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-rw-r--r--src/mesa/tnl_dd/imm/t_dd_imm_vb.c204
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diff --git a/src/mesa/tnl_dd/imm/t_dd_imm_vb.c b/src/mesa/tnl_dd/imm/t_dd_imm_vb.c
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+++ b/src/mesa/tnl_dd/imm/t_dd_imm_vb.c
@@ -0,0 +1,204 @@
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keith_whitwell@yahoo.com>
+ */
+
+/* Template to build clipping routines to support t_dd_imm_primtmp.h.
+ *
+ * The TAG(draw_line) and TAG(draw_triangle) routines are called in
+ * clipping and fallback scenarios, and when the native hardware
+ * primitive (eg polygons) is unavailable.
+ */
+
+
+#define CLIP_DOTPROD(K, A, B, C, D) \
+ (CLIP_X(K)*A + CLIP_Y(K)*B + \
+ CLIP_Z(K)*C + CLIP_W(K)*D)
+
+#define POLY_CLIP( PLANE, A, B, C, D ) \
+do { \
+ if (mask & PLANE) { \
+ TNL_VERTEX **indata = inlist[in]; \
+ TNL_VERTEX **outdata = inlist[in ^= 1]; \
+ TNL_VERTEX *J = indata[0]; \
+ GLfloat dpJ = CLIP_DOTPROD(J, A, B, C, D ); \
+ GLuint outcount = 0; \
+ GLuint i; \
+ \
+ indata[n] = indata[0]; /* prevent rotation of vertices */ \
+ for (i = 1; i <= n; i++) { \
+ TNL_VERTEX *I = indata[i]; \
+ GLfloat dpI = CLIP_DOTPROD(idx, A, B, C, D ); \
+ \
+ if (!NEGATIVE(dpPrev)) { \
+ outdata[outcount++] = J; \
+ } \
+ \
+ if (DIFFERENT_SIGNS(dpI, dpJ)) { \
+ TNL_VERTEX *O = verts++; \
+ outdata[outcount++] = O; \
+ if (NEGATIVE(dpI)) { \
+ /* Going out of bounds. Avoid division by zero as we \
+ * know dp != dpPrev from DIFFERENT_SIGNS, above. \
+ */ \
+ GLfloat t = dpI / (dpI - dpJ); \
+ INTERP( ctx, t, O, I, J ); \
+ } else { \
+ /* Coming back in. \
+ */ \
+ GLfloat t = dpJ / (dpJ - dpI); \
+ INTERP( ctx, t, O, J, I ); \
+ } \
+ } \
+ \
+ J = I; \
+ dpJ = dpI; \
+ } \
+ \
+ if (outcount < 3) \
+ return; \
+ \
+ nr = outcount; \
+ } \
+} while (0)
+
+
+#define LINE_CLIP(PLANE, A, B, C, D ) \
+do { \
+ if (mask & PLANE) { \
+ GLfloat dpI = CLIP_DOTPROD( I, A, B, C, D ); \
+ GLfloat dpJ = CLIP_DOTPROD( J, A, B, C, D ); \
+ \
+ if (DIFFERENT_SIGNS(dpI, dpJ)) { \
+ TNL_VERTEX *O = verts++; \
+ if (NEGATIVE(dpJ)) { \
+ GLfloat t = dpI / (dpI - dpJ); \
+ INTERP( ctx, t, O, I, J ); \
+ J = O; \
+ } else { \
+ GLfloat t = dpJ / (dpJ - dpI); \
+ INTERP( ctx, t, O, J, I ); \
+ I = O; \
+ } \
+ } \
+ else if (NEGATIVE(dpI)) \
+ return; \
+ } \
+} while (0)
+
+
+
+/* Clip a line against the viewport and user clip planes.
