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Diffstat (limited to 'src/mesa/swrast/s_texfilter.c')
-rw-r--r--src/mesa/swrast/s_texfilter.c16
1 files changed, 15 insertions, 1 deletions
diff --git a/src/mesa/swrast/s_texfilter.c b/src/mesa/swrast/s_texfilter.c
index a5594ac623..c9e9db132f 100644
--- a/src/mesa/swrast/s_texfilter.c
+++ b/src/mesa/swrast/s_texfilter.c
@@ -1854,8 +1854,19 @@ sample_cube_nearest_mipmap_nearest(GLcontext *ctx,
for (i = 0; i < n; i++) {
const struct gl_texture_image **images;
GLfloat newCoord[4];
- GLint level = nearest_mipmap_level(tObj, lambda[i]);
+ GLint level;
images = choose_cube_face(tObj, texcoord[i], newCoord);
+
+ /* XXX we actually need to recompute lambda here based on the newCoords.
+ * But we would need the texcoords of adjacent fragments to compute that
+ * properly, and we don't have those here.
+ * For now, do an approximation: subtracting 1 from the chosen mipmap
+ * level seems to work in some test cases.
+ * The same adjustment is done in the next few functions.
+ */
+ level = nearest_mipmap_level(tObj, lambda[i]);
+ level = MAX2(level - 1, 0);
+
sample_2d_nearest(ctx, tObj, images[level], newCoord, rgba[i]);
}
}
@@ -1873,6 +1884,7 @@ sample_cube_linear_mipmap_nearest(GLcontext *ctx,
const struct gl_texture_image **images;
GLfloat newCoord[4];
GLint level = nearest_mipmap_level(tObj, lambda[i]);
+ level = MAX2(level - 1, 0); /* see comment above */
images = choose_cube_face(tObj, texcoord[i], newCoord);
sample_2d_linear(ctx, tObj, images[level], newCoord, rgba[i]);
}
@@ -1891,6 +1903,7 @@ sample_cube_nearest_mipmap_linear(GLcontext *ctx,
const struct gl_texture_image **images;
GLfloat newCoord[4];
GLint level = linear_mipmap_level(tObj, lambda[i]);
+ level = MAX2(level - 1, 0); /* see comment above */
images = choose_cube_face(tObj, texcoord[i], newCoord);
if (level >= tObj->_MaxLevel) {
sample_2d_nearest(ctx, tObj, images[tObj->_MaxLevel],
@@ -1919,6 +1932,7 @@ sample_cube_linear_mipmap_linear(GLcontext *ctx,
const struct gl_texture_image **images;
GLfloat newCoord[4];
GLint level = linear_mipmap_level(tObj, lambda[i]);
+ level = MAX2(level - 1, 0); /* see comment above */
images = choose_cube_face(tObj, texcoord[i], newCoord);
if (level >= tObj->_MaxLevel) {
sample_2d_linear(ctx, tObj, images[tObj->_MaxLevel],