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path: root/src/mesa/swrast/s_texfilter.c
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Diffstat (limited to 'src/mesa/swrast/s_texfilter.c')
-rw-r--r--src/mesa/swrast/s_texfilter.c94
1 files changed, 47 insertions, 47 deletions
diff --git a/src/mesa/swrast/s_texfilter.c b/src/mesa/swrast/s_texfilter.c
index 004d4e05ae..76b65cc755 100644
--- a/src/mesa/swrast/s_texfilter.c
+++ b/src/mesa/swrast/s_texfilter.c
@@ -745,30 +745,30 @@ get_border_color(const struct gl_texture_object *tObj,
const struct gl_texture_image *img,
GLfloat rgba[4])
{
- switch (img->TexFormat->BaseFormat) {
+ switch (img->_BaseFormat) {
case GL_RGB:
- rgba[0] = tObj->BorderColor[0];
- rgba[1] = tObj->BorderColor[1];
- rgba[2] = tObj->BorderColor[2];
+ rgba[0] = tObj->BorderColor.f[0];
+ rgba[1] = tObj->BorderColor.f[1];
+ rgba[2] = tObj->BorderColor.f[2];
rgba[3] = 1.0F;
break;
case GL_ALPHA:
rgba[0] = rgba[1] = rgba[2] = 0.0;
- rgba[3] = tObj->BorderColor[3];
+ rgba[3] = tObj->BorderColor.f[3];
break;
case GL_LUMINANCE:
- rgba[0] = rgba[1] = rgba[2] = tObj->BorderColor[0];
+ rgba[0] = rgba[1] = rgba[2] = tObj->BorderColor.f[0];
rgba[3] = 1.0;
break;
case GL_LUMINANCE_ALPHA:
- rgba[0] = rgba[1] = rgba[2] = tObj->BorderColor[0];
- rgba[3] = tObj->BorderColor[3];
+ rgba[0] = rgba[1] = rgba[2] = tObj->BorderColor.f[0];
+ rgba[3] = tObj->BorderColor.f[3];
break;
case GL_INTENSITY:
- rgba[0] = rgba[1] = rgba[2] = rgba[3] = tObj->BorderColor[0];
+ rgba[0] = rgba[1] = rgba[2] = rgba[3] = tObj->BorderColor.f[0];
break;
default:
- COPY_4V(rgba, tObj->BorderColor);
+ COPY_4V(rgba, tObj->BorderColor.f);
}
}
@@ -1152,7 +1152,7 @@ sample_2d_linear_repeat(GLcontext *ctx,
ASSERT(tObj->WrapS == GL_REPEAT);
ASSERT(tObj->WrapT == GL_REPEAT);
ASSERT(img->Border == 0);
- ASSERT(img->TexFormat->BaseFormat != GL_COLOR_INDEX);
+ ASSERT(img->_BaseFormat != GL_COLOR_INDEX);
ASSERT(img->_IsPowerOfTwo);
linear_repeat_texel_location(width, texcoord[0], &i0, &i1, &wi);
@@ -1343,17 +1343,17 @@ opt_sample_rgb_2d(GLcontext *ctx,
ASSERT(tObj->WrapS==GL_REPEAT);
ASSERT(tObj->WrapT==GL_REPEAT);
ASSERT(img->Border==0);
- ASSERT(img->TexFormat->MesaFormat==MESA_FORMAT_RGB);
+ ASSERT(img->TexFormat == MESA_FORMAT_RGB888);
ASSERT(img->_IsPowerOfTwo);
for (k=0; k<n; k++) {
GLint i = IFLOOR(texcoords[k][0] * width) & colMask;
GLint j = IFLOOR(texcoords[k][1] * height) & rowMask;
GLint pos = (j << shift) | i;
- GLchan *texel = ((GLchan *) img->Data) + 3*pos;
- rgba[k][RCOMP] = CHAN_TO_FLOAT(texel[0]);
- rgba[k][GCOMP] = CHAN_TO_FLOAT(texel[1]);
- rgba[k][BCOMP] = CHAN_TO_FLOAT(texel[2]);
+ GLubyte *texel = ((GLubyte *) img->Data) + 3*pos;
+ rgba[k][RCOMP] = UBYTE_TO_FLOAT(texel[2]);
+ rgba[k][GCOMP] = UBYTE_TO_FLOAT(texel[1]);
+ rgba[k][BCOMP] = UBYTE_TO_FLOAT(texel[0]);
}
}
@@ -1384,18 +1384,18 @@ opt_sample_rgba_2d(GLcontext *ctx,
ASSERT(tObj->WrapS==GL_REPEAT);
ASSERT(tObj->WrapT==GL_REPEAT);
ASSERT(img->Border==0);