+ */
+static void TAG(clip_draw_line)( GLcontext *ctx,
+ TNL_VERTEX *I,
+ TNL_VERTEX *J,
+ GLuint mask )
+{
+ LOCAL_VARS;
+ GET_INTERP_FUNC;
+ TNL_VERTEX tmp[MAX_CLIPPED_VERTICES];
+ TNL_VERTEX *verts = tmp;
+ TNL_VERTEX *pv = J;
+
+ LINE_CLIP( CLIP_RIGHT_BIT, -1, 0, 0, 1 );
+ LINE_CLIP( CLIP_LEFT_BIT, 1, 0, 0, 1 );
+ LINE_CLIP( CLIP_TOP_BIT, 0, -1, 0, 1 );
+ LINE_CLIP( CLIP_BOTTOM_BIT, 0, 1, 0, 1 );
+ LINE_CLIP( CLIP_FAR_BIT, 0, 0, -1, 1 );
+ LINE_CLIP( CLIP_NEAR_BIT, 0, 0, 1, 1 );
+
+ if ((ctx->_TriangleCaps & DD_FLATSHADE) && J != pv)
+ COPY_PV( ctx, J, pv );
+
+ DRAW_LINE( I, J );
+}
+
+
+/* Clip a triangle against the viewport and user clip planes.
+ */
+static void TAG(clip_draw_triangle)( GLcontext *ctx,
+ TNL_VERTEX *v0,
+ TNL_VERTEX *v1,
+ TNL_VERTEX *v2,
+ GLuint mask )
+{
+ LOCAL_VARS;
+ GET_INTERP_FUNC;
+ TNL_VERTEX tmp[MAX_CLIPPED_VERTICES];
+ TNL_VERTEX *verts = tmp;
+ TNL_VERTEX *(inlist[2][MAX_CLIPPED_VERTICES]);
+ TNL_VERTEX **out;
+ GLuint in = 0;
+ GLuint n = 3;
+ GLuint i;
+
+ ASSIGN_3V(inlist, v2, v0, v1 ); /* pv rotated to slot zero */
+
+ POLY_CLIP( CLIP_RIGHT_BIT, -1, 0, 0, 1 );
+ POLY_CLIP( CLIP_LEFT_BIT, 1, 0, 0, 1 );
+ POLY_CLIP( CLIP_TOP_BIT, 0, -1, 0, 1 );
+ POLY_CLIP( CLIP_BOTTOM_BIT, 0, 1, 0, 1 );
+ POLY_CLIP( CLIP_FAR_BIT, 0, 0, -1, 1 );
+ POLY_CLIP( CLIP_NEAR_BIT, 0, 0, 1, 1 );
+
+ if ((ctx->_TriangleCaps & DD_FLATSHADE) && v2 != inlist[0])
+ COPY_PV( ctx, inlist[0], v2 );
+
+ out = inlist[in];
+ DRAW_POLYGON( out, n );
+}
+
+
+static __inline void TAG(draw_triangle)( GLcontext *ctx,
+ TNL_VERTEX *v0,
+ TNL_VERTEX *v1,
+ TNL_VERTEX *v2 )
+{
+ LOCAL_VARS;
+ GLubyte ormask = (v0->mask | v1->mask | v2->mask);
+
+ if ( !ormask ) {
+ DRAW_TRI( v0, v1, v2 );
+ } else if ( !(v0->mask & v1->mask & v2->mask) ) {
+ TAG(clip_draw_triangle)( ctx, v0, v1, v2, ormask );
+ }
+}
+
+static __inline void TAG(draw_line)( GLcontext *ctx,
+ TNL_VERTEX *v0,
+ TNL_VERTEX *v1 )
+{
+ LOCAL_VARS;
+ GLubyte ormask = (v0->mask | v1->mask);
+
+ if ( !ormask ) {
+ DRAW_LINE( v0, v1 );
+ } else if ( !(v0->mask & v1->mask) ) {
+ TAG(clip_draw_line)( ctx, v0, v1, ormask );
+ }
+}
+