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Diffstat (limited to 'src/mesa/vbo/vbo_exec_api.c')
-rw-r--r--src/mesa/vbo/vbo_exec_api.c354
1 files changed, 253 insertions, 101 deletions
diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
index d48f5230cb..d105183bac 100644
--- a/src/mesa/vbo/vbo_exec_api.c
+++ b/src/mesa/vbo/vbo_exec_api.c
@@ -35,9 +35,8 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "main/context.h"
#include "main/macros.h"
#include "main/vtxfmt.h"
-#if FEATURE_dlist
#include "main/dlist.h"
-#endif
+#include "main/eval.h"
#include "main/state.h"
#include "main/light.h"
#include "main/api_arrayelt.h"
@@ -51,6 +50,10 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#endif
+/** ID/name for immediate-mode VBO */
+#define IMM_BUFFER_NAME 0xaabbccdd
+
+
static void reset_attrfv( struct vbo_exec_context *exec );
@@ -62,7 +65,7 @@ static void vbo_exec_wrap_buffers( struct vbo_exec_context *exec )
if (exec->vtx.prim_count == 0) {
exec->vtx.copied.nr = 0;
exec->vtx.vert_count = 0;
- exec->vtx.vbptr = (GLfloat *)exec->vtx.buffer_map;
+ exec->vtx.buffer_ptr = exec->vtx.buffer_map;
}
else {
GLuint last_begin = exec->vtx.prim[exec->vtx.prim_count-1].begin;
@@ -80,7 +83,7 @@ static void vbo_exec_wrap_buffers( struct vbo_exec_context *exec )
/* Execute the buffer and save copied vertices.
*/
if (exec->vtx.vert_count)
- vbo_exec_vtx_flush( exec );
+ vbo_exec_vtx_flush( exec, GL_FALSE );
else {
exec->vtx.prim_count = 0;
exec->vtx.copied.nr = 0;
@@ -121,9 +124,9 @@ void vbo_exec_vtx_wrap( struct vbo_exec_context *exec )
assert(exec->vtx.max_vert - exec->vtx.vert_count > exec->vtx.copied.nr);
for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
- _mesa_memcpy( exec->vtx.vbptr, data,
+ _mesa_memcpy( exec->vtx.buffer_ptr, data,
exec->vtx.vertex_size * sizeof(GLfloat));
- exec->vtx.vbptr += exec->vtx.vertex_size;
+ exec->vtx.buffer_ptr += exec->vtx.vertex_size;
data += exec->vtx.vertex_size;
exec->vtx.vert_count++;
}
@@ -143,29 +146,36 @@ static void vbo_exec_copy_to_current( struct vbo_exec_context *exec )
for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
if (exec->vtx.attrsz[i]) {
- GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
-
/* Note: the exec->vtx.current[i] pointers point into the
* ctx->Current.Attrib and ctx->Light.Material.Attrib arrays.
*/
- COPY_CLEAN_4V(current,
- exec->vtx.attrsz[i],
- exec->vtx.attrptr[i]);
-
+ GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
+ GLfloat tmp[4];
+
+ COPY_CLEAN_4V(tmp,
+ exec->vtx.attrsz[i],
+ exec->vtx.attrptr[i]);
+
+ if (memcmp(current, tmp, sizeof(tmp)) != 0)
+ {
+ memcpy(current, tmp, sizeof(tmp));
- /* Given that we explicitly state size here, there is no need
- * for the COPY_CLEAN above, could just copy 16 bytes and be
- * done. The only problem is when Mesa accesses ctx->Current
- * directly.
- */
- vbo->currval[i].Size = exec->vtx.attrsz[i];
-
- /* This triggers rather too much recalculation of Mesa state
- * that doesn't get used (eg light positions).
- */
- if (i >= VBO_ATTRIB_MAT_FRONT_AMBIENT &&
- i <= VBO_ATTRIB_MAT_BACK_INDEXES)
- ctx->NewState |= _NEW_LIGHT;
+ /* Given that we explicitly state size here, there is no need
+ * for the COPY_CLEAN above, could just copy 16 bytes and be
+ * done. The only problem is when Mesa accesses ctx->Current
+ * directly.
+ */
+ vbo->currval[i].Size = exec->vtx.attrsz[i];
+
+ /* This triggers rather too much recalculation of Mesa state
+ * that doesn't get used (eg light positions).
