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path: root/src/mesa/swrast/s_feedback.c
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Diffstat (limited to 'src/mesa/swrast/s_feedback.c')
-rw-r--r--src/mesa/swrast/s_feedback.c17
1 files changed, 11 insertions, 6 deletions
diff --git a/src/mesa/swrast/s_feedback.c b/src/mesa/swrast/s_feedback.c
index aa79531277..0eea1d0c3b 100644
--- a/src/mesa/swrast/s_feedback.c
+++ b/src/mesa/swrast/s_feedback.c
@@ -34,6 +34,8 @@
#include "s_triangle.h"
+#if FEATURE_feedback
+
static void
feedback_vertex(GLcontext * ctx, const SWvertex * v, const SWvertex * pv)
@@ -58,9 +60,9 @@ void
_swrast_feedback_triangle(GLcontext *ctx, const SWvertex *v0,
const SWvertex *v1, const SWvertex *v2)
{
- if (_swrast_culltriangle(ctx, v0, v1, v2)) {
- FEEDBACK_TOKEN(ctx, (GLfloat) (GLint) GL_POLYGON_TOKEN);
- FEEDBACK_TOKEN(ctx, (GLfloat) 3); /* three vertices */
+ if (!_swrast_culltriangle(ctx, v0, v1, v2)) {
+ _mesa_feedback_token(ctx, (GLfloat) (GLint) GL_POLYGON_TOKEN);
+ _mesa_feedback_token(ctx, (GLfloat) 3); /* three vertices */
if (ctx->Light.ShadeModel == GL_SMOOTH) {
feedback_vertex(ctx, v0, v0);
@@ -86,7 +88,7 @@ _swrast_feedback_line(GLcontext *ctx, const SWvertex *v0,
if (swrast->StippleCounter == 0)
token = GL_LINE_RESET_TOKEN;
- FEEDBACK_TOKEN(ctx, (GLfloat) (GLint) token);
+ _mesa_feedback_token(ctx, (GLfloat) (GLint) token);
if (ctx->Light.ShadeModel == GL_SMOOTH) {
feedback_vertex(ctx, v0, v0);
@@ -104,7 +106,7 @@ _swrast_feedback_line(GLcontext *ctx, const SWvertex *v0,
void
_swrast_feedback_point(GLcontext *ctx, const SWvertex *v)
{
- FEEDBACK_TOKEN(ctx, (GLfloat) (GLint) GL_POINT_TOKEN);
+ _mesa_feedback_token(ctx, (GLfloat) (GLint) GL_POINT_TOKEN);
feedback_vertex(ctx, v, v);
}
@@ -113,7 +115,7 @@ void
_swrast_select_triangle(GLcontext *ctx, const SWvertex *v0,
const SWvertex *v1, const SWvertex *v2)
{
- if (_swrast_culltriangle(ctx, v0, v1, v2)) {
+ if (!_swrast_culltriangle(ctx, v0, v1, v2)) {
const GLfloat zs = 1.0F / ctx->DrawBuffer->_DepthMaxF;
_mesa_update_hitflag( ctx, v0->attrib[FRAG_ATTRIB_WPOS][2] * zs );
@@ -138,3 +140,6 @@ _swrast_select_point(GLcontext *ctx, const SWvertex *v)
const GLfloat zs = 1.0F / ctx->DrawBuffer->_DepthMaxF;
_mesa_update_hitflag( ctx, v->attrib[FRAG_ATTRIB_WPOS][2] * zs );
}
+
+
+#endif /* FEATURE_feedback */