2)) -				_mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix2fvARB"); -			_mesa_free (trans); -		} -		else -		{ -			if (!(**pro).WriteUniform (pro, location, count, value, GL_FLOAT_MAT2)) -				_mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix2fvARB"); -		} -	} +         trans = (GLfloat *) _mesa_malloc(count * 4 * sizeof(GLfloat)); +         if (trans == NULL) { +            _mesa_error(ctx, GL_OUT_OF_MEMORY, "glUniformMatrix2fvARB"); +            return; +         } +         for (pt = trans, pv = value; pt != trans + count * 4; +              pt += 4, pv += 4) { +            pt[0] = pv[0]; +            pt[1] = pv[2]; +            pt[2] = pv[1]; +            pt[3] = pv[3]; +         } +         if (!(**pro). +             WriteUniform(pro, location, count, trans, GL_FLOAT_MAT2)) +            _mesa_error(ctx, GL_INVALID_OPERATION, "glUniformMatrix2fvARB"); +         _mesa_free(trans); +      } +      else { +         if (!(**pro). +             WriteUniform(pro, location, count, value, GL_FLOAT_MAT2)) +            _mesa_error(ctx, GL_INVALID_OPERATION, "glUniformMatrix2fvARB"); +      } +   }  }  GLvoid GLAPIENTRY -_mesa_UniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +_mesa_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, +                          const GLfloat * value)  { -	GET_CURRENT_CONTEXT(ctx); -	GET_CURRENT_LINKED_PROGRAM(pro, "glUniformMatrix3fvARB"); +   GET_CURRENT_CONTEXT(ctx); +   GET_CURRENT_LINKED_PROGRAM(pro, "glUniformMatrix3fvARB"); -	if (value == NULL) -	{ -		_mesa_error (ctx, GL_INVALID_VALUE, "glUniformMatrix3fvARB"); -		return; -	} +   if (value == NULL) { +      _mesa_error(ctx, GL_INVALID_VALUE, "glUniformMatrix3fvARB"); +      return; +   } -	FLUSH_VERTICES(ctx, _NEW_PROGRAM); +   FLUSH_VERTICES(ctx, _NEW_PROGRAM); -	if (pro != NULL) -	{ -		if (transpose) -		{ -			GLfloat *trans, *pt; -			const GLfloat *pv; +   if (pro != NULL) { +      if (transpose) { +         GLfloat *trans, *pt; +         const GLfloat *pv; -			trans = (GLfloat *) _mesa_malloc (count * 9 * sizeof (GLfloat)); -			if (trans == NULL) -			{ -				_mesa_error (ctx, GL_OUT_OF_MEMORY, "glUniformMatrix3fvARB"); -				return; -			} -			for (pt = trans, pv = value; pt != trans + count * 9; pt += 9, pv += 9) -			{ -				pt[0] = pv[0]; -				pt[1] = pv[3]; -				pt[2] = pv[6]; -				pt[3] = pv[1]; -				pt[4] = pv[4]; -				pt[5] = pv[7]; -				pt[6] = pv[2]; -				pt[7] = pv[5]; -				pt[8] = pv[8]; -			} -			if (!(**pro).WriteUniform (pro, location, count, trans, GL_FLOAT_MAT3)) -				_mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix3fvARB"); -			_mesa_free (trans); -		} -		else -		{ -			if (!(**pro).WriteUniform (pro, location, count, value, GL_FLOAT_MAT3)) -				_mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix3fvARB"); -		} -	} +         trans = (GLfloat *) _mesa_malloc(count * 9 * sizeof(GLfloat)); +         if (trans == NULL) { +            _mesa_error(ctx, GL_OUT_OF_MEMORY, "glUniformMatrix3fvARB"); +            return; +         } +         for (pt = trans, pv = value; pt != trans + count * 9; +              pt += 9, pv += 9) { +            pt[0] = pv[0]; +            pt[1] = pv[3]; +            pt[2] = pv[6]; +            pt[3] = pv[1]; +            pt[4] = pv[4]; +            pt[5] = pv[7]; +            pt[6] = pv[2]; +            pt[7] = pv[5]; +            pt[8] = pv[8]; +         } +         if (!