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-rw-r--r--src/mesa/swrast/s_span.c1
-rw-r--r--src/mesa/swrast/s_texfilter.c5
-rw-r--r--src/mesa/swrast/s_triangle.c10
3 files changed, 15 insertions, 1 deletions
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c
index 214c2a1b6f..7f9cc64bb2 100644
--- a/src/mesa/swrast/s_span.c
+++ b/src/mesa/swrast/s_span.c
@@ -1032,6 +1032,7 @@ add_specular(GLcontext *ctx, SWspan *span)
ASSERT(!ctx->FragmentProgram._Current);
ASSERT(span->arrayMask & SPAN_RGBA);
ASSERT(swrast->_ActiveAttribMask & FRAG_BIT_COL1);
+ (void) swrast; /* silence warning */
if (span->array->ChanType == GL_FLOAT) {
if ((span->arrayAttribs & FRAG_BIT_COL0) == 0) {
diff --git a/src/mesa/swrast/s_texfilter.c b/src/mesa/swrast/s_texfilter.c
index 6b1dfd5d50..a095b255ab 100644
--- a/src/mesa/swrast/s_texfilter.c
+++ b/src/mesa/swrast/s_texfilter.c
@@ -2064,6 +2064,7 @@ clamp_rect_coord_linear(GLenum wrapMode, GLfloat coord, GLint max,
default:
_mesa_problem(NULL, "bad wrapMode in clamp_rect_coord_linear");
i0 = i1 = 0;
+ fcol = 0.0F;
}
*i0out = i0;
*i1out = i1;
@@ -2872,6 +2873,8 @@ sample_depth_texture( GLcontext *ctx,
texcoords[i][1]);
slice = clamp_rect_coord_nearest(tObj->WrapR, texcoords[i][2], depth);
break;
+ default:
+ col = row = slice = 0;
}
if (col >= 0 && row >= 0 && col < width && row < height &&
@@ -2982,6 +2985,8 @@ sample_depth_texture( GLcontext *ctx,
texcoords[i][1], &j0, &j1, &b);
slice = clamp_rect_coord_nearest(tObj->WrapR, texcoords[i][2], depth);
break;
+ default:
+ slice = 0;
}
useBorderTexel = 0;
diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c
index 2033ab5529..a2e8433e27 100644
--- a/src/mesa/swrast/s_triangle.c
+++ b/src/mesa/swrast/s_triangle.c
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.3
+ * Version: 7.3
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
@@ -263,6 +263,10 @@ affine_span(GLcontext *ctx, SWspan *span,
struct affine_info *info)
{
GLchan sample[4]; /* the filtered texture sample */
+ const GLuint texEnableSave = ctx->Texture._EnabledUnits;
+
+ /* Disable tex units so they're not re-applied in swrast_write_rgba_span */
+ ctx->Texture._EnabledUnits = 0x0;
/* Instead of defining a function for each mode, a test is done
* between the outer and inner loops. This is to reduce code size
@@ -493,8 +497,12 @@ affine_span(GLcontext *ctx, SWspan *span,
}
span->interpMask &= ~SPAN_RGBA;
ASSERT(span->arrayMask & SPAN_RGBA);
+
_swrast_write_rgba_span(ctx, span);
+ /* re-enable texture units */
+ ctx->Texture._EnabledUnits = texEnableSave;
+
#undef SPAN_NEAREST
#undef SPAN_LINEAR
}