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Diffstat (limited to 'src/mesa/state_tracker/st_program.c')
-rw-r--r--src/mesa/state_tracker/st_program.c28
1 files changed, 15 insertions, 13 deletions
diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c
index 8c2d8b6154..95e6bd7dac 100644
--- a/src/mesa/state_tracker/st_program.c
+++ b/src/mesa/state_tracker/st_program.c
@@ -338,17 +338,6 @@ st_translate_fragment_program(struct st_context *st,
input_semantic_index[slot] = 0;
interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
break;
- case FRAG_ATTRIB_PNTC:
- /* This is a hack. We really need a new semantic label for
- * point coord. The draw module needs to know which fragment
- * shader input is the point coord attribute so that it can set
- * up the right vertex attribute values.
- */
- input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
- input_semantic_index[slot] = 0;
- interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
- break;
-
/* In most cases, there is nothing special about these
* inputs, so adopt a convention to use the generic
* semantic name and the mesa FRAG_ATTRIB_ number as the
@@ -364,6 +353,7 @@ st_translate_fragment_program(struct st_context *st,
* zero or be restricted to a particular range -- nobody
* should be building tables based on semantic index.
*/
+ case FRAG_ATTRIB_PNTC:
case FRAG_ATTRIB_TEX0:
case FRAG_ATTRIB_TEX1:
case FRAG_ATTRIB_TEX2:
@@ -380,7 +370,10 @@ st_translate_fragment_program(struct st_context *st,
assert(attr >= FRAG_ATTRIB_TEX0);
input_semantic_index[slot] = (attr - FRAG_ATTRIB_TEX0);
input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
- interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
+ if (attr == FRAG_ATTRIB_PNTC)
+ interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
+ else
+ interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
break;
}
}
@@ -405,11 +398,20 @@ st_translate_fragment_program(struct st_context *st,
outputsWritten &= ~(1 << FRAG_RESULT_DEPTH);
}
+ if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_STENCIL)) {
+ fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_STENCIL;
+ fs_output_semantic_index[fs_num_outputs] = 0;
+ outputMapping[FRAG_RESULT_STENCIL] = fs_num_outputs;
+ fs_num_outputs++;
+ outputsWritten &= ~(1 << FRAG_RESULT_STENCIL);
+ }
+
/* handle remaning outputs (color) */
for (attr = 0; attr < FRAG_RESULT_MAX; attr++) {
if (outputsWritten & BITFIELD64_BIT(attr)) {
switch (attr) {
case FRAG_RESULT_DEPTH:
+ case FRAG_RESULT_STENCIL:
/* handled above */
assert(0);
break;
@@ -714,7 +716,7 @@ st_translate_geometry_program(struct st_context *st,
* Debug- print current shader text
*/
void
-st_print_shaders(GLcontext *ctx)
+st_print_shaders(struct gl_context *ctx)
{
struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
if (shProg) {