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Diffstat (limited to 'src/mesa/swrast/s_pointtemp.h')
-rw-r--r--src/mesa/swrast/s_pointtemp.h243
1 files changed, 123 insertions, 120 deletions
diff --git a/src/mesa/swrast/s_pointtemp.h b/src/mesa/swrast/s_pointtemp.h
index 4c843b3f84..02dc9fee2c 100644
--- a/src/mesa/swrast/s_pointtemp.h
+++ b/src/mesa/swrast/s_pointtemp.h
@@ -1,10 +1,10 @@
-/* $Id: s_pointtemp.h,v 1.11 2001/12/05 10:24:31 keithw Exp $ */
+/* $Id: s_pointtemp.h,v 1.12 2002/02/02 17:24:11 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 4.1
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -53,7 +53,7 @@
* else if d > rmax2 then
* fragment has 0% coverage
* else
- * fragement has % coverage = (d - rmin2) / (rmax2 - rmin2)
+ * fragment has % coverage = (d - rmin2) / (rmax2 - rmin2)
*/
@@ -61,23 +61,8 @@
static void
NAME ( GLcontext *ctx, const SWvertex *vert )
{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- struct pixel_buffer *PB = swrast->PB;
-
- const GLint z = (GLint) (vert->win[2]);
-
-#if FLAGS & RGBA
- const GLchan red = vert->color[0];
- const GLchan green = vert->color[1];
- const GLchan blue = vert->color[2];
- GLchan alpha = vert->color[3];
-#if FLAGS & SPECULAR
- const GLchan sRed = vert->specular[0];
- const GLchan sGreen = vert->specular[1];
- const GLchan sBlue = vert->specular[2];
-#endif
-#else
- GLint index = vert->index;
+#if FLAGS & TEXTURE
+ GLuint u;
#endif
#if FLAGS & (ATTENUATE | LARGE | SMOOTH)
GLfloat size;
@@ -85,25 +70,76 @@ NAME ( GLcontext *ctx, const SWvertex *vert )
#if FLAGS & ATTENUATE
GLfloat alphaAtten;
#endif
+#if (FLAGS & RGBA) && (FLAGS & SMOOTH)
+ const GLchan red = vert->color[0];
+ const GLchan green = vert->color[1];
+ const GLchan blue = vert->color[2];
+ const GLchan alpha = vert->color[3];
+#endif
+
+ struct sw_span span;
+
+ /* Cull primitives with malformed coordinates.
+ */
+ {
+ float tmp = vert->win[0] + vert->win[1];
+ if (IS_INF_OR_NAN(tmp))
+ return;
+ }
+
+ INIT_SPAN(span);
+ span.arrayMask |= (SPAN_XY | SPAN_Z);
+ span.interpMask |= SPAN_FOG;
+ span.fog = vert->fog;
+ span.fogStep = 0.0;
+
+#if (FLAGS & RGBA)
+#if (FLAGS & SMOOTH)
+ span.arrayMask |= SPAN_RGBA;
+#else
+ span.interpMask |= SPAN_RGBA;
+ span.red = ChanToFixed(vert->color[0]);
+ span.green = ChanToFixed(vert->color[1]);
+ span.blue = ChanToFixed(vert->color[2]);
+ span.alpha = ChanToFixed(vert->color[3]);
+ span.redStep = span.greenStep = span.blueStep = span.alphaStep = 0;
+#endif /*SMOOTH*/
+#endif /*RGBA*/
+#if FLAGS & SPECULAR
+ span.interpMask |= SPAN_SPEC;
+ span.specRed = ChanToFixed(vert->specular[0]);
+ span.specGreen = ChanToFixed(vert->specular[1]);
+ span.specBlue = ChanToFixed(vert->specular[2]);
+ span.specRedStep = span.specGreenStep = span.specBlueStep = 0;
+#endif
+#if FLAGS & INDEX
+ span.interpMask |= SPAN_INDEX;
+ span.index = IntToFixed(vert->index);
+ span.indexStep = 0;
+#endif
#if FLAGS & TEXTURE
