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path: root/src/mesa/state_tracker/st_atom_vs.c
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Diffstat (limited to 'src/mesa/state_tracker/st_atom_vs.c')
-rw-r--r--src/mesa/state_tracker/st_atom_vs.c49
1 files changed, 30 insertions, 19 deletions
diff --git a/src/mesa/state_tracker/st_atom_vs.c b/src/mesa/state_tracker/st_atom_vs.c
index c8bd805e02..8a38020afd 100644
--- a/src/mesa/state_tracker/st_atom_vs.c
+++ b/src/mesa/state_tracker/st_atom_vs.c
@@ -34,6 +34,8 @@
#include "tnl/t_vp_build.h"
#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_winsys.h"
#include "pipe/tgsi/mesa/mesa_to_tgsi.h"
#include "pipe/tgsi/core/tgsi_dump.h"
@@ -56,17 +58,36 @@ static void compile_vs( struct st_context *st,
}
+static void
+update_vs_constants(struct st_context *st,
+ struct gl_program_parameter_list *params)
+
+{
+ const uint paramBytes = params->NumParameters * sizeof(GLfloat) * 4;
+ struct pipe_winsys *ws = st->pipe->winsys;
+ struct pipe_constant_buffer *cbuf
+ = &st->state.constants[PIPE_SHADER_VERTEX];
+
+ if (!cbuf->buffer)
+ cbuf->buffer = ws->buffer_create(ws, 1);
+
+ /* load Mesa constants into the constant buffer */
+ if (paramBytes)
+ ws->buffer_data(ws, cbuf->buffer, paramBytes, params->ParameterValues);
+
+ cbuf->size = paramBytes;
+
+ st->pipe->set_constant_buffer(st->pipe, PIPE_SHADER_VERTEX, 0, cbuf);
+}
+
+
static void update_vs( struct st_context *st )
{
struct pipe_shader_state vs;
struct st_vertex_program *vp = NULL;
struct gl_program_parameter_list *params = NULL;
-#if 0
- if (st->ctx->VertexProgram._MaintainTnlProgram)
- _tnl_UpdateFixedFunctionProgram( st->ctx );
-#endif
-
+ /* find active shader and params */
if (st->ctx->Shader.CurrentProgram &&
st->ctx->Shader.CurrentProgram->LinkStatus &&
st->ctx->Shader.CurrentProgram->VertexProgram) {
@@ -80,31 +101,21 @@ static void update_vs( struct st_context *st )
params = st->ctx->VertexProgram._Current->Base.Parameters;
}
- /* XXXX temp */
-#if 1
- if (!vp)
- return;
-#endif
+ /* update constants */
if (vp && params) {
- /* load program's constants array */
-
- /* XXX this should probably be done elsewhere/separately */
_mesa_load_state_parameters(st->ctx, params);
-
- vp->constants.nr_constants = params->NumParameters;
- memcpy(vp->constants.constant,
- params->ParameterValues,
- params->NumParameters * sizeof(GLfloat) * 4);
+ update_vs_constants(st, params);
}
+ /* translate shader to TGSI format */
if (vp->dirty)
compile_vs( st, vp );
+ /* update pipe state */
memset( &vs, 0, sizeof(vs) );
vs.outputs_written = vp->Base.Base.OutputsWritten;
vs.inputs_read = vp->Base.Base.InputsRead;
vs.tokens = &vp->tokens[0];
- vs.constants = &vp->constants;
if (memcmp(&vs, &st->state.vs, sizeof(vs)) != 0 ||
vp->dirty)