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path: root/src/mesa/state_tracker/st_cb_bitmap.c
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Diffstat (limited to 'src/mesa/state_tracker/st_cb_bitmap.c')
-rw-r--r--src/mesa/state_tracker/st_cb_bitmap.c68
1 files changed, 39 insertions, 29 deletions
diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c
index 3a102df67f..9e32ee2eb4 100644
--- a/src/mesa/state_tracker/st_cb_bitmap.c
+++ b/src/mesa/state_tracker/st_cb_bitmap.c
@@ -90,6 +90,8 @@ struct bitmap_cache
/** Bounds of region used in window coords */
GLint xmin, ymin, xmax, ymax;
+ GLfloat color[4];
+
struct pipe_texture *texture;
struct pipe_surface *surf;
@@ -360,18 +362,18 @@ setup_bitmap_vertex_data(struct st_context *st,
{
struct pipe_context *pipe = st->pipe;
const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
- const GLfloat fb_width = fb->Width;
- const GLfloat fb_height = fb->Height;
- const GLfloat x0 = x;
- const GLfloat x1 = x + width;
- const GLfloat y0 = y;
- const GLfloat y1 = y + height;
- const GLfloat sLeft = 0.0F, sRight = 1.0F;
- const GLfloat tTop = 0.0, tBot = 1.0 - tTop;
- const GLfloat clip_x0 = x0 / fb_width * 2.0 - 1.0;
- const GLfloat clip_y0 = y0 / fb_height * 2.0 - 1.0;
- const GLfloat clip_x1 = x1 / fb_width * 2.0 - 1.0;
- const GLfloat clip_y1 = y1 / fb_height * 2.0 - 1.0;
+ const GLfloat fb_width = (GLfloat)fb->Width;
+ const GLfloat fb_height = (GLfloat)fb->Height;
+ const GLfloat x0 = (GLfloat)x;
+ const GLfloat x1 = (GLfloat)(x + width);
+ const GLfloat y0 = (GLfloat)y;
+ const GLfloat y1 = (GLfloat)(y + height);
+ const GLfloat sLeft = (GLfloat)0.0, sRight = (GLfloat)1.0;
+ const GLfloat tTop = (GLfloat)0.0, tBot = (GLfloat)1.0 - tTop;
+ const GLfloat clip_x0 = (GLfloat)(x0 / fb_width * 2.0 - 1.0);
+ const GLfloat clip_y0 = (GLfloat)(y0 / fb_height * 2.0 - 1.0);
+ const GLfloat clip_x1 = (GLfloat)(x1 / fb_width * 2.0 - 1.0);
+ const GLfloat clip_y1 = (GLfloat)(y1 / fb_height * 2.0 - 1.0);
GLuint i;
void *buf;
@@ -429,7 +431,8 @@ setup_bitmap_vertex_data(struct st_context *st,
static void
draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
GLsizei width, GLsizei height,
- struct pipe_texture *pt)
+ struct pipe_texture *pt,
+ const GLfloat *color)
{
struct st_context *st = ctx->st;
struct pipe_context *pipe = ctx->st->pipe;
@@ -444,8 +447,8 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
* it up into chunks.
*/
maxSize = 1 << (pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
- assert(width <= maxSize);
- assert(height <= maxSize);
+ assert(width <= (GLsizei)maxSize);
+ assert(height <= (GLsizei)maxSize);
cso_save_rasterizer(cso);
cso_save_samplers(cso);
@@ -488,15 +491,15 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
{
const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP);
- const float width = fb->Width;
- const float height = fb->Height;
+ const GLfloat width = (GLfloat)fb->Width;
+ const GLfloat height = (GLfloat)fb->Height;
struct pipe_viewport_state vp;
vp.scale[0] = 0.5 * width;
- vp.scale[1] = height * (invert ? -0.5 : 0.5);
+ vp.scale[1] = (GLfloat)(height * (invert ? -0.5 : 0.5));
vp.scale[2] = 1.0;
vp.scale[3] = 1.0;
- vp.translate[0] = 0.5 * width;
- vp.translate[1] = 0.5 * height;
+ vp.translate[0] = (GLfloat)(0.5 * width);
+ vp.translate[1] = (GLfloat)(0.5 * height);
vp.translate[2] = 0.0;
vp.translate[3] = 0.0;
cso_set_viewport(cso, &vp);
@@ -505,7 +508,7 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
/* draw textured quad */
setup_bitmap_vertex_data(st, x, y, width, height,
ctx->Current.RasterPos[2],
- ctx->Current.RasterColor);
+ color);
util_draw_vertex_buffer(pipe, st->bitmap.vbuf,
PIPE_PRIM_TRIANGLE_FAN,
@@ -567,8 +570,9 @@ void
st_flush_bitmap_cache(struct st_context *st)
{
if (!st->bitmap.cache->empty) {
+ struct bitmap_cache *cache = st->bitmap.cache;
+
if (st->ctx->DrawBuffer) {
- struct bitmap_cache *cache = st->bitmap.cache;
struct pipe_context *pipe = st->pipe;
struct pipe_screen *screen = pipe->screen;
@@ -591,11 +595,13 @@ st_flush_bitmap_cache(struct st_context *st)
cache->ypos,
st->ctx->Current.RasterPos[2],
BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
- cache->texture);
-
- /* release/free the texture */
- pipe_texture_reference(&cache->texture, NULL);
+ cache->texture,
+ cache->color);
}
+
+ /* release/free the texture */
+ pipe_texture_reference(&cache->texture, NULL);
+
reset_cache(st);
}
}
@@ -622,8 +628,10 @@ accum_bitmap(struct st_context *st,
px = x - cache->xpos; /* pos in buffer */
py = y - cache->ypos;
if (px < 0 || px + width > BITMAP_CACHE_WIDTH ||
- py < 0 || py + height > BITMAP_CACHE_HEIGHT) {
- /* This bitmap would extend beyond cache bounds,
+ py < 0 || py + height > BITMAP_CACHE_HEIGHT ||
+ !TEST_EQ_4V(st->ctx->Current.RasterColor, cache->color)) {
+ /* This bitmap would extend beyond cache bounds, or the bitmap
+ * color is changing
* so flush and continue.
*/
st_flush_bitmap_cache(st);
@@ -637,6 +645,7 @@ accum_bitmap(struct st_context *st,
cache->xpos = x;
cache->ypos = y - py;
cache->empty = GL_FALSE;
+ COPY_4FV(cache->color, st->ctx->Current.RasterColor);
}
assert(px != -999);
@@ -692,7 +701,8 @@ st_Bitmap(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
if (pt) {
assert(pt->target == PIPE_TEXTURE_2D);
draw_bitmap_quad(ctx, x, y, ctx->Current.RasterPos[2],
- width, height, pt);
+ width, height, pt,
+ st->ctx->Current.RasterColor);
/* release/free the texture */
pipe_texture_reference(&pt, NULL);
}