- GLfloat texcoord[MAX_TEXTURE_UNITS][4];
- GLuint u;
+ span.interpMask |= SPAN_TEXTURE;
+ span.arrayMask |= SPAN_LAMBDA;
for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
if (ctx->Texture.Unit[u]._ReallyEnabled) {
- if (vert->texcoord[u][3] != 1.0 && vert->texcoord[u][3] != 0.0) {
- texcoord[u][0] = vert->texcoord[u][0] / vert->texcoord[u][3];
- texcoord[u][1] = vert->texcoord[u][1] / vert->texcoord[u][3];
- texcoord[u][2] = vert->texcoord[u][2] / vert->texcoord[u][3];
- }
- else {
- texcoord[u][0] = vert->texcoord[u][0];
- texcoord[u][1] = vert->texcoord[u][1];
- texcoord[u][2] = vert->texcoord[u][2];
- }
+ const GLfloat q = vert->texcoord[u][3];
+ const GLfloat invQ = (q == 0.0 || q == 1.0) ? 1.0 : (1.0 / q);
+ span.tex[u][0] = vert->texcoord[u][0] * invQ;
+ span.tex[u][1] = vert->texcoord[u][1] * invQ;
+ span.tex[u][2] = vert->texcoord[u][2] * invQ;
+ span.tex[u][3] = q;
+ span.texStep[u][0] = 0.0;
+ span.texStep[u][1] = 0.0;
+ span.texStep[u][2] = 0.0;
+ span.texStep[u][3] = 0.0;
+ span.rho[u] = 0.0;
}
}
#endif
+#if FLAGS & SMOOTH
+ span.arrayMask |= SPAN_COVERAGE;
+#endif
#if FLAGS & ATTENUATE
if (vert->pointSize >= ctx->Point.Threshold) {
@@ -119,14 +155,6 @@ NAME ( GLcontext *ctx, const SWvertex *vert )
size = ctx->Point._Size;
#endif
- /* Cull primitives with malformed coordinates.
- */
- {
- float tmp = vert->win[0] + vert->win[1];
- if (IS_INF_OR_NAN(tmp))
- return;
- }
-
#if FLAGS & SPRITE
{
SWcontext *swctx = SWRAST_CONTEXT(ctx);
@@ -134,11 +162,12 @@ NAME ( GLcontext *ctx, const SWvertex *vert )
SWvertex v0, v1, v2, v3;
GLuint unit;
+#if (FLAGS & RGBA) && (FLAGS & SMOOTH)
(void) red;
(void) green;
(void) blue;
(void) alpha;
- (void) z;
+#endif
/* lower left corner */
v0 = *vert;
@@ -187,6 +216,8 @@ NAME ( GLcontext *ctx, const SWvertex *vert )
{
GLint x, y;
const GLfloat radius = 0.5F * size;
+ const GLint z = (GLint) (vert->win[2]);
+ GLuint count = 0;
#if FLAGS & SMOOTH
const GLfloat rmin = radius - 0.7071F; /* 0.7071 = sqrt(2)/2 */
const GLfloat rmax = radius + 0.7071F;
@@ -218,9 +249,9 @@ NAME ( GLcontext *ctx, const SWvertex *vert )
ymin = (GLint) vert->win[1] - iRadius + 1;
ymax = ymin + iSize - 1;
}
-#endif
- (void) radius;
+#endif /*SMOOTH*/
+ (void) radius;
for (y = ymin; y <= ymax; y++) {
for (x = xmin; x <= xmax; x++) {
#if FLAGS & SMOOTH
@@ -229,98 +260,70 @@ NAME ( GLcontext *ctx, const SWvertex *vert )
const GLfloat dy = y - vert->win[1] + 0.5F;
const GLfloat dist2 = dx * dx + dy * dy;
if (dist2 < rmax2) {
-#if FLAGS & RGBA
- alpha = vert->color[3];
-#endif
if (dist2 >= rmin2) {
/* compute partial coverage */
- PB_COVERAGE(PB, 1.0F - (dist2 - rmin2) * cscale);
- }
- else {
- /* full coverage */
- PB_COVERAGE(PB, 1.0F);
- }
-
-#endif /* SMOOTH */
-
-#if ((FLAGS & (ATTENUATE | RGBA)) == (ATTENUATE | RGBA))
- alpha = (GLchan) (alpha * alphaAtten);
+ span.coverage[count] = 1.0F - (dist2 - rmin2) * cscale;
+#if FLAGS & INDEX
+ span.coverage[count] *= 15.0; /* coverage in [0,15] */
