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path: root/src/mesa/tnl/t_eval_api.c
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Diffstat (limited to 'src/mesa/tnl/t_eval_api.c')
-rw-r--r--src/mesa/tnl/t_eval_api.c24
1 files changed, 18 insertions, 6 deletions
diff --git a/src/mesa/tnl/t_eval_api.c b/src/mesa/tnl/t_eval_api.c
index 37d8f69118..fc6e671bfe 100644
--- a/src/mesa/tnl/t_eval_api.c
+++ b/src/mesa/tnl/t_eval_api.c
@@ -1,4 +1,4 @@
-/* $Id: t_eval_api.c,v 1.8 2001/12/03 17:39:12 keithw Exp $ */
+/* $Id: t_eval_api.c,v 1.9 2002/04/09 16:56:52 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -100,7 +100,12 @@ _tnl_exec_EvalMesh1( GLenum mode, GLint i1, GLint i2 )
*/
{
GLboolean compiling = ctx->CompileFlag;
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
struct immediate *im = TNL_CURRENT_IM(ctx);
+ GLboolean (*NotifyBegin)(GLcontext *ctx, GLenum p);
+
+ NotifyBegin = tnl->Driver.NotifyBegin;
+ tnl->Driver.NotifyBegin = 0;
if (compiling) {
struct immediate *tmp = _tnl_alloc_immediate( ctx );
@@ -110,7 +115,7 @@ _tnl_exec_EvalMesh1( GLenum mode, GLint i1, GLint i2 )
ctx->CompileFlag = GL_FALSE;
}
- _tnl_hard_begin( ctx, prim );
+ _tnl_Begin( prim );
for (i=i1;i<=i2;i++,u+=du) {
_tnl_eval_coord1f( ctx, u );
}
@@ -119,6 +124,7 @@ _tnl_exec_EvalMesh1( GLenum mode, GLint i1, GLint i2 )
/* Need this for replay *and* compile:
*/
FLUSH_VERTICES( ctx, 0 );
+ tnl->Driver.NotifyBegin = NotifyBegin;
if (compiling) {
TNL_CURRENT_IM(ctx)->ref_count--;
@@ -160,6 +166,11 @@ _tnl_exec_EvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 )
{
GLboolean compiling = ctx->CompileFlag;
struct immediate *im = TNL_CURRENT_IM(ctx);
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ GLboolean (*NotifyBegin)(GLcontext *ctx, GLenum p);
+
+ NotifyBegin = tnl->Driver.NotifyBegin;
+ tnl->Driver.NotifyBegin = 0;
if (compiling) {
struct immediate *tmp = _tnl_alloc_immediate( ctx );
@@ -171,7 +182,7 @@ _tnl_exec_EvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 )
switch (mode) {
case GL_POINT:
- _tnl_hard_begin( ctx, GL_POINTS );
+ _tnl_Begin( GL_POINTS );
for (v=v1,j=j1;j<=j2;j++,v+=dv) {
for (u=u1,i=i1;i<=i2;i++,u+=du) {
_tnl_eval_coord2f( ctx, u, v );
@@ -181,14 +192,14 @@ _tnl_exec_EvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 )
break;
case GL_LINE:
for (v=v1,j=j1;j<=j2;j++,v+=dv) {
- _tnl_hard_begin( ctx, GL_LINE_STRIP );
+ _tnl_Begin( GL_LINE_STRIP );
for (u=u1,i=i1;i<=i2;i++,u+=du) {
_tnl_eval_coord2f( ctx, u, v );
}
_tnl_end(ctx);
}
for (u=u1,i=i1;i<=i2;i++,u+=du) {
- _tnl_hard_begin( ctx, GL_LINE_STRIP );
+ _tnl_Begin( GL_LINE_STRIP );
for (v=v1,j=j1;j<=j2;j++,v+=dv) {
_tnl_eval_coord2f( ctx, u, v );
}
@@ -197,7 +208,7 @@ _tnl_exec_EvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 )
break;
case GL_FILL:
for (v=v1,j=j1;j<j2;j++,v+=dv) {
- _tnl_hard_begin( ctx, GL_TRIANGLE_STRIP );
+ _tnl_Begin( GL_TRIANGLE_STRIP );
for (u=u1,i=i1;i<=i2;i++,u+=du) {
_tnl_eval_coord2f( ctx, u, v );
_tnl_eval_coord2f( ctx, u, v+dv );
@@ -213,6 +224,7 @@ _tnl_exec_EvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 )
/* Need this for replay *and* compile:
*/
FLUSH_VERTICES( ctx, 0 );
+ tnl->Driver.NotifyBegin = NotifyBegin;
if (compiling) {
TNL_CURRENT_IM(ctx)->ref_count--;