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path: root/src/mesa/state_tracker/st_cb_drawpixels.c
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Diffstat (limited to 'src/mesa/state_tracker/st_cb_drawpixels.c')
-rw-r--r--src/mesa/state_tracker/st_cb_drawpixels.c106
1 files changed, 54 insertions, 52 deletions
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c
index cb4a01c22b..13307fc2c1 100644
--- a/src/mesa/state_tracker/st_cb_drawpixels.c
+++ b/src/mesa/state_tracker/st_cb_drawpixels.c
@@ -358,7 +358,7 @@ make_texture(struct st_context *st,
}
{
- struct pipe_surface *surface;
+ struct pipe_transfer *transfer;
static const GLuint dstImageOffsets = 0;
GLboolean success;
GLubyte *dest;
@@ -367,14 +367,14 @@ make_texture(struct st_context *st,
/* we'll do pixel transfer in a fragment shader */
ctx->_ImageTransferState = 0x0;
- surface = screen->get_tex_surface(screen, pt, 0, 0, 0,
- PIPE_BUFFER_USAGE_CPU_WRITE);
+ transfer = screen->get_tex_transfer(screen, pt, 0, 0, 0,
+ PIPE_TRANSFER_WRITE, 0, 0,
+ width, height);
- /* map texture surface */
- dest = screen->surface_map(screen, surface,
- PIPE_BUFFER_USAGE_CPU_WRITE);
+ /* map texture transfer */
+ dest = screen->transfer_map(screen, transfer);
- /* Put image into texture surface.
+ /* Put image into texture transfer.
* Note that the image is actually going to be upside down in
* the texture. We deal with that with texcoords.
*/
@@ -383,7 +383,7 @@ make_texture(struct st_context *st,
mformat, /* gl_texture_format */
dest, /* dest */
0, 0, 0, /* dstX/Y/Zoffset */
- surface->stride, /* dstRowStride, bytes */
+ transfer->stride, /* dstRowStride, bytes */
&dstImageOffsets, /* dstImageOffsets */
width, height, 1, /* size */
format, type, /* src format/type */
@@ -391,8 +391,8 @@ make_texture(struct st_context *st,
unpack);
/* unmap */
- screen->surface_unmap(screen, surface);
- pipe_surface_reference(&surface, NULL);
+ screen->transfer_unmap(screen, transfer);
+ screen->tex_transfer_release(screen, &transfer);
assert(success);
@@ -740,7 +740,7 @@ draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
struct pipe_context *pipe = st->pipe;
struct pipe_screen *screen = pipe->screen;
struct st_renderbuffer *strb;
- struct pipe_surface *ps;
+ struct pipe_transfer *pt;
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
GLint skipPixels;
ubyte *stmap;
@@ -749,21 +749,20 @@ draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
strb = st_renderbuffer(ctx->DrawBuffer->
Attachment[BUFFER_STENCIL].Renderbuffer);
- ps = screen->get_tex_surface(screen, strb->texture, 0, 0, 0,
- PIPE_BUFFER_USAGE_CPU_WRITE);
+ pt = screen->get_tex_transfer(screen, strb->texture, 0, 0, 0,
+ PIPE_TRANSFER_WRITE, x, y,
+ width, height);
- /* map the stencil buffer */
- stmap = screen->surface_map(screen, ps,
- PIPE_BUFFER_USAGE_CPU_WRITE);
+ stmap = screen->transfer_map(screen, pt);
/* if width > MAX_WIDTH, have to process image in chunks */
skipPixels = 0;
while (skipPixels < width) {
- const GLint spanX = x + skipPixels;
+ const GLint spanX = skipPixels;
const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
GLint row;
for (row = 0; row < height; row++) {
- GLint spanY = y + row;
+ GLint spanY = row;
GLubyte values[MAX_WIDTH];
GLenum destType = GL_UNSIGNED_BYTE;
const GLvoid *source = _mesa_image_address2d(unpack, pixels,
@@ -775,25 +774,25 @@ draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
ctx->_ImageTransferState);
if (zoom) {
/*
- _swrast_write_zoomed_stencil_span(ctx, x, y, spanWidth,
+ _swrast_write_zoomed_stencil_span(ctx, 0, 0, spanWidth,
spanX, spanY, values);
*/
}
else {
if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
- spanY = ctx->DrawBuffer->Height - spanY - 1;
+ spanY = height - spanY - 1;
}
- switch (ps->format) {
+ switch (pt->format) {
case PIPE_FORMAT_S8_UNORM:
{
- ubyte *dest = stmap + spanY * ps->stride + spanX;
+ ubyte *dest = stmap + spanY * pt->stride + spanX;
memcpy(dest, values, spanWidth);
}
break;
case PIPE_FORMAT_S8Z24_UNORM:
{
- uint *dest = (uint *) (stmap + spanY * ps->stride + spanX*4);
+ uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
GLint k;
for (k = 0; k < spanWidth; k++) {
uint p = dest[k];
@@ -811,8 +810,8 @@ draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
}
/* unmap the stencil buffer */
- screen->surface_unmap(screen, ps);
- pipe_surface_reference(&ps, NULL);