#endif
-
-#if FLAGS & SPECULAR
- PB_WRITE_MULTITEX_SPEC_PIXEL(PB, x, y, z, vert->fog,
- red, green, blue, alpha,
- sRed, sGreen, sBlue,
- texcoord);
-#elif FLAGS & TEXTURE
- if (ctx->Texture._ReallyEnabled > TEXTURE0_ANY) {
- PB_WRITE_MULTITEX_PIXEL(PB, x, y, z, vert->fog,
- red, green, blue, alpha,
- texcoord);
- }
- else if (ctx->Texture._ReallyEnabled) {
- PB_WRITE_TEX_PIXEL(PB, x,y,z, vert->fog,
- red, green, blue, alpha,
- texcoord[0][0],
- texcoord[0][1],
- texcoord[0][2]);
- }
+ }
else {
- PB_WRITE_RGBA_PIXEL(PB, x, y, z, vert->fog,
- red, green, blue, alpha);
+ /* full coverage */
+ span.coverage[count] = 1.0F;
}
-#elif FLAGS & RGBA
- PB_WRITE_RGBA_PIXEL(PB, x, y, z, vert->fog,
- red, green, blue, alpha);
-#else /* color index */
- PB_WRITE_CI_PIXEL(PB, x, y, z, vert->fog, index);
-#endif
-#if FLAGS & SMOOTH
- }
-#endif
- }
- }
-#if FLAGS & SMOOTH
- PB->haveCoverage = GL_TRUE;
-#endif
+ span.xArray[count] = x;
+ span.yArray[count] = y;
+ span.zArray[count] = z;
- PB_CHECK_FLUSH(ctx,PB);
+#if FLAGS & RGBA
+ span.color.rgba[count][RCOMP] = red;
+ span.color.rgba[count][GCOMP] = green;
+ span.color.rgba[count][BCOMP] = blue;
+#if FLAGS & ATTENUATE
+ span.color.rgba[count][ACOMP] = (GLchan) (alpha * alphaAtten);
+#else
+ span.color.rgba[count][ACOMP] = alpha;
+#endif /*ATTENUATE*/
+#endif /*RGBA*/
+ count++;
+ } /*if*/
+#else /*SMOOTH*/
+ /* not smooth (square points */
+ span.xArray[count] = x;
+ span.yArray[count] = y;
+ span.zArray[count] = z;
+ count++;
+#endif /*SMOOTH*/
+ } /*for x*/
+ } /*for y*/
+ span.end = count;
}
#else /* LARGE || ATTENUATE || SMOOTH*/
{
/* size == 1 */
- GLint x = (GLint) vert->win[0];
- GLint y = (GLint) vert->win[1];
-#if ((FLAGS & (SPECULAR | TEXTURE)) == (SPECULAR | TEXTURE))
- PB_WRITE_MULTITEX_SPEC_PIXEL(PB, x, y, z, vert->fog,
- red, green, blue, alpha,
- sRed, sGreen, sBlue,
- texcoord);
-#elif FLAGS & TEXTURE
- if (ctx->Texture._ReallyEnabled > TEXTURE0_ANY) {
- PB_WRITE_MULTITEX_PIXEL(PB, x, y, z, vert->fog,
- red, green, blue, alpha, texcoord );
- }
- else {
- PB_WRITE_TEX_PIXEL(PB, x, y, z, vert->fog,
- red, green, blue, alpha,
- texcoord[0][0], texcoord[0][1], texcoord[0][2]);
- }
-#elif FLAGS & RGBA
- /* rgba size 1 point */
- alpha = vert->color[3];
- PB_WRITE_RGBA_PIXEL(PB, x, y, z, vert->fog, red, green, blue, alpha);
-#else
- /* color index size 1 point */
- PB_WRITE_CI_PIXEL(PB, x, y, z, vert->fog, index);
-#endif
+ span.xArray[0] = (GLint) vert->win[0];
+ span.yArray[0] = (GLint) vert->win[1];
+ span.zArray[0] = (GLint) vert->win[2];
+ span.end = 1;
}
+
#endif /* LARGE || ATTENUATE || SMOOTH */
- PB_CHECK_FLUSH(ctx, PB);
+ ASSERT(span.end > 0);
+
+#if FLAGS & TEXTURE
+ if (ctx->Texture._ReallyEnabled)
+ _mesa_write_texture_span(ctx, &span, GL_POINT);
+ else
+ _mesa_write_rgba_span(ctx, &span, GL_POINT);
+#elif FLAGS & RGBA
+ _mesa_write_rgba_span(ctx, &span, GL_POINT);
+#else
+ _mesa_write_index_span(ctx, &span, GL_POINT);
+#endif
}