- ASSERT(img->TexFormat->MesaFormat==MESA_FORMAT_RGBA);
+ ASSERT(img->TexFormat == MESA_FORMAT_RGBA8888);
ASSERT(img->_IsPowerOfTwo);
for (i = 0; i < n; i++) {
const GLint col = IFLOOR(texcoords[i][0] * width) & colMask;
const GLint row = IFLOOR(texcoords[i][1] * height) & rowMask;
const GLint pos = (row << shift) | col;
- const GLchan *texel = ((GLchan *) img->Data) + (pos << 2); /* pos*4 */
- rgba[i][RCOMP] = CHAN_TO_FLOAT(texel[0]);
- rgba[i][GCOMP] = CHAN_TO_FLOAT(texel[1]);
- rgba[i][BCOMP] = CHAN_TO_FLOAT(texel[2]);
- rgba[i][ACOMP] = CHAN_TO_FLOAT(texel[3]);
+ const GLuint texel = *((GLuint *) img->Data + pos);
+ rgba[i][RCOMP] = UBYTE_TO_FLOAT( (texel >> 24) );
+ rgba[i][GCOMP] = UBYTE_TO_FLOAT( (texel >> 16) & 0xff );
+ rgba[i][BCOMP] = UBYTE_TO_FLOAT( (texel >> 8) & 0xff );
+ rgba[i][ACOMP] = UBYTE_TO_FLOAT( (texel ) & 0xff );
}
}
@@ -1414,7 +1414,7 @@ sample_lambda_2d(GLcontext *ctx,
const GLboolean repeatNoBorderPOT = (tObj->WrapS == GL_REPEAT)
&& (tObj->WrapT == GL_REPEAT)
&& (tImg->Border == 0 && (tImg->Width == tImg->RowStride))
- && (tImg->TexFormat->BaseFormat != GL_COLOR_INDEX)
+ && (tImg->_BaseFormat != GL_COLOR_INDEX)
&& tImg->_IsPowerOfTwo;
ASSERT(lambda != NULL);
@@ -1427,12 +1427,12 @@ sample_lambda_2d(GLcontext *ctx,
switch (tObj->MinFilter) {
case GL_NEAREST:
if (repeatNoBorderPOT) {
- switch (tImg->TexFormat->MesaFormat) {
- case MESA_FORMAT_RGB:
+ switch (tImg->TexFormat) {
+ case MESA_FORMAT_RGB888:
opt_sample_rgb_2d(ctx, tObj, m, texcoords + minStart,
NULL, rgba + minStart);
break;
- case MESA_FORMAT_RGBA:
+ case MESA_FORMAT_RGBA8888:
opt_sample_rgba_2d(ctx, tObj, m, texcoords + minStart,
NULL, rgba + minStart);
break;
@@ -1484,12 +1484,12 @@ sample_lambda_2d(GLcontext *ctx,
switch (tObj->MagFilter) {
case GL_NEAREST:
if (repeatNoBorderPOT) {
- switch (tImg->TexFormat->MesaFormat) {
- case MESA_FORMAT_RGB:
+ switch (tImg->TexFormat) {
+ case MESA_FORMAT_RGB888:
opt_sample_rgb_2d(ctx, tObj, m, texcoords + magStart,
NULL, rgba + magStart);
break;
- case MESA_FORMAT_RGBA:
+ case MESA_FORMAT_RGBA8888:
opt_sample_rgba_2d(ctx, tObj, m, texcoords + magStart,
NULL, rgba + magStart);
break;
@@ -2152,7 +2152,7 @@ sample_nearest_rect(GLcontext *ctx,
ASSERT(tObj->WrapT == GL_CLAMP ||
tObj->WrapT == GL_CLAMP_TO_EDGE ||
tObj->WrapT == GL_CLAMP_TO_BORDER);
- ASSERT(img->TexFormat->BaseFormat != GL_COLOR_INDEX);
+ ASSERT(img->_BaseFormat != GL_COLOR_INDEX);
for (i = 0; i < n; i++) {
GLint row, col;
@@ -2186,7 +2186,7 @@ sample_linear_rect(GLcontext *ctx,
ASSERT(tObj->WrapT == GL_CLAMP ||
tObj->WrapT == GL_CLAMP_TO_EDGE ||
tObj->WrapT == GL_CLAMP_TO_BORDER);
- ASSERT(img->TexFormat->BaseFormat != GL_COLOR_INDEX);
+ ASSERT(img->_BaseFormat != GL_COLOR_INDEX);
for (i = 0; i < n; i++) {
GLint i0, j0, i1, j1;
@@ -2331,7 +2331,7 @@ sample_2d_array_linear(GLcontext *ctx,
array = clamp_rect_coord_nearest(tObj->WrapR, texcoord[2], depth);
if (array < 0 || array >= depth) {