+ */
+ if (i >= VBO_ATTRIB_MAT_FRONT_AMBIENT &&
+ i <= VBO_ATTRIB_MAT_BACK_INDEXES)
+ ctx->NewState |= _NEW_LIGHT;
+
+ ctx->NewState |= _NEW_CURRENT_ATTRIB;
+ }
}
}
@@ -176,8 +186,6 @@ static void vbo_exec_copy_to_current( struct vbo_exec_context *exec )
_mesa_update_color_material(ctx,
ctx->Current.Attrib[VBO_ATTRIB_COLOR0]);
}
-
- ctx->Driver.NeedFlush &= ~FLUSH_UPDATE_CURRENT;
}
@@ -197,8 +205,6 @@ static void vbo_exec_copy_from_current( struct vbo_exec_context *exec )
break;
}
}
-
- ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT;
}
@@ -244,9 +250,10 @@ static void vbo_exec_wrap_upgrade_vertex( struct vbo_exec_context *exec,
exec->vtx.attrsz[attr] = newsz;
exec->vtx.vertex_size += newsz - oldsz;
- exec->vtx.max_vert = VBO_VERT_BUFFER_SIZE / exec->vtx.vertex_size;
+ exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) /
+ (exec->vtx.vertex_size * sizeof(GLfloat)));
exec->vtx.vert_count = 0;
- exec->vtx.vbptr = (GLfloat *)exec->vtx.buffer_map;
+ exec->vtx.buffer_ptr = exec->vtx.buffer_map;
/* Recalculate all the attrptr[] values
@@ -272,10 +279,10 @@ static void vbo_exec_wrap_upgrade_vertex( struct vbo_exec_context *exec,
if (exec->vtx.copied.nr)
{
GLfloat *data = exec->vtx.copied.buffer;
- GLfloat *dest = exec->vtx.vbptr;
+ GLfloat *dest = exec->vtx.buffer_ptr;
GLuint j;
- assert(exec->vtx.vbptr == (GLfloat *)exec->vtx.buffer_map);
+ assert(exec->vtx.buffer_ptr == exec->vtx.buffer_map);
for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
for (j = 0 ; j < VBO_ATTRIB_MAX ; j++) {
@@ -301,7 +308,7 @@ static void vbo_exec_wrap_upgrade_vertex( struct vbo_exec_context *exec,
}
}
- exec->vtx.vbptr = dest;
+ exec->vtx.buffer_ptr = dest;
exec->vtx.vert_count += exec->vtx.copied.nr;
exec->vtx.copied.nr = 0;
}
@@ -338,12 +345,10 @@ static void vbo_exec_fixup_vertex( GLcontext *ctx,
*/
if (attr == 0)
exec->ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;
- else
- exec->ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT;
}
-
+#if FEATURE_beginend
/*
*/
@@ -366,9 +371,9 @@ do { \
GLuint i; \
\
for (i = 0; i < exec->vtx.vertex_size; i++) \
- exec->vtx.vbptr[i] = exec->vtx.vertex[i]; \
+ exec->vtx.buffer_ptr[i] = exec->vtx.vertex[i]; \
\
- exec->vtx.vbptr += exec->vtx.vertex_size; \
+ exec->vtx.buffer_ptr += exec->vtx.vertex_size; \
exec->ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; \
\
if (++exec->vtx.vert_count >= exec->vtx.max_vert) \
@@ -386,6 +391,7 @@ do { \
+#if FEATURE_eval
/* Eval
*/
static void GLAPIENTRY vbo_exec_EvalCoord1f( GLfloat u )
@@ -478,23 +484,7 @@ static void GLAPIENTRY vbo_exec_EvalPoint2( GLint i, GLint j )
vbo_exec_EvalCoord2f( u, v );
}
-
-
-/**
- * Check if programs/shaders are enabled and valid at glBegin time.
- */
-GLboolean
-vbo_validate_shaders(GLcontext *ctx)
-{
- if ((ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) ||
- (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled)) {
- return GL_FALSE;
- }
- if (ctx->Shader.CurrentProgram && !ctx->Shader.CurrentProgram->LinkStatus) {
- return GL_FALSE;
- }
- return GL_TRUE;
-}
+#endif /* FEATURE_eval */
/* Build a list of primitives on the fly. Keep
@@ -515,9 +505,7 @@ static void GLAPIENTRY vbo_exec_Begin( GLenum mode )
return;
}
- if (!vbo_validate_shaders(ctx)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBegin (invalid vertex/fragment program)");
+ if (!_mesa_valid_to_render(ctx, "glBegin")) {
return;
}
@@ -525,7 +513,7 @@ static void GLAPIENTRY vbo_exec_Begin( GLenum mode )
* begin/end pairs.