(**pro). +             WriteUniform(pro, location, count, trans, GL_FLOAT_MAT3)) +            _mesa_error(ctx, GL_INVALID_OPERATION, "glUniformMatrix3fvARB"); +         _mesa_free(trans); +      } +      else { +         if (!(**pro). +             WriteUniform(pro, location, count, value, GL_FLOAT_MAT3)) +            _mesa_error(ctx, GL_INVALID_OPERATION, "glUniformMatrix3fvARB"); +      } +   }  }  GLvoid GLAPIENTRY -_mesa_UniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +_mesa_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, +                          const GLfloat * value)  { -	GET_CURRENT_CONTEXT(ctx); -	GET_CURRENT_LINKED_PROGRAM(pro, "glUniformMatrix4fvARB"); +   GET_CURRENT_CONTEXT(ctx); +   GET_CURRENT_LINKED_PROGRAM(pro, "glUniformMatrix4fvARB"); -	if (value == NULL) -	{ -		_mesa_error (ctx, GL_INVALID_VALUE, "glUniformMatrix4fvARB"); -		return; -	} +   if (value == NULL) { +      _mesa_error(ctx, GL_INVALID_VALUE, "glUniformMatrix4fvARB"); +      return; +   } -	FLUSH_VERTICES(ctx, _NEW_PROGRAM); +   FLUSH_VERTICES(ctx, _NEW_PROGRAM); -	if (pro != NULL) -	{ -		if (transpose) -		{ -			GLfloat *trans, *pt; -			const GLfloat *pv; +   if (pro != NULL) { +      if (transpose) { +         GLfloat *trans, *pt; +         const GLfloat *pv; -			trans = (GLfloat *) _mesa_malloc (count * 16 * sizeof (GLfloat)); -			if (trans == NULL) -			{ -				_mesa_error (ctx, GL_OUT_OF_MEMORY, "glUniformMatrix4fvARB"); -				return; -			} -			for (pt = trans, pv = value; pt != trans + count * 16; pt += 16, pv += 16) -			{ -				_math_transposef (pt, pv); -			} -			if (!(**pro).WriteUniform (pro, location, count, trans, GL_FLOAT_MAT4)) -				_mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix4fvARB"); -			_mesa_free (trans); -		} -		else -		{ -			if (!(**pro).WriteUniform (pro, location, count, value, GL_FLOAT_MAT4)) -				_mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix4fvARB"); -		} -	} +         trans = (GLfloat *) _mesa_malloc(count * 16 * sizeof(GLfloat)); +         if (trans == NULL) { +            _mesa_error(ctx, GL_OUT_OF_MEMORY, "glUniformMatrix4fvARB"); +            return; +         } +         for (pt = trans, pv = value; pt != trans + count * 16; +              pt += 16, pv += 16) { +            _math_transposef(pt, pv); +         } +         if (!(**pro). +             WriteUniform(pro, location, count, trans, GL_FLOAT_MAT4)) +            _mesa_error(ctx, GL_INVALID_OPERATION, "glUniformMatrix4fvARB"); +         _mesa_free(trans); +      } +      else { +         if (!