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Diffstat (limited to 'src/mesa/state_tracker/acc2.c')
-rw-r--r-- | src/mesa/state_tracker/acc2.c | 319 |
1 files changed, 319 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/acc2.c b/src/mesa/state_tracker/acc2.c new file mode 100644 index 0000000000..fa5de2b764 --- /dev/null +++ b/src/mesa/state_tracker/acc2.c @@ -0,0 +1,319 @@ +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + /* + * Authors: + * Brian Paul + */ + +#include "main/imports.h" +#include "main/image.h" +#include "main/macros.h" + +#include "st_context.h" +#include "st_cb_accum.h" +#include "st_cb_fbo.h" +#include "st_draw.h" +#include "st_format.h" +#include "pipe/p_context.h" +#include "pipe/p_defines.h" +#include "pipe/p_inlines.h" +#include "util/p_tile.h" + + +#define UNCLAMPED_FLOAT_TO_SHORT(us, f) \ + us = ( (short) ( CLAMP((f), -1.0, 1.0) * 32767.0F) ) + + +/** + * For hardware that supports deep color buffers, we could accelerate + * most/all the accum operations with blending/texturing. + * For now, just use the get/put_tile() functions and do things in software. + */ + + +static void +acc_get_tile_rgba(struct pipe_context *pipe, struct pipe_surface *acc_ps, + uint x, uint y, uint w, uint h, float *p) +{ + const enum pipe_format f = acc_ps->format; + const int cpp = acc_ps->cpp; + + acc_ps->format = PIPE_FORMAT_R16G16B16A16_SNORM; + acc_ps->cpp = 8; + + pipe_get_tile_rgba(pipe, acc_ps, x, y, w, h, p); + + acc_ps->format = f; + acc_ps->cpp = cpp; +} + + +static void +acc_put_tile_rgba(struct pipe_context *pipe, struct pipe_surface *acc_ps, + uint x, uint y, uint w, uint h, const float *p) +{ + enum pipe_format f = acc_ps->format; + const int cpp = acc_ps->cpp; + + acc_ps->format = PIPE_FORMAT_R16G16B16A16_SNORM; + acc_ps->cpp = 8; + + pipe_put_tile_rgba(pipe, acc_ps, x, y, w, h, p); + + acc_ps->format = f; + acc_ps->cpp = cpp; +} + + + +void +st_clear_accum_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) +{ + struct pipe_context *pipe = ctx->st->pipe; + struct st_renderbuffer *acc_strb = st_renderbuffer(rb); + struct pipe_surface *acc_ps = acc_strb->surface; + const GLint xpos = ctx->DrawBuffer->_Xmin; + const GLint ypos = ctx->DrawBuffer->_Ymin; + const GLint width = ctx->DrawBuffer->_Xmax - xpos; + const GLint height = ctx->DrawBuffer->_Ymax - ypos; + const GLfloat r = ctx->Accum.ClearColor[0]; + const GLfloat g = ctx->Accum.ClearColor[1]; + const GLfloat b = ctx->Accum.ClearColor[2]; + const GLfloat a = ctx->Accum.ClearColor[3]; + GLfloat *accBuf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat)); + int i; + +#if 1 + GLvoid *map; + + map = pipe_surface_map(acc_ps); + switch (acc_strb->format) { + case PIPE_FORMAT_R16G16B16A16_SNORM: + { + GLshort r = FLOAT_TO_SHORT(ctx->Accum.ClearColor[0]); + GLshort g = FLOAT_TO_SHORT(ctx->Accum.ClearColor[1]); + GLshort b = FLOAT_TO_SHORT(ctx->Accum.ClearColor[2]); + GLshort a = FLOAT_TO_SHORT(ctx->Accum.ClearColor[3]); + int i, j; + for (i = 0; i < height; i++) { + GLshort *dst = ((GLshort *) map + + ((ypos + i) * acc_ps->pitch + xpos) * 4); + for (j = 0; j < width; j++) { + dst[0] = r; + dst[1] = g; + dst[2] = b; + dst[3] = a; + dst += 4; + } + } + } + break; + default: + _mesa_problem(ctx, "unexpected format in st_clear_accum_buffer()"); + } + + pipe_surface_unmap(acc_ps); + +#else + for (i = 0; i < width * height; i++) { + accBuf[i*4+0] = r; + accBuf[i*4+1] = g; + accBuf[i*4+2] = b; + accBuf[i*4+3] = a; + } + + acc_put_tile_rgba(pipe, acc_ps, xpos, ypos, width, height, accBuf); +#endif +} + + +/** For ADD/MULT */ +static void +accum_mad(struct pipe_context *pipe, GLfloat scale, GLfloat bias, + GLint xpos, GLint ypos, GLint width, GLint height, + struct pipe_surface *acc_ps) +{ + GLfloat *accBuf; + GLint i; + + accBuf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat)); + + pipe_get_tile_rgba(pipe, acc_ps, xpos, ypos, width, height, accBuf); + + for (i = 0; i < 4 * width * height; i++) { + accBuf[i] = accBuf[i] * scale + bias; + } + + pipe_put_tile_rgba(pipe, acc_ps, xpos, ypos, width, height, accBuf); + + free(accBuf); +} + + +static void +accum_accum(struct pipe_context *pipe, GLfloat value, + GLint xpos, GLint ypos, GLint width, GLint height, + struct pipe_surface *acc_ps, + struct pipe_surface *color_ps) +{ + GLfloat *colorBuf, *accBuf; + GLint i; + + colorBuf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat)); + accBuf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat)); + + pipe_get_tile_rgba(pipe, color_ps, xpos, ypos, width, height, colorBuf); + acc_get_tile_rgba(pipe, acc_ps, xpos, ypos, width, height, accBuf); + + for (i = 0; i < 4 * width * height; i++) { + accBuf[i] = accBuf[i] + colorBuf[i] * value; + } + + acc_put_tile_rgba(pipe, acc_ps, xpos, ypos, width, height, accBuf); + + free(colorBuf); + free(accBuf); +} + + +static void +accum_load(struct pipe_context *pipe, GLfloat value, + GLint xpos, GLint ypos, GLint width, GLint height, + struct pipe_surface *acc_ps, + struct pipe_surface *color_ps) +{ + GLfloat *buf; + GLint i; + + buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat)); + + pipe_get_tile_rgba(pipe, color_ps, xpos, ypos, width, height, buf); + + for (i = 0; i < 4 * width * height; i++) { + buf[i] = buf[i] * value; + } + + acc_put_tile_rgba(pipe, acc_ps, xpos, ypos, width, height, buf); + + free(buf); +} + + +static void +accum_return(GLcontext *ctx, GLfloat value, + GLint xpos, GLint ypos, GLint width, GLint height, + struct pipe_surface *acc_ps, + struct pipe_surface *color_ps) +{ + struct pipe_context *pipe = ctx->st->pipe; + const GLubyte *colormask = ctx->Color.ColorMask; + GLfloat *abuf, *cbuf = NULL; + GLint i, ch; + + abuf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat)); + + acc_get_tile_rgba(pipe, acc_ps, xpos, ypos, width, height, abuf); + + if (!colormask[0] || !colormask[1] || !colormask[2] || !colormask[3]) { + cbuf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat)); + pipe_get_tile_rgba(pipe, color_ps, xpos, ypos, width, height, cbuf); + } + + for (i = 0; i < width * height; i++) { + for (ch = 0; ch < 4; ch++) { + if (colormask[ch]) { + GLfloat val = abuf[i * 4 + ch] * value; + abuf[i * 4 + ch] = CLAMP(val, 0.0, 1.0); + } + else { + abuf[i * 4 + ch] = cbuf[i * 4 + ch]; + } + } + } + + pipe_put_tile_rgba(pipe, color_ps, xpos, ypos, width, height, abuf); + + free(abuf); + if (cbuf) + free(cbuf); +} + + +static void +st_Accum(GLcontext *ctx, GLenum op, GLfloat value) +{ + struct st_context *st = ctx->st; + struct pipe_context *pipe = st->pipe; + struct st_renderbuffer *acc_strb + = st_renderbuffer(ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer); + struct st_renderbuffer *color_strb + = st_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer); + struct pipe_surface *acc_ps = acc_strb->surface; + struct pipe_surface *color_ps = color_strb->surface; + + const GLint xpos = ctx->DrawBuffer->_Xmin; + const GLint ypos = ctx->DrawBuffer->_Ymin; + const GLint width = ctx->DrawBuffer->_Xmax - xpos; + const GLint height = ctx->DrawBuffer->_Ymax - ypos; + + /* make sure color bufs aren't cached */ + pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL); + + switch (op) { + case GL_ADD: + if (value != 0.0F) { + accum_mad(pipe, 1.0, value, xpos, ypos, width, height, acc_ps); + } + break; + case GL_MULT: + if (value != 1.0F) { + accum_mad(pipe, value, 0.0, xpos, ypos, width, height, acc_ps); + } + break; + case GL_ACCUM: + if (value != 0.0F) { + accum_accum(pipe, value, xpos, ypos, width, height, acc_ps, color_ps); + } + break; + case GL_LOAD: + accum_load(pipe, value, xpos, ypos, width, height, acc_ps, color_ps); + break; + case GL_RETURN: + accum_return(ctx, value, xpos, ypos, width, height, acc_ps, color_ps); + break; + default: + assert(0); + } +} + + + +void st_init_accum_functions(struct dd_function_table *functions) +{ + functions->Accum = st_Accum; +} |