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path: root/src/mesa/state_tracker/st_atom_sampler.c
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Diffstat (limited to 'src/mesa/state_tracker/st_atom_sampler.c')
-rw-r--r--src/mesa/state_tracker/st_atom_sampler.c60
1 files changed, 33 insertions, 27 deletions
diff --git a/src/mesa/state_tracker/st_atom_sampler.c b/src/mesa/state_tracker/st_atom_sampler.c
index 92263cb688..5787a7492c 100644
--- a/src/mesa/state_tracker/st_atom_sampler.c
+++ b/src/mesa/state_tracker/st_atom_sampler.c
@@ -33,11 +33,11 @@
#include "st_context.h"
-#include "st_cache.h"
#include "st_atom.h"
#include "st_program.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
+#include "cso_cache/cso_context.h"
/**
@@ -120,12 +120,13 @@ update_samplers(struct st_context *st)
const struct st_fragment_program *fs = st->fp;
GLuint su;
+ st->state.num_samplers = 0;
+
/* loop over sampler units (aka tex image units) */
for (su = 0; su < st->ctx->Const.MaxTextureImageUnits; su++) {
- struct pipe_sampler_state sampler;
- const struct cso_sampler *cso;
+ struct pipe_sampler_state *sampler = st->state.samplers + su;
- memset(&sampler, 0, sizeof(sampler));
+ memset(sampler, 0, sizeof(*sampler));
if (fs->Base.Base.SamplersUsed & (1 << su)) {
GLuint texUnit = fs->Base.Base.SamplerUnits[su];
@@ -134,51 +135,56 @@ update_samplers(struct st_context *st)
assert(texobj);
- sampler.wrap_s = gl_wrap_to_sp(texobj->WrapS);
- sampler.wrap_t = gl_wrap_to_sp(texobj->WrapT);
- sampler.wrap_r = gl_wrap_to_sp(texobj->WrapR);
+ sampler->wrap_s = gl_wrap_to_sp(texobj->WrapS);
+ sampler->wrap_t = gl_wrap_to_sp(texobj->WrapT);
+ sampler->wrap_r = gl_wrap_to_sp(texobj->WrapR);
- sampler.min_img_filter = gl_filter_to_img_filter(texobj->MinFilter);
- sampler.min_mip_filter = gl_filter_to_mip_filter(texobj->MinFilter);
- sampler.mag_img_filter = gl_filter_to_img_filter(texobj->MagFilter);
+ sampler->min_img_filter = gl_filter_to_img_filter(texobj->MinFilter);
+ sampler->min_mip_filter = gl_filter_to_mip_filter(texobj->MinFilter);
+ sampler->mag_img_filter = gl_filter_to_img_filter(texobj->MagFilter);
if (texobj->Target != GL_TEXTURE_RECTANGLE_ARB)
- sampler.normalized_coords = 1;
+ sampler->normalized_coords = 1;
- sampler.lod_bias = st->ctx->Texture.Unit[su].LodBias;
+ sampler->lod_bias = st->ctx->Texture.Unit[su].LodBias;
#if 1
- sampler.min_lod = (texobj->MinLod) < 0.0 ? 0.0 : texobj->MinLod;
- sampler.max_lod = texobj->MaxLod;
+ sampler->min_lod = (texobj->MinLod) < 0.0 ? 0.0 : texobj->MinLod;
+ sampler->max_lod = texobj->MaxLod;
#else
/* min/max lod should really be as follows (untested).
* Also, calculate_first_last_level() needs to be overhauled
* since today's hardware had real support for LOD clamping.
*/
- sampler.min_lod = MAX2(texobj->BaseLevel, texobj->MinLod);
- sampler.max_lod = MIN2(texobj->MaxLevel, texobj->MaxLod);
+ sampler->min_lod = MAX2(texobj->BaseLevel, texobj->MinLod);
+ sampler->max_lod = MIN2(texobj->MaxLevel, texobj->MaxLod);
#endif
- sampler.max_anisotropy = texobj->MaxAnisotropy;
+ sampler->max_anisotropy = texobj->MaxAnisotropy;
+ if (sampler->max_anisotropy > 1.0) {
+ sampler->min_img_filter = PIPE_TEX_FILTER_ANISO;
+ sampler->mag_img_filter = PIPE_TEX_FILTER_ANISO;
+ }
/* only care about ARB_shadow, not SGI shadow */
if (texobj->CompareMode == GL_COMPARE_R_TO_TEXTURE) {
- sampler.compare = 1;
- sampler.compare_mode = PIPE_TEX_COMPARE_R_TO_TEXTURE;
- sampler.compare_func
+ sampler->compare = 1;
+ sampler->compare_mode = PIPE_TEX_COMPARE_R_TO_TEXTURE;
+ sampler->compare_func
= st_compare_func_to_pipe(texobj->CompareFunc);
}
- /* XXX more sampler state here */
- }
+ st->state.num_samplers = su + 1;
- cso = st_cached_sampler_state(st, &sampler);
+ /* XXX more sampler state here */
- if (cso != st->state.sampler[su]) {
- /* state has changed */
- st->state.sampler[su] = cso;
- st->pipe->bind_sampler_state(st->pipe, su, cso->data);
+ cso_single_sampler(st->cso_context, su, sampler);
+ }
+ else {
+ cso_single_sampler(st->cso_context, su, NULL);
}
}
+
+ cso_single_sampler_done(st->cso_context);
}