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path: root/src/mesa/vbo/vbo_exec_api.c
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Diffstat (limited to 'src/mesa/vbo/vbo_exec_api.c')
-rw-r--r--src/mesa/vbo/vbo_exec_api.c98
1 files changed, 58 insertions, 40 deletions
diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
index 4988c51d44..9b2d59f9e4 100644
--- a/src/mesa/vbo/vbo_exec_api.c
+++ b/src/mesa/vbo/vbo_exec_api.c
@@ -220,8 +220,9 @@ static void vbo_exec_wrap_upgrade_vertex( struct vbo_exec_context *exec,
struct gl_context *ctx = exec->ctx;
struct vbo_context *vbo = vbo_context(ctx);
GLint lastcount = exec->vtx.vert_count;
- GLfloat *tmp;
- GLuint oldsz;
+ GLfloat *old_attrptr[VBO_ATTRIB_MAX];
+ GLuint old_vtx_size = exec->vtx.vertex_size;
+ GLuint oldsz = exec->vtx.attrsz[attr];
GLuint i;
/* Run pipeline on current vertices, copy wrapped vertices
@@ -229,86 +230,103 @@ static void vbo_exec_wrap_upgrade_vertex( struct vbo_exec_context *exec,
*/
vbo_exec_wrap_buffers( exec );
+ if (unlikely(exec->vtx.copied.nr)) {
+ /* We're in the middle of a primitive, keep the old vertex
+ * format around to be able to translate the copied vertices to
+ * the new format.
+ */
+ memcpy(old_attrptr, exec->vtx.attrptr, sizeof(old_attrptr));
+ }
- /* Do a COPY_TO_CURRENT to ensure back-copying works for the case
- * when the attribute already exists in the vertex and is having
- * its size increased.
- */
- vbo_exec_copy_to_current( exec );
-
+ if (unlikely(oldsz)) {
+ /* Do a COPY_TO_CURRENT to ensure back-copying works for the
+ * case when the attribute already exists in the vertex and is
+ * having its size increased.
+ */
+ vbo_exec_copy_to_current( exec );
+ }
/* Heuristic: Attempt to isolate attributes received outside
* begin/end so that they don't bloat the vertices.
*/
if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END &&
- exec->vtx.attrsz[attr] == 0 &&
- lastcount > 8 &&
- exec->vtx.vertex_size) {
+ !oldsz && lastcount > 8 && exec->vtx.vertex_size) {
+ vbo_exec_copy_to_current( exec );
reset_attrfv( exec );
}
/* Fix up sizes:
*/
- oldsz = exec->vtx.attrsz[attr];
exec->vtx.attrsz[attr] = newsz;
-
exec->vtx.vertex_size += newsz - oldsz;
exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) /
(exec->vtx.vertex_size * sizeof(GLfloat)));
exec->vtx.vert_count = 0;
exec->vtx.buffer_ptr = exec->vtx.buffer_map;
-
- /* Recalculate all the attrptr[] values
- */
- for (i = 0, tmp = exec->vtx.vertex ; i < VBO_ATTRIB_MAX ; i++) {
- if (exec->vtx.attrsz[i]) {
- exec->vtx.attrptr[i] = tmp;
- tmp += exec->vtx.attrsz[i];
+ if (unlikely(oldsz)) {
+ /* Size changed, recalculate all the attrptr[] values
+ */
+ GLfloat *tmp = exec->vtx.vertex;
+
+ for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
+ if (exec->vtx.attrsz[i]) {
+ exec->vtx.attrptr[i] = tmp;
+ tmp += exec->vtx.attrsz[i];
+ }
+ else
+ exec->vtx.attrptr[i] = NULL; /* will not be dereferenced */
}
- else
- exec->vtx.attrptr[i] = NULL; /* will not be dereferenced */
- }
- /* Copy from current to repopulate the vertex with correct values.
- */
- vbo_exec_copy_from_current( exec );
+ /* Copy from current to repopulate the vertex with correct
+ * values.
+ */
+ vbo_exec_copy_from_current( exec );
+
+ } else {
+ /* Just have to append the new attribute at the end */
+ exec->vtx.attrptr[attr] = exec->vtx.vertex +
+ exec->vtx.vertex_size - newsz;
+ }
/* Replay stored vertices to translate them
* to new format here.
*
* -- No need to replay - just copy piecewise
*/
- if (exec->vtx.copied.nr)
- {
+ if (unlikely(exec->vtx.copied.nr)) {
GLfloat *data = exec->vtx.copied.buffer;
GLfloat *dest = exec->vtx.buffer_ptr;
GLuint j;
assert(exec->vtx.buffer_ptr == exec->vtx.buffer_map);
-
+
for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
for (j = 0 ; j < VBO_ATTRIB_MAX ; j++) {
- if (exec->vtx.attrsz[j]) {
+ GLuint sz = exec->vtx.attrsz[j];
+
+ if (sz) {
+ GLint old_offset = old_attrptr[j] - exec->vtx.vertex;
+ GLint new_offset = exec->vtx.attrptr[j] - exec->vtx.vertex;
+
if (j == attr) {
if (oldsz) {
- COPY_CLEAN_4V( dest, oldsz, data );
- data += oldsz;
- dest += newsz;
+ GLfloat tmp[4];
+ COPY_CLEAN_4V(tmp, oldsz, data + old_offset);
+ COPY_SZ_4V(dest + new_offset, newsz, tmp);
} else {
- const GLfloat *current = (const GLfloat *)vbo->currval[j].Ptr;
- COPY_SZ_4V( dest, newsz, current );
- dest += newsz;
+ GLfloat *current = (GLfloat *)vbo->currval[j].Ptr;
+ COPY_SZ_4V(dest + new_offset, sz, current);
}
}
else {
- GLuint sz = exec->vtx.attrsz[j];
- COPY_SZ_4V( dest, sz, data );
- dest += sz;
- data += sz;
+ COPY_SZ_4V(dest + new_offset, sz, data + old_offset);
}
}
}
+
+ data += old_vtx_size;
+ dest += exec->vtx.vertex_size;
}
exec->vtx.buffer_ptr = dest;