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path: root/src/mesa/swrast/s_nvfragprog.c
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Diffstat (limited to 'src/mesa/swrast/s_nvfragprog.c')
-rw-r--r--src/mesa/swrast/s_nvfragprog.c264
1 files changed, 158 insertions, 106 deletions
diff --git a/src/mesa/swrast/s_nvfragprog.c b/src/mesa/swrast/s_nvfragprog.c
index 9fef97c6f8..8bb6ccf735 100644
--- a/src/mesa/swrast/s_nvfragprog.c
+++ b/src/mesa/swrast/s_nvfragprog.c
@@ -97,18 +97,40 @@ fetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4],
* Apply swizzling and negating as needed.
*/
static void
-fetch_vector4( const struct fp_src_register *source,
- const struct fp_machine *machine,
+fetch_vector4( GLcontext *ctx,
+ const struct fp_src_register *source,
+ struct fp_machine *machine,
const struct fragment_program *program,
GLfloat result[4] )
{
const GLfloat *src;
- if (source->IsParameter) {
- src = program->Parameters[source->Register].Values;
- }
- else {
- src = machine->Registers[source->Register];
+ switch (source->File) {
+ case PROGRAM_TEMPORARY:
+ ASSERT(source->Index < MAX_NV_FRAGMENT_PROGRAM_TEMPS);
+ src = machine->Temporaries[source->Index];
+ break;
+ case PROGRAM_INPUT:
+ ASSERT(source->Index < MAX_NV_FRAGMENT_PROGRAM_INPUTS);
+ src = machine->Inputs[source->Index];
+ break;
+ case PROGRAM_LOCAL_PARAM:
+ ASSERT(source->Index < MAX_PROGRAM_LOCAL_PARAMS);
+ src = program->Base.LocalParams[source->Index];
+ break;
+ case PROGRAM_ENV_PARAM:
+ ASSERT(source->Index < MAX_NV_FRAGMENT_PROGRAM_PARAMS);
+ src = ctx->FragmentProgram.Parameters[source->Index];
+ break;
+ case PROGRAM_NAMED_PARAM:
+ ASSERT(source->Index < program->NumParameters);
+ src = program->Parameters[source->Index].Values;
+ break;
+ case PROGRAM_STATE_VAR:
+ abort();
+ default:
+ _mesa_problem(ctx, "Invalid input register file in fetch_vector4");
+ return;
}
result[0] = src[source->Swizzle[0]];
@@ -151,7 +173,9 @@ fetch_vector4_deriv( const struct fp_src_register *source,
ASSERT(xOrY == 'X' || xOrY == 'Y');
- switch (source->Register) {
+ assert(source->File == PROGRAM_INPUT);
+
+ switch (source->Index) {
case FRAG_ATTRIB_WPOS:
if (xOrY == 'X') {
src[0] = 1.0;
@@ -217,14 +241,14 @@ fetch_vector4_deriv( const struct fp_src_register *source,
case FRAG_ATTRIB_TEX6:
case FRAG_ATTRIB_TEX7:
if (xOrY == 'X') {
- const GLuint u = source->Register - FRAG_ATTRIB_TEX0;
+ const GLuint u = source->Index - FRAG_ATTRIB_TEX0;
src[0] = span->texStepX[u][0] * (1.0F / CHAN_MAXF);
src[1] = span->texStepX[u][1] * (1.0F / CHAN_MAXF);
src[2] = span->texStepX[u][2] * (1.0F / CHAN_MAXF);
src[3] = span->texStepX[u][3] * (1.0F / CHAN_MAXF);
}
else {
- const GLuint u = source->Register - FRAG_ATTRIB_TEX0;
+ const GLuint u = source->Index - FRAG_ATTRIB_TEX0;
src[0] = span->texStepY[u][0] * (1.0F / CHAN_MAXF);
src[1] = span->texStepY[u][1] * (1.0F / CHAN_MAXF);
src[2] = span->texStepY[u][2] * (1.0F / CHAN_MAXF);
@@ -266,18 +290,40 @@ fetch_vector4_deriv( const struct fp_src_register *source,
* As above, but only return result[0] element.
