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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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mesa
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swrast
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s_texfilter.c
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Author
2011-03-08
swrast: flip the conditionals in shadow_compare4() for readability
Brian Paul
2011-03-08
swrast: add coord clamping, fix comparisons for shadow testing
Philip Taylor
2011-01-05
swrast: Remove unnecessary headers.
Vinson Lee
2010-11-22
swrast: init alpha value to 1.0 in opt_sample_rgb_2d()
Brian Paul
2010-10-13
Drop GLcontext typedef and use struct gl_context instead
Kristian Høgsberg
2010-10-04
swrast: fix choose_depth_texture_level() to respect mipmap filtering state
Brian Paul
2010-10-01
ARB_texture_rg: Add GL_RED as a valid GL_DEPTH_TEXTURE_MODE
Ian Romanick
2010-09-25
swrast: update comments for REMAINDER() macro
Brian Paul
2010-03-23
swrast: improve depth texture mipmap selection
Brian Paul
2010-02-25
swrast: add 0.5 bias in tex_array_slice() per the spec
Brian Paul
2010-02-25
swrast: the only wrap mode for selecting texture array slices is clamp
Brian Paul
2010-01-27
swrast: silence double->float assignment warnings
Brian Paul
2010-01-04
mesa: make texture BorderColor a union of float/int/uint
Brian Paul
2009-10-28
swrast: fix texel decoding in opt_sample_rgba_2d()
Brian Paul
2009-09-30
swrast: fix some texformat regressions
Brian Paul
2009-09-30
mesa: remove GLchan-based formats; use hw 8-bit/channel formats instead
Brian Paul
2009-09-30
mesa: replace gl_texture_format with gl_format
Brian Paul
2009-09-23
Merge branch 'softpipe-opt'
Keith Whitwell
2009-09-21
swrast: fix cube face selection
Brian Paul
2009-08-24
mesa/swrast: use one fewer divide in swrast's choose_cube_face also
Keith Whitwell
2009-06-16
Merge branch 'mesa_7_5_branch'
Brian Paul
2009-06-16
mesa: fix REMAINDER() macro
Brian Paul
2009-05-12
swrast: update/restore the opt_sample_rgb/rgba_2d() functions
Brian Paul
2009-04-28
swrast: add missing break in clamp_rect_coord_linear()
Brian Paul
2009-04-06
swrast: fix texture border color interpretation
Brian Paul
2009-04-01
swrast: remove unused integer lerp functions
Brian Paul
2009-04-01
swrast: refactor depth/shadow sampling code
Brian Paul
2009-04-01
swrast: do texture sampling/combining in floating point
Brian Paul
2009-03-11
mesa: remove gl_texture_object::_Function field and associated code
Brian Paul
2009-01-28
mesa: remove GL_SGIX_shadow, GL_SGIX_shadow_ambient and GL_SGIX_depth_texture
Brian Paul
2009-01-20
mesa: silence uninitialized var warnings
Brian Paul
2008-12-05
mesa: assorted clean-ups, updated comments, etc.
Brian
2008-12-05
mesa: replace large macros with inline functions
Brian
2008-11-28
mesa: add missing break statements
Brian Paul
2008-09-18
mesa: prefix a bunch of #include lines with "main/".
Brian Paul
2008-09-13
mesa: return after _mesa_problem() calls
Guillaume Melquiond
2008-06-19
mesa: tweak mipmap level selection for cube maps
Brian Paul
2007-11-23
need to check border width in sample_linear_2d() - fixes failed assertion in ...
Brian
2007-11-19
fix some texture format assertions, etc
Brian
2007-10-17
Replace repeat_remainder() with a simpler macro that just casts args to unsig...
Brian
2007-06-11
Replace texobj->Complete with texobj->_Complete since it's a derived field.
Brian
2007-06-07
Fix ARB_fp spec conformance bug WRT shadow sampling.
Ian Romanick
2007-05-16
Initial implementation of MESA_texture_array
Ian Romanick
2007-04-14
Fix sample_depth_texture() to handle texture rectangle coords.
Brian
2007-02-14
test for POT before using sample_2d_linear_repeat()
Etienne Clement
2006-09-18
check for n <= 1 in compute_min_mag_ranges(), bug 8320
Brian Paul
2006-04-05
Check/use texture border color when sampling depth textures. (bug 6498)
Brian Paul
2005-10-05
Remove _IsPowerOfTwo from gl_texture_object, not really needed.
Brian Paul
2005-10-05
In gl_texture_image replace IntFormat with InternalFormat and Format with
Brian Paul
2005-10-01
GL_EXT_packed_depth_stencil changes
Brian Paul
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