diff options
Diffstat (limited to 'src/mesa/state_tracker/st_cb_texture.c')
-rw-r--r-- | src/mesa/state_tracker/st_cb_texture.c | 162 |
1 files changed, 98 insertions, 64 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index 3457214ca4..7e2e533881 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -231,70 +231,86 @@ default_bindings(struct st_context *st, enum pipe_format format) } +/** Return number of image dimensions (1, 2 or 3) for a texture target. */ +static GLuint +get_texture_dims(GLenum target) +{ + switch (target) { + case GL_TEXTURE_1D: + case GL_TEXTURE_1D_ARRAY_EXT: + return 1; + case GL_TEXTURE_2D: + case GL_TEXTURE_CUBE_MAP_ARB: + case GL_TEXTURE_RECTANGLE_NV: + case GL_TEXTURE_2D_ARRAY_EXT: + return 2; + case GL_TEXTURE_3D: + return 3; + default: + assert(0 && "invalid texture target in get_texture_dims()"); + return 1; + } +} + + /** - * Allocate a pipe_resource object for the given st_texture_object using - * the given st_texture_image to guess the mipmap size/levels. + * Try to allocate a pipe_resource object for the given st_texture_object. * - * [comments...] - * Otherwise, store it in memory if (Border != 0) or (any dimension == - * 1). - * - * Otherwise, if max_level >= level >= min_level, create texture with - * space for images from min_level down to max_level. + * We use the given st_texture_image as a clue to determine the size of the + * mipmap image at level=0. * - * Otherwise, create texture with space for images from (level 0)..(1x1). - * Consider pruning this texture at a validation if the saving is worth it. */ static void guess_and_alloc_texture(struct st_context *st, struct st_texture_object *stObj, const struct st_texture_image *stImage) { - GLuint firstLevel; - GLuint lastLevel; - GLuint width = stImage->base.Width2; /* size w/out border */ - GLuint height = stImage->base.Height2; - GLuint depth = stImage->base.Depth2; - GLuint i, bindings; + const GLuint dims = get_texture_dims(stObj->base.Target); + GLuint level, lastLevel, width, height, depth; + GLuint bindings; enum pipe_format fmt; DBG("%s\n", __FUNCTION__); assert(!stObj->pt); - if (stObj->pt && - (GLint) stImage->level > stObj->base.BaseLevel && - (stImage->base.Width == 1 || - (stObj->base.Target != GL_TEXTURE_1D && - stImage->base.Height == 1) || - (stObj->base.Target == GL_TEXTURE_3D && - stImage->base.Depth == 1))) - return; + level = stImage->level; + width = stImage->base.Width2; /* size w/out border */ + height = stImage->base.Height2; + depth = stImage->base.Depth2; - /* If this image disrespects BaseLevel, allocate from level zero. - * Usually BaseLevel == 0, so it's unlikely to happen. - */ - if ((GLint) stImage->level < stObj->base.BaseLevel) - firstLevel = 0; - else - firstLevel = stObj->base.BaseLevel; + assert(width > 0); + assert(height > 0); + assert(depth > 0); - - /* Figure out image dimensions at start level. + /* Depending on the image's size, we can't always make a guess here. */ - for (i = stImage->level; i > firstLevel; i--) { + if (level > 0) { + if ( (dims >= 1 && width == 1) || + (dims >= 2 && height == 1) || + (dims >= 3 && depth == 1) ) { + /* we can't determine the image size at level=0 */ + stObj->width0 = stObj->height0 = stObj->depth0 = 0; + return; + } + } + + /* grow the image size until we hit level = 0 */ + while (level > 0) { if (width != 1) width <<= 1; if (height != 1) height <<= 1; if (depth != 1) depth <<= 1; - } + level--; + } - if (width == 0 || height == 0 || depth == 0) { - /* no texture needed */ - return; - } + assert(level == 0); + + /* At this point, (width x height x depth) is the expected size of + * the level=0 mipmap image. + */ /* Guess a reasonable value for lastLevel. This is probably going * to be wrong fairly often and might mean that we have to look at @@ -306,18 +322,23 @@ guess_and_alloc_texture(struct st_context *st, stImage->base._BaseFormat == GL_DEPTH_COMPONENT || stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) && !stObj->base.GenerateMipmap && - stImage->level == firstLevel) { + stImage->level == 0) { /* only alloc space for a single mipmap level */ - lastLevel = firstLevel; + lastLevel = 0; } else { /* alloc space for a full mipmap */ GLuint l2width = util_logbase2(width); GLuint l2height = util_logbase2(height); GLuint l2depth = util_logbase2(depth); - lastLevel = firstLevel + MAX2(MAX2(l2width, l2height), l2depth); + lastLevel = MAX2(MAX2(l2width, l2height), l2depth); } + /* Save the level=0 dimensions */ + stObj->width0 = width; + stObj->height0 = height; + stObj->depth0 = depth; + fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat); bindings = default_bindings(st, fmt); @@ -581,15 +602,13 @@ st_TexImage(GLcontext * ctx, * mipmap. If so, free the old mipmap. */ if (stObj->pt) { - if (stObj->teximage_realloc || - level > (GLint) stObj->pt->last_level || + if (level > (GLint) stObj->pt->last_level || !st_texture_match_image(stObj->pt, &stImage->base, stImage->face, stImage->level)) { DBG("release it\n"); pipe_resource_reference(&stObj->pt, NULL); assert(!stObj->pt); pipe_sampler_view_reference(&stObj->sampler_view, NULL); - stObj->teximage_realloc = FALSE; } } @@ -1757,12 +1776,26 @@ st_CopyTexSubImage3D(GLcontext * ctx, GLenum target, GLint level, } +/** + * Copy image data from stImage into the texture object 'stObj' at level + * 'dstLevel'. + */ static void copy_image_data_to_texture(struct st_context *st, struct st_texture_object *stObj, GLuint dstLevel, struct st_texture_image *stImage) { + /* debug checks */ + { + const struct gl_texture_image *dstImage = + stObj->base.Image[stImage->face][stImage->level]; + assert(dstImage); + assert(dstImage->Width == stImage->base.Width); + assert(dstImage->Height == stImage->base.Height); + assert(dstImage->Depth == stImage->base.Depth); + } + if (stImage->pt) { /* Copy potentially with the blitter: */ @@ -1811,8 +1844,9 @@ st_finalize_texture(GLcontext *ctx, struct st_context *st = st_context(ctx); struct st_texture_object *stObj = st_texture_object(tObj); const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; - GLuint blockSize, face; + GLuint face; struct st_texture_image *firstImage; + enum pipe_format firstImageFormat; *needFlush = GL_FALSE; @@ -1827,10 +1861,11 @@ st_finalize_texture(GLcontext *ctx, stObj->base.MinFilter == GL_NEAREST) stObj->lastLevel = stObj->base.BaseLevel; else - stObj->lastLevel = stObj->base._MaxLevel - stObj->base.BaseLevel; + stObj->lastLevel = stObj->base._MaxLevel; } firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]); + assert(firstImage); /* If both firstImage and stObj point to a texture which can contain * all active images, favour firstImage. Note that because of the @@ -1844,22 +1879,23 @@ st_finalize_texture(GLcontext *ctx, pipe_sampler_view_reference(&stObj->sampler_view, NULL); } - /* bytes per pixel block (blocks are usually 1x1) */ - blockSize = _mesa_get_format_bytes(firstImage->base.TexFormat); + /* Find gallium format for the Mesa texture */ + firstImageFormat = st_mesa_format_to_pipe_format(firstImage->base.TexFormat); /* If we already have a gallium texture, check that it matches the texture * object's format, target, size, num_levels, etc. */ if (stObj->pt) { - const enum pipe_format fmt = - st_mesa_format_to_pipe_format(firstImage->base.TexFormat); if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) || - stObj->pt->format != fmt || - stObj->pt->last_level < stObj->lastLevel || - stObj->pt->width0 != firstImage->base.Width2 || - stObj->pt->height0 != firstImage->base.Height2 || - stObj->pt->depth0 != firstImage->base.Depth2) + stObj->pt->format != firstImageFormat || + stObj->pt->last_level != stObj->lastLevel || + stObj->pt->width0 != stObj->width0 || + stObj->pt->height0 != stObj->height0 || + stObj->pt->depth0 != stObj->depth0) { + /* The gallium texture does not match the Mesa texture so delete the + * gallium texture now. We'll make a new one below. + */ pipe_resource_reference(&stObj->pt, NULL); pipe_sampler_view_reference(&stObj->sampler_view, NULL); st->dirty.st |= ST_NEW_FRAMEBUFFER; @@ -1869,17 +1905,15 @@ st_finalize_texture(GLcontext *ctx, /* May need to create a new gallium texture: */ if (!stObj->pt) { - const enum pipe_format fmt = - st_mesa_format_to_pipe_format(firstImage->base.TexFormat); - GLuint bindings = default_bindings(st, fmt); + GLuint bindings = default_bindings(st, firstImageFormat); stObj->pt = st_texture_create(st, gl_target_to_pipe(stObj->base.Target), - fmt, + firstImageFormat, stObj->lastLevel, - firstImage->base.Width2, - firstImage->base.Height2, - firstImage->base.Depth2, + stObj->width0, + stObj->height0, + stObj->depth0, bindings); if (!stObj->pt) { @@ -1894,7 +1928,7 @@ st_finalize_texture(GLcontext *ctx, GLuint level; for (level = 0; level <= stObj->lastLevel; level++) { struct st_texture_image *stImage = - st_texture_image(stObj->base.Image[face][stObj->base.BaseLevel + level]); + st_texture_image(stObj->base.Image[face][level]); /* Need to import images in main memory or held in other textures. */ |