*/
static void
-fetch_vector1( const struct fp_src_register *source,
+fetch_vector1( GLcontext *ctx,
+ const struct fp_src_register *source,
const struct fp_machine *machine,
const struct fragment_program *program,
GLfloat result[4] )
{
const GLfloat *src;
- if (source->IsParameter) {
- src = program->Parameters[source->Register].Values;
- }
- else {
- src = machine->Registers[source->Register];
+ switch (source->File) {
+ case PROGRAM_TEMPORARY:
+ ASSERT(source->Index < MAX_NV_FRAGMENT_PROGRAM_TEMPS);
+ src = machine->Temporaries[source->Index];
+ break;
+ case PROGRAM_INPUT:
+ ASSERT(source->Index < MAX_NV_FRAGMENT_PROGRAM_INPUTS);
+ src = machine->Inputs[source->Index];
+ break;
+ case PROGRAM_LOCAL_PARAM:
+ ASSERT(source->Index < MAX_PROGRAM_LOCAL_PARAMS);
+ src = program->Base.LocalParams[source->Index];
+ break;
+ case PROGRAM_ENV_PARAM:
+ ASSERT(source->Index < MAX_NV_FRAGMENT_PROGRAM_PARAMS);
+ src = ctx->FragmentProgram.Parameters[source->Index];
+ break;
+ case PROGRAM_NAMED_PARAM:
+ ASSERT(source->Index < program->NumParameters);
+ src = program->Parameters[source->Index].Values;
+ break;
+ case PROGRAM_STATE_VAR:
+ abort();
+ default:
+ _mesa_problem(ctx, "Invalid input register file in fetch_vector1");
+ return;
}
result[0] = src[source->Swizzle[0]];
@@ -342,11 +388,23 @@ store_vector4( const struct fp_instruction *inst,
const struct fp_dst_register *dest = &(inst->DstReg);
const GLboolean clamp = inst->Saturate;
const GLboolean updateCC = inst->UpdateCondRegister;
- GLfloat *dstReg = machine->Registers[dest->Register];
+ GLfloat *dstReg;
GLfloat clampedValue[4];
const GLboolean *writeMask = dest->WriteMask;
GLboolean condWriteMask[4];
+ switch (dest->File) {
+ case PROGRAM_OUTPUT:
+ dstReg = machine->Outputs[dest->Index];
+ break;
+ case PROGRAM_TEMPORARY:
+ dstReg = machine->Temporaries[dest->Index];
+ break;
+ default:
+ _mesa_problem(NULL, "bad register file in store_vector4(fp)");
+ return;
+ }
+
#if DEBUG_FRAG
if (value[0] > 1.0e10 ||
IS_INF_OR_NAN(value[0]) ||
@@ -419,12 +477,12 @@ init_machine_deriv( GLcontext *ctx,
_mesa_memcpy(dMachine, machine, sizeof(struct fp_machine));
/* Clear temporary registers */
- _mesa_bzero((GLfloat*) (machine->Registers + FP_TEMP_REG_START) ,
+ _mesa_bzero(machine->Temporaries,
MAX_NV_FRAGMENT_PROGRAM_TEMPS * 4 * sizeof(GLfloat));
/* Add derivatives */
if (program->InputsRead & (1 << FRAG_ATTRIB_WPOS)) {
- GLfloat *wpos = (GLfloat*) machine->Registers[FP_INPUT_REG_START+FRAG_ATTRIB_WPOS];
+ GLfloat *wpos = (GLfloat*) machine->Inputs[FRAG_ATTRIB_WPOS];
if (xOrY == 'X') {
wpos[0] += 1.0F;
wpos[1] += 0.0F;
@@ -439,7 +497,7 @@ init_machine_deriv( GLcontext *ctx,
}
}
if (program->InputsRead & (1 << FRAG_ATTRIB_COL0)) {
- GLfloat *col0 = (GLfloat*) machine->Registers[FP_INPUT_REG_START+FRAG_ATTRIB_COL0];
+ GLfloat *col0 = (GLfloat*) machine->Inputs[FRAG_ATTRIB_COL0];
if (xOrY == 'X') {
col0[0] += span->drdx * (1.0F / CHAN_MAXF);
col0[1] += span->dgdx * (1.0F / CHAN_MAXF);
@@ -454,7 +512,7 @@ init_machine_deriv( GLcontext *ctx,
}
}
if (program->InputsRead & (1 << FRAG_ATTRIB_COL1)) {
- GLfloat *col1 = (GLfloat*) machine->Registers[FP_INPUT_REG_START+FRAG_ATTRIB_COL1];
+ GLfloat *col1 = (GLfloat*) machine->Inputs[FRAG_ATTRIB_COL1];
if (xOrY == 'X') {
col1[0] += span->dsrdx * (1.0F / CHAN_MAXF);
col1[1] += span->dsgdx * (1.0F / CHAN_MAXF);
@@ -469,7 +527,7 @@ init_machine_deriv( GLcontext *ctx,
}
}
if (program->InputsRead & (1 << FRAG_ATTRIB_FOGC)) {
- GLfloat *fogc = (GLfloat*) machine->Registers[FP_INPUT_REG_START+FRAG_ATTRIB_FOGC];
+ GLfloat *fogc = (GLfloat*) machine->Inputs[FRAG_ATTRIB_FOGC];
if (xOrY == 'X') {
