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path: root/src/mesa/state_tracker/st_cb_clear.c
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Diffstat (limited to 'src/mesa/state_tracker/st_cb_clear.c')
-rw-r--r--src/mesa/state_tracker/st_cb_clear.c18
1 files changed, 15 insertions, 3 deletions
diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c
index d2e0cd73c7..d81e554b29 100644
--- a/src/mesa/state_tracker/st_cb_clear.c
+++ b/src/mesa/state_tracker/st_cb_clear.c
@@ -42,6 +42,7 @@
#include "st_cb_accum.h"
#include "st_cb_clear.h"
#include "st_cb_fbo.h"
+#include "st_format.h"
#include "st_program.h"
#include "pipe/p_context.h"
@@ -204,6 +205,7 @@ clear_with_quad(struct gl_context *ctx,
const GLfloat x1 = (GLfloat) ctx->DrawBuffer->_Xmax / fb_width * 2.0f - 1.0f;
const GLfloat y0 = (GLfloat) ctx->DrawBuffer->_Ymin / fb_height * 2.0f - 1.0f;
const GLfloat y1 = (GLfloat) ctx->DrawBuffer->_Ymax / fb_height * 2.0f - 1.0f;
+ float clearColor[4];
/*
printf("%s %s%s%s %f,%f %f,%f\n", __FUNCTION__,
@@ -298,9 +300,12 @@ clear_with_quad(struct gl_context *ctx,
cso_set_fragment_shader_handle(st->cso_context, st->clear.fs);
cso_set_vertex_shader_handle(st->cso_context, st->clear.vs);
- /* draw quad matching scissor rect (XXX verify coord round-off) */
- draw_quad(st, x0, y0, x1, y1,
- (GLfloat) ctx->Depth.Clear, ctx->Color.ClearColor);
+ st_translate_color(ctx->Color.ClearColor,
+ ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat,
+ clearColor);
+
+ /* draw quad matching scissor rect */
+ draw_quad(st, x0, y0, x1, y1, (GLfloat) ctx->Depth.Clear, clearColor);
/* Restore pipe state */
cso_restore_blend(st->cso_context);
@@ -541,12 +546,19 @@ st_Clear(struct gl_context *ctx, GLbitfield mask)
* required from the visual. Hence fix this up to avoid potential
* read-modify-write in the driver.
*/
+ float clearColor[4];
+
if ((clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) &&
((clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) &&
(depthRb == stencilRb) &&
(ctx->DrawBuffer->Visual.depthBits == 0 ||
ctx->DrawBuffer->Visual.stencilBits == 0))
clear_buffers |= PIPE_CLEAR_DEPTHSTENCIL;
+
+ st_translate_color(ctx->Color.ClearColor,
+ ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat,
+ clearColor);
+
st->pipe->clear(st->pipe, clear_buffers, ctx->Color.ClearColor,
ctx->Depth.Clear, ctx->Stencil.Clear);
}