*/
if (exec->vtx.vertex_size && !exec->vtx.attrsz[0])
- vbo_exec_FlushVertices( ctx, ~0 );
+ vbo_exec_FlushVertices_internal( ctx, GL_FALSE );
i = exec->vtx.prim_count++;
exec->vtx.prim[i].mode = mode;
@@ -559,7 +547,7 @@ static void GLAPIENTRY vbo_exec_End( void )
ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
if (exec->vtx.prim_count == VBO_MAX_PRIM)
- vbo_exec_vtx_flush( exec );
+ vbo_exec_vtx_flush( exec, GL_FALSE );
}
else
_mesa_error( ctx, GL_INVALID_OPERATION, "glEnd" );
@@ -570,24 +558,19 @@ static void vbo_exec_vtxfmt_init( struct vbo_exec_context *exec )
{
GLvertexformat *vfmt = &exec->vtxfmt;
- vfmt->ArrayElement = _ae_loopback_array_elt; /* generic helper */
+ _MESA_INIT_ARRAYELT_VTXFMT(vfmt, _ae_);
+
vfmt->Begin = vbo_exec_Begin;
-#if FEATURE_dlist
- vfmt->CallList = _mesa_CallList;
- vfmt->CallLists = _mesa_CallLists;
-#endif
vfmt->End = vbo_exec_End;
- vfmt->EvalCoord1f = vbo_exec_EvalCoord1f;
- vfmt->EvalCoord1fv = vbo_exec_EvalCoord1fv;
- vfmt->EvalCoord2f = vbo_exec_EvalCoord2f;
- vfmt->EvalCoord2fv = vbo_exec_EvalCoord2fv;
- vfmt->EvalPoint1 = vbo_exec_EvalPoint1;
- vfmt->EvalPoint2 = vbo_exec_EvalPoint2;
- vfmt->Rectf = _mesa_noop_Rectf;
- vfmt->EvalMesh1 = _mesa_noop_EvalMesh1;
- vfmt->EvalMesh2 = _mesa_noop_EvalMesh2;
+ _MESA_INIT_DLIST_VTXFMT(vfmt, _mesa_);
+
+ /* use noop eval mesh */
+#define vbo_exec_EvalMesh1 _mesa_noop_EvalMesh1
+#define vbo_exec_EvalMesh2 _mesa_noop_EvalMesh2
+ _MESA_INIT_EVAL_VTXFMT(vfmt, vbo_exec_);
+ vfmt->Rectf = _mesa_noop_Rectf;
/* from attrib_tmp.h:
*/
@@ -651,6 +634,98 @@ static void vbo_exec_vtxfmt_init( struct vbo_exec_context *exec )
}
+#else /* FEATURE_beginend */
+
+
+#define ATTR( A, N, V0, V1, V2, V3 ) \
+do { \
+ struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \
+ \
+ /* FLUSH_UPDATE_CURRENT needs to be set manually */ \
+ exec->ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; \
+ \
+ if (exec->vtx.active_sz[A] != N) \
+ vbo_exec_fixup_vertex(ctx, A, N); \
+ \
+ { \
+ GLfloat *dest = exec->vtx.attrptr[A]; \
+ if (N>0) dest[0] = V0; \
+ if (N>1) dest[1] = V1; \
+ if (N>2) dest[2] = V2; \
+ if (N>3) dest[3] = V3; \
+ } \
+} while (0)
+
+#define ERROR() _mesa_error( ctx, GL_INVALID_ENUM, __FUNCTION__ )
+#define TAG(x) vbo_##x
+
+#include "vbo_attrib_tmp.h"
+
+static void vbo_exec_vtxfmt_init( struct vbo_exec_context *exec )
+{
+ /* silence warnings */
+ (void) vbo_Color3f;
+ (void) vbo_Color3fv;
+ (void) vbo_Color4f;
+ (void) vbo_Color4fv;
+ (void) vbo_FogCoordfEXT;
+ (void) vbo_FogCoordfvEXT;
+ (void) vbo_MultiTexCoord1f;
+ (void) vbo_MultiTexCoord1fv;
+ (void) vbo_MultiTexCoord2f;
+ (void) vbo_MultiTexCoord2fv;