fogc[0] += span->dfogdx;
}
@@ -479,7 +537,7 @@ init_machine_deriv( GLcontext *ctx,
}
for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) {
if (program->InputsRead & (1 << (FRAG_ATTRIB_TEX0 + u))) {
- GLfloat *tex = (GLfloat*) machine->Registers[FP_INPUT_REG_START+FRAG_ATTRIB_TEX0+u];
+ GLfloat *tex = (GLfloat*) machine->Inputs[FRAG_ATTRIB_TEX0 + u];
if (xOrY == 'X') {
tex[0] += span->texStepX[u][0];
tex[1] += span->texStepX[u][1];
@@ -539,8 +597,8 @@ execute_program( GLcontext *ctx,
case FP_OPCODE_ADD:
{
GLfloat a[4], b[4], result[4];
- fetch_vector4( &inst->SrcReg[0], machine, program, a );
- fetch_vector4( &inst->SrcReg[1], machine, program, b );
+ fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
+ fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
result[0] = a[0] + b[0];
result[1] = a[1] + b[1];
result[2] = a[2] + b[2];
@@ -551,7 +609,7 @@ execute_program( GLcontext *ctx,
case FP_OPCODE_COS:
{
GLfloat a[4], result[4];
- fetch_vector1( &inst->SrcReg[0], machine, program, a );
+ fetch_vector1( ctx, &inst->SrcReg[0], machine, program, a );
result[0] = result[1] = result[2] = result[3] = _mesa_cos(a[0]);
store_vector4( inst, machine, result );
}
@@ -568,11 +626,11 @@ execute_program( GLcontext *ctx,
* Finally, find the difference in the register values for
* the original and derivative runs.
*/
- fetch_vector4( &inst->SrcReg[0], machine, program, a);
+ fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a);
init_machine_deriv(ctx, machine, program, span,
'X', &dMachine);
execute_program(ctx, program, pc, &dMachine, span, column);
- fetch_vector4( &inst->SrcReg[0], &dMachine, program, aNext );
+ fetch_vector4( ctx, &inst->SrcReg[0], &dMachine, program, aNext );
result[0] = aNext[0] - a[0];
result[1] = aNext[1] - a[1];
result[2] = aNext[2] - a[2];
@@ -588,9 +646,9 @@ execute_program( GLcontext *ctx,
if (!fetch_vector4_deriv(&inst->SrcReg[0], span, 'Y', result)) {
init_machine_deriv(ctx, machine, program, span,
'Y', &dMachine);
- fetch_vector4( &inst->SrcReg[0], machine, program, a);
+ fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a);
execute_program(ctx, program, pc, &dMachine, span, column);
- fetch_vector4( &inst->SrcReg[0], &dMachine, program, aNext );
+ fetch_vector4( ctx, &inst->SrcReg[0], &dMachine, program, aNext );
result[0] = aNext[0] - a[0];
result[1] = aNext[1] - a[1];
result[2] = aNext[2] - a[2];
@@ -602,8 +660,8 @@ execute_program( GLcontext *ctx,
case FP_OPCODE_DP3:
{
GLfloat a[4], b[4], result[4];
- fetch_vector4( &inst->SrcReg[0], machine, program, a );
- fetch_vector4( &inst->SrcReg[1], machine, program, b );
+ fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
+ fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
result[0] = result[1] = result[2] = result[3] =
a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
store_vector4( inst, machine, result );
@@ -616,8 +674,8 @@ execute_program( GLcontext *ctx,
case FP_OPCODE_DP4:
{
GLfloat a[4], b[4], result[4];
- fetch_vector4( &inst->SrcReg[0], machine, program, a );
- fetch_vector4( &inst->SrcReg[1], machine, program, b );
+ fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
+ fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
result[0] = result[1] = result[2] = result[3] =
a[0] * b[0] + a[1] * b[1] + a[2] * b[2] + a[3] * b[3];
store_vector4( inst, machine, result );
@@ -626,8 +684,8 @@ execute_program( GLcontext *ctx,
case FP_OPCODE_DST: /* Distance vector */
{
GLfloat a[4], b[4], result[4];
- fetch_vector4( &inst->SrcReg[0], machine, program, a );
- fetch_vector4( &inst->SrcReg[1], machine, program, b );
+ fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
+ fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
result[0] = 1.0F;
result[1] = a[1] * b[1];
result[2] = a[2];
@@ -638,7 +696,7 @@ execute_program( GLcontext *ctx,
case FP_OPCODE_EX2: /* Exponential base 2 */
{
GLfloat a[4], result[4];
- fetch_vector1( &inst->SrcReg[0], machine, program, a );
+ fetch_vector1( ctx, &inst->SrcReg[0], machine, program, a );
result[0] = result[1] = result[2] = result[3] =
(GLfloat) _mesa_pow(2.0, a[0]);
store_vector4( inst, machine, result );
@@ -647,7 +705,7 @@ execute_program( GLcontext *ctx,
case FP_OPCODE_FLR:
{
GLfloat a[4], result[4];
- fetch_vector4( &inst->SrcReg[0], machine, program, a );
+ fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
result[0] = FLOORF(a[0]);
result[1] = FLOORF(a[1]);
result[2] = FLOORF(a[2]);
@@ -658,7 +716,7 @@ execute_program( GLcontext *ctx,
case FP_OPCODE_FRC:
{
GLfloat a[4], result[4];
- fetch_vector4( &inst->SrcReg[0], machine, program, a );
+ fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
result[0] = a[0] - FLOORF(a[0]);
result[1] = a[1] - FLOORF(a[1]);
result[2] = a[2] - FLOORF(a[2]);
@@ -681,7 +739,7 @@ execute_program( GLcontext *ctx,
case FP_OPCODE_LG2: /* log base 2 */
{
GLfloat a[4], result[4];
- fetch_vector1( &inst->SrcReg[0], machine, program, a );
+ fetch_vector1( ctx, &inst->SrcReg[0], machine, program, a );
result[0] = result[1] = result[2] = result[3]
= LOG2(a[0]);
store_vector4( inst, machine, result );
@@ -690,7 +748,7 @@ execute_program( GLcontext *ctx,
case FP_OPCODE_LIT:
{
GLfloat a[4], result[4];
- fetch_vector4( &inst->SrcReg[0], machine, program, a );
+ fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
if (a[0] < 0.0F)
a[0] = 0.0F;
if (a[1] < 0.0F)
@@ -705,9 +763,9 @@ execute_program( GLcontext *ctx,
case FP_OPCODE_LRP:
{
GLfloat a[4], b[4], c[4], result[4];
- fetch_vector4( &inst->SrcReg[0], machine, program, a );
- fetch_vector4( &inst->SrcReg[1], machine, program, b );
- fetch_vector4( &inst->SrcReg[2], machine, program, c );
+ fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
+ fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
+ fetch_vector4( ctx, &inst->SrcReg[2], machine, program, c );
result[0] = a[0] * b[0] + (1.0F - a[0]) * c[0];
result[1] = a[1] * b[1] + (1.0F - a[1]) * c[1];
result[2] = a[2] * b[2] + (1.0F - a[2]) * c[2];
@@ -718,9 +776,9 @@ execute_program( GLcontext *ctx,
case FP_OPCODE_MAD:
{
GLfloat a[4], b[4], c[4], result[4];
- fetch_vector4( &inst->SrcReg[0], machine, program, a );
- fetch_vector4( &inst->SrcReg[1], machine, program, b );
- fetch_vector4( &inst->SrcReg[2], machine, program, c );
+ fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
+ fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
+ fetch_vector4( ctx, &inst->SrcReg[2], machine, program, c );
result[0] = a[0] * b[0] + c[0];
result[1] = a[1] * b[1] + c[1];
result[2] = a[2] * b[2] + c[2];
@@ -731,8 +789,8 @@ execute_program( GLcontext *ctx,
case FP_OPCODE_MAX:
{
GLfloat a[4], b[4], result[4];
- fetch_vector4( &inst->SrcReg[0], machine, program, a );
- fetch_vector4( &inst->SrcReg[1], machine, program, b );
+ fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
+ fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
result[0] = MAX2(a[0], b[0]);
result[1] = MAX2(a[1], b[1]);
result[2] = MAX2(a[2], b[2]);
@@ -743,8 +801,8 @@ execute_program( GLcontext *ctx,
case FP_OPCODE_MIN:
{
GLfloat a[4], b[4], result[4];
- fetch_vector4( &inst->SrcReg[0], machine, program, a );
- fetch_vector4( &inst->SrcReg[1], machine, program, b );
+ fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
+ fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
result[0] = MIN2(a[0], b[0]);
result[1] = MIN2(a[1], b[1]);
result[2] = MIN2(a[2], b[2]);
@@ -755,15 +813,15 @@ execute_program( GLcontext *ctx,
case FP_OPCODE_MOV:
{
GLfloat result[4];
- fetch_vector4( &inst->SrcReg[0], machine, program, result );
+ fetch_vector4( ctx, &inst->SrcReg[0], machine, program, result );
store_vector4( inst, machine, result );
}
break;
case FP_OPCODE_MUL:
{
GLfloat a[4], b[4], result[4];
- fetch_vector4( &inst->SrcReg[0], machine, program, a );
- fetch_vector4( &inst->SrcReg[1], machine, program, b );
+ fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
+ fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
result[0] = a[0] * b[0];
result[1] = a[1] * b[1];
result[2] = a[2] * b[2];
@@ -783,7 +841,7 @@ execute_program( GLcontext *ctx,
GLfloat a[4], result[4];
const GLuint *rawBits = (const GLuint *) a;
GLuint *rawResult = (GLuint *) result;
- fetch_vector4( &inst->SrcReg[0], machine, program, a );
+ fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
rawResult[0] = rawResult[1] = rawResult[2] = rawResult[3]
= rawBits[0] | (rawBits[1] << 16);
store_vector4( inst, machine, result );
@@ -793,7 +851,7 @@ execute_program( GLcontext *ctx,
{
GLfloat a[4], result[4];
GLuint usx, usy, *rawResult = (GLuint *) result;
- fetch_vector4( &inst->SrcReg[0], machine, program, a );
+ fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
a[0] = CLAMP(a[0], 0.0F, 1.0F);
a[1] = CLAMP(a[0], 0.0F, 1.0F);
usx = IROUND(a[0] * 65535.0F);
@@ -807,7 +865,7 @@ execute_program( GLcontext *ctx,
{
GLfloat a[4], result[4];
GLuint ubx, uby, ubz, ubw, *rawResult = (GLuint *) result;
- fetch_vector4( &inst->SrcReg[0], machine, program, a );
+ fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
a[0] = CLAMP(a[0], -128.0F / 127.0F, 1.0F);
a[1] = CLAMP(a[1], -128.0F / 127.0F, 1.0F);
a[2] = CLAMP(a[2], -128.0F / 127.0F, 1.0F);
@@ -825,7 +883,7 @@ execute_program( GLcontext *ctx,
{
GLfloat a[4], result[4];
GLuint ubx, uby, ubz, ubw, *rawResult = (GLuint *) result;
- fetch_vector4( &inst->SrcReg[0], machine, program, a );
+ fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
a[0] = CLAMP(a[0], 0.0F, 1.0F);
a[1] = CLAMP(a[1], 0.0F, 1.0F);
a[2] = CLAMP(a[2], 0.0F, 1.0F);
@@ -842,8 +900,8 @@ execute_program( GLcontext *ctx,
case FP_OPCODE_POW:
{
GLfloat a[4], b[4], result[4];
- fetch_vector1( &inst->SrcReg[0], machine, program, a );
- fetch_vector1( &inst->SrcReg[1], machine, program, b );
+ fetch_vector1( ctx, &inst->SrcReg[0], machine, program, a );
+ fetch_vector1( ctx, &inst->SrcReg[1], machine, program, b );
result[0] = result[1] = result[2] = result[3]
= _mesa_pow(a[0], b[0]);
store_vector4( inst, machine, result );
@@ -852,7 +910,7 @@ execute_program( GLcontext *ctx,
case FP_OPCODE_RCP:
{
GLfloat a[4], result[4];
- fetch_vector1( &inst->SrcReg[0], machine, program, a );
+ fetch_vector1( ctx, &inst->SrcReg[0], machine, program, a );
#if DEBUG_FRAG
if (a[0] == 0)
printf("RCP(0)\n");
@@ -867,8 +925,8 @@ execute_program( GLcontext *ctx,
case FP_OPCODE_RFL:
{
GLfloat axis[4], dir[4], result[4], tmp[4];
- fetch_vector4( &inst->SrcReg[0], machine, program, axis );
- fetch_vector4( &inst->SrcReg[1], machine, program, dir );
+ fetch_vector4( ctx, &inst->SrcReg[0], machine, program, axis );
+ fetch_vector4( ctx, &inst->SrcReg[1], machine, program, dir );
tmp[3] = axis[0] * axis[0]
+ axis[1] * axis[1]
+ axis[2] * axis[2];
@@ -885,7 +943,7 @@ execute_program( GLcontext *ctx,
case FP_OPCODE_RSQ: /* 1 / sqrt() */
{
GLfloat a[4], result[4];
- fetch_vector1( &inst->SrcReg[0], machine, program, a );
+ fetch_vector1( ctx, &inst->SrcReg[0], machine, program, a );
