diff options
Diffstat (limited to 'src/mesa/swrast/s_fog.c')
-rw-r--r-- | src/mesa/swrast/s_fog.c | 78 |
1 files changed, 56 insertions, 22 deletions
diff --git a/src/mesa/swrast/s_fog.c b/src/mesa/swrast/s_fog.c index 4b8c4f0c71..74431d89b9 100644 --- a/src/mesa/swrast/s_fog.c +++ b/src/mesa/swrast/s_fog.c @@ -1,4 +1,4 @@ -/* $Id: s_fog.c,v 1.12 2001/05/03 22:13:32 brianp Exp $ */ +/* $Id: s_fog.c,v 1.13 2001/06/18 23:55:18 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -36,10 +36,44 @@ #include "s_pb.h" + + +/* + * Used to convert current raster distance to a fog factor in [0,1]. + */ +GLfloat +_mesa_z_to_fogfactor(GLcontext *ctx, GLfloat z) +{ + GLfloat d, f; + + switch (ctx->Fog.Mode) { + case GL_LINEAR: + if (ctx->Fog.Start == ctx->Fog.End) + d = 1.0F; + else + d = 1.0F / (ctx->Fog.End - ctx->Fog.Start); + f = (ctx->Fog.End - z) * d; + return CLAMP(f, 0.0F, 1.0F); + case GL_EXP: + d = ctx->Fog.Density; + f = exp(-d * z); + return f; + case GL_EXP2: + d = ctx->Fog.Density; + f = exp(-(d * d * z * z)); + return f; + default: + _mesa_problem(ctx, "Bad fog mode in make_fog_coord"); + return 0.0; + } +} + + + /* * Apply fog to an array of RGBA pixels. * Input: n - number of pixels - * fog - array of interpolated screen-space fog coordinates in [0..1] + * fog - array of fog factors in [0,1] * red, green, blue, alpha - pixel colors * Output: red, green, blue, alpha - fogged pixel colors */ @@ -70,7 +104,7 @@ _mesa_fog_rgba_pixels( const GLcontext *ctx, /* * Apply fog to an array of color index pixels. * Input: n - number of pixels - * z - array of integer depth values + * fog - array of fog factors in [0,1] * index - pixel color indexes * Output: index - fogged pixel color indexes */ @@ -90,7 +124,7 @@ _mesa_fog_ci_pixels( const GLcontext *ctx, /* - * Calculate fog coords from window z values + * Calculate fog factors (in [0,1]) from window z values * Input: n - number of pixels * z - array of integer depth values * red, green, blue, alpha - pixel colors @@ -98,11 +132,11 @@ _mesa_fog_ci_pixels( const GLcontext *ctx, * * Use lookup table & interpolation? */ -void -_mesa_win_fog_coords_from_z( const GLcontext *ctx, - GLuint n, - const GLdepth z[], - GLfloat fogcoord[] ) +static void +compute_fog_factors_from_z( const GLcontext *ctx, + GLuint n, + const GLdepth z[], + GLfloat fogFact[] ) { const GLboolean ortho = (ctx->ProjectionMatrix.m[15] != 0.0F); const GLfloat p10 = ctx->ProjectionMatrix.m[10]; @@ -154,7 +188,7 @@ _mesa_win_fog_coords_from_z( const GLcontext *ctx, GLfloat eyez = (ndcz - p14) / p10; if (eyez < 0.0) eyez = -eyez; - fogcoord[i] = (fogEnd - eyez) * fogScale; + fogFact[i] = (fogEnd - eyez) * fogScale; } } else { @@ -164,7 +198,7 @@ _mesa_win_fog_coords_from_z( const GLcontext *ctx, GLfloat eyez = p14 / (ndcz + p10); if (eyez < 0.0) eyez = -eyez; - fogcoord[i] = (fogEnd - eyez) * fogScale; + fogFact[i] = (fogEnd - eyez) * fogScale; } } } @@ -176,7 +210,7 @@ _mesa_win_fog_coords_from_z( const GLcontext *ctx, GLfloat eyez = (ndcz - p14) / p10; if (eyez < 0.0) eyez = -eyez; - fogcoord[i] = exp( -ctx->Fog.Density * eyez ); + fogFact[i] = exp( -ctx->Fog.Density * eyez ); } } else { @@ -186,7 +220,7 @@ _mesa_win_fog_coords_from_z( const GLcontext *ctx, GLfloat eyez = p14 / (ndcz + p10); if (eyez < 0.0) eyez = -eyez; - fogcoord[i] = exp( -ctx->Fog.Density * eyez ); + fogFact[i] = exp( -ctx->Fog.Density * eyez ); } } break; @@ -203,7 +237,7 @@ _mesa_win_fog_coords_from_z( const GLcontext *ctx, if (tmp < FLT_MIN_10_EXP) tmp = FLT_MIN_10_EXP; #endif - fogcoord[i] = exp( tmp ); + fogFact[i] = exp( tmp ); } } else { @@ -217,13 +251,13 @@ _mesa_win_fog_coords_from_z( const GLcontext *ctx, if (tmp < FLT_MIN_10_EXP) tmp = FLT_MIN_10_EXP; #endif - fogcoord[i] = exp( tmp ); + fogFact[i] = exp( tmp ); } } } break; default: - _mesa_problem(ctx, "Bad fog mode in _mesa_win_fog_coords_from_z"); + _mesa_problem(ctx, "Bad fog mode in compute_fog_factors_from_z"); return; } } @@ -240,10 +274,10 @@ void _mesa_depth_fog_rgba_pixels( const GLcontext *ctx, GLuint n, const GLdepth z[], GLchan rgba[][4] ) { - GLfloat fog[PB_SIZE]; + GLfloat fogFact[PB_SIZE]; ASSERT(n <= PB_SIZE); - _mesa_win_fog_coords_from_z( ctx, n, z, fog ); - _mesa_fog_rgba_pixels( ctx, n, fog, rgba ); + compute_fog_factors_from_z( ctx, n, z, fogFact ); + _mesa_fog_rgba_pixels( ctx, n, fogFact, rgba ); } @@ -258,8 +292,8 @@ void _mesa_depth_fog_ci_pixels( const GLcontext *ctx, GLuint n, const GLdepth z[], GLuint index[] ) { - GLfloat fog[PB_SIZE]; + GLfloat fogFact[PB_SIZE]; ASSERT(n <= PB_SIZE); - _mesa_win_fog_coords_from_z( ctx, n, z, fog ); - _mesa_fog_ci_pixels( ctx, n, fog, index ); + compute_fog_factors_from_z( ctx, n, z, fogFact ); + _mesa_fog_ci_pixels( ctx, n, fogFact, index ); } |