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path: root/src/mesa/tnl/t_vertex.c
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Diffstat (limited to 'src/mesa/tnl/t_vertex.c')
-rw-r--r--src/mesa/tnl/t_vertex.c40
1 files changed, 20 insertions, 20 deletions
diff --git a/src/mesa/tnl/t_vertex.c b/src/mesa/tnl/t_vertex.c
index c1b1570232..f1cb795cd6 100644
--- a/src/mesa/tnl/t_vertex.c
+++ b/src/mesa/tnl/t_vertex.c
@@ -106,7 +106,7 @@ void _tnl_register_fastpath( struct tnl_clipspace *vtx,
/***********************************************************************
* Build codegen functions or return generic ones:
*/
-static void choose_emit_func( GLcontext *ctx, GLuint count, GLubyte *dest)
+static void choose_emit_func( struct gl_context *ctx, GLuint count, GLubyte *dest)
{
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
@@ -150,7 +150,7 @@ static void choose_emit_func( GLcontext *ctx, GLuint count, GLubyte *dest)
-static void choose_interp_func( GLcontext *ctx,
+static void choose_interp_func( struct gl_context *ctx,
GLfloat t,
GLuint edst, GLuint eout, GLuint ein,
GLboolean force_boundary )
@@ -168,7 +168,7 @@ static void choose_interp_func( GLcontext *ctx,
}
-static void choose_copy_pv_func( GLcontext *ctx, GLuint edst, GLuint esrc )
+static void choose_copy_pv_func( struct gl_context *ctx, GLuint edst, GLuint esrc )
{
struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
@@ -190,7 +190,7 @@ static void choose_copy_pv_func( GLcontext *ctx, GLuint edst, GLuint esrc )
/* Interpolate between two vertices to produce a third:
*/
-void _tnl_interp( GLcontext *ctx,
+void _tnl_interp( struct gl_context *ctx,
GLfloat t,
GLuint edst, GLuint eout, GLuint ein,
GLboolean force_boundary )
@@ -201,7 +201,7 @@ void _tnl_interp( GLcontext *ctx,
/* Copy colors from one vertex to another:
*/
-void _tnl_copy_pv( GLcontext *ctx, GLuint edst, GLuint esrc )
+void _tnl_copy_pv( struct gl_context *ctx, GLuint edst, GLuint esrc )
{
struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
vtx->copy_pv( ctx, edst, esrc );
@@ -212,7 +212,7 @@ void _tnl_copy_pv( GLcontext *ctx, GLuint edst, GLuint esrc )
* reverse any viewport transformation, swizzling or other conversions
* which may have been applied:
*/
-void _tnl_get_attr( GLcontext *ctx, const void *vin,
+void _tnl_get_attr( struct gl_context *ctx, const void *vin,
GLenum attr, GLfloat *dest )
{
struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
@@ -231,7 +231,7 @@ void _tnl_get_attr( GLcontext *ctx, const void *vin,
*/
if (attr == _TNL_ATTRIB_POINTSIZE) {
/* If the hardware vertex doesn't have point size then use size from
- * GLcontext. XXX this will be wrong if drawing attenuated points!
+ * struct gl_context. XXX this will be wrong if drawing attenuated points!
*/
dest[0] = ctx->Point.Size;
}
@@ -243,7 +243,7 @@ void _tnl_get_attr( GLcontext *ctx, const void *vin,
/* Complementary operation to the above.
*/
-void _tnl_set_attr( GLcontext *ctx, void *vout,
+void _tnl_set_attr( struct gl_context *ctx, void *vout,
GLenum attr, const GLfloat *src )
{
struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
@@ -260,14 +260,14 @@ void _tnl_set_attr( GLcontext *ctx, void *vout,
}
-void *_tnl_get_vertex( GLcontext *ctx, GLuint nr )
+void *_tnl_get_vertex( struct gl_context *ctx, GLuint nr )
{
struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
return vtx->vertex_buf + nr * vtx->vertex_size;
}
-void _tnl_invalidate_vertex_state( GLcontext *ctx, GLuint new_state )
+void _tnl_invalidate_vertex_state( struct gl_context *ctx, GLuint new_state )
{
if (new_state & (_DD_NEW_TRI_LIGHT_TWOSIDE|_DD_NEW_TRI_UNFILLED) ) {
struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
@@ -285,7 +285,7 @@ static void invalidate_funcs( struct tnl_clipspace *vtx )
vtx->new_inputs = ~0;
}
-GLuint _tnl_install_attrs( GLcontext *ctx, const struct tnl_attr_map *map,
+GLuint _tnl_install_attrs( struct gl_context *ctx, const struct tnl_attr_map *map,
GLuint nr, const GLfloat *vp,
GLuint unpacked_size )
{
@@ -360,7 +360,7 @@ GLuint _tnl_install_attrs( GLcontext *ctx, const struct tnl_attr_map *map,
-void _tnl_invalidate_vertices( GLcontext *ctx, GLuint newinputs )
+void _tnl_invalidate_vertices( struct gl_context *ctx, GLuint newinputs )
{
struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
vtx->new_inputs |= newinputs;
@@ -370,14 +370,14 @@ void _tnl_invalidate_vertices( GLcontext *ctx, GLuint newinputs )
/* This event has broader use beyond this file - will move elsewhere
* and probably invoke a driver callback.
*/
-void _tnl_notify_pipeline_output_change( GLcontext *ctx )
+void _tnl_notify_pipeline_output_change( struct gl_context *ctx )
{
struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
invalidate_funcs(vtx);
}
-static void adjust_input_ptrs( GLcontext *ctx, GLint diff)
+static void adjust_input_ptrs( struct gl_context *ctx, GLint diff)
{
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
@@ -392,7 +392,7 @@ static void adjust_input_ptrs( GLcontext *ctx, GLint diff)
}
}
-static void update_input_ptrs( GLcontext *ctx, GLuint start )
+static void update_input_ptrs( struct gl_context *ctx, GLuint start )
{
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
@@ -424,7 +424,7 @@ static void update_input_ptrs( GLcontext *ctx, GLuint start )
}
-void _tnl_build_vertices( GLcontext *ctx,
+void _tnl_build_vertices( struct gl_context *ctx,
GLuint start,
GLuint end,
GLuint newinputs )
@@ -439,7 +439,7 @@ void _tnl_build_vertices( GLcontext *ctx,
/* Emit VB vertices start..end to dest. Note that VB vertex at
* postion start will be emitted to dest at position zero.
*/
-void *_tnl_emit_vertices_to_buffer( GLcontext *ctx,
+void *_tnl_emit_vertices_to_buffer( struct gl_context *ctx,
GLuint start,
GLuint end,
void *dest )
@@ -457,7 +457,7 @@ void *_tnl_emit_vertices_to_buffer( GLcontext *ctx,
* postion start will be emitted to dest at position zero.
*/
-void *_tnl_emit_indexed_vertices_to_buffer( GLcontext *ctx,
+void *_tnl_emit_indexed_vertices_to_buffer( struct gl_context *ctx,
const GLuint *elts,
GLuint start,
GLuint end,
@@ -482,7 +482,7 @@ void *_tnl_emit_indexed_vertices_to_buffer( GLcontext *ctx,
}
-void _tnl_init_vertices( GLcontext *ctx,
+void _tnl_init_vertices( struct gl_context *ctx,
GLuint vb_size,
GLuint max_vertex_size )
{
@@ -533,7 +533,7 @@ void _tnl_init_vertices( GLcontext *ctx,
}
-void _tnl_free_vertices( GLcontext *ctx )
+void _tnl_free_vertices( struct gl_context *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
if (tnl) {