+ (void) vbo_MultiTexCoord3f;
+ (void) vbo_MultiTexCoord3fv;
+ (void) vbo_MultiTexCoord4f;
+ (void) vbo_MultiTexCoord4fv;
+ (void) vbo_Normal3f;
+ (void) vbo_Normal3fv;
+ (void) vbo_SecondaryColor3fEXT;
+ (void) vbo_SecondaryColor3fvEXT;
+ (void) vbo_TexCoord1f;
+ (void) vbo_TexCoord1fv;
+ (void) vbo_TexCoord2f;
+ (void) vbo_TexCoord2fv;
+ (void) vbo_TexCoord3f;
+ (void) vbo_TexCoord3fv;
+ (void) vbo_TexCoord4f;
+ (void) vbo_TexCoord4fv;
+ (void) vbo_Vertex2f;
+ (void) vbo_Vertex2fv;
+ (void) vbo_Vertex3f;
+ (void) vbo_Vertex3fv;
+ (void) vbo_Vertex4f;
+ (void) vbo_Vertex4fv;
+
+ (void) vbo_VertexAttrib1fARB;
+ (void) vbo_VertexAttrib1fvARB;
+ (void) vbo_VertexAttrib2fARB;
+ (void) vbo_VertexAttrib2fvARB;
+ (void) vbo_VertexAttrib3fARB;
+ (void) vbo_VertexAttrib3fvARB;
+ (void) vbo_VertexAttrib4fARB;
+ (void) vbo_VertexAttrib4fvARB;
+
+ (void) vbo_VertexAttrib1fNV;
+ (void) vbo_VertexAttrib1fvNV;
+ (void) vbo_VertexAttrib2fNV;
+ (void) vbo_VertexAttrib2fvNV;
+ (void) vbo_VertexAttrib3fNV;
+ (void) vbo_VertexAttrib3fvNV;
+ (void) vbo_VertexAttrib4fNV;
+ (void) vbo_VertexAttrib4fvNV;
+
+ (void) vbo_Materialfv;
+
+ (void) vbo_EdgeFlag;
+ (void) vbo_Indexf;
+ (void) vbo_Indexfv;
+}
+
+
+#endif /* FEATURE_beginend */
+
+
/**
* Tell the VBO module to use a real OpenGL vertex buffer object to
* store accumulated immediate-mode vertex data.
@@ -663,25 +738,22 @@ void vbo_use_buffer_objects(GLcontext *ctx)
/* Any buffer name but 0 can be used here since this bufferobj won't
* go into the bufferobj hashtable.
*/
- GLuint bufName = 0xaabbccdd;
+ GLuint bufName = IMM_BUFFER_NAME;
GLenum target = GL_ARRAY_BUFFER_ARB;
- GLenum access = GL_READ_WRITE_ARB;
GLenum usage = GL_STREAM_DRAW_ARB;
- GLsizei size = VBO_VERT_BUFFER_SIZE * sizeof(GLfloat);
+ GLsizei size = VBO_VERT_BUFFER_SIZE;
/* Make sure this func is only used once */
- assert(exec->vtx.bufferobj == ctx->Array.NullBufferObj);
+ assert(exec->vtx.bufferobj == ctx->Shared->NullBufferObj);
if (exec->vtx.buffer_map) {
_mesa_align_free(exec->vtx.buffer_map);
+ exec->vtx.buffer_map = NULL;
+ exec->vtx.buffer_ptr = NULL;
}
/* Allocate a real buffer object now */
exec->vtx.bufferobj = ctx->Driver.NewBufferObject(ctx, bufName, target);
ctx->Driver.BufferData(ctx, target, size, NULL, usage, exec->vtx.bufferobj);
-
- /* and map it */
- exec->vtx.buffer_map
- = ctx->Driver.MapBuffer(ctx, target, access, exec->vtx.bufferobj);
}
@@ -693,14 +765,17 @@ void vbo_exec_vtx_init( struct vbo_exec_context *exec )
GLuint i;
/* Allocate a buffer object. Will just reuse this object
- * continuously.
+ * continuously, unless vbo_use_buffer_objects() is called to enable
+ * use of real VBOs.