(**pro). +             WriteUniform(pro, location, count, value, GL_FLOAT_MAT4)) +            _mesa_error(ctx, GL_INVALID_OPERATION, "glUniformMatrix4fvARB"); +      } +   }  }  static GLboolean -_mesa_get_object_parameter (GLhandleARB obj, GLenum pname, GLvoid *params, GLboolean *integral, -	GLint *size) +_mesa_get_object_parameter(GLhandleARB obj, GLenum pname, GLvoid * params, +                           GLboolean * integral, GLint * size)  { -	GET_CURRENT_CONTEXT(ctx); -	GLint *ipar = (GLint *) params; +   GET_CURRENT_CONTEXT(ctx); +   GLint *ipar = (GLint *) params; -	/* set default values */ -	*integral = GL_TRUE;	/* indicates param type, TRUE: GLint, FALSE: GLfloat */ -	*size = 1;				/* param array size */ +   /* set default values */ +   *integral = GL_TRUE;         /* indicates param type, TRUE: GLint, FALSE: GLfloat */ +   *size = 1;                   /* param array size */ -	switch (pname) -	{ -	case GL_OBJECT_TYPE_ARB: -	case GL_OBJECT_DELETE_STATUS_ARB: -	case GL_OBJECT_INFO_LOG_LENGTH_ARB: -		{ -			GET_GENERIC(gen, obj, "glGetObjectParameterivARB"); +   switch (pname) { +   case GL_OBJECT_TYPE_ARB: +   case GL_OBJECT_DELETE_STATUS_ARB: +   case GL_OBJECT_INFO_LOG_LENGTH_ARB: +      { +         GET_GENERIC(gen, obj, "glGetObjectParameterivARB"); -			if (gen == NULL) -				return GL_FALSE; +         if (gen == NULL) +            return GL_FALSE; -			switch (pname) -			{ -			case GL_OBJECT_TYPE_ARB: -				*ipar = (**gen).GetType (gen); -				break; -			case GL_OBJECT_DELETE_STATUS_ARB: -				*ipar = (**gen).GetDeleteStatus (gen); -				break; +         switch (pname) { +         case GL_OBJECT_TYPE_ARB: +            *ipar = (**gen).GetType(gen); +            break; +         case GL_OBJECT_DELETE_STATUS_ARB: +            *ipar = (**gen).GetDeleteStatus(gen); +            break;           case GL_OBJECT_INFO_LOG_LENGTH_ARB: -            *ipar = (**gen).GetInfoLogLength (gen); +            *ipar = (**gen).GetInfoLogLength(gen);              break; -			} +         } -			RELEASE_GENERIC(gen); -		} -		break; -	case GL_OBJECT_SUBTYPE_ARB: -	case GL_OBJECT_COMPILE_STATUS_ARB: -	case GL_OBJECT_SHADER_SOURCE_LENGTH_ARB: -		{ -			GET_SHADER(sha, obj, "glGetObjectParameterivARB"); +         RELEASE_GENERIC(gen); +      } +      break; +   case GL_OBJECT_SUBTYPE_ARB: +   case GL_OBJECT_COMPILE_STATUS_ARB: +   case GL_OBJECT_SHADER_SOURCE_LENGTH_ARB: +      { +         GET_SHADER(sha, obj, "glGetObjectParameterivARB"); -			if (sha == NULL) -				return GL_FALSE; +         if (sha == NULL) +            return GL_FALSE; -			switch (pname) -			{ -			case GL_OBJECT_SUBTYPE_ARB: -				*ipar = (**sha).GetSubType (sha); -				break; -			case GL_OBJECT_COMPILE_STATUS_ARB: -				*ipar = (**sha).GetCompileStatus (sha); -				break; -			case GL_OBJECT_SHADER_SOURCE_LENGTH_ARB: -				{ -					const GLcharARB *src = (**sha).GetSource (sha); +         switch (pname) { +         case GL_OBJECT_SUBTYPE_ARB: +            *ipar = (**sha).GetSubType(sha); +            break; +         case GL_OBJECT_COMPILE_STATUS_ARB: +            *ipar = (**sha).GetCompileStatus(sha); +            break; +         case GL_OBJECT_SHADER_SOURCE_LENGTH_ARB: +            { +               const GLcharARB *src = (**sha).GetSource(sha); -					if (src == NULL) -						*ipar = 0; -					else -						*ipar = _mesa_strlen (src) + 1; -				} -				break; -			} +               if (src == NULL) +                  *ipar = 0; +               else +                  *ipar = _mesa_strlen(src) + 1; +            } +            break; +         } -			RELEASE_SHADER(sha); -		} -		break; -	case GL_OBJECT_LINK_STATUS_ARB: -	case GL_OBJECT_VALIDATE_STATUS_ARB: -	case