result[0] = result[1] = result[2] = result[3] = INV_SQRTF(a[0]);
store_vector4( inst, machine, result );
#if DEBUG_FRAG
@@ -896,8 +954,8 @@ execute_program( GLcontext *ctx,
case FP_OPCODE_SEQ: /* set on equal */
{
GLfloat a[4], b[4], result[4];
- fetch_vector4( &inst->SrcReg[0], machine, program, a );
- fetch_vector4( &inst->SrcReg[1], machine, program, b );
+ fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
+ fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
result[0] = (a[0] == b[0]) ? 1.0F : 0.0F;
result[1] = (a[1] == b[1]) ? 1.0F : 0.0F;
result[2] = (a[2] == b[2]) ? 1.0F : 0.0F;
@@ -914,8 +972,8 @@ execute_program( GLcontext *ctx,
case FP_OPCODE_SGE: /* set on greater or equal */
{
GLfloat a[4], b[4], result[4];
- fetch_vector4( &inst->SrcReg[0], machine, program, a );
- fetch_vector4( &inst->SrcReg[1], machine, program, b );
+ fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
+ fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
result[0] = (a[0] >= b[0]) ? 1.0F : 0.0F;
result[1] = (a[1] >= b[1]) ? 1.0F : 0.0F;
result[2] = (a[2] >= b[2]) ? 1.0F : 0.0F;
@@ -926,8 +984,8 @@ execute_program( GLcontext *ctx,
case FP_OPCODE_SGT: /* set on greater */
{
GLfloat a[4], b[4], result[4];
- fetch_vector4( &inst->SrcReg[0], machine, program, a );
- fetch_vector4( &inst->SrcReg[1], machine, program, b );
+ fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
+ fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
result[0] = (a[0] > b[0]) ? 1.0F : 0.0F;
result[1] = (a[1] > b[1]) ? 1.0F : 0.0F;
result[2] = (a[2] > b[2]) ? 1.0F : 0.0F;
@@ -938,7 +996,7 @@ execute_program( GLcontext *ctx,
case FP_OPCODE_SIN:
{
GLfloat a[4], result[4];
- fetch_vector1( &inst->SrcReg[0], machine, program, a );
+ fetch_vector1( ctx, &inst->SrcReg[0], machine, program, a );
result[0] = result[1] = result[2] = result[3] = _mesa_sin(a[0]);
store_vector4( inst, machine, result );
}
@@ -946,8 +1004,8 @@ execute_program( GLcontext *ctx,
case FP_OPCODE_SLE: /* set on less or equal */
{
GLfloat a[4], b[4], result[4];
- fetch_vector4( &inst->SrcReg[0], machine, program, a );
- fetch_vector4( &inst->SrcReg[1], machine, program, b );
+ fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
+ fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
result[0] = (a[0] <= b[0]) ? 1.0F : 0.0F;
result[1] = (a[1] <= b[1]) ? 1.0F : 0.0F;
result[2] = (a[2] <= b[2]) ? 1.0F : 0.0F;
@@ -958,8 +1016,8 @@ execute_program( GLcontext *ctx,
case FP_OPCODE_SLT: /* set on less */
{
GLfloat a[4], b[4], result[4];
- fetch_vector4( &inst->SrcReg[0], machine, program, a );
- fetch_vector4( &inst->SrcReg[1], machine, program, b );
+ fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
+ fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
result[0] = (a[0] < b[0]) ? 1.0F : 0.0F;
result[1] = (a[1] < b[1]) ? 1.0F : 0.0F;
result[2] = (a[2] < b[2]) ? 1.0F : 0.0F;
@@ -970,8 +1028,8 @@ execute_program( GLcontext *ctx,
case FP_OPCODE_SNE: /* set on not equal */
{
GLfloat a[4], b[4], result[4];
- fetch_vector4( &inst->SrcReg[0], machine, program, a );
- fetch_vector4( &inst->SrcReg[1], machine, program, b );
+ fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
+ fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
result[0] = (a[0] != b[0]) ? 1.0F : 0.0F;
result[1] = (a[1] != b[1]) ? 1.0F : 0.0F;
result[2] = (a[2] != b[2]) ? 1.0F : 0.0F;
@@ -988,8 +1046,8 @@ execute_program( GLcontext *ctx,
case FP_OPCODE_SUB:
{
GLfloat a[4], b[4], result[4];
- fetch_vector4( &inst->SrcReg[0], machine, program, a );
- fetch_vector4( &inst->SrcReg[1], machine, program, b );
+ fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
+ fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
result[0] = a[0] - b[0];
result[1] = a[1] - b[1];
result[2] = a[2] - b[2];
@@ -1001,7 +1059,7 @@ execute_program( GLcontext *ctx,
/* Texel lookup */
{
GLfloat texcoord[4], color[4];
- fetch_vector4( &inst->SrcReg[0], machine, program, texcoord );
+ fetch_vector4( ctx, &inst->SrcReg[0], machine, program, texcoord );
/* XXX: Undo perspective divide from interpolate_texcoords() */
fetch_texel( ctx, texcoord,
span->array->lambda[inst->TexSrcUnit][column],
@@ -1013,9 +1071,9 @@ execute_program( GLcontext *ctx,
/* Texture lookup w/ partial derivatives for LOD */
{
GLfloat texcoord[4], dtdx[4], dtdy[4], color[4];
- fetch_vector4( &inst->SrcReg[0], machine, program, texcoord );
- fetch_vector4( &inst->SrcReg[1], machine, program, dtdx );
- fetch_vector4( &inst->SrcReg[2], machine, program, dtdy );
+ fetch_vector4( ctx, &inst->SrcReg[0], machine, program, texcoord );
+ fetch_vector4( ctx, &inst->SrcReg[1], machine, program, dtdx );
+ fetch_vector4( ctx, &inst->SrcReg[2], machine, program, dtdy );
fetch_texel_deriv( ctx, texcoord, dtdx, dtdy, inst->TexSrcUnit,
color );
store_vector4( inst, machine, color );
@@ -1025,7 +1083,7 @@ execute_program( GLcontext *ctx,
/* Texture lookup w/ perspective divide */
{
GLfloat texcoord[4], color[4];
- fetch_vector4( &inst->SrcReg[0], machine, program, texcoord );
+ fetch_vector4( ctx, &inst->SrcReg[0], machine, program, texcoord );
/* Already did perspective divide in interpolate_texcoords() */
fetch_texel( ctx, texcoord,
span->array->lambda[inst->TexSrcUnit][column],
@@ -1039,7 +1097,7 @@ execute_program( GLcontext *ctx,
GLfloat a[4], result[4];
const GLuint *rawBits = (const GLuint *) a;
GLuint *rawResult = (GLuint *) result;
- fetch_vector1( &inst->SrcReg[0], machine, program, a );
+ fetch_vector1( ctx, &inst->SrcReg[0], machine, program, a );
rawResult[0] = rawBits[0] & 0xffff;
rawResult[1] = (rawBits[0] >> 16) & 0xffff;
rawResult[2] = rawBits[0] & 0xffff;
@@ -1051,7 +1109,7 @@ execute_program( GLcontext *ctx,
{
GLfloat a[4], result[4];
const GLuint *rawBits = (const GLuint *) a;
- fetch_vector1( &inst->SrcReg[0], machine, program, a );
+ fetch_vector1( ctx, &inst->SrcReg[0], machine, program, a );
result[0] = (GLfloat) ((rawBits[0] >> 0) & 0xffff) / 65535.0F;
result[1] = (GLfloat) ((rawBits[0] >> 16) & 0xffff) / 65535.0F;
result[2] = result[0];
@@ -1063,7 +1121,7 @@ execute_program( GLcontext *ctx,
{
GLfloat a[4], result[4];
const GLuint *rawBits = (const GLuint *) a;
- fetch_vector1( &inst->SrcReg[0], machine, program, a );
+ fetch_vector1( ctx, &inst->SrcReg[0], machine, program, a );
result[0] = (((rawBits[0] >> 0) & 0xff) - 128) / 127.0F;
result[0] = (((rawBits[0] >> 8) & 0xff) - 128) / 127.0F;
result[0] = (((rawBits[0] >> 16) & 0xff) - 128) / 127.0F;
@@ -1075,7 +1133,7 @@ execute_program( GLcontext *ctx,
{
GLfloat a[4], result[4];
const GLuint *rawBits = (const GLuint *) a;
- fetch_vector1( &inst->SrcReg[0], machine, program, a );
+ fetch_vector1( ctx, &inst->SrcReg[0], machine, program, a );
result[0] = ((rawBits[0] >> 0) & 0xff) / 255.0F;
result[0] = ((rawBits[0] >> 8) & 0xff) / 255.0F;
result[0] = ((rawBits[0] >> 16) & 0xff) / 255.0F;
@@ -1086,9 +1144,9 @@ execute_program( GLcontext *ctx,
case FP_OPCODE_X2D: /* 2-D matrix transform */
{
GLfloat a[4], b[4], c[4], result[4];
- fetch_vector4( &inst->SrcReg[0], machine, program, a );
- fetch_vector4( &inst->SrcReg[1], machine, program, b );
- fetch_vector4( &inst->SrcReg[2], machine, program, c );
+ fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
+ fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
+ fetch_vector4( ctx, &inst->SrcReg[2], machine, program, c );
result[0] = a[0] + b[0] * c[0] + b[1] * c[1];
result[1] = a[1] + b[0] * c[2] + b[1] * c[3];
result[2] = a[2] + b[0] * c[0] + b[1] * c[1];
@@ -1114,45 +1172,39 @@ init_machine( GLcontext *ctx, struct fp_machine *machine,
const struct sw_span *span, GLuint col )
{
GLuint inputsRead = program->InputsRead;
- GLuint j, u;
+ GLuint u;
if (ctx->FragmentProgram.CallbackEnabled)
inputsRead = ~0;
/* Clear temporary registers */
- _mesa_bzero(machine->Registers + FP_TEMP_REG_START,
+ _mesa_bzero(machine->Temporaries,
MAX_NV_FRAGMENT_PROGRAM_TEMPS * 4 * sizeof(GLfloat));
- /* Load program local parameters */
- for (j = 0; j < MAX_NV_FRAGMENT_PROGRAM_PARAMS; j++) {
- COPY_4V(machine->Registers[FP_PROG_REG_START + j],
- program->Base.LocalParams[j]);
- }
-
/* Load input registers */
if (inputsRead & (1 << FRAG_ATTRIB_WPOS)) {
- GLfloat *wpos = machine->Registers[FP_INPUT_REG_START+FRAG_ATTRIB_WPOS];
+ GLfloat *wpos = machine->Inputs[FRAG_ATTRIB_WPOS];
wpos[0] = span->x + col;
wpos[1] = span->y;
wpos[2] = (GLfloat) span->array->z[col] / ctx->DepthMaxF;
wpos[3] = span->w + col * span->dwdx;
}
if (inputsRead & (1 << FRAG_ATTRIB_COL0)) {
- GLfloat *col0 = machine->Registers[FP_INPUT_REG_START+FRAG_ATTRIB_COL0];
+ GLfloat *col0 = machine->Inputs[FRAG_ATTRIB_COL0];
col0[0] = CHAN_TO_FLOAT(span->array->rgba[col][RCOMP]);
col0[1] = CHAN_TO_FLOAT(span->array->rgba[col][GCOMP]);
col0[2] = CHAN_TO_FLOAT(span->array->rgba[col][BCOMP]);
col0[3] = CHAN_TO_FLOAT(span->array->rgba[col][ACOMP]);
}
if (inputsRead & (1 << FRAG_ATTRIB_COL1)) {
- GLfloat *col1 = machine->Registers[FP_INPUT_REG_START+FRAG_ATTRIB_COL1];
+ GLfloat *col1 = machine->Inputs[FRAG_ATTRIB_COL1];
col1[0] = CHAN_TO_FLOAT(span->array->spec[col][RCOMP]);
col1[1] = CHAN_TO_FLOAT(span->array->spec[col][GCOMP]);
col1[2] = CHAN_TO_FLOAT(span->array->spec[col][BCOMP]);
col1[3] = CHAN_TO_FLOAT(span->array->spec[col][ACOMP]);
}
if (inputsRead & (1 << FRAG_ATTRIB_FOGC)) {
- GLfloat *fogc = machine->Registers[FP_INPUT_REG_START+FRAG_ATTRIB_FOGC];
+ GLfloat *fogc = machine->Inputs[FRAG_ATTRIB_FOGC];
fogc[0] = span->array->fog[col];
fogc[1] = 0.0F;
fogc[2] = 0.0F;
@@ -1160,7 +1212,7 @@ init_machine( GLcontext *ctx, struct fp_machine *machine,
}
for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) {
if (inputsRead & (1 << (FRAG_ATTRIB_TEX0 + u))) {
- GLfloat *tex = machine->Registers[FP_INPUT_REG_START+FRAG_ATTRIB_TEX0+u];
+ GLfloat *tex = machine->Inputs[FRAG_ATTRIB_TEX0 + u];
/*ASSERT(ctx->Texture._EnabledCoordUnits & (1 << u));*/
COPY_4V(tex, span->array->texcoords[u][col]);
/*ASSERT(tex[0] != 0 || tex[1] != 0 || tex[2] != 0);*/
@@ -1196,7 +1248,7 @@ _swrast_exec_nv_fragment_program( GLcontext *ctx, struct sw_span *span )
/* Store output registers */
{
const GLfloat *colOut
- = ctx->FragmentProgram.Machine.Registers[FP_OUTPUT_REG_START];
+ = ctx->FragmentProgram.Machine.Outputs[FRAG_OUTPUT_COLR];
UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][RCOMP], colOut[0]);
UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][GCOMP], colOut[1]);
UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][BCOMP], colOut[2]);
@@ -1204,7 +1256,7 @@ _swrast_exec_nv_fragment_program( GLcontext *ctx, struct sw_span *span )
}
/* depth value */
if (program->OutputsWritten & (1 << FRAG_OUTPUT_DEPR))
- span->array->z[i] = IROUND(ctx->FragmentProgram.Machine.Registers[FP_OUTPUT_REG_START + 2][0] * ctx->DepthMaxF);
+ span->array->z[i] = IROUND(ctx->FragmentProgram.Machine.Outputs[FRAG_OUTPUT_DEPR][0] * ctx->DepthMaxF);
}
}