*/
_mesa_reference_buffer_object(ctx,
&exec->vtx.bufferobj,
- ctx->Array.NullBufferObj);
+ ctx->Shared->NullBufferObj);
ASSERT(!exec->vtx.buffer_map);
- exec->vtx.buffer_map = ALIGN_MALLOC(VBO_VERT_BUFFER_SIZE * sizeof(GLfloat), 64);
+ exec->vtx.buffer_map = (GLfloat *)ALIGN_MALLOC(VBO_VERT_BUFFER_SIZE, 64);
+ exec->vtx.buffer_ptr = exec->vtx.buffer_map;
+
vbo_exec_vtxfmt_init( exec );
/* Hook our functions into the dispatch table.
@@ -725,38 +800,82 @@ void vbo_exec_vtx_init( struct vbo_exec_context *exec )
void vbo_exec_vtx_destroy( struct vbo_exec_context *exec )
{
- if (exec->vtx.bufferobj->Name) {
- /* using a real VBO for vertex data */
- GLcontext *ctx = exec->ctx;
- _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
- }
- else {
- /* just using malloc'd space for vertex data */
- if (exec->vtx.buffer_map) {
+ /* using a real VBO for vertex data */
+ GLcontext *ctx = exec->ctx;
+ unsigned i;
+
+ /* True VBOs should already be unmapped
+ */
+ if (exec->vtx.buffer_map) {
+ ASSERT(exec->vtx.bufferobj->Name == 0 ||
+ exec->vtx.bufferobj->Name == IMM_BUFFER_NAME);
+ if (exec->vtx.bufferobj->Name == 0) {
ALIGN_FREE(exec->vtx.buffer_map);
exec->vtx.buffer_map = NULL;
+ exec->vtx.buffer_ptr = NULL;
}
}
-}
+ /* Drop any outstanding reference to the vertex buffer
+ */
+ for (i = 0; i < Elements(exec->vtx.arrays); i++) {
+ _mesa_reference_buffer_object(ctx,
+ &exec->vtx.arrays[i].BufferObj,
+ NULL);
+ }
-void vbo_exec_FlushVertices( GLcontext *ctx, GLuint flags )
+ /* Free the vertex buffer:
+ */
+ _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
+}
+
+void vbo_exec_BeginVertices( GLcontext *ctx )
{
struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
+ if (0) _mesa_printf("%s\n", __FUNCTION__);
+ vbo_exec_vtx_map( exec );
- if (exec->ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END)
- return;
+ assert((exec->ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) == 0);
+ exec->ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT;
+}
- if (exec->vtx.vert_count) {
- vbo_exec_vtx_flush( exec );
+void vbo_exec_FlushVertices_internal( GLcontext *ctx, GLboolean unmap )
+{
+ struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
+
+ if (exec->vtx.vert_count || unmap) {
+ vbo_exec_vtx_flush( exec, unmap );
}
if (exec->vtx.vertex_size) {
vbo_exec_copy_to_current( exec );
reset_attrfv( exec );
}
+}
+
+
+
+void vbo_exec_FlushVertices( GLcontext *ctx, GLuint flags )
+{
+ struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
- exec->ctx->Driver.NeedFlush = 0;
+ if (0) _mesa_printf("%s\n", __FUNCTION__);
+
+ if (exec->ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
+ if (0) _mesa_printf("%s - inside begin/end\n", __FUNCTION__);
+ return;
+ }
+
+ vbo_exec_FlushVertices_internal( ctx, GL_TRUE );
+
+ /* Need to do this to ensure BeginVertices gets called again:
+ */
+ if (exec->ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) {
+ _mesa_restore_exec_vtxfmt( ctx );
+ exec->ctx->Driver.NeedFlush &= ~FLUSH_UPDATE_CURRENT;
+ }
+
+ exec->ctx->Driver.NeedFlush &= ~flags;
}
@@ -772,3 +891,36 @@ static void reset_attrfv( struct vbo_exec_context *exec )
exec->vtx.vertex_size = 0;
}
+
+void GLAPIENTRY
+_vbo_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
+{
+ vbo_Color4f(r, g, b, a);
+}
+
+
+void GLAPIENTRY
+_vbo_Normal3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ vbo_Normal3f(x, y, z);
+}
+
+
+void GLAPIENTRY
+_vbo_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ vbo_MultiTexCoord4f(target, s, t, r, q);
+}
+
+void GLAPIENTRY
+_vbo_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
+{
+ vbo_Materialfv(face, pname, params);
+}
+
+
+void GLAPIENTRY
+_vbo_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ vbo_VertexAttrib4fARB(index, x, y, z, w);
+}