GL_OBJECT_ATTACHED_OBJECTS_ARB: -	case GL_OBJECT_ACTIVE_UNIFORMS_ARB: -	case GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB: -		{ -			GET_PROGRAM(pro, obj, "glGetObjectParameterivARB"); +         RELEASE_SHADER(sha); +      } +      break; +   case GL_OBJECT_LINK_STATUS_ARB: +   case GL_OBJECT_VALIDATE_STATUS_ARB: +   case GL_OBJECT_ATTACHED_OBJECTS_ARB: +   case GL_OBJECT_ACTIVE_UNIFORMS_ARB: +   case GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB: +      { +         GET_PROGRAM(pro, obj, "glGetObjectParameterivARB"); -			if (pro == NULL) -				return GL_FALSE; +         if (pro == NULL) +            return GL_FALSE; -			switch (pname) -			{ -			case GL_OBJECT_LINK_STATUS_ARB: -				*ipar = (**pro).GetLinkStatus (pro); -				break; -			case GL_OBJECT_VALIDATE_STATUS_ARB: -				*ipar = (**pro).GetValidateStatus (pro); -				break; +         switch (pname) { +         case GL_OBJECT_LINK_STATUS_ARB: +            *ipar = (**pro).GetLinkStatus(pro); +            break; +         case GL_OBJECT_VALIDATE_STATUS_ARB: +            *ipar = (**pro).GetValidateStatus(pro); +            break;           case GL_OBJECT_ATTACHED_OBJECTS_ARB: -            *ipar = (**pro)._container.GetAttachedCount ((struct gl2_container_intf **) (pro)); +            *ipar = +               (**pro)._container. +               GetAttachedCount((struct gl2_container_intf **) (pro)); +            break; +         case GL_OBJECT_ACTIVE_UNIFORMS_ARB: +            *ipar = (**pro).GetActiveUniformCount(pro); +            break; +         case GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB: +            *ipar = (**pro).GetActiveUniformMaxLength(pro); +            break; +         case GL_OBJECT_ACTIVE_ATTRIBUTES_ARB: +            *ipar = (**pro).GetActiveAttribCount(pro); +            break; +         case GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB: +            *ipar = (**pro).GetActiveAttribMaxLength(pro);              break; -			case GL_OBJECT_ACTIVE_UNIFORMS_ARB: -				*ipar = (**pro).GetActiveUniformCount (pro); -				break; -			case GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB: -				*ipar = (**pro).GetActiveUniformMaxLength (pro); -				break; -			case GL_OBJECT_ACTIVE_ATTRIBUTES_ARB: -				*ipar = (**pro).GetActiveAttribCount (pro); -				break; -			case GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB: -				*ipar = (**pro).GetActiveAttribMaxLength (pro); -				break; -			} +         } -			RELEASE_PROGRAM(pro); -		} -		break; -	default: -		_mesa_error (ctx, GL_INVALID_ENUM, "glGetObjectParameterivARB"); -		return GL_FALSE; -	} +         RELEASE_PROGRAM(pro); +      } +      break; +   default: +      _mesa_error(ctx, GL_INVALID_ENUM, "glGetObjectParameterivARB"); +      return GL_FALSE; +   } -	return GL_TRUE; +   return GL_TRUE;  }  GLvoid GLAPIENTRY -_mesa_GetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params) +_mesa_GetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat * params)  { -	GET_CURRENT_CONTEXT(ctx); -	GLboolean integral; -	GLint size; +   GET_CURRENT_CONTEXT(ctx); +   GLboolean integral; +   GLint size; -	if (params == NULL) -	{ -		_mesa_error (ctx, GL_INVALID_VALUE, "glGetObjectParameterfvARB"); -		return; -	} +   