+ screen->transfer_unmap(screen, pt);
+ screen->tex_transfer_release(screen, &pt);
}
@@ -891,7 +890,7 @@ copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
{
struct st_renderbuffer *rbDraw = st_renderbuffer(ctx->DrawBuffer->_StencilBuffer);
struct pipe_screen *screen = ctx->st->pipe->screen;
- struct pipe_surface *psDraw;
+ struct pipe_transfer *ptDraw;
ubyte *drawMap;
ubyte *buffer;
int i;
@@ -906,14 +905,15 @@ copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
st_read_stencil_pixels(ctx, srcx, srcy, width, height, GL_UNSIGNED_BYTE,
&ctx->DefaultPacking, buffer);
- psDraw = screen->get_tex_surface(screen, rbDraw->texture, 0, 0, 0,
- PIPE_BUFFER_USAGE_CPU_WRITE);
+ ptDraw = screen->get_tex_transfer(screen, rbDraw->texture, 0, 0, 0,
+ PIPE_TRANSFER_WRITE, dstx, dsty,
+ width, height);
- assert(psDraw->block.width == 1);
- assert(psDraw->block.height == 1);
+ assert(ptDraw->block.width == 1);
+ assert(ptDraw->block.height == 1);
/* map the stencil buffer */
- drawMap = screen->surface_map(screen, psDraw, PIPE_BUFFER_USAGE_CPU_WRITE);
+ drawMap = screen->transfer_map(screen, ptDraw);
/* draw */
/* XXX PixelZoom not handled yet */
@@ -922,16 +922,16 @@ copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
const ubyte *src;
int y;
- y = dsty + i;
+ y = i;
if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
- y = ctx->DrawBuffer->Height - y - 1;
+ y = height - y - 1;
}
- dst = drawMap + y * psDraw->stride + dstx * psDraw->block.size;
+ dst = drawMap + y * ptDraw->stride;
src = buffer + i * width;
- switch (psDraw->format) {
+ switch (ptDraw->format) {
case PIPE_FORMAT_S8Z24_UNORM:
{
uint *dst4 = (uint *) dst;
@@ -953,8 +953,8 @@ copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
_mesa_free(buffer);
/* unmap the stencil buffer */
- screen->surface_unmap(screen, psDraw);
- pipe_surface_reference(&psDraw, NULL);
+ screen->transfer_unmap(screen, ptDraw);
+ screen->tex_transfer_release(screen, &ptDraw);
}
@@ -969,7 +969,6 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy,
struct st_renderbuffer *rbRead;
struct st_vertex_program *stvp;
struct st_fragment_program *stfp;
- struct pipe_surface *psTex;
struct pipe_texture *pt;
GLfloat *color;
enum pipe_format srcFormat, texFormat;
@@ -1035,7 +1034,7 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy,
struct pipe_surface *psRead = screen->get_tex_surface(screen,
rbRead->texture, 0, 0, 0,
PIPE_BUFFER_USAGE_GPU_READ);
- psTex = screen->get_tex_surface(screen, pt, 0, 0, 0,
+ struct pipe_surface *psTex = screen->get_tex_surface(screen, pt, 0, 0, 0,
PIPE_BUFFER_USAGE_GPU_WRITE );
pipe->surface_copy(pipe,
FALSE,
@@ -1043,37 +1042,40 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy,
0, 0, /* destx/y */
psRead,
srcx, srcy, width, height);
- pipe_surface_reference(&psRead, NULL);
+ pipe_surface_reference(&psRead, NULL);
+ pipe_surface_reference(&psTex, NULL);
}
else {
/* CPU-based fallback/conversion */
- struct pipe_surface *psRead = screen->get_tex_surface(screen,
- rbRead->texture, 0, 0, 0,
- PIPE_BUFFER_USAGE_CPU_READ);
+ struct pipe_transfer *ptRead =
+ screen->get_tex_transfer(screen, rbRead->texture, 0, 0, 0,
+ PIPE_TRANSFER_READ, srcx, srcy, width,
+ height);
- psTex = screen->get_tex_surface(screen, pt, 0, 0, 0,
- PIPE_BUFFER_USAGE_CPU_WRITE );
+ struct pipe_transfer *ptTex =
+ screen->get_tex_transfer(screen, pt, 0, 0, 0, PIPE_TRANSFER_WRITE,
+ 0, 0, width, height);
if (type == GL_COLOR) {
/* alternate path using get/put_tile() */
GLfloat *buf = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
- pipe_get_tile_rgba(psRead, srcx, srcy, width, height, buf);
- pipe_put_tile_rgba(psTex, 0, 0, width, height, buf);
+ pipe_get_tile_rgba(ptRead, 0, 0, width, height, buf);
+ pipe_put_tile_rgba(ptTex, 0, 0, width, height, buf);
_mesa_free(buf);
}
else {
/* GL_DEPTH */
GLuint *buf = (GLuint *) _mesa_malloc(width * height * sizeof(GLuint));
- pipe_get_tile_z(psRead, srcx, srcy, width, height, buf);
- pipe_put_tile_z(psTex, 0, 0, width, height, buf);
+ pipe_get_tile_z(ptRead, 0, 0, width, height, buf);
+ pipe_put_tile_z(ptTex, 0, 0, width, height, buf);
_mesa_free(buf);
}
- pipe_surface_reference(&psRead, NULL);
- }
- pipe_surface_reference(&psTex, NULL);
+ screen->tex_transfer_release(screen, &ptRead);
+ screen->tex_transfer_release(screen, &ptTex);
+ }
/* draw textured quad */
draw_textured_quad(ctx, dstx, dsty, ctx->Current.RasterPos[2],