- COPY_4V(rgba, tObj->BorderColor);
+ COPY_4V(rgba, tObj->BorderColor.f);
}
else {
if (img->Border) {
@@ -2973,8 +2973,8 @@ sample_depth_texture( GLcontext *ctx,
(void) lambda;
- ASSERT(img->TexFormat->BaseFormat == GL_DEPTH_COMPONENT ||
- img->TexFormat->BaseFormat == GL_DEPTH_STENCIL_EXT);
+ ASSERT(img->_BaseFormat == GL_DEPTH_COMPONENT ||
+ img->_BaseFormat == GL_DEPTH_STENCIL_EXT);
ASSERT(tObj->Target == GL_TEXTURE_1D ||
tObj->Target == GL_TEXTURE_2D ||
@@ -3002,7 +3002,7 @@ sample_depth_texture( GLcontext *ctx,
img->FetchTexelf(img, col, row, slice, &depthSample);
}
else {
- depthSample = tObj->BorderColor[0];
+ depthSample = tObj->BorderColor.f[0];
}
result = shadow_compare(function, texcoords[i][compare_coord],
@@ -3053,21 +3053,21 @@ sample_depth_texture( GLcontext *ctx,
}
if (slice < 0 || slice >= (GLint) depth) {
- depth00 = tObj->BorderColor[0];
- depth01 = tObj->BorderColor[0];
- depth10 = tObj->BorderColor[0];
- depth11 = tObj->BorderColor[0];
+ depth00 = tObj->BorderColor.f[0];
+ depth01 = tObj->BorderColor.f[0];
+ depth10 = tObj->BorderColor.f[0];
+ depth11 = tObj->BorderColor.f[0];
}
else {
/* get four depth samples from the texture */
if (useBorderTexel & (I0BIT | J0BIT)) {
- depth00 = tObj->BorderColor[0];
+ depth00 = tObj->BorderColor.f[0];
}
else {
img->FetchTexelf(img, i0, j0, slice, &depth00);
}
if (useBorderTexel & (I1BIT | J0BIT)) {
- depth10 = tObj->BorderColor[0];
+ depth10 = tObj->BorderColor.f[0];
}
else {
img->FetchTexelf(img, i1, j0, slice, &depth10);
@@ -3075,13 +3075,13 @@ sample_depth_texture( GLcontext *ctx,
if (tObj->Target != GL_TEXTURE_1D_ARRAY_EXT) {
if (useBorderTexel & (I0BIT | J1BIT)) {
- depth01 = tObj->BorderColor[0];
+ depth01 = tObj->BorderColor.f[0];
}
else {
img->FetchTexelf(img, i0, j1, slice, &depth01);
}
if (useBorderTexel & (I1BIT | J1BIT)) {
- depth11 = tObj->BorderColor[0];
+ depth11 = tObj->BorderColor.f[0];
}
else {
img->FetchTexelf(img, i1, j1, slice, &depth11);
@@ -3137,7 +3137,7 @@ null_sample_func( GLcontext *ctx,
rgba[i][RCOMP] = 0;
rgba[i][GCOMP] = 0;
rgba[i][BCOMP] = 0;
- rgba[i][ACOMP] = CHAN_MAX;
+ rgba[i][ACOMP] = 1.0;
}
}
@@ -3154,7 +3154,7 @@ _swrast_choose_texture_sample_func( GLcontext *ctx,
}
else {
const GLboolean needLambda = (GLboolean) (t->MinFilter != t->MagFilter);
- const GLenum format = t->Image[0][t->BaseLevel]->TexFormat->BaseFormat;
+ const GLenum format = t->Image[0][t->BaseLevel]->_BaseFormat;
switch (t->Target) {
case GL_TEXTURE_1D:
@@ -3189,14 +3189,14 @@ _swrast_choose_texture_sample_func( GLcontext *ctx,
t->WrapT == GL_REPEAT &&
img->_IsPowerOfTwo &&
img->Border == 0 &&
- img->TexFormat->MesaFormat == MESA_FORMAT_RGB) {
+ img->TexFormat == MESA_FORMAT_RGB888) {
return &opt_sample_rgb_2d;
}
else if (t->WrapS == GL_REPEAT &&
t->WrapT == GL_REPEAT &&
img->_IsPowerOfTwo &&
img->Border == 0 &&
- img->TexFormat->MesaFormat == MESA_FORMAT_RGBA) {
+ img->TexFormat == MESA_FORMAT_RGBA8888) {
return &opt_sample_rgba_2d;
}
else {