if (params == NULL) { +      _mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameterfvARB"); +      return; +   } -	assert (sizeof (GLfloat) == sizeof (GLint)); +   assert(sizeof(GLfloat) == sizeof(GLint)); -	if (_mesa_get_object_parameter (obj, pname, (GLvoid *) params, &integral, &size)) -		if (integral) -		{ -			GLint i; +   if (_mesa_get_object_parameter +       (obj, pname, (GLvoid *) params, &integral, &size)) +      if (integral) { +         GLint i; -			for (i = 0; i < size; i++) -				params[i] = (GLfloat) ((GLint *) params)[i]; -		} +         for (i = 0; i < size; i++) +            params[i] = (GLfloat) ((GLint *) params)[i]; +      }  }  GLvoid GLAPIENTRY -_mesa_GetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params) +_mesa_GetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint * params)  { -	GET_CURRENT_CONTEXT(ctx); -	GLboolean integral; -	GLint size; +   GET_CURRENT_CONTEXT(ctx); +   GLboolean integral; +   GLint size; -	if (params == NULL) -	{ -		_mesa_error (ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB"); -		return; -	} +   if (params == NULL) { +      _mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB"); +      return; +   } -	assert (sizeof (GLfloat) == sizeof (GLint)); +   assert(sizeof(GLfloat) == sizeof(GLint)); -	if (_mesa_get_object_parameter (obj, pname, (GLvoid *) params, &integral, &size)) -		if (!integral) -		{ -			GLint i; +   if (_mesa_get_object_parameter +       (obj, pname, (GLvoid *) params, &integral, &size)) +      if (!integral) { +         GLint i; -			for (i = 0; i < size; i++) -				params[i] = (GLint) ((GLfloat *) params)[i]; -		} +         for (i = 0; i < size; i++) +            params[i] = (GLint) ((GLfloat *) params)[i]; +      }  } @@ -993,222 +948,223 @@ _mesa_GetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params)   * \param dst  the string destination   */  static GLvoid -copy_string(const GLcharARB *src, GLsizei maxLength, GLsizei *length, -            GLcharARB *dst) +copy_string(const GLcharARB * src, GLsizei maxLength, GLsizei * length, +            GLcharARB * dst)  { -	GLsizei len; -	for (len = 0; len < maxLength - 1 && src && src[len]; len++) -		dst[len] = src[len]; -	if (maxLength > 0) -		dst[len] = 0; -	if (length) -		*length = len; +   GLsizei len; +   for (len = 0; len < maxLength - 1 && src && src[len]; len++) +      dst[len] = src[len]; +   if (maxLength > 0) +      dst[len] = 0; +   if (length) +      *length = len;  }  GLvoid GLAPIENTRY -_mesa_GetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog) +_mesa_GetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, +                    GLcharARB * infoLog)  { -	GET_CURRENT_CONTEXT(ctx); -	GET_GENERIC(gen, obj, "glGetInfoLogARB"); +   GET_CURRENT_CONTEXT(ctx); +   GET_GENERIC(gen, obj, "glGetInfoLogARB"); -	if (gen == NULL) -		return; +   if (gen == NULL) +      return; -	if (infoLog == NULL) -		_mesa_error (ctx, GL_INVALID_VALUE, "glGetInfoLogARB"); +   if (infoLog == NULL) +      _mesa_error(ctx, GL_INVALID_VALUE, "glGetInfoLogARB");     else { -      GLsizei actualsize = (**gen).GetInfoLogLength (gen); +      GLsizei actualsize = (**gen).GetInfoLogLength(gen);        if (actualsize > maxLength)           actualsize = maxLength; -		(**gen).GetInfoLog (gen, actualsize, infoLog); +      (**gen).GetInfoLog(gen, actualsize, infoLog);        if (length != NULL)           *length = (actualsize > 0) ? actualsize - 1 : 0;     } -	RELEASE_GENERIC(gen); +   RELEASE_GENERIC(gen);  }  GLvoid GLAPIENTRY -_mesa_GetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, -							 GLhandleARB *obj) +_mesa_GetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, +                            GLsizei * count, GLhandleARB * obj)  { -	GET_CURRENT_CONTEXT(ctx); -	GET_CONTAINER(con, containerObj, "glGetAttachedObjectsARB"); +   GET_CURRENT_CONTEXT(ctx); +   GET_CONTAINER(con, containerObj, "glGetAttachedObjectsARB"); -	if (con == NULL) -		return; +   if (con == NULL) +      return; -	if (obj == NULL) -		_mesa_error (ctx, GL_INVALID_VALUE, "glGetAttachedObjectsARB"); -	else -	{ -		GLsizei cnt, i; +   if (obj == NULL) +      _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttachedObjectsARB"); +   else { +      GLsizei cnt, i; -		cnt = (**con).GetAttachedCount (con); -		if (cnt > maxCount) -			cnt = maxCount; -		if (count != NULL) -			*count = cnt; +      cnt = (**con).GetAttachedCount(con); +      if (cnt > maxCount) +         cnt = maxCount; +      if (count != NULL) +         *count = cnt; -		for (i = 0; i < cnt; i++) -		{ -         struct gl2_generic_intf **x = (**con).GetAttached (con, i); -			obj[i] = (**x).GetName (x); -			RELEASE_GENERIC(x); -		} -	} -	RELEASE_CONTAINER(con); +      for (i = 0; i < cnt; i++) { +         struct gl2_generic_intf **x = (**con).GetAttached(con, i); +         obj[i] = (**x).GetName(x); +         RELEASE_GENERIC(x); +      } +   } +   RELEASE_CONTAINER(con);  }  GLint GLAPIENTRY -_mesa_GetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name) +_mesa_GetUniformLocationARB(GLhandleARB programObj, const GLcharARB * name)  { -	GET_CURRENT_CONTEXT(ctx); -	GLint loc = -1; -	GET_LINKED_PROGRAM(pro, programObj, "glGetUniformLocationARB"); +   GET_CURRENT_CONTEXT(ctx); +   GLint loc = -1; +   GET_LINKED_PROGRAM(pro, programObj, "glGetUniformLocationARB"); -	if (pro == NULL) -		return -1; +   if (pro == NULL) +      return -1; -	if (name == NULL) -		_mesa_error (ctx, GL_INVALID_VALUE, "glGetUniformLocationARB"); -	else -	{ -		if (!IS_NAME_WITH_GL_PREFIX(name)) -			loc = (**pro).GetUniformLocation (pro, name); -	} -	RELEASE_PROGRAM(pro); -	return loc; +   if (name == NULL) +      _mesa_error(ctx, GL_INVALID_VALUE, "glGetUniformLocationARB"); +   else { +      if (!IS_NAME_WITH_GL_PREFIX(name)) +         loc = (**pro).GetUniformLocation(pro, name); +   } +   RELEASE_PROGRAM(pro); +   return loc;  }  GLvoid GLAPIENTRY -_mesa_GetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, -	GLint *size, GLenum *type, GLcharARB *name) +_mesa_GetActiveUniformARB(GLhandleARB programObj, GLuint index, +                          GLsizei maxLength, GLsizei * length, GLint * size, +                          GLenum * type, GLcharARB * name)  { -	GET_CURRENT_CONTEXT(ctx); -	GET_PROGRAM(pro, programObj, "glGetActiveUniformARB"); +   GET_CURRENT_CONTEXT(ctx); +   GET_PROGRAM(pro, programObj, "glGetActiveUniformARB"); -	if (pro == NULL) -		return; +   if (pro == NULL) +      return; -	if (size == NULL || type == NULL || name == NULL) -		_mesa_error (ctx, GL_INVALID_VALUE, "glGetActiveUniformARB"); -	else -	{ -		if (index < (**pro).GetActiveUniformCount (pro)) -			(**pro).GetActiveUniform (pro, index, maxLength, length, size, type, name); -		else -			_mesa_error (ctx, GL_INVALID_VALUE, "glGetActiveUniformARB"); -	} -	RELEASE_PROGRAM(pro); +   if (size == NULL || type == NULL || name == NULL) +      _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniformARB"); +   else { +      if (index < (**pro).GetActiveUniformCount(pro)) +         (**pro).GetActiveUniform(pro, index, maxLength, length, size, type, +                                  name); +      else +         _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniformARB"); +   } +   RELEASE_PROGRAM(pro);  }  GLvoid GLAPIENTRY -_mesa_GetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat *params) +_mesa_GetUniformfvARB(GLhandleARB programObj, GLint location, +                      GLfloat * params)  { -	GET_CURRENT_CONTEXT(ctx); -	GET_LINKED_PROGRAM(pro, programObj, "glGetUniformfvARB"); +   GET_CURRENT_CONTEXT(ctx); +   GET_LINKED_PROGRAM(pro, programObj, "glGetUniformfvARB"); -	if (pro != NULL) -	{ -		/* TODO */ -		RELEASE_PROGRAM(pro); -	} +   if (pro != NULL) { +      /* TODO */ +      RELEASE_PROGRAM(pro); +   }  }  GLvoid GLAPIENTRY -_mesa_GetUniformivARB (GLhandleARB programObj, GLint location, GLint *params) +_mesa_GetUniformivARB(GLhandleARB programObj, GLint location, GLint * params)  { -	GET_CURRENT_CONTEXT(ctx); -	GET_LINKED_PROGRAM(pro, programObj, "glGetUniformivARB"); +   GET_CURRENT_CONTEXT(ctx); +   GET_LINKED_PROGRAM(pro, programObj, "glGetUniformivARB"); -	if (pro != NULL) -	{ -		/* TODO */ -		RELEASE_PROGRAM(pro); -	} +   if (pro != NULL) { +      /* TODO */ +      RELEASE_PROGRAM(pro); +   }  }  GLvoid GLAPIENTRY -_mesa_GetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source) +_mesa_GetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, +                         GLcharARB * source)  { -	GET_CURRENT_CONTEXT(ctx); -	GET_SHADER(sha, obj, "glGetShaderSourceARB"); +   GET_CURRENT_CONTEXT(ctx); +   GET_SHADER(sha, obj, "glGetShaderSourceARB"); -	if (sha == NULL) -		return; +   if (sha == NULL) +      return; -	if (source == NULL) -		_mesa_error (ctx, GL_INVALID_VALUE, "glGetShaderSourceARB"); -	else -		copy_string ((**sha).GetSource (sha), maxLength, length, source); -	RELEASE_SHADER(sha); +   if (source == NULL) +      _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderSourceARB"); +   else +      copy_string((**sha).GetSource(sha), maxLength, length, source); +   RELEASE_SHADER(sha);  }  /* GL_ARB_vertex_shader */  GLvoid GLAPIENTRY -_mesa_BindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB *name) +_mesa_BindAttribLocationARB(GLhandleARB programObj, GLuint index, +                            const GLcharARB * name)  { -	GET_CURRENT_CONTEXT(ctx); -	GET_PROGRAM(pro, programObj, "glBindAttribLocationARB"); +   GET_CURRENT_CONTEXT(ctx); +   GET_PROGRAM(pro, programObj, "glBindAttribLocationARB"); -	if (pro == NULL) -		return; +   if (pro == NULL) +      return; -	if (name == NULL || index >= MAX_VERTEX_ATTRIBS) -		_mesa_error (ctx, GL_INVALID_VALUE, "glBindAttribLocationARB"); -	else if (IS_NAME_WITH_GL_PREFIX(name)) -		_mesa_error (ctx, GL_INVALID_OPERATION, "glBindAttribLocationARB"); -	else -		(**pro).OverrideAttribBinding (pro, index, name); -	RELEASE_PROGRAM(pro); +   if (name == NULL || index >= MAX_VERTEX_ATTRIBS) +      _mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocationARB"); +   else if (IS_NAME_WITH_GL_PREFIX(name)) +      _mesa_error(ctx, GL_INVALID_OPERATION, "glBindAttribLocationARB"); +   else +      (**pro).OverrideAttribBinding(pro, index, name); +   RELEASE_PROGRAM(pro);  }  GLvoid GLAPIENTRY -_mesa_GetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, -                          GLint *size, GLenum *type, GLcharARB *name) +_mesa_GetActiveAttribARB(GLhandleARB programObj, GLuint index, +                         GLsizei maxLength, GLsizei * length, GLint * size, +                         GLenum * type, GLcharARB * name)  { -	GET_CURRENT_CONTEXT(ctx); -	GET_PROGRAM(pro, programObj, "glGetActiveAttribARB"); +   GET_CURRENT_CONTEXT(ctx); +   GET_PROGRAM(pro, programObj, "glGetActiveAttribARB"); -	if (pro == NULL) -		return; +   if (pro == NULL) +      return; -	if (name == NULL || index >= (**pro).GetActiveAttribCount (pro)) -		_mesa_error (ctx, GL_INVALID_VALUE, "glGetActiveAttribARB"); -	else -		(**pro).GetActiveAttrib (pro, index, maxLength, length, size, type, name); -	RELEASE_PROGRAM(pro); +   if (name == NULL || index >= (**pro).GetActiveAttribCount(pro)) +      _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttribARB"); +   else +      (**pro).GetActiveAttrib(pro, index, maxLength, length, size, type, +                              name); +   RELEASE_PROGRAM(pro);  }  GLint GLAPIENTRY -_mesa_GetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name) +_mesa_GetAttribLocationARB(GLhandleARB programObj, const GLcharARB * name)  { -	GET_CURRENT_CONTEXT(ctx); -	GLint loc = -1; -	GET_LINKED_PROGRAM(pro, programObj, "glGetAttribLocationARB"); +   GET_CURRENT_CONTEXT(ctx); +   GLint loc = -1; +   GET_LINKED_PROGRAM(pro, programObj, "glGetAttribLocationARB"); -	if (pro == NULL) -		return -1; +   if (pro == NULL) +      return -1; -	if (name == NULL) -		_mesa_error (ctx, GL_INVALID_VALUE, "glGetAttribLocationARB"); -	else if (!IS_NAME_WITH_GL_PREFIX(name)) -		loc = (**pro).GetAttribLocation (pro, name); -	RELEASE_PROGRAM(pro); -	return loc; +   if (name == NULL) +      _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttribLocationARB"); +   else if (!IS_NAME_WITH_GL_PREFIX(name)) +      loc = (**pro).GetAttribLocation(pro, name); +   RELEASE_PROGRAM(pro); +   return loc;  }  #endif  GLvoid -_mesa_init_shaderobjects (GLcontext *ctx) +_mesa_init_shaderobjects(GLcontext * ctx)  { -	ctx->ShaderObjects.CurrentProgram = NULL; -	ctx->ShaderObjects._FragmentShaderPresent = GL_FALSE; -	ctx->ShaderObjects._VertexShaderPresent = GL_FALSE; +   ctx->ShaderObjects.CurrentProgram = NULL; +   ctx->ShaderObjects._FragmentShaderPresent = GL_FALSE; +   ctx->ShaderObjects._VertexShaderPresent = GL_FALSE; -	_mesa_init_shaderobjects_3dlabs (ctx); +   _mesa_init_shaderobjects_3dlabs(